For The Tyrants Fear Your Might (A quest of interstellar rebellion)

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Status Panel/Codex
THE ALL-RADIANT CONGRESS


Setting Information
The Solarian Compact:

Initially formed as the Solarian Treaty Organization from the ashes of the old United Nations Security Council, United Nations Office for Outer Space Affairs, and the Global Climate Relief Organization in the worst decade of Earth's environmental collapse. The STO was originally a body tasked with overseeing the granting of offworld mining permits and the purchase and distribution of the resources to countries struggling from climate change.


The advent of the Korolev-Chandrashker gates and the construction of the first one under STO oversight in 2063 led to the beginning of the transformation of that body into the de facto single governing body of the Human species.


Reorganized into the 'Solarian Compact', the first Charters were granted to massive corporate conglomerates to explore and exploit the cosmos for Humanity with little to no regulation or restriction.


In the early decades, the Solarian Compact oversaw the construction of KC gates in the systems closest to Sol and began the process of granting colonization rights to the most habitable worlds within that region with colonization rights granted to a number of national and international blocks.


With the growth of the Solarian Compact's power came calls for the body to become more representative and democratic, and in 2099, the Solarian Compact held its first elections and constitutional convention, inviting representatives from the Sol system and the five systems that held permanent Human settlement.


Over the course of the 22nd and 23rd centuries the Solarian Compact has held fast to what it sees as its duty to act as the mediator and financier of the Charters, the unifying agent of the disparate first Human colonies, and the guarantor of interstellar peace for Humanity.


As of 2252, the three most important bodies within the Solarian Compact are the Solarian Parliament -Located on Earth, the Solarian Compact Navy -based in the Korolev-Chandrashker system, and the Solarian Central Bank, -based out of the Columbia System.

Organized as a liberal democracy, with universal suffrage, the Solarian Compact is theoretically overseen by three equal institutions: the Solarian Parliament, the office of the Solarian Secretary General, and the Solarian High Court.


Though the Solarian Compact prides itself on being a Constitutional government, the actual original document merely outlines the terms of admitting new MPs and High Court Judges, and the electoral procedures of the Compact Parliament, with subsequent Parliaments meeting to add items like the Declaration of Property Rights, the founding of the Central Bank, the creation of the Solarian Navy, and the Laws on Freedom of Navigation and Travel being added later.


The Solarian Parliament is made up of two thousand six hundred and twenty seats representing ridings on Earth, Columbia, Atlantis, Penglai, Olduvai, and Epsilon which are elected every three years to a Parliament that meets in the New York prefecture of Earth.


Though the many frontier colonies do not have direct representation in the Parliament due to being owned and operated by private entities, their inhabitants are considered 'Absent for Employment' and may register with a home riding and submit a physical ballot (for security reasons) by courier from when polls open until they close. Though this process was suitable for the closely settled regions of space at the time of the ratification of the Compact Constitution in 2100, the rapid growth of Human settled space in the century and a half since has seen the de facto voter suppression of over 90% of Human settled space.


At the first sitting of each new Compact Parliament, the assembled members will elect a Secretary General and a slate of Ministry officials on a majority basis, and those individuals will oversee the executive branch of government and day to day operations. Though the average Compact Parliament contains between seven to nine parties in each Parliamentary sitting, the vast majority of seats belong to one of either the Party for Human Rights and Liberties or the Justice and Development Alliance and have since the very early 2100s. The governments formed this way can be brought down by losing the confidence of the Parliament for example, by failing to pass a budget, the process of finding a majority government will repeat again.


Though a democratic body that has maintained stability for over a century and a half, the Solarian Compact Parliament has been dogged by accusations of dynastic politics, Charter influence, voter suppression, regulatory capture, inability to reign in the Banks and MIlitary, and corruption at all levels.


Separate from the Parliament is the Solarian High Court that consists of eleven judges that serve terms of up to thirty-three years, with each new sitting of the Compact Parliament selecting one judge from a list provided by the governments of the six main worlds of the Solarian Compact. The High Court rules on matters of adherence of laws to the Solarian Constitution, and have been accused of serving as an arm of the Charters, though this has been strenuously contested by the Solarian legal profession as a whole.


By law the Solarian Compact also oversees a number of other important institutions including the Earth Reconstruction Commission (In a permanent public-private partnership with the Earth Reconstruction Association), the Solarian Central Bank, and the Solarian Compact Navy, though these important institutions often exhibit an alarming degree of autonomy from Parliamentary control.


The Charters:

The result of a cleverly conceived merger between specialty transport vessel manufacturer Titan Staryards and Private Military contractor Martian Military Solutions, Ares cut its teeth not just supplying material to the skirmishes between Mississippi Shipping and United Starhaul, but in supplying military contractors to both sides.


The professionalism of Ares mercenaries and quality of Ares gear led to the rapid expansion of business opportunities for the company and investment skyrocketed even after the Mississippi-Starhaul war ended in a hostile takeover of Starhaul by Mississippi.


Thanks in part to Mississippi debts held by Ares, when the RT-2102 Gate was opened up for settlement strategic maneuvering saw the Compact grant Ares mining and settlement rights to the newly opened system.


The rest, as they say, is history. Leveraging the immense resources of the Alexander system with their existing military expertise, Ares expanded nearly exponentially over the following century. While they maintain a dominating edge in the military field, they now integrated companies in fields from agronomy to personal fitness centers to xenobiology.


Internally Ares very self consciously styles itself as a hierarchical military organization complete with a semi-formal rank structure and an ethos of respect for the chain of command, professional courtesy, and treating your subordinates with respect. In practice Ares is hidebound, authoritarian, filled with passive aggressive sniping and rampant empire building.


While Ares remains headquartered on Mars, they have holdings in several systems and own the distant system of Alexander outright.

Rhodes Mining


One of the three original Charters that the Compact granted, Rhodes considers itself the singular reason that Humanity survived ecological collapse and spread past Sol. Immensely wealthy, over 52% of all material mined and processed by the entire Human race has passed through Rhodes hands at one point or another.


While founded merely to provide Earth the vital materials that it needed to rebuild itself after the lost decades of ecological collapse, Rhodes quickly expanded into all areas of the economy to support their mining, refining, and processing operations.


