God and the devil are fighting there and the battlefield is the heart of man - LEFT ALIVE

Ford Prefect

What is Project Zohar?
Location
The Hague
Pronouns
He/Him


Find a way to survive. That's been your only choice from the start.


Left Alive is an upcoming game published by Square Enix. When I say upcoming, I mean it releases tomorrow.

I want to preface this post by saying straight up that this game is pretty rough looking. Though it is in the style of Metal Gear Solid 5, it clearly does not have the same degree of polish in terms of visuals or animations and, reportedly, controls. The game has had a bad launch in Japan, is almost half off on JP Amazon and streaming is restricted. It's said to be genuinely very difficult, with even the lowest difficulty setting being pretty punishing due to a low numbers of save points and enemies having wide detection radii. It's also releasing in the same week as Devil May Cry V.

Even so, I feel a really strong interest in Left Alive and so I'm making a thread on it.

Left Alive is set in the universe of Front Mission, the well regarded TRPG. In the late 21st century, the world has been split into a number of supranational blocs, preventing major war from breaking out. However, small scale conflicts and proxy wars are rife, facilitated by the giant robot weapons known as 'wanzers.' Left Alive is set a few years after the events of Front Mission 5, but is stand alone. It is set during the 'One Day Incident,' where the Garmoniyan army invades the border city Novo Slava, the territory of its neighbour Ruthvenia.

The game follows three characters who are trapped in Novo Slava. The first is Leonid, formerly a high ranking member of an independence group, who was supposedly executed a year previously. He is in Novo Slava in search of his former commander, who he suspects betrayed him. The second is Olga, a former soldier turned police officer, who is investigating a number of disappearances in Novo Slava when the invasion begins. The third in Mikhail, a rookie wanzer pilot who becomes isolated from his unit when the Ruthvenian army is caught off-guard by the Garmoniyans. Each has their own story, but they are tasked with finding a way to survive, and perhaps help others survive, too.

In terms of gameplay, Left Alive somewhat resembles Metal Gear Solid V, a feeling emnhanced by having Shinkawa Yoji as the character designer, as well as some design elements like the Koshka AI that the characters use. Simply put, Left Alive is a stealth action game with an emphasis on tool use. You can craft a number of different gadgets, from molotovs to sonar beacons to trip-wire explosives. You can also engage in open combat but you'll probably die, apparently. In certain circumstances it is possible to steal or otherwise acquire a wanzer, allowing you to turn the tables on the Garmoniyans. In addition to this gameplay loop, you will encounter various NPCs and be able to interact with a basic dialogue system, which can result in various consequences.



Even though it looks a bit rough, there seems to be a fair amount of flexibility in how you can approach various challenges, and I think that's pretty cool. I'm reminded, in some ways, of Alpha Protocol. I think that a lot of the game's premises are really interesting and even if it probably won't all work perfectly, and even if some elements of the storytelling will definitely be kind of cheesy, there could be some good experiences in there if you're willing to sink your teeth into it. It's not going to change the landscape of gaming, but maybe it's worth a shot.

 
So...it's a bad game, but maybe check it out for its story and aesthetic.

After the price has dropped, of course.
 
I dunno, it's kind of looking like a X-Com The Bureau/Valkyria Revolution situation where a long dormant TRPG franchise is revived as...not a TRPG.

This does not inspire me with much confidence.

I think that's a little silly. Like we already went through this with Front Mission Evolved, which actually was pretty bad. Is having a spin-off that tries to do something of its own that big a deal?

e: like, I don't know, I played Front Mission and I like it a lot, but I just don't get this attitude.
 
Last edited:
Ah, but this lacks context. As I said before, they're trying to revive a long-dormant franchise through a spin-off. Based on prior examples, this is extremely hard to pull off...especially since they often miss out on what made the original memorable.

What made Front Mission memorable to me was its relatively grounded depiction of giant robots, in that they were basically 90s style technothrillers. I don't know that Left Alive is really missing that.

I mean, the other thing that made Front Mission memorable to me was that PS1 era 3D, which gave the mechanical designs a really distinct look, but I don't know how that would necessarily fly today lol
 
What made Front Mission memorable to me was its relatively grounded depiction of giant robots, in that they were basically 90s style technothrillers. I don't know that Left Alive is really missing that.

I mean, the other thing that made Front Mission memorable to me was that PS1 era 3D, which gave the mechanical designs a really distinct look, but I don't know how that would necessarily fly today lol
I note that you aren't mentioning the most important thing for many people when they play TRPGs.

