Fractured Fantasy: A CK2 Style Final Fantasy quest

[X] Plan: Walking on sunshine
-[X] Make Your Own Sunstones: You did a little research and found out how Sunstones are made. There are these black spires in Giza Plain south of Rabanastre that soak up sunlight and can be used to charge Sunstones. Apparently making your own isn't too hard, as long as you can handle the beasties that wander the plain. [DC: 50 Note: If successful, will lower the cost of building an underground garden to 0]
-[X] Check on Vaan: You're worried about the little guy. Is he still fighting rats in the Waterway? [DC: Auto Pass]
-[X] Grow An Underground Garden: On one hand, the cold snap isn't as bad as the blizzard was, so it will be a bit easier to actually start your garden. On the other hand, since it's still deathly cold outside, people are still rather aggressively buying up sunstones. They've actually gotten more expensive! [DC: 30/70.] (Costs 2 Funds to start up.)
-[X] Investigate the Hunter Clans: You know a decent bit about Clans now. Essentially teams of mercenary monster hunters. Supposedly the way that you join a clan is by hunting down a Mark, a wanted monster, and slaying it. Maybe you can learn some more? [DC: 30/60]
-[X] 'Bond' with the Magicite: You're not quite sure what you expect. Maybe you'll sit with the Magicite in hand and meditate? Maybe you'll try casting with it in your hand? All in the hopes that you'll feel something stir inside it [DC: 80] (Note: Uses Magic)
 
[X] Plan: The Potion shop
-[X] Make Your Own Sunstones: You did a little research and found out how Sunstones are made. There are these black spires in Giza Plain south of Rabanastre that soak up sunlight and can be used to charge Sunstones. Apparently making your own isn't too hard, as long as you can handle the beasties that wander the plain. [DC: 50 Note: If successful, will lower the cost of building an underground garden to 0]
-[X] Partner With Alfyn: It just makes sense, doesn't it? A gardener and an apothecary will go great together, and he's a sweet guy. You don't have to broach the topic of Chaos yet, just a mutually beneficial agreement between friends. [DC: Auto Pass]
-[X] Home Brew Potions With Alfyn: Between yourself and Alfyn, you're sure you could make some good healing items for cheap. You can either sell them later or use them for an upcoming adventure. [DC: Auto Pass. D100 roll will decide the quantity and quality of items made]
-[X] Find the Black Market: It's just a rumor for now… but there are whispers that a black market is forming in the lower city, where stolen and illegal goods are being sold. After Wall Market, you're not too keen on the idea, but they might have useful stuff down there… [DC: 80]
-[X] Get Alfyn's Help Picking Seeds: Alfyn knows which plants are useful, you know which plants are beautiful. Between the two of you, it shouldn't be too hard to populate a garden with plants that everyone will love. [DC: 40]

Sunstones for the Garden, good seeds for the Garden, Plants become Potions, sell Potions
 
woo, new turn!
alright, i'll figure out a plan in a sec, but for the time being just want to ask, what does everyone think about sunstones? can wait, can try to get some of our own, can foot the bill, all are options with their own strengths and weaknesses

@Sgt. Mook , what about that plan but without the potions stewardship? sunstones, partnerships and seed selections are all garden related, but i think the stewardship brewing potions action is just producing items, and we already have a stockpile? so it can probs be delayed safely, and i think for a proper garden we still need the [ ] Grow An Underground Garden: action?
(doing potions in the same turn could lead to synergy, but the action to produce potions could also be improved on actions after this, so it's so-so?)

since we're apparently allowed to mix and match actions from different categories (we're all doing them, so no beaurucracy), could add a diplomacy/martial to make progress there faster, or maybe should have the option to grow an underground garden (if the sunstone hunting doesn't involve any construction)

a garden setup plan could definitely also drop getting our own sunstones and just foot the bill (if we're getting a source of income, losing some now isn't too bad). it'd mean the ability to make potions straight away and possibly sell them at the black market (not like a drugs thing, like a unlicensed medicine thing). could also hold off on either sunstones or building and do something else with those extra actions, but that'd delay getting a business

@griffinlw , if we took the action to brew potions this turn alongside starting a garden would we be able to use stuff we're growing, or would we need to wait for it to actually grow first? and could those then be sold at the black market if we successfully find it?
 
