Glimmers In The Dark-(A Supernatural Mercantilism Quest In Alternate History Europe)

The real magic in the setting is potatoes in 1500 :V

But if we're talking about land around Targoviste? It's really not far from the Ploeisti and it's untapped oil fields. Naturally we don't know about this yet, but it's probably going to be of major interest and start an economic rush/boom sooner or later. Probably a lot of weird stuff the Alchemists can do with liberal amounts of petroleum, though I don't think a fuel source would be the initial reaction funny enough.
Ugh... The steampunk tech-base keeps tripping me up in regards to the era. Wheat then.
 
Turn 2
A reasonably profitable year and a few interesting events taking place within it is the most you could hope for. You've several responsibilities still, the paper contracts with your signature on them demanding they be fulfilled.

However, your mind is still relatively clear of worry as you've gathered the means to succeed in this endeavour. Let us hope that the world doesn't balls it up for you again.

In other news,
you have turned twenty years of age, which is something you suppose. And Cynna continues being a regular partner in both discussion and other means, an opening into the rather unbelievably complex politics of the Imperial Alchemists guild.
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World Events

Rumour Roll=62-50(Manipulation)=12

News From Brittania:
It is said a King named Arthur has returned from his mountain slumber and broken the mists that surrounded Britannia by steel and by love. He is well-regarded by his people as a kind, gentle ruler of exceptional generosity, but is also rumoured to be a pagan, unabashed in his worship of ancient spirits and idols.

Crusader Reckoning: The Crusaders are in a difficult position, their food supplies are insufficient, and their population is made up of maddened faithful and veteran warriors. Cities are being rebuilt as icons to God, full of faithful acts and obeisance to Him. Rumours of an inquisition forming within their borders to find enemies of God are unfounded in fact but spreading like wildfire.

Scandinavian Mysteries: Something has occurred in mainland Scandinavia. Reports of thunderstorms, hostile seas and monstrous sightings come from Baltic and North Sea sailors that near it. The port-city of Stockholm is gone, a captain of a carrack reports, the whole city is burnt down to bedrock and smells of a thunderstorm.

When observed from the crow's nest, a symbol of a colossal, miles wide and tall hammer is seen where the city once stood.

The New World: Spain revels in wealth from a New World across the city. Reports range of savage natives, heathen gods and human sacrifice that is being overcome by steel and God's might. Of course, darker rumours from men that return from that new world ladened with gold beyond anything the Continent has seen. Rumours of blood-drinking conquistadores, of matching strength with their heart-swelled pagan warriors. Rumours, of course, with no basis in them.

But so many similar reports?

In other news, new, strange crops have been brought over, but Spanish and Portugese farmers have not yet cracked the secrets of their growth.
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Current Contracts
Imperial Alchemists-3.5 Stavraton per unit-Demand=185 Quality Timber units Time=1 Year
Direct Distance to Transport-Constantinople to Constantinople-Transport unneeded.

The Third Army Supply Corps-1.4 Stavraton per unit-Weight=35 Munitions units-Time=1 Years.
Direct Distance to Transport-Constantinople to Targoviste-725km Overland.
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New Contracts

Trebizond Mining Guilds Medical Contract-Medicine-7 Stavraton Per Unit-30 Units-Contract Length Indefinite.

Trebizond Mining Guilds-Copper-2 Stavraton Purchase Per Unit-Up To 300 Units-Contract Length Indefinite.

Targoviste Timber Magnate-2 Stavraton Purchase Per Unit-Up To 125 Units-Quantity Contract.

