- Location
- Ottawa
- Pronouns
- She/Her/Whatever
Flesh First is falling apart in the aftermath of the tattoo shop. Their patrols and racketeering fall away to practically nothing, and many of their dealers of absent from street corners within days, laying low or taken out by rivals. Your contacts inform you that many of the members are leaving town, apparently abandoning their Golden City overseers in light of recent events.
That isn't the only consequence, however. Through your contacts, Gangster Squad is contacted by a representative of the Toscanis. Apparently, they want to talk; some of the big bosses are coming from downtown to oversee the situation, and the local muscle is not eager to get pitted against Gangster Squad and is looking to cut a deal.
Attend the meeting?
[ ] Yes
[ ] No
There is still absolutely no sign of anywhere where helmets can be purchased for Gangster Squad. The best you manage is a collector willing to sell you a bunch of army hats, an offer you are forced to decline.
Through your connections, you manage to get a hold of a representative of the MBI to turn over the drugs to. They assure you that they'll be making sure it ends up in the hands of their best military researchers, who will analysis it for any weaknesses in the Golden City enhancement methods. In return, the MBI promise that they'll do their best to interfere if it looks like the Army is planning on rolling in. They also provide you with a phone number; give it a call if you want some insider information.
MBI Favour granted! They'll give you one natural 10 on an information check when you spend it!
Investigations into the Triads reveal quite a bit of information. Probably most important is a glance into the international nature of the gang; they are merely one branch of a much larger organization which is lead from all the way back in Xian itself. Through smuggling of archeotech, narcotics and, on occasion, people, they reap huge profits in Union City which they translate into financial and political support for the organization back home. That's particularly bad, because the larger backing organization is one of the chief supporters for the Nationalist candidate to the throne, the one the Golden City just happens to be backing in opposition to the Royalists. Hooray.
Apparently, they are quite determined to hold onto the 34th district, for reasons that aren't entirely clear just yet, and they've been busing in experts as fast as the boats arrive in harbour. A few targets of opportunity present themselves. First, they have a warehouse where they're keeping a lot of the junk they've been bringing in. We don't know exactly what they have, but they'd probably be better off without it! Second, a list of incoming ships and their births is procured. If you hit one of their boats coming into harbour, you could shut down a huge portion of their smuggling and cause them to waste resouces trying to prevent it from happening again, though it would be extremely dangerous; not only would you fight the unknown elements on the boat, but you have a good chance of pissing off the well-armed habour police, or worse, their Navy counterparts.
Mission: Warehouse Raid
3-5 Person Mission
Pop into one of Triad's storage units and steal/destroy everything!
Mission: Fondle their Junk
5-8 Person Mission
Raid a Triad boat as it arrives in port!
An opportunity arrives when a lost report turns up the location of none other than Ol' Betsy, the 34th Police District's ancient armoured car. Sure, it was obsolete even by the standards of the last war, well past it's prime and has been mothballed for nearly a half a decade, but it's better than nothing. The only problem is that it's sitting in an old garage in the middle of Hellraiser territory. They don't actively own the thing, and probably don't even know of it's existence, but if they learn of it in the process of extracting it they'll probably try and put a stop to that!
Mission: Ol' Betsy
3-5 Person Mission
Get back Ol' Betsy from it's resting place, right in the middle of Hellrasier territory. Stealth-based mission!
The Electric Lady continues her rampage across the city. She or one of her underlings is on the radio every day, gleefully rattling off names of people to be removed and places to be destroyed. One of Substreet's minor bosses makes the mistake of challenging their leader for her territory; within days his territory is overrun and his henchmen driven out.
Midway through the week, a car pulls up to police headquarters and detonates in a massive fireball, blowing out windows, injuring and killing dozens. Unsurprisingly, the Electric Lady takes credit, laughing gleefully as she lists off names and hospital room numbers of survivors. The police are forced to garrison the hospital, lest any of the Electric Lady's servants come to call.
The police are occupied this week! All gangs who aren't otherwise restrained will automatically expand!
Every resource that can be spared is put into trying to analyze the new threat for weaknesses. A great deal of success is had interrogating members of the Networked Rebellion driven out by her arrival. First, you learn quite a bit about the Electric Lady's methods, including some of her strategies that she employs.
Electric Lady Random Even Chart
1. Assassination Attempt on Gangster Squad
2. Unknown
3. Occupy the Police
4. Unknown
5. Land Grab
6. Gang Subversion
7. Unknown
8. Unknown
9. Direct Assault
10. Roll twice
You also start to put together some of her resources. Most obvious is the radio transmissions; the raid on the radio network is back on the table, though this time with much more dire consequences.
Mission: Can't Stop the Signal
3-5 Person Mission
Take out a Revolutionary radio broadcast and take out their equipment.
You also learn the identity of one of the Electric Lady's local agents, a servo hailing from some unknown land who is responsible for prepping the bomb-makers springing up in the district. Needless to say, he has simply got to die.
Mission: Hey Teacher, leave them kids alone!
2-4 Person Mission
Stealth mission. Assassinate the explosive expert right under the noses of the Electric Lady's forces.
Finally, you've heard a rumour that the Electric Lady isn't actually here in person, but instead watching the events from nearby. When she needs to intervene more concretely, she's been using her most trusted servant to do her dirty work; Sir Greendown, an Anglian Knight. Nobody knows how she managed to sway this paragon to her service; there are dark rumours about. But it seems if you raise enough hell on a mission against her servants, he might show up. He's got a full set of equipment and is considered an unrivaled swordsman, but he's not invincible, and taking him down would be a huge blow to the rebellion.