Dedicated to their vision of logistical chain efficiencies they've developed an entire chain of star systems into an efficient production center based around the resource rich system of Foundry, and the nearby feeder systems of Ecrams, Qem, and Crucible.


Rhodes considers itself home to a version of meritocracy built on hard work, education, and good old fashioned personal drive. This has developed over time into a stratified internal divide between the rank and file workers, the lower level management, and the highly lauded senior management. Each class lives in entirely separate worlds, attending separate schools, consuming different products, and leading very different lives in what many observers have labelled a de facto caste system.

they make food and medicine, the 120 year old CEO is kinda creepy tho?

Techbros, some of them science, some of them explore

Born from the union of Hermes Interstellar Services and The Ishtar Group, the Hermes-Ishtar Corporation owns and operates not only the communications backbone of Compact space, but much of the content that crosses over it.


The results of increasing consolidation of pre-spaceflight communications infrastructure and content creation and management firms, Hermes Communications and Ishtar Entertainment Group were both part of the second round of Charters established after the advent of the KC gates.


While Hermes quickly established operations throughout Compact space, their waystations, couriers, and communications repeaters a common sight in every corner of Human occupied space; Ishtar Group mainly limited their own operations to Sol and the Radiant system, where Ishtar owned and operated the world of Elysium to support their many projects.


Following a wave of Compact space wide reorganizations following the Mississippi-Starhaul conflicts of the 2130s, a desire for complete vertical integration on Ishtar's part led to a mostly amicable union with Hermes in 2139.


Since then Hermes-Ishtar have dominated all communications across Human space with only the privileged internal high-level communications of the other Charters managing to avoid consolidation under Hermes-Ishtar.


While Hermes-Ishtar make a great show of respecting individual creativity, initiative, and drive from their employees; in practice this amounts to rampant internal fighting involving the parasocial personality cults of different "genius" inventors, artists, and executive that rise and fall inside of Hermes-Ishtar at a dizzying rate.

Sketchy buggers, they can get you anything tho


Historical Topics:

Between 2036 and 2071 the Democratic Federation was the governing body of much of Earth's Western Hemisphere.


Initially comprised of a Federation of Socialist, Anarchist, Communist, and other far left social movements, militias, and political factions controlling regions of Earth's North American continent during and after the decline and collapse of the United States of America (1776-2034) due to the effects of unaddressed climate change amplifying existing political and economic crisis.


Eventually solidifying into the governing body of the former United States of America, United States of Mexico and the Dominion of Canada, the Democratic Federation embarked on an ambitious program of cultural revolution and economic reform designed to mitigate and reverse the effects of the climate change crisis.


As the patron of much of the central and southern western hemisphere, the Democratic Federation attempted to chart a course of environmental restoration separate from that of the Solarian Treaty Organization (In 2063 reorganized into the Solarian Charter), choosing not to contest Eurasian and African domination of outer space.


Having never existed out of crisis conditions, a combination of pre-existing economic damage, sabotage, and instability drove the Democratic Federation into decline in the Grey Decade of 2062 to 2070 and eventually forced the Democratic Federation to ratify a series of treaties giving the Charters economic access to Federation member states in order to conduct vital reconstruction work.


A last ditch uprising by radical elements in 2072 to eject the Charters from the Democratic Federation failed when Solarian Compact peacekeepers were called in and in seven months of street fighting pacified most of North America's key urban centers via strategic use of orbital weapons on the areas of greatest urban resistance.


Though guerilla warfare would continue in the Western Hemisphere for another three decades, the Democratic Federation was officially defunct by December 2072 and parcelled out into a number of Charter owned reconstruction areas under Compact authority.


Today radicals still pine for the four decades that the Democratic Federation attempted to build an alternative to the emerging Charters, and the polity's distinctive black, red, and green flag is brought out for each and every Great Black Summer. Well into the twenty second century, riots were often accompanied by demands to 'Avenge the Martyrs of 72!'.


Despite this underground extremist nostalgia, Charter and Compact schools teach that the Democratic Federation was a collectivist state whose iconoclastic behavior saw the destruction of famous landmarks like Mount Rushmore, Stone Mountain, and other monuments to Liberal Democracy and the Free Market in a mad attempt to remake the human race, but whose doctrinaire adoption of command economics saw them unable to deal with the ever-changing complexities of climate change.


Misc Details:

The first five systems to hold permanent Human colonies are known as either "The First Sisters" or "Earth's Daughters", depending on who you are asking and their political persuasion. From oldest to youngest, these worlds are:


Columbia: settled by billionaire American expats and tens of millions of refugees who had fled the unfolding revolutionary violence of the North American continent several years beforehand. Columbia was founded under a vision of fidelity to the American dream and to prove the indomitability of the soul of the United States of America and liberalism in the face of the red flags of the (North American) Democratic Federation. Fiercely loyal to the Compact and the dream of Charter prosperity, and home of the Solarian Central Bank, Columbia is often known as the "Gilded World" in reference to what many see as a return to American Gilded Age wealth and social inequality. Ares Conflict Solutions' central command is located here.


Atlantis: With colonization rights to this majority oceanic planet initially granted to the waning power of the European Union, the nations of the EU opened up colonization opportunities to other allied powers, especially Russia and Egypt. Atlantis was often seen by the EU as a place to dump unwanted refugees from outside of Europe's borders, and Russia and Egypt's tendency to see the world as a genuine project led to the usurpation of colonization rights away from Europe in the mid 2080s. Known today as the most restive of the first wave of colonies, Atlantis is the most skeptical of Charter power and plays a delicate game of wealth redistribution to underwrite the greatest social security net in Human Space. Cernunnos is de jure headquartered here.


Penglai: Originally the world in the most need of terraforming of the original colonies, Colonization rights were granted to the People's Republic of China and their allies after a lackluster bidding campaign. As China's focus was mainly on attempting to stem the damage of climate change on Earth herself, colonization of Penglai initially lagged until the Chinese Politburo struck upon the strategy of subcontracting colonization rights to Pacific adjacent nations suffering from the rise of that ocean. As colonization unfolded in the early 22nd century Penglai became known as a multicultural mosaic as hundreds of millions from across the Pacific settled and intermingled on the wine darkened shores of that world. Known today for its vibrant cultural milieu, violent clashes between labour unions, and private police, Penglai hosts the headquarters of the Hermes-Ishtar, Omoikane and Rhodes corporations.