Open Contract-Targoviste Passenger Route-2 Stavraton Per Passenger Unit
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Balance=484 Stavraton
Family Upkeep=100
 
[X] Plan Spare a few Coppers
-[X] Supply the Alchemists the rest of their lumber (3.5 Stav * 130 = +455 Stav | 55 units remaining)
--[X] Spend 110 Stav buy and supply the remaining 55 units of lumber. Use Rail Ochimata to bring back on return trip (1.5 Stav * 55 = +82.5 Stav | 0 units remaining)
--[X] Spend 150 Stav on acquiring a supply of medicine with Cynna's aid
--[X] Spend 100 Stav on acquiring a buyer for copper, possibly with Cynna's aid.
-[X] Finish the Supply Corps deal. Use the Rail Ochimata. (1.4 Stav * 30 -20 Stopover = +22 Stav | 0 units remaining)
-[X] Spend 100 Stav to reach out to Church to advertise and potentially help the most impoverished and destitute of Constantinople to settle and secure better prospects for themselves in Targoviste. Promise a dedicated Rail Ochimata for the purposes if this trial period works out.
--[X] Take on Passengers for Targoviste if Church negotiations succeed. Use the Rail Ochimata (2 Stav * 60 = +120 Stav)
-[X] Spend 60 Stav to search for skilled workers to staff your paper mill
-[X] Spend 50 Stav to secure a buyer for paper.
-[X] spend 100 Stav in a farming estate in Targoviste to use for sharecropping with new arrivals.
-[X] Spend 50 stav to secure a buyer for staple crops in Constantinople.
--[X] The Steamship is to sail the Trebizond medicine-copper route the moment suppliers are found, with a largely blank check so long as a profit is to be had.
-[X] Upkeep: -100
-[X] Balance: -10 | New Total: 444 after upkeep but before any copper and medicine purchases/sales

So the idea here is to sow up the alchemist deal while leaping on the Trebizond route, and trying to basically establish ourselves as a Romanian land magnate who can reinvest the profit of shipping passengers out there right back into expanding his sharecropping scheme. Promise a dedicated pipeline to relieve some of the most poor with promised land as a charitable gesture, and then ensure they still keep effectively paying us for the privilege upon arriving.

This plan is sorta predicated on Dapper letting us plan around trading goods we don't have a buyer for at the very beginning, but I'm willing to accept an initial upcharge to sort of get the ball rolling, and we have enough money in reserve to afford the cost.
 
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Preliminary proposal. Does nothing with out ship as the Trebizond contracts have either no buyer or no seller lined up. We could dump some money into that and hope that we can find something ad-hoc. Also got no new buyer for our wood lined up.

[] Plan Spend Money To Make Money 2: The Spendening
-[] Fullfill the Alchemist deal. (3.5 Stav * 185 = +647.5 Stav | Done)
--[] 130 lumber from own production
--[] Buy 55 lumber in Targoviste for 2 Stav each. Total of 110 Stav.
-[] Fullfill Supply Corps deal. Use the Rail Ochimata. (1.4 Stav * 30 - 20 (Stopover) = +22 Stav | Done)
-[] Claim land in Targoviste to establish wheat farms. Invest 100 Stav into getting settlers and equipment. Use the 60 free capacity of the rail Ochimata to transport them from Constantinople.
-[] Put another 50 Stav into finishing that paper mill.
-[] Self-Improvement
--[] Spend 50 Stav on improving Manipulation.
--[] Spend 50 Stav on improving Charisma.
--[] Spend 50 Stav on improving Composure.
-[] Upkeep: -100
-[] Balance: 159,5 | New Total: 643,5
 
This plan is sorta predicated on Dapper letting us plan around trading goods we don't have a buyer for at the very beginning, but I'm willing to accept an initial upcharge to sort of get the ball rolling, and we have enough money in reserve to afford the cost.
You can totally make plans based on resources you don't actually have! Businessmen do that all the time!
 
We need information, more of it.

How else will we properly exploit the markets to achieve peak business-ing
 
What is Italy and the Papal States doing right now. Shouldn't they be sending reinforcements to the Crusaders and other Christian nations. Also how are the Italian merchant republics doing they seem to be the most profitable partners to dominate the Mediterranean trade.
 