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@griffinlw , if we took the action to brew potions this turn alongside starting a garden would we be able to use stuff we're growing, or would we need to wait for it to actually grow first? and could those then be sold at the black market if we successfully find it?
No, it takes time for stuff to grow, and even Aerith's super gardener powers can't make something mature that fast. You'd be using plants that Alfyn has found/stored/bought. If you started a garden this turn, you could start using it for medicine next turn. But yes, you can sell it after you've made it, or keep it for your own future use.

Also, acquiring the Sunstones via a Martial action won't start your garden, it will just allow you to ignore the 2 Funds cost to start it. It's up to you if that's worth spending an action or not.

Thank you for asking questions and weighing your options. My favorite part of questing is watching the gears turn in people's heads.
 
ok, if it doesn't work not really worth doing it then, thanks for the response. still could leave out getting sunstones ourselves if we want another action at the cost of 2 funds, but it might give something nice (exp, make it easier to get more in the future if we need some then?) so may as well do that. if someone wants me to drop them for something else (quest, magicite, etc) just say.

[X] plan: Vertical Integration
-[X] Make Your Own Sunstones: You did a little research and found out how Sunstones are made. There are these black spires in Giza Plain south of Rabanastre that soak up sunlight and can be used to charge Sunstones. Apparently making your own isn't too hard, as long as you can handle the beasties that wander the plain. [DC: 50 Note: If successful, will lower the cost of building an underground garden to 0]
-[X] Grow An Underground Garden: On one hand, the cold snap isn't as bad as the blizzard was, so it will be a bit easier to actually start your garden. On the other hand, since it's still deathly cold outside, people are still rather aggressively buying up sunstones. They've actually gotten more expensive! [DC: 30/70.] (Costs 2 Funds to start up.)
-[X] Partner With Alfyn: It just makes sense, doesn't it? A gardener and an apothecary will go great together, and he's a sweet guy. You don't have to broach the topic of Chaos yet, just a mutually beneficial agreement between friends. [DC: Auto Pass]
-[X] Get Alfyn's Help Picking Seeds: Alfyn knows which plants are useful, you know which plants are beautiful. Between the two of you, it shouldn't be too hard to populate a garden with plants that everyone will love. [DC: 40]
-[X] Find the Black Market: It's just a rumor for now… but there are whispers that a black market is forming in the lower city, where stolen and illegal goods are being sold. After Wall Market, you're not too keen on the idea, but they might have useful stuff down there… [DC: 80]

how about this?
should properly complete garden setup so hopefully income can roll in, and depending on the black market we might have options to make use of that (either with our business, or with funds we get from it). I'm also hoping that once we've set up a garden we'd be able to produce potions easier (on its own, don't consider the action worthwhile, but it if helps us learn how to do it ourselves/produce stuff without costing anything it's good. no risk of screwing up if we're creating the ingredients in question, right?)
getting access to the black market would probably give us more underworld connections too, so that's a bonus!

may be a bit specialised and mean no adventuring, but if those sidequests aren't on a timer then sorting out some funds long-term first would be pretty convenient?
to anyone conflicted, I'm thinking that footing the bill on sunstones is actually worthwhile,
means we miss an opportunity to get some exp but that's not necessarily going to happen and this way we don't need to worry about scuffing the roll (if we do, we'd waste both the funds and the action), with the action saving 2 funds it'd be worth about as much as a full success on odd-jobs so footing the cost isn't a massive waste?
if we drop it and pay the increased cost we get an extra action for brewing potions/doing something else, or can even do odd-jobs again for the same overall funds (but with a chance to meet people too)

(yes, i know it's almost identical to the potion shop and i've also asked the person who wrote their plan about changing it, that's a bit awkward. if there's any concerns about splitting votes let me know and i might be able to fix it? and if someone wants me to swap out sun stones for something i can.
just think it's a bit awkward to take everything garden-based save for the main action, since if you skip that you might as well skip the one for getting sunstones and let the price lower? @Sgt. Mook , i don't want to be rude but just to make sure you read griffinlw's last message, getting sunstones doesn't start the garden. hopefully you're alerted by this being added in an edit)
 
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I know, I'm setting a foundation before starting the Garden.
good to know, sorry if i was freaking out a bit on things but i didn't want it to go poorly due to a lack of understanding/wanted to make sure people could make an informed vote.

has some appeal, though personally i don't think brewing potions better will impact our garden *specifically* (it won't make the plants better since it's using preexisting materials/good ones are already being chosen due to the learning action), so not sure if the delay is worth it? there's probably things we'd want to do after the garden is set up, so it would mean waiting on them.
 
has some appeal, though personally i don't think brewing potions better will impact our garden *specifically* (it won't make the plants better since it's using preexisting materials/good ones are already being chosen due to the learning action), so not sure if the delay is worth it? there's probably things we'd want to do after the garden is set up, so it would mean waiting on them.
Well, it's less about making Good Potions as much as making Consistent Potions, having a steady source of common ingredients (or rare) means that Alfyn can focus on more Healing (or getting more Rare materials) and Aerith would have a more steady income.
 