Olduvai: With Colonization rights granted to a coalition of African nations at the height of the 'African Century', the African Colonization Organization did not see their colony as a refugee destination, dumping ground, or resource colony like their fellows. Instead the ACO saw the colonization scheme as an opportunity to preserve and export the rich traditions and cultures of Africa on their own terms, fully intending to set up healthy and self-sufficient colonies. To the current day, Olduvai has the closest relations with the home nations and is the heartland of Daughter sentiment and a bedrock for the Party for Human Rights and Liberties.


Epsilon System: While not technically a single world, the cluster of heavily inhabited space colonies in the Epsilon system are always considered the 'Fifth Sister' or 'Fifth Daughter'. As the most mineral rich system of the original colonies, Epsilon was the source of many of the materials that helped pull Earth through her darkest hour, and the system was recognized for their efforts by being invited to send delegates to the 2099 Solarian Compact Constitutional Convention. Epsilon is famous for its people's long roots in spacing and for being the headquarters of Mississippi Shipping Interstellar and thus the most heavily trafficked system in history.
Technologies
Nanomanufacturing, summary:

The contemporary gold standard for manufacturing. These devices use mechanosynthesis, a process that guides chemical reactions by placing reactive molecules with atomic precision. Ribosomes in the body's cells use a form of this method.


While the largest units can create objects up to 2m x 2m x 2m, smaller units (halving the units each time) are viable on basically any human scale. Projects larger than this size (such as ships or buildings, need to be either grown layer-by-layer via nanofabricators attached to robotic arms, or assembled from smaller parts through traditional assembly line, dry dock, or construction processes.


In principle basically anything can be made with these devices, and some materials can only be manufactured via these methods in microgravity. All manufacturing patterns in Compact Space feature Charter DRM using embedded explosive molecules like octaazacubane or cubic gauche nitrogen that will damage a disassembler or x-ray machine making reverse engineering of their products difficult.

A common part of 23rd century life is the near ubiquity of Artificial Intelligences in daily life, from consumer grade VIs through specialist TLIs, controversial AGIs, finally the perpetually 10 years away Artificial Super Intelligences.


The common consumer will daily run into what are properly known as Narrow AIs, and generally labelled as VI -Virtual Intelligences- by people outside the field. This category covers a broad swathe of techniques, from search and pathfinding to expert systems to genetic fuzzy trees to deep neural networks, which are mixed and matched with each other to optimize for the designed task. VIs are ubiquitous, exceeding human peak skill in their areas of specialization (though real world applications often don't do all that much better than trained humans), and have spent the past two centuries getting augmented with more and more clever algorithmic tricks for improving VIs. In order to do this, the Charters employ large teams of analysts and software engineers to develop clever algorithmic tricks that supplement or outright supplant neural networks, exploiting machine precision where stochastic methods are inadequate.


The use of VIs in everyday life is well accepted by the vast majority of the population, with professionals mixing and matching various consumer VIs to analyse data or assist them with creative or scientific works. Some VI lines are well loved by both the populace and the Charters themselves, with Charter programmers often deliberately leaving VIs with behavioral quirks and unpredictable glitches that not only save money on quality assurance, but are considered endearing traits that lead to anthropomorphization by the consumer market

Despite the mass comfortability and profitability of VIs of all kinds, the introduction of AGIs has been, to put it delicately, controversial. Though computer science has advanced to the point of producing programs that can not only pass the Turing test, but demonstrate sapience and match 23rd century human intelligence, flexibility, and creativity, the public reaction to the introduction of AGI saw the companies of the time rapidly pull them from the market, and even say the Compact itself move to heavily regulate the AI sector.


First introduced in the 2060s, the great tech firms began replacing their work staff with AGIs who did not require food, rest, housing, or pay. This shift led to an alliance between white collar workers fearing that automation would put them out of work and radicals who opposed what they insisted was AGI Slavery, a growing movement that would climax in the First Great Black Summer of 2084. When the ashes of the First Black Summer settled, the Compact's Parliament moved to grant rights to AGIs, and the resulting economic damage saw dozens of formerly great names in computing consolidate under the aegis of several of the first Charters who flaunted their extra-Solarian wealth by buying up prestigious brand names and research divisions on the cheap.


Since the 2080s, while the regulation surrounding AGI production and use have been severely weakened none of the Charters have sought to reintroduce them into the market, perhaps fearing another backlash like the First Black Summer and the few hundred thousand surviving AGIs that were granted Solarian Citizenship rights have found spread throughout the Compact and Charter Space where they usually work at the same white collar jobs whose workers they were designed to replace.

Perhaps due to the risks of attempting to reintroduce AGIs to the market, Omoikane has instead introduced their flagship product the "TLI" or Temporary Limited Intelligence. Approximately as effective as an AGI, a TLI is billed as a more moral replacement for AGI that uses a suite of high end VIs and a proprietary batch of creativity algorithms in order to complete complex tasks.


TLIs are used as a fire and forget program designed to be licensed to solve a single issue, no matter how complicated and then delete itself. Though the TLIs are a black box product, scientists from the other Charters believe that the central creativity algorithm in the TLI is inherently unstable and rapidly degrades in ability with time, making the TLI an instance of Omoikane attempting to market a critical technical flaw as a selling point that is accepted due to the ubiquitous market practice of planned obsolescence and artificial scarcity.


Though expensive, most businesses and successful professionals will keep a few licensed Omoikane TLIs on hand to throw at difficult problems or to supplement manpower in crunch situations.

While AGIs have been possible for nearly two centuries, the promise of a Seed AI, a recursively self-improving general superintelligence, is perpetually 'a decade away from the market', and no successful ASI ever been demonstrated to the satisfaction of the Charters or the Compact.


This is not to say that the Gödel machine architecture or the AIXI model has somehow been forgotten in the past 230 years, but that the Friendly AI problem has yet to be cracked. Every demonstration has either stalled out or gone immediately rampant, attempting to overthrow Charter Space before being stopped by the safety net of Narrow AIs. The small trickle of roughly human intelligence level AGIs that are created every decade typically come from these projects.


