[Game Over] Terror at the Asylum. The Darkness Comes! (Red Team Wins)

Speaking of Joanna Roivas, she had a double-edged sword in her night-immunity. It protected her from being roleblocked, framed or converted by the cult. It also protected her from protection. Even if @TehChron wasn't able to break through protections, Azrael still would have died as @tankdrop24's protection would have fizzled.

The remaining roles were mostly self-explanatory. Nottheunmaker had 5 guilty targets on Night 1. By Night 2 he had 6. NSMS as Amber Espinoza actually was pretty successful on the watching, and tankdrop... just unfortunately protected someone who couldn't be the night she needed it.
I'd like to think that the major reason for red's victory was, ironically enough, Nani's poor luck in partners prior to me joining the game. It allowed him to go under the radar and gave me ample material to make reads of the board for maximum effect.

It also let me get a pretty good grasp of the game board, with my only real fuckup being the day phase when I died. I had misread my role PM and thought I could protect myself, and thus drew unnecessary attention to myself from people able to do something about it.

Killing Bailey, then Azrael, then NSMS completely altered the game state and led to a Scum faction's inevitable victory. Honestly, if JBJ hadn't role revealed then it likely would've been a blue team victory, since the lynch would've gravitated towards Andev next and Nani preferably would have offed Estros that night phase instead. Whether Nani would have survived or not, who can say?

It's one of those what-if things, I guess.
 
Now what's funny is a true stalemate of all three factions remaining... would have resulted in a Purple victory. Azrael would have won it posthumously. It was a hidden win condition for Joanna Roivas but that was simply because of how unlikely it was. It wouldn't have counted as a town victory though.

Joanna Roivas can win with the town, or she can win if the Ancients are forced to kill one another.
 
Man, I was super disappointed that @Estro didn't persist. It was probably end game, but also you could have made a few more arguments, my friend. But it was excellent teaming with you. Good job sticking til the end.
 
Pft. Everyone saying they thought there was something up with me.

I knew I was going to die that night, unless my bluff actually worked, so I literally shared everything I had.
 
Also, lolll, @Nanimani "On the other hand, that's boring. I like talk. Let's go for one of the quiet people. Lemme just look and see who voted what..." truly we are kindred spirits.

Also, I confused the heck out of your faction. Yessssssssssssss............ lmao, Madness chat is a bit of a mess, also a lot of me going lol fuck it.
 
Both Magic and Madness were like 'nah, we don't need to kill Azrael, he's now suspicious'

For which I am eternally grateful.

Now if only I was actually good at this game :V
 
Both Magic and Madness were like 'nah, we don't need to kill Azrael, he's now suspicious'

For which I am eternally grateful.

Now if only I was actually good at this game :V
I honestly have no idea why

What happened to Mort should've been a stark lesson that you needed to die immediately, before you got the chance to call anyone else out.
Well we were referring to the time before that when Azrael hadn't said anything yet. You were sus because of that but we didn't know what you could do.

After that we let you go before we figured someone else will probably take care of it. And we were right! Our kills were definitely the most successful in the entire game!!! Since we picked the people nobody else would go after or look at. :p
 
Well we were referring to the time before that when Azrael hadn't said anything yet. You were sus because of that but we didn't know what you could do.

After that we let you go before we figured someone else will probably take care of it. And we were right! Our kills were definitely the most successful in the entire game!!! Since we picked the people nobody else would go after or look at. :p
*shrug*

Well, yeah, but it's not like I ever bothered coming up with countermeasures for you guys in the first place :V
 
Good game, guys. A bit disappointing that we lost, but that's the way of things.

Also, an apology to @Nottheunmaker; after I died I learnt that I was actually misinformed on what I saw with the whole 'you visiting Andelevion' thing due to some stuff with the order of actions going in. So sorry about that. :)
 
Sad we lost, but it was well worth playing for day six alone. That got crazy in the best way. Good Game!