Namely the gameplay.

At the very least, Front Mission was very effective at being a turn based mecha battle game.
 
If my information is correct, Front Mission was popular enough in Japan to become a multimedia franchise including a long running manga, two live action movies, and numerous novels. It ended up not big here for a variety of reasons but I don't think it was considered "dead" (especially considering the manga and novels often sold big) in Japan despite lack of games since Evolved. So I think making Left Alive even if it wasn't a TRPG isn't a stupid move if they wanted to try and breathe new life into this particular chunk of the empire.

This is compounded by the fact that Front Mission has a lot of spinoffs that aren't TRPGs that were successful in Japan. I remember Front Mission Online had a lot of good press, Gun Hazard was fun, so on and so forth.

Overall, this is not a stupid idea on paper.
 
Front Mission spinoff Left Alive appears to have rough Japan launch
Article:
If you've been getting your hopes up for Left Alive, the spinoff of the Front Mission series, well, don't. If its Japan launch is any indication, this is a troubled game that Square Enix appears to be burying.

Siliconera notes that players cannot stream Left Alive, after being able to do so on launch day (Feb. 28). Moreover, the game is already in the bargain bin, selling for almost half-off on Amazon Japan.

When the game launched last week, players were able to stream from the PlayStation 4 for everything except Left Alive's cutscenes. Now everything has been disabled. As for user reviews, the same Amazon Japan where the game is 44 percent off features a user rating of 1.8 (of 5). It's getting smacked by players for broad, fundamental things like design, controls and graphics.
 
I note that you aren't mentioning the most important thing for many people when they play TRPGs.

Yeah, I'm not, because I don't think it being a TRPG is actually why it was such a good series of games. It's just that being TRPGs allowed them to approach their ideas in a certain way and that sold a lot of the atmosphere. But it was the atmosphere that made it really good. And as MagicMan333 says, it's hardly new to do something outside those mechanics, and the people in charge of the game have said they'd be interested in doing a new TRPG in future. But this is the game that they were interested in making right now, and it is what it is.
 
From how the ResetEra people are talking about it it seems like the game's actual plot isn't as bad as initially reported (so I'm imagining something like...well, a 90s techno thriller that is just 200% cheese), but the actual gameplay is apparently as, well, crap as being reported by outlets and all those 1 star reviews on the Amazon Japan page for it. :V

(So picking it up for $20 and playing it on the easiest difficulty it is then)
 
Man this game looks ..... not good. Oh well, at least there's cute police waifu.



(her name's Olga Sergeevna Kalinina btw)

Anyway, anyone know any good LPs of this game?
 
I guess I'll just watch a cutscene compilation then? I know we're all thirsty for rowbutts but we shouldn't stoop to bad game design for it.
 
I have now played some of it. My first report: it is positively brutal. I'm playing on standard and recommend that you don't touch anything higher. It might just be because in the early game your tools for combat are limited (I have a handgun and a pipe), the enemy soldiers are both tough and really quite mobile. They can jump over vans and are clearly faster than you in a sprint. I got caught about five minutes in and got headshot by a wanzer :V

The game has a lot of moving parts. Like a lot. Even the health and healing system is pretty full on: you have a segmented health bar. Individual segments will regenerate. However you can be injured and put into a bleeding state that does damage over time. Different healing items do different things: painkillers give you temporary phantom health, haemostatic patches stop bleeding, vodka gets you drunk but improves your regeneration. The are regular medical kits that heal you and stop bleeding simultaneously.

You can walk, run, sprint, slide, crouch and dive. If you have a blunt weapon you can lock on Dark Souls style and go in for a small combo, followed by a finisher if you knock and enemy down. There's even a parry system. It's actually quite difficult to keep track of.

It definitely isn't MGSV in terms of that ease of movement and responsiveness. Firefights have more of an RE4 feeling than anything else.

There's a really detailed database which is cute. There's background information on stuff down to the individual weapons, including images to look at. There's a lot of extraneous detail. The character profiles even include signatures lol
 
I really can't overemphasise how much stuff is in this game. The metal pipe you can pick up at the start of the game has an entry in the database.
 
The game has a pretty interesting variant on Dark Souls' blood stain mechanic, called the heatmap. It uses the data of other players to show on the map areas where fighting has taken place, and indicates how intense that fighting was. Along with showing general areas of enemy activity, it paints a really clear picture of how fucked you are.

You can also loot the bodies of other players, though I haven't encountered one yet. I remember the director saying in an interview that he likes to make hard games and he wasn't really kidding.
 
Back
Top