What is Italy and the Papal States doing right now. Shouldn't they be sending reinforcements to the Crusaders and other Christian nations. Also how are the Italian merchant republics doing they seem to be the most profitable partners to dominate the Mediterranean trade.
The crusaders don't particularly need reinforcement per say, they need a stable economy and state. The papal state is likely rendering aid, but even their coffers are draining at this rate.

The Italian merchant republics are doing fantastically, the Mediterranean being open and secured is letting them rake in absurd amounts of money.
 
The crusaders don't particularly need reinforcement per say, they need a stable economy and state. The papal state is likely rendering aid, but even their coffers are draining at this rate.

The Italian merchant republics are doing fantastically, the Mediterranean being open and secured is letting them rake in absurd amounts of money
Well the Church would have both plus and negative in that with the existence of the old gods and magic they would be more powerful than in irl and the European states wouldn't be able to secularised with the dark forces at the gates like in irl. On other hand the church will be stretched thin with its resources fighting in multiple fronts to prevent the forces of the old gods from gaining ground in the world.

Also on the merchant republics we should get the option of establishing trade with them soon.
 
Turn 2 Results
Money flows as you get your most valuable contract yet done and over with. More lumber than you've seen in your life is treated in great alchemical vats which harden it to steel-like hardness with the flexibility of fresh greenwood.

Elsewhere in the world, great mountains of munitions are shipped to the waiting Roman armies, loading cannon and preparing soldiery for any future wars which threaten this land.

Shaking your head, you count the Stavraton instead of focusing on the wonders and riches of the world.

A good year.
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Physician, Supply Thyself.
150 Stavraton+80 (Cynna, Master Alchemist)-50 (Closed Market)
Critical Range 1-14
Roll=28 (Success)


"You want….. Medicine?" Cynna asks, somewhat confused. You grin, responding affably, "Yes, exactly!"

"Just….medicine. That's it? No specific illness? No issue you can describe?" She asks, now very much confused, "You do know that's not how that works, right?"

Smirking, you gesture vaguely to the wall of chemicals she has in her workshop, "Each of those can cure an illness, or vaguely help, no?" Pulling your hands back and to your front, you continue, "Thus, every piece of that is some form of medicine! I want it all dear, every part of it." The eerie glow of greed must be showing clearly on your face.

"You're a madman Magnus, an utter madman." Cynna complains, looking to her books, "But, I think, no promises are being made, I think I can help." She writes down an address on a piece of an empty page and tears it from her notebook, a sacrilegious waste of paper.

As you take and read it, it directs you to an address in the city, "There you will find a man similarly mad, he has been working on something to this effect for the past decade." Nodding fiercely at Cynna, you respond, "I can always count on you, love." Comes from your mouth idly as you lean over and plant a kiss on her lips.

You had intended to leave now, but the firm grab from Cynna quickly erases that plan. Later, then.
======
A few hours later, you found yourself in the home of a positively mad man. Your initial introduction to him was quite literally seeing his face melt off in a horrific show of alchemical mishandling before a second potion quickly replaces said flesh in a flurry of regrowing flesh, displaying medicinal capacity beyond anything you've seen in the hospitals and physicians therein.

This was followed by some very pleasant conversation wherein the man truly proved his utter madness and finally, you get him to agree to….industrialize his production of medicine by promising to allow him to experiment freely so long as he keeps a reasonable amount of production.

The cost to start this operation up was somewhat unseemly, but manageable with the fact you did not need to pay the man anything, simply get him his machinery and vast vats to work with.

200 additional Stavraton Spent to create Alchemical Laboratory, it is using its 30 units of production to make Medicine currently. It costs 45 Stavraton a turn for maintenance and supply.
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Copper Buyers
100 Stavraton
Roll=87 (Success)


Negotiations for this are easy enough, copper is a vital material to make brass, something useful for the finest workings of clockwork science. However, prices are not as favourable. A profit is acquired with the Ochimata crafters of Ankara, but they are only willing to pay a bare amount over the market price for you handling transport costs.