That isn't the only consequence, however. Through your contacts, Gangster Squad is contacted by a representative of the Toscanis. Apparently, they want to talk; some of the big bosses are coming from downtown to oversee the situation, and the local muscle is not eager to get pitted against Gangster Squad and is looking to cut a deal.
Attend the meeting?
[ ] Yes
[ ] No
There is still absolutely no sign of anywhere where helmets can be purchased for Gangster Squad. The best you manage is a collector willing to sell you a bunch of army hats, an offer you are forced to decline.
Through your connections, you manage to get a hold of a representative of the MBI to turn over the drugs to. They assure you that they'll be making sure it ends up in the hands of their best military researchers, who will analysis it for any weaknesses in the Golden City enhancement methods. In return, the MBI promise that they'll do their best to interfere if it looks like the Army is planning on rolling in. They also provide you with a phone number; give it a call if you want some insider information.
MBI Favour granted! They'll give you one natural 10 on an information check when you spend it!
Investigations into the Triads reveal quite a bit of information. Probably most important is a glance into the international nature of the gang; they are merely one branch of a much larger organization which is lead from all the way back in Xian itself. Through smuggling of archeotech, narcotics and, on occasion, people, they reap huge profits in Union City which they translate into financial and political support for the organization back home. That's particularly bad, because the larger backing organization is one of the chief supporters for the Nationalist candidate to the throne, the one the Golden City just happens to be backing in opposition to the Royalists. Hooray.
Apparently, they are quite determined to hold onto the 34th district, for reasons that aren't entirely clear just yet, and they've been busing in experts as fast as the boats arrive in harbour. A few targets of opportunity present themselves. First, they have a warehouse where they're keeping a lot of the junk they've been bringing in. We don't know exactly what they have, but they'd probably be better off without it! Second, a list of incoming ships and their births is procured. If you hit one of their boats coming into harbour, you could shut down a huge portion of their smuggling and cause them to waste resouces trying to prevent it from happening again, though it would be extremely dangerous; not only would you fight the unknown elements on the boat, but you have a good chance of pissing off the well-armed habour police, or worse, their Navy counterparts.
Mission: Warehouse Raid
3-5 Person Mission
Pop into one of Triad's storage units and steal/destroy everything!
Mission: Fondle their Junk
5-8 Person Mission
Raid a Triad boat as it arrives in port!
An opportunity arrives when a lost report turns up the location of none other than Ol' Betsy, the 34th Police District's ancient armoured car. Sure, it was obsolete even by the standards of the last war, well past it's prime and has been mothballed for nearly a half a decade, but it's better than nothing. The only problem is that it's sitting in an old garage in the middle of Hellraiser territory. They don't actively own the thing, and probably don't even know of it's existence, but if they learn of it in the process of extracting it they'll probably try and put a stop to that!
Mission: Ol' Betsy
3-5 Person Mission
Get back Ol' Betsy from it's resting place, right in the middle of Hellrasier territory. Stealth-based mission!
The Electric Lady continues her rampage across the city. She or one of her underlings is on the radio every day, gleefully rattling off names of people to be removed and places to be destroyed. One of Substreet's minor bosses makes the mistake of challenging their leader for her territory; within days his territory is overrun and his henchmen driven out.
Midway through the week, a car pulls up to police headquarters and detonates in a massive fireball, blowing out windows, injuring and killing dozens. Unsurprisingly, the Electric Lady takes credit, laughing gleefully as she lists off names and hospital room numbers of survivors. The police are forced to garrison the hospital, lest any of the Electric Lady's servants come to call.
The police are occupied this week! All gangs who aren't otherwise restrained will automatically expand!
Every resource that can be spared is put into trying to analyze the new threat for weaknesses. A great deal of success is had interrogating members of the Networked Rebellion driven out by her arrival. First, you learn quite a bit about the Electric Lady's methods, including some of her strategies that she employs.
Electric Lady Random Even Chart
1. Assassination Attempt on Gangster Squad
2. Unknown
3. Occupy the Police
4. Unknown
5. Land Grab
6. Gang Subversion
7. Unknown
8. Unknown
9. Direct Assault
10. Roll twice
You also start to put together some of her resources. Most obvious is the radio transmissions; the raid on the radio network is back on the table, though this time with much more dire consequences.
Mission: Can't Stop the Signal
3-5 Person Mission
Take out a Revolutionary radio broadcast and take out their equipment.
You also learn the identity of one of the Electric Lady's local agents, a servo hailing from some unknown land who is responsible for prepping the bomb-makers springing up in the district. Needless to say, he has simply got to die.
Mission: Hey Teacher, leave them kids alone!
2-4 Person Mission
Stealth mission. Assassinate the explosive expert right under the noses of the Electric Lady's forces.
Finally, you've heard a rumour that the Electric Lady isn't actually here in person, but instead watching the events from nearby. When she needs to intervene more concretely, she's been using her most trusted servant to do her dirty work; Sir Greendown, an Anglian Knight. Nobody knows how she managed to sway this paragon to her service; there are dark rumours about. But it seems if you raise enough hell on a mission against her servants, he might show up. He's got a full set of equipment and is considered an unrivaled swordsman, but he's not invincible, and taking him down would be a huge blow to the rebellion.
End of Week Map