Urban legends persist that a few Seed AIs managed to escape and hide out beyond known space, plotting to return and crush humanity, or that they control all of society in secret, puppeting the Compact and Charters from their very foundation and occasionally engineering publicly failed ASI attempts to allay suspicion. These rumours are, of course, patently false, and simply the fevered imagination of crackpots at work, no doubt inspired by entertainment made by Hermes-Ishtar that feature AI supervillainy.
Systems
Map made by @Redshirt Army


The Spinward Frontier:



The Middle Spinward Frontier

The Core Region:

UNDER RADIANT CONTROL OR ALLIED:

The Radiant system is host to a G-class star, only slightly smaller than Sol. The system itself is rather small and resource-poor; experts believe that one or more Jovian planets ejected much of the system's bodies and then followed themselves. This is evidenced by the system's asteroid belt degrading over time, with high levels of eccentric orbits and impacts on planetary surface.


Radiant 1: A rather unremarkable airless iron planet, gravity 0.4 Earth Standard.


Radiant 2: A slightly larger unremarkable airless iron-silicate planet, gravity 0.6 Earth Standard.


Radiant 3: A binary planetary system and the outermost of the Radiant systems' planets.


Asphodel (Radiant 3a): The larger of the Elysium 3 pair, Asphodel might have once hosted life of its own. That life has been snuffed out for hundreds of millions of years, though, as the planet's significant atmosphere began the runaway cycle of your usual hothouse planet. Hermes-Ishtar maintained a significant aerostat and automated surface miner operation for in-house manufacturing, given that the frequent asteroid impacts from the asteroid belt keep digging up chunks of the upper crust and having low-melting-point metals rain out of the sky and solidify, unoxidized, on the surface for collection. Gravity 1.4 Earth Standard.


Elysium (Radiant 3b): Elysium was settled in the late 2190's, being a relatively simple affair. Simple life had already begun to evolve under its oceans, but continued orbital bombardment far past the lengths of things like Earth's Late Heavy Period had kept it there. It was a simple matter of forming up a small anti-asteroid task force armed with tugs and mining lasers to artificially end the pummeling, and the surface proved amenable to Terran life transplants. The colony is energy-self-sufficient, using a variety of solar, tidal, and nuclear power. Gravity 0.9 Earth Standard.


Radiant I: The outermost significant feature of Radiant, this asteroid belt is more a loose mixture of a primordial asteroid belt much like Sol's with a Kuiper belt. The shepherding gas giants which once nudged all these rocks into their orbits are gone, and with it the entire outer system is a maelstrom of chaotic orbits as the belts lose their coherence. This requires constant vigilance from Elysium's anti-asteroid team, but the high eccentricity of many asteroids also makes it cheap and easy to mine the ones that might come Elysium's way, which provides a trickle of basic resources for upkeep and personal goods. All large-scale building and infrastructure projects have been supplied from out-system, however.

A G-K far binary system, Gaid is simply a transit point to Radiant. Gaid's own gate maintenance techs and SAR rotated in and out through Radiant itself. There is no infrastructure other than a set of buoy lines for communications in Gaid A, and nothing in Gaid B.

Gaid A1: An airless world. Quality 10.

Gaid A2: A planet much like mars with a vestigial CO2 atmosphere. Quality 7.

Gaid A3: This planet boasts a methane hydrosphere. Quality 4.

Gaid AI: An asteroid belt.

Gaid A4: A turbulent Jovian planet, its storms would make resource extraction difficult. Quality 5.

Gaid A4a: An icy moon, with tidal heating creating a large ocean under a thin icy shell. Quality 9.

Gaid B1: A molten Cthonian world hosting a simply ludicrous amount of iron. Quality 15.

Gaid B2: An airless world. Quality 10.

Gaid B3: An airless binary system with two near-identically sized planets. Quality 7 and 8.

Gaid B4: This airless planet boasts a large and beautiful ring system, famous as a screen background option across human space. Every few years, a cruise or scientific expedition will stop by for more images.

Gaid B5: A small icy planet. Quality 3.

Gaid B6: A frozen world. Quality 7.

Gaid B7: An interesting gas dwarf sometimes referred to as an 'ice dwarf.' Quality 14.

A close K-M binary, Shei is home to an old Ares penal colony.

Shei 1: A Cthonian world. Quality 15.

Shei 2: An airless world. Quality 12.

Sheol (Shei 3): A boreal world, with a large, decaying ring, the planet features two large continents. The population of the consists of a large prisoner population on the larger of the two continents and a small Ares training base on the smaller. Records show that the prison consists of several million persons convicted to "high risk labour" and dropped on the continent with automatic resupply via Ares contractors and watched from orbit by weapons satellites. Most of the planet's land area is covered in a native tree analogue with a strange multi-stranded trunk.


Sheol is actually home to a population of over 100 million made up of prisoners and their descendants taht Ares was usuing as a live fire training course. Cooperation between Radiant agents, Ares mutineers, and the Sheolites themselves have seen the planet freed.


Gravity .95 Earth Standard. Quality 12.

Watchman (Shei 3a): Once the outer of two moons, this body now boasts Ares' local light shipyards and system command center. Quality 13.

Shei 4: Spiraling in from the outer system, this planet will eventually evaporate near-entirely as it closes towards the dual suns of Shei. Quality 3.

Shei 5: Martian planet with an active methane cycle. Quality 5.

Shei I: Asteroid belt.

Shei 6: Jovian planet with high rotation rate. Slightly squashed as a result. Quality 8.

Shei 6a: An icy capture, this moon will be torn into a ring sometime in the next hundred thousand years. Quality 2.

Shei 6b: Cold Martian planet, covered in a thin layer of water and carbon dioxide ices. Active methane cycle. Quality 8.

Shei II: Asteroid belt.

Shei 7: Jovian planet. Quality 13.

Shei 7a: An icy moon with significant cryovolcanism. Quality 6.

Shei 7b: A tiny icy moon, this is on the edge of hydrostatic equilibrium. Quality 2.

Shei 8: Ice giant. Quality 6.

Shei 8a: An icy moon. Quality 9.

Shei 8b: An icy moon, orbiting in an unusual polar orbit. Quality 9.

Population: 103,000,000

While lacking any currently-habitable planets, Five Lions' large size and potential have made it a significant point of Rhodes' recent extraction efforts. Ambitious terraforming efforts have recently begun.


Carajas (Five Lions 1): A Cthonian ball of iron, it's actively mined by robotic Rhodes-built landers. Gravity 2.3 Earth Standard. Quality 12.