Well, it's less about making Good Potions as much as making Consistent Potions, having a steady source of common ingredients (or rare) means that Alfyn can focus on more Healing (or getting more Rare materials) and Aerith would have a more steady income.
i'm not talking about the quality of the potions though? i was saying that brewing potions seems to be mostly a once-off since it's just making consumables with materials supplied by Alfyn, as opposed to making the potions using the garden or something (which we'd be able to keep doing once the garden is active)
 
I've been wondering, what circumstances would open faction play to us? If Aerith gets control of a faction, does she have to be its leader, or would being an advisor, or would "directly hired by a particular leader" work to open up personal actions and the like?

[X] Plan: The Potion shop
 
I've been wondering, what circumstances would open faction play to us? If Aerith gets control of a faction, does she have to be its leader, or would being an advisor, or would "directly hired by a particular leader" work to open up personal actions and the like?
That was the other angle, having a base of operations.
Start as a shop then expand, either through the Black Market or through the Princesses. There's probably other options but the most open right now is those two.
 
I've been wondering, what circumstances would open faction play to us? If Aerith gets control of a faction, does she have to be its leader, or would being an advisor, or would "directly hired by a particular leader" work to open up personal actions and the like?
Technically, the only requirement is to have enough people working for/under Aerith that she doesn't have to personally undertake each turn's actions. However, there are narrative benefits/potential problems depending on the size and type of a faction. Naturally, there are different benefits to owning a business and leading a squad of knights.

If she was working under someone but was still allowed relative autonomy (leading a squad of Rabanastre's soldiers and reporting to Basch/Ashe,) that would count as a faction, though you might be required to perform certain tasks by your bosses. Fall out of favor with them and the faction might be taken away from you. Other paths to a faction might be opening a business (which would leave Aerith's inner circle doing the heavy lifting for most Martial actions, but leave you fully autonomous and with a steady supply of money) forming a Sky Pirate Crew/Criminal Enterprise (Breaking the law would be the status quo, but you would have to constantly be wary of rivals or enforcers cracking down on you) or Hunter Clan/Mercenary Company/Rebel Group (would give you a truly independent group of warriors, but your source of income might be dependant on raids, monster hunting, or mercenary actions for Funds)

I would be willing to consider your adventuring party as a faction, at least for the purposes of getting Aerith a personal action (Just one. You'd need a larger faction for more.) But narratively it wouldn't give you much more power to work with. Also, you need to convince them to join personally first.
 
Ahh, okay then. So basically, for purposes of counting as a faction:
  • Ramza's group could count as one for letting Ramza take on a personal action, but isn't big enough to do much more than that.
  • Clan Gully would count as a faction that would let Luso take on multiple personal actions, but is beholden to successfully taking out monsters and getting hired to do stuff to not run into issues with funds.
Then presumably, the next step up from that is becoming a big enough deal that one of the major powers in the world has to take notice of you? Like if Hein suddenly popped up in the Elder Tree over just yonder from Rabanastre?
 
Technically, the only requirement is to have enough people working for/under Aerith that she doesn't have to personally undertake each turn's actions.

good to have confirmation on that, may even be worth informational threadmarking it to save people from asking in the future
happy that criminal enterprises are an option, ever since the black market was mentioned i thought it might be funny to become a power player with the underworld.
(since we're playing as Aerith and are friends with the princess, if we play our cards right then it may be possible to end up discreetly supported by the crown as a reliable/less extreme actor, compared to other people who Ashe would less prefer be running the scene. the benefits of this are myriad)
it may be harder to get people on board with our plans if it conflicts with their morals, but if becoming a criminal kingpin happens by complete coincidence then they can't blame us right?
 
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Several months later...

"Aerith, what happened? I didn't think you were the head of the biggest criminal enterprise in Rabanastre..."

"Er, you see, it started off just as me and Alfyn figuring out a way to support ourselves by brewing potions, but then after this one break-in where we caught the thieves, we decided to hire them to protect our store in return for free healing and pay, and then some of the friends I made in the slums started doing some little favors for us after we gave them discounts, and then things spiraled from there?"
 
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