Cursing slightly, but accepting the mild profit you will make, you settle in agreement, placing the letter received into a folder to keep safe.

Ankaran Ochimata Fabricators-2.5 Stavraton Per Unit-Unlimited Units Intake
400KM from Constantinople Overland, 730KM from Trebizond Overland. No direct Sea Route.
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Mercy for the Poor
100 Stavraton+100 (Servicing a Desperate Need)
Critical Range 1-20
Roll=4 (Critical)


The first time you go to the bishop assigned with dealing with the "administration" of the Church's finance and offer to move the poor, he practically shoves money your way before you get to the part where you will do it for free.

Conveniently omitting that fact as soon as you fully realize what they just said, you instead begin negotiating the arduous task of moving such numbers of folk across vast distances to unsettled lands.

Very apparently, the crown beat you to this idea, having funded many social programmes to incentivize movement away from the vastly overpopulated urban centres to the very edges of the Empire and in doing so, made an amount of money available for it.

Indeed, the amount of money is amazingly idiotic in size, as you discover in negotiations for price.

Upgraded Open Contract-Targoviste Passenger Route-2.5 Stavraton Per Passenger Unit
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Paper Actions

Paper Mill Workers
60 Stavraton+40 (Concrete Examples of a Workplace)
Target-100
Roll=85 (Success)


With a whole Mill as proof of employment, hiring workers becomes much easier. Once an actual miller is found, many more can be put into apprenticeships which you subsidize and then, finally, paper begins coming out in thick sheets which are carefully sliced for sale.

Now, where to sell it?

Workers found, Paper Mill begins production.
Paper Mill produces 55 Units of Paper a turn, it costs 30 Stavraton a Turn in Maintenance.

Paper Contracts
Bonus immense, contract found with church ties.


Thankfully, your previous conversation with the church comes in handy, as their purpose of keeping all records known to man consumes more paper than is strictly sane.

With a quick bit of negotiation, you acquire a generous price and begin the sale of paper, converting the inherently worthless sheets of wood pulp into actually valuable silver.


Paper to Hagia Sophia-No Distance-3.5 Stavraton Per Unit-90 Unit Demand-No Duration
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Golden Sheafs
100 Stavraton
Target-100
Roll=53 (Success)


Purchasing land is quite easy, no one really owns much and the amount of money you offer for even an acre is life-changing for the landowners here, allowing you to amass an acreage of significant size, perhaps a few dozen when all is said and done.

The ready-made land to work is appreciated by arriving migrants as they immediately get to work, tilling and preparing for seeds to arrive.
Sensing that need, you immediately hop to, attempting to acquire industrial quantities of staple food crops from wherever you can.

Farming Estate Purchased, Up to 250 Units of Production a Year, no options to produce yet.
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Staple Stocks
50 Stavraton+35 (Botanist Connections, Courtesy of Cynna)
Target-85
Roll=31


You would have had to range far and wide if not for Cynna's help. Off-handedly she mentioned that the botanists have experimented with creating a superior food crop for the Empire, but so far, due to lack of funding and apparent raw difficulty of the matter, efforts have generally faltered and died.

This does, however, mean that the local guilds have millions of wheat, barley and rice seeds in storage, completely unused. Now, you have no idea how to grow rice and you doubt your sharecroppers do either, but wheat and barley are perfect for your purposes.

A simple letter gets a fair price for them, and you purchase the lot and ship it to Targoviste to be disseminated between the sharecroppers as per your desires.

Farming Estate adds Grains as a production choice. Automatically started planting.
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End of Turn Balance
Balance=827 Stavraton
Upkeeps already factored in. See Economics.

Copper Route could not be run, no demand in Constantinople for Ship, need more Transport methods.
 
the money is starting to roll in, but we have got to make this snowball, the we can spend obscene amounts of money on helping the empire or fucking over the Venetians or some such thing.
 