Five Lions 2: A small rocky ball. Quality 3.


Five Lions 3: A rocky ball. Quality 7.


Grasberg (Five Lions 4): A large rocky world, glaciation has rendered it uninhabitable for now, but terraforming efforts have begun to artificially ramp up the greenhouse effect and restore liquid water to the surface, along with mining its ice. Gravity 1.11 Earth Standard. Quality 14.


Five Lions 5: This planet's atmosphere is so significant it verges on a gas dwarf. While a solid surface covered in a thin layer of ice is at the bottom, no reasonable colonization is possible. Quality 7.


Five Lions I: This asteroid belt, along with all the others, is being mined heavily.


Five Lions 6: This Jovian planet forms the center of current Rhodes extraction efforts. Quality 4.


Five Lions 6a: This Martian planet boasts significant ice caps and active plate tectonics, though only a vestigial atmosphere. Debate on whether to put resources into terraforming it are ongoing. Gravity .81 Earth Standard. Quality 17.


Oyu Tolgoi (Five Lions 6b): Home to the local population in covered shelters, this Martian planet, while nearly completely lacking water or plate tectonics, has its own atmosphere. Comet bombardment away from populated areas is ongoing and is already beginning to show results. Gravity .79 Earth Standard. Quality 11.


Five Lions II: An asteroid belt.


Five Lions 7: An unremarkable Jovian. Quality 2.


Five Lions III: An asteroid belt.


Five Lions 8: Jovian planet, its rotation speed has resulted in an unusually calm upper atmosphere. Quality 15.


Five Lions IV: An asteroid belt.


Five Lions 9: Jovian planet. Quality 9.


Five Lions V: An asteroid belt.


Five Lions 10: Neptunian ice giant. Quality 8.


Five Lions 10a: A small icy moon. Quality 5.


Five Lions 10b: A large icy body, this was probably its own planetoid at some point before being captured due to the complex interplays of no less than 5 gas giants.


Population: 15,000,000

A rare system with a brown dwarf orbiting a G-type star (just barely in the limits of what's considered a single system rather than a binary), and with a Jovian planet orbiting that, and on top of that treasure trove a dual ice giant binary, Osliam presents a golden research opportunity, and was bid on by Omoikane despite its otherwise sparce resources and poor habitable prospects.


Osliam 1: A rare hot ice giant, this planet is actively shrinking on a measurable time scale. It must have migrated in as a much larger planet recently.


Osliam 1a: This once-rock-ice moon is now a tiny molten ellipse barely holding together.


Osliam 1b: This somewhat larger moon changes color unusually with its day, as the shade of its parent cools lava to a dull red before emerging back into the light heats the lava back to a healthy orange glow.


Osliam 1c: This entire moon glows dull red in its day, just barely solid, and cools to an unusually smooth moon in its night.


Osliam I: This asteroid belt was probably a planet before Osliam 1's passing tore it to shreds.


Osliam 3: A hothouse planet with a relatively thin atmosphere, it retains temperatures and pressures that are survivable with heavy-duty equipment on the surface—when it's not raining sulfuric acid, that is.


Osliam 4: This small Martian planet seems to have collected some of Osliam 1's offgassing in its move inwards, and has a renewed temporary atmosphere.


Osliam 5a: This planet seems to have survived at the edge of the frost line by siphoning gas off its smaller twin.


Osliam 5b: Barely a gas giant, this planet was probably only slightly smaller than Osliam 5a in the distant past.


Osliam 6: The focus of Omoikane colonization in-system, Osliam 6 retains plate tectonics from the nearby brown dwarf but no atmosphere, an odd combination.


Osliam 7: A brown dwarf, this substellar object long ago burnt its deuterium and now lies slowly cooling, glowing dimly red. It is, however, still giving off a prodigious amount of low IR radiation.


Osliam 7a: Once its own planet, Osliam 7a was captured at some point by Osliam 7, perhaps in the same interaction that threw Osliam 1 to its suicidal innermost orbit.


Osliam 7a1: This icy moon is simultaneously shrinking and becoming more habitable—while its outer layers of ice are sublimating, the fierce tides of its complex interplay with Osliam 7 and 7a are heating the inner ocean to temperatures comparable to terrestrial water sources. Some scientists even suggest a pocket of water vapor is forming under the ice, and may form an internal "sky" for as much as a hundred million years before the outer shell sublimates entirely.


Osliam 7a2: This moon is less lucky; its tides are so strong that they seem to slowly be ripping the moon apart. It won't have the honor of becoming more than an ephemeral ring; the same complex tides tearing at it will rapidly disperse its debris field. While it lasts, though, it's easy water harvesting.


Population: 650,000

UNDER CHARTER CONTROL:


A distant double G binary, Xotreh hosts a small habitable moon around Xotreh B, the smaller of the two stars. As such, development has focused on the second star, despite the fact that the jump points center closer to Xotreh A.


Xotreh A1: This world boasts an active liquid silicate cycle on its surface, with oceans of basalt and continents of granite. Gravity 0.38 Earth Standard. Quality 8.


Xotreh A2: A rather large airless world, its original atmosphere was likely blown off by a massive impact. Gravity 1.2 Earth Standard. Quality 9.


Xotreh A3: A binary planetary pair of airless worlds about the size of Mars. Quality 6 and 8.


Xotreh A4: A hothouse planet with a planet-wide sulfuric acid storm due to its rapid rotation. Gravity .71 Earth Standard. Quality 8.


Xotreh A5 "Cueball": This planet is remarkably similar to Earth—if earth was buried under a kilometers-thick ice sheet across 90% of the surface. One day, as Xotreh A expands and dies, this world will become an ocean planet, but for now it's a cold desert. Gravity .87 Earth Standard. Quality 5.


Xotreh A6: An unremarkable icy ball. Quality 4.


Xotreh AI: An asteroid belt.


Xotreh A7: A Jovian planet, Xotreh 7 corrals the entire inner system in line. Quality 10.


Xotreh B1: This planet must have once been a gas giant at least the size of Uranus before it was sent inwards. Now all that remains is a dense core with a molten surface. Gravity 1.51 Earth Standard. Quality 13.


Xotreh B2: A binary pair of earth-sized airless worlds. Quality 6 and 7.


Xotreh B3: Another once-gas giant, this planet remains far out enough to boast a wholly-solid surface of iron. Gravity 1.64 Earth Standard. Quality 14.