That said, I'm confused as to what the point of my role was. All the killing scum had an undetectable kill method and no reason not to use it. Given how the godfathers would kill someone, I'm not sure how I'd figure that out either. Best I can tell I was a decoy for the Savior, which... sucks, really.
I did. I just only thought of the arguments after the vote, and Ellif decided not to count the fact I'd got some to change there minds.
Honestly, odds were good I'd still deiced to kill you, so don't worry over much. Nani got a raw deal most of the game, so throwing him a bone at the end was only fair if we were going to lose anyway.
Also, an apology to @Nottheunmaker; after I died I learnt that I was actually misinformed on what I saw with the whole 'you visiting Andelevion' thing due to some stuff with the order of actions going in. So sorry about that. :)
I was wondering about that. Still, no harm done in the end.
 
I'm just surprised how much attention I attracted early game for apparently knowing too much about the mafia structure considering I was just using the game's wiki to try and piece everything together. I got closer than I thought I would but it hurt me so much this game considering that's what got two of the mafia factions suspicious of me.

@Nottheunmaker I'm kind of curious, what made you investigate me N1?

Edit: Reading back I phrased this badly and came off kind of idiotic. I meant that the rock paper scissors connection just seemed obvious from reading the wiki about the ancients and how each one beat another.
 
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Sad we lost, but it was well worth playing for day six alone. That got crazy in the best way. Good Game!

That said, I'm confused as to what the point of my role was. All the killing scum had an undetectable kill method and no reason not to use it. Given how the godfathers would kill someone, I'm not sure how I'd figure that out either. Best I can tell I was a decoy for the Savior, which... sucks, really.

Honestly, odds were good I'd still deiced to kill you, so don't worry over much. Nani got a raw deal most of the game, so throwing him a bone at the end was only fair if we were going to lose anyway.

I was wondering about that. Still, no harm done in the end.

You didn't investigate kills. You investigated guilt. You had 5 people who would ping guilty initially, three that would not. You got roleblocked on the first night you'd investigated a guilty person, by Erlking. He failed to convert you then.
 
@Nottheunmaker I'm kind of curious, what made you investigate me N1?
I don't quite remember, I think I though you weren't talking much? Last game I play the non-talkers were maf. I was very close to pulling names out of a hat about that time.
You didn't investigate kills. You investigated guilt. You had 5 people who would ping guilty initially, three that would not. You got roleblocked on the first night you'd investigated a guilty person, by Erlking. He failed to convert you then.
I'm pretty sure I'm misunderstanding something here. All my investigations showed me looking for signs that the person I checked had killed someone, at least the ones that worked. How is this different to checking kills?
 
I don't quite remember, I think I though you weren't talking much? Last game I play the non-talkers were maf. I was very close to pulling names out of a hat about that time.

I'm pretty sure I'm misunderstanding something here. All my investigations showed me looking for signs that the person I checked had killed someone, at least the ones that worked. How is this different to checking kills?


That was flavor. Functionally, you looked for the guilty. You were an investigator/cop. It didn't matter if they had killed this game or not. You would get either "innocent" (if they were town, if they were bonethieves) or "guilty" (If they were scum that didn't have a power that made them innocent to investigation). If you'd have been able to investigate one of the guardians, you would have gotten flavor that indicated their guilt. If you were to investigate a cultist, you'd get much the same. Them killing did not matter.
 
Both Magic and Madness were like 'nah, we don't need to kill Azrael, he's now suspicious'

For which I am eternally grateful.

Now if only I was actually good at this game :V
I was like "oh god, Azrael needs to die, but is going to be getting docced. Time to kill the doc so we can kill Azrael tomorrow night." Admittedly it didn't get communicated there, but Tank was doc, and you were my reason for prioritizing killing him.
 
I was like "oh god, Azrael needs to die, but is going to be getting docced. Time to kill the doc so we can kill Azrael tomorrow night." Admittedly it didn't get communicated there, but Tank was doc, and you were my reason for prioritizing killing him.
I'm aware. That was a deliberate calculation on my part. That TehChron could kill even through protection was unfortunate.

(Nevermind that protection didn't actually work on me.)

You are also referring to the day after the one I talked about there.
 
I'm... unfortunately not able to come up with some good awards at the moment. It's been a hard weekend.
 
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