Turn 3
Coming free of this last year wealthier than you began, the tides of commerce finally come together and give you the stable footing you need to live properly.

Everything seems to be going well, excellent even. Ochimata are running on time, ships go to and fro without issue. And then, of course, you get a knock at your door.

An Imperial Magistrate fills the doorway, glistening gold-coated Damascene clockwork armour hissing and clicking as his immense presence sends a spike of worry into your soul. The colossal frames of the Athanatopouloi, alchemically enhanced warriors of inhuman strength, nearby make his size seem minuscule by comparison.

He pulls free a scroll from an opening in the armour and unfurls it with a flourish, before a thrumming voice, "Landowner Diogenus, you are in my records as having brought in many hundreds of stavraton in liquid wealth over your operations across the Empire."

His voice is authoritative, demanding attention and acquiring it without much fuss. "What does that mean, sir Magistrate?" You hesitantly ask, fearing the answer you are sure is coming.

"Due to your properties in Targoviste, the Imperial Army is entitled to either a lump sum of fifty Stavraton a year or one-tenth of your grain output. Additionally, due to your home properties in Constantinople, you would owe us a total of sixty additional Stavraton if not for the programmes which disallow taxation in the city properties for the wealthy." The Magistrate recites by rote, a memorized series of facts which dully pound into you, settling your panicking heart.

"And that will be due…when?" You ask, worried. "It will be due this next financial year. Failure to provide will be met with fees." The Magistrate hands you the scroll, before turning around and stomping away, leaving a sheet of processed payments for you to look through.

Huh.
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Albion's Shores: Coming from the isle of Brittania, Albion, as it calls itself now, is an independent realm and open to trade. Fine silks and animal skins are traded for gold, silver and iron from other neighbouring realms. The silks are carried in gorgeous wood-hulled and pearlescent white sail ships that glide through water and air with ease.

A-Viking: The Scourge of God return, and northern Europe trembles. Aboard stout dragon ships which have displayed near-invincibility to cannon fire and loaded with men that live, breathe and bleed war. The Hansa burn whilst the Danes are forced to bow to new Aesir lords by pagan conquerors. In the few instances where true resistance is seen, warriors in a strange frenzy are deployed, their frames shifting between man and beast whilst steel and fire break off their skin.

Mountains of Gold: The New World provides its wealth to Spain as its aristocracy rejoices. The coming collapse of the European gold standard is pushed back further and further. The rumours have been summarily disproven, the New World, as returned wealthy sailors, is only proof of God's victory over the heathen, no strangeness was involved in the events there whatsoever.

In truth, soldiers are not returning from colonial kingdoms, it seems the America's, as they have come to be known, are a meatgrinder from which there is no escape.

Current Contracts

Trebizond Mining Guilds Medical Contract-Medicine-7 Stavraton Per Unit-30 Units-Contract Length Indefinite.

Trebizond Mining Guilds-Copper-2 Stavraton Purchase Per Unit-Up To 300 Units-Contract Length Indefinite.

Open Contract-Targoviste Passenger Route-2 Stavraton Per Passenger Unit
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Balance=827 Stavraton
Family Upkeep-100 Stavraton/Turn
Alchemical Laboratory-45 Stavraton/Turn
Paper Mill-30 Stavraton/Turn
 
only proof of God's victory over the heathen
The Hansa burn whilst the Danes are forced to bow to new Aesir lords by pagan conquerors. In the few instances where true resistance is seen, warriors in a strange frenzy are deployed, their frames shifting between man and beast whilst steel and fire break off their skin.
The irony, and it sounds like Europe is going to see war. The Empire has the Mediterranean on lock, but I can see the Aesir testing those defenses constantly. Thankfully as a merchant, we don't have to focus on that; at least not right away.
 
So from what i understand spain hasnt managed to establish any colonies in the America's, or at least major ones?
 
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