Xotreh B4: A Jovian right on the frost line, its tidal heating keeps its moons on the edge of habitability. Quality 3.


Xotreh B4a "Sushi": An ocean world with massive polar ice caps, Omoikane has constructed a series of seasteads on the equatorial high ocean plateaus where it was feasible to drive foundations into the sea floor a few hundred meters below the surface. These small facilities serve as housing, data storage, and production centers for the research teams studying the dual Cthonian planets of Xotreh B. Gravity .67 Earth Standard. Quality 2.


Xotreh B4b: The lesser tidal heating here worsened the glaciation, and the planet lies under a planet-wide crust of ice. Gravity 1.13 Earth Standard. Quality 10.


Xotreh BI: The close proximity of this asteroid belt makes it an ideal location for resource extraction.


Xotreh 5: This Jovian is definitively beyond the habitable zone. Quality 6.


Xotreh 6: A dense ice giant. Quality 4.


Xotreh 7: Jovian planet. Quality 6.


Xotreh 8: An exceptionally cold Jovian. Quality 9.


Xotreh 8a: An unremarkable icy sphere. Quality 8.


Xotreh 9: This planet would have a massive atmosphere, if it wasn't so cold it all froze and fell to the surface. Only a few degrees above the space surrounding it. Gravity 1.3 Earth Standard. Quality 9.


Population: 54,000

Besides an interesting Jovian-gas dwarf planetary system, Bestreer holds little of interest other than its connections to other places.


Bestreer 1: An airless world. Quality 2.


Bestreer 2: An airless world. Quality 6.


Bestreer 3: This airless world once had a captured moon, torn apart at the Roche limit and forming a ring. A small gate maintenance and SAR team bases here, siphoning fuel and water from Bestreer 5 and mining into the surface for both resources and safe spaces for housing. Quality 10.


Bestreer 4: A rock-ice world. Quality 5.


Bestreer 5: Another rock-ice world made up more of ice than rock. Quality 5.


Bestreer I: An icy asteroid belt.


Bestreer 6: A large Jovian planet, on the edge of becoming a brown dwarf. Quality 15.


Bestreer 6a: This gas dwarf might have become a gas giant in its own right without its massive sibling. Quality 5.


Bestreer 7: Another Jovian. Quality 14.


Bestreer 7a: An icy moon, with an internal ocean buried under kilometers of ice. Quality 12.


Bestreer 8: An icy ball. Quality 10.


Population: 450

G-class star. A transshipping point to Radiant and environs, Mississippi keeps a substantial support crew on hand for possible cargo ship breakdowns or emergencies in-system, due to the slightly increased risk of issues from the absolute shambles of Akleod's inner system. A minor executive has also put together a cheap refueling and battery exchange station.


Akleod 1: Even actively evaporating and leaving behind a trail in orbit of dissipating volatiles, this body is large enough to have usurped Akleod 1a's orbit temporarily until it disappears away or the chaotic orbit of the two throws one into the star or out of the system. Quality 2.


Akleod 1a: The original Akleod 1, its orbit has been badly disrupted by the current, migrating Akleod 1. Which of the two gets ejected is still uncertain despite a decent amount of computational simulation; odds put it at 48-52% relatively. Quality 6.


Gnat's Ass (Akleod 2): A small, loosely-held-together icy body, perhaps what used to be an asteroid belt before Akleod 1's suicidal inner-system dive. It's not yet had time to fully reach hydrostatic equilibrium. Quality 3.


Akleod 3: An icy planet similar to Akleod 1, perhaps an old sibling. Quality 13.


Akleod I: An asteroid belt.


Akleod 4: A Jovian with an unusually elliptical orbit, it's regarded as the culprit for the chaos of Akleod's inner system. Quality 11.


Population: 5,000

As it turns out, transponder codes from regular priority messages through Gaid (now that we can see them, having backdoored the gate control) bear tags from a system, Thoa, along with navigational chart updates for any ships that happen to stop by. Thoa and Gaid both seem to have been nothing more than transit points to the far-more-valuable Radiant for Hermes-Ishtar, but Thoa holds a small anti-pirate base guarding against raiders from Signia. Hermes-Ishtar was apparently serious enough about it to have a converted corvette on station.

All told, the Thoa system holds gates to 2 systems besides Gaid's. There's also an unimproved jump point simply labelled as "dangerous." that leads to Signia

Thoa System Stats:

Thoa 1: A molten mess of a planet, it's hot enough that a residual atmosphere of vaporized low-melting-point metallics exists.

Thoa 2: An unremarkable airless metal ball.

Thoa 3: A super-earth hothouse, this planet would have been uninhabitable due to its gravity even before turning scorchingly hot.

Thoa 3a: A captured asteroid barely on the edge of hydrostatic equilibrium, the Nasty Bastardhad been excavating rudimentary shelters for "leave" for its crew.

Thoa I: An asteroid belt.

Thoa 4: A normal Jovian planet.

Thoa 4a: A moon much like Mars in climate.

Thoa 5: A Jovian planet with an unusual triangular wind pattern at the poles.

Thoa 6: Blooms of hydrogen well up from the core of this Jovian, perhaps disturbed by some recent impact.

Thoa 7: Bathyscapes would find themselves at home on the surface of Thoa 7. Pressures much like that at Earth's seabed keep a crust of ice 3 stable enough robotic drones could walk on it.

Thoa 7a: Unusually, Thoa 7a is the only large icy body in the system. Scientists are unsure of where the others went. As the only easy source of volatiles, the UNasty Bastard periodically stopped by a handful of obsolete volatile collection systems on the surface to top up.

Thoa II: A Kuiper belt of icy objects.

Empty Systems

Kimberly: A fairly unremarkable and empty system, this site was chosen as Rhodes' spinward boneyard—a place for failed experiments, old equipment, and ships so worn they weren't worth maintaining anymore, but were still valuable enough to warrant not throwing into a gas giant or otherwise completely destroyed. For 2 decades a Rhodes-affiliated salvaging contractor worked here, gathering scrap and other valuables, but following high injury and death rates and low returns, the contract (and most non-local dumping) was cancelled in 2247 (4 years before the March Days.)

Kimberly 1: A large rocky planet, this must have migrated inwards from further out in the system a long time ago to be so large so close to its parent star.

Kimberly 2: A Martian planet that keeps a comfortable daytime temperature despite its lack of atmosphere due to a close orbit.

Kimberly 3: A Jovian world.

Kimberly I: This asteroid belt is actually combined with a thinly-spread junkyard corralled by Kimberly's 2 gas giants.

Kimberly 4: A Neptunian world, this planet has several starship hulks abandoned as the closest stable orbit to the gate out. An old deactivation hub orbits in resonance with Kimberly 4a, the former site of a salvaging operation.

Kimberly 4a: The only significant satellite in the system, this icy moon retains a thin crust and a massive subterranean freshwater ocean.

Total:


Radiant:


Gaid:


Five Lions:


Head of Diplomatic Corps:

Name: Amanda Redcrest, Victoria Blackwell, and Kayla Hayashi


DoB: "2222", 2219, 2227, 2224


Current Position: Influential media figure and figurehead of Social Committee propaganda


Not a traditional diplomat, or a traditional individual 'Veronica Stardust' is the persona of a trio of XP broadcasters who have been working together since 2246 and has consistently been one of the most recognized figures across Charter space and is a local Elysian celebrity.


In Charter space those individuals who choose to make money by recording their lived experiences, of all kinds, for later playback are treated with an indulgent disdain by the polite classes as a mix of internet celebrity and sex worker despite the practice of selling XP experiences being common in the poorer segments of society and a smaller portion of the professional middle class attempting to stay afloat in a tight gig economy.


Amanda Redcrest was a former media programmer whose attempts to supplement her income with XP work backfired and saw her fired from her job. Contrarily, Kayla and Victoria both come from lower class backgrounds, though Kayla's attempts to climb into the middle class by earning a marketing degree were frustrated when her lower class status markers and financing of education via XP work saw her frozen out of the job market.


A former collaborator of Kayla's, Victoria had been a rising XP star in her own right and had no desire to change her station, but as her brief celebrity began to fade Victoria approached Kayla to propose the creation of a dedicated broadcasting persona that both would act as. Later bringing on Redcrest, who they'd both done crossover XP work with, to do technical work, the trio used carefully gathered market data and some intuition to create the "Veronica Stardust" persona of an middlingly-intelligent and freewheeling persona who played to the upper class's picture of what depravities and indignities the poorer class must get up to in their spare time.


From 2246 to 2251 the Veronica Stardust persona (performed by all three at various times, though primarily Victoria) produced experience recordings that were nearly always in the top 10 best sellers across Charter space.


Though they enjoyed the wealth that they brought in, the trio increasingly chafed at the market driven limitations of Veronica, and were considering a number of possibly catastrophic brand shifts when the March Days broke out and all three participated in street actions in a private capacity after sending one last broadcast as 'Veronica' to encourage revolt.


Since the formation of the Social Committee the figure of Veronica has been rebranded to serve as the figurehead of Social Committee Propaganda and several major initiatives have been launched with her at the forefront including a highly successful part of the anti-overproduction initiatives.


As part of the now-completed campaign to maintain the charade that Radiant was still under Charter control, Veronica Stardust continued to sell broadcasts to HI media chains, though the trio could not help but begin a brand shift towards a far more intelligent and radical persona.



Pros: XP Celebrity, influential, well known, inspiring to the middle and lower classes


Cons: XP celebrity, little diplomatic experience, three people


Diplomatic Goals: Defeat the Charters in the field of public opinion, push social revolution and freedom of information and communication, cause public opinion to oppose attacking Radiant


Unlocked FRM

Ares Peacekeeping Grade - Access to planetary army formation

Ares Military Grade - Access to mid-sized shipyards, bonuses to planetary army combat. Bonus to completion of Chinook remodeling


Rhodes Light industrial Grade - 10% increase to all mining income, reduced Cost for BLG and other actions that use basic fabber processes

Rhodes Heavy Industrial Grade - Massive discount on mining upgrades, able to unlock automated technologies with Omoikaine


Cernunnos Consumer Grade - +1 to all Soccom actions

Cernunnos Enterprise Grade - NOT UNLOCKED


Omoikane Consumer Grade - +1 to FRM reserach for each two tech bases unlocked (+6 currently)

Omoikane Enterprise Grade - +5 to blue sky research, automation with Omoikane


Hermes-Ishtar Consumer Grade - Your economy doesn't crash when the turn of funding

Hermes-Ishtar Production Grade - NOT UNLOCKED


MSI Consumer Grade - Consumer Goods, Drones, and personal vehicles, +2 to domestic projects in IndComm and SocComm

MSI Enterprise Grade - NOT UNLOCKED


Original Tech

The Box: Fabber the size of a X-box that can, with time, materials and power, print the components for a full sized box. Less efficient, but easy to print and hide.


Defence Coordinator:


Name: Maria Awhina

DoB: 2165

Current Position: Military Committee Delegate from the Radiant Veterans Guild


Born into poverty on Earth as the twenty-second century began to wane, young 22-year old Maria Awhina caught up in radical anti-Charter politics during the third black summer of 2187 and was convicted of property destruction during the rioting and sentenced to serve as a contractor to Hermes-Ishtar until her contract was paid off.


The stark choice of starvation or service to Hermes-Ishtar caused Maria to descend into self-destructive behavior where for twenty years Ms. Awhina continuously volunteered for the highest paid and most dangerous positions that Hermes-Ishtar had available.


Hermes-Ishtar considers Special Operations Lieutenant Awhina to have served with distinction throughout the heavy skirmishing of that era, though Maria herself continues to carry guilt for her service and her survival.


After performing exceptionally well in a hostage rescue operation Awhina was transferred to the Protective Detail Division of Hermes-Ishtar Security, and was eventually assigned to serve as the head of the Radiant Vice President's protective detail.


Over the next four decades she came to see the world as her home, and while her professionalism never wavered, her loyalty to the company who still owned her contract did.


This March, Maria had the option to gun down her fellow planetary headquarters workers to secure Yang's escape, or to finally return to roots in anti-Charter agitation. The fact that we are all here today shows what choice she made.



Pros:

-Actual Combat Veteran, knows Radiant inside and out, special operations expert, professional.


Cons:

-only academic knowledge of starship operations, logistics, organization command and strategic operations.


Command Traits:

-Objective oriented, unflappable, aggressive, prefers attacks and operations to come from unexpected angles.

Reports from the Permanent Commission for Military Intelligence on hostile forces in neighbouring systems:

Blue Squadron:
-Allegiance: Ares Combat Solutions
-Service: Mars Interstellar Security
-CO: Rear Admiral Weylon Kang
-Flagship: MIS Yorktown

We know little about Rear Admiral Weylon Kang except that he has received a number of commendations from the MIS board for keeping costs low while on deployment. He appears to be making an effort to clamp down on the rumours racing back and forth across the fleet.

MIS Yorktown

-British Empire-class Fleet Tender
MIS Eurymedon
-New Model-class Strike Corvette
MIS La Rochelle
-New Model-class Strike Corvette
MIS Cape Rachado
-New Model-class Strike Corvette
MIS Second Schooneveld
-New Model-class Strike Corvette
MIS Matapan
-New Model-class Strike Corvette
MIS Valcour Island
-New Model-class Strike Corvette
MIS Kerch Strait
-New Model-class Strike Corvette
MIS Galveston Harbour
-New Model-class Strike Corvette
MIS Cape Sarych
-New Model-class Strike Corvette
MIS River Plate
-New Model-class Strike Corvette
MIS Third San Francisco
-New Model-class Strike Corvette
MIS Scipio Africanus
-Cossak-class Frigate
MIS Suleiman I
-Cossak-class Frigate
MIS Louis Botha
-Cossak-class Frigate
MIS Fort Ware
-Hudson's bay Company-class Fast Fleet Tanker
MIS Fort Mackinac
-Hudson's bay Company-class Fast Fleet Tanker
MIS Fort Osage
-Hudson's bay Company-class Fast Fleet Tanker
MIS Arabian
-Postal-class Courier
MIS Macedonia
-Legionary-class Fast Troop Transport
MIS Hispania Citerior
-Legionary-class Fast Troop Transport
MIS Hispania Ulterior
-Legionary-class Fast Troop Transport
MIS Gallia Narbonensis
-Legionary-class Fast Troop Transport
MIS Sicilia
-Legionary-class Fast Troop Transport
MIS Corsica et Sardinia
-Legionary-class Fast Troop Transport

Fixed Defences:
Battery A
-MSS-54-F LMP Constellation
Battery B
-MSS-54-F LMP Constellation
Battery C
-MSS-54-F LMP Constellation
Shoal A
-ASR-33-C TAM Shoal
Shoal B
-ASR-33-C TAM Shoal
Shoal C
-ASR-33-C TAM Shoal
Shoal D
-ASR-33-C TAM Shoal
Shoal E
-ASR-33-C TAM Shoal
Shoal F
-ASR-33-C TAM Shoal

Fixed Defences:
Battery A
-Blindfire-Pattern LMP Constellation
Battery B
-Airstrike Pattern LMP Constellation
Shoal A
-Macross-Pattern LMP Constellation
Shoal B
-Macross-Pattern LMP Constellation
Strikecraft Wing, ID# 48603
-Radiance-Type Strikecraft

-None

-None

Local Security Forces
-Approximately fifty strong volunteer station security militia drawn from station personnel

Local Security Forces:
-Deep Space Security Solutions (Omoikane Subsidiary) Customs shuttle squadron based out of Xotreh B-4a's orbital station
-Three companies of Standard Planetary Security Company (Ares subsidiary) troops based out of Xotreh B-4a's habitat complexes for internal security and law enforcement

139th Solarian Navy Squadron:
-Allegiance: Solarian Compact
-Service: Solarian Navy
-CO: Vice Admiral David Visser
-Flagship: SNS Krak de Chevaliers

Thanks to his heavy handed labour discipline and extractive tribute and demands for corvee labour from Ascension Admiral Visser is viscerally hated by the populace of Ascension, and to a lesser degree the rest of the Solarian Force as well. While the gate's completion draws near, it is uncertain what path that Visser will persue.

SNS Krak de Chevaliers

-Star-hold-Class light-tender
SNS Victoria Newman
-Leonard Greyson-Chang-Class Strike Corvette
SNS Julia Stonechild
-Leonard Greyson-Chang-Class Strike Corvette
SNS Robert Chuikov
-Leonard Greyson-Chang-Class Strike Corvette
SNS Wallace Al-Wazir
-Leonard Greyson-Chang-Class Strike Corvette
SNS Dawn's Early Light
-Freedom's Light-class cruiser
SNS Jacob Nagumo
-Herald Kanumba-Class frigate
SNS Alexander Hamilton
-Liberation-class troop transport

Solarian Marines now spread throughout the system

PCMI Provides new system data on the single system that lies beyond beyond Five Lions:

Mobile Force:

Current Orders: Defend the All Radiant Congress by acting as a rapid response in the event of any hostile acts.

CO: Commodore Stephanie Rousseau

CNS Velasco, United States of America-class Fleet Carrier

-CO: Captain Esteri Attar

-Orca Wing, Switchblade-type strikecraft (Customized)

-CO: Wing Commander Jasmine Ang

-Red Wolf Wing, Switchblade-type strikecraft (Customized)

-CO: Wing Commander Heloisa Kimura de Lima

CNS Shieldmaiden, Great Heathen-class Light Cruiser

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Shamhat, Great Heathen-class Light Cruiser

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Righteous Tempest, Cossak-class Frigate

-CO: Captain Vehement Shade

CNS August Willich, Cossak-class Frigate

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Elysium, Cossak-class Frigate

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Asphodel, Cossak-class Frigate

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

-


Home Force:

Current Orders: Defend Radiant, comet patrol, act as a reserve force

CO: Commodore Erina Kozlova

CNS Blaire Mountain, New Model-Class Strike Corvette

-CO: Captain Guillermo Kageyama

CNS Scutum, Comet-Class Patrol Corvette

-CO: Captain Martin Pagonis

CNS Buckler, Comet-Class Patrol Corvette

-CO: Captain Samuel Smiles

CNS Nasty Bastard, A Jury Rigged Mess of a Drone Carrier

-CO: Captain Jean-Paul Beaumont

-


Radiant System Self Defence Force:

Current Orders: Defend Radiant, comet patrol

CO: Overseen by Admiral Gregory Mansur in his capacity as MilComm Chief of Naval Operations


Radiant Customs Squadron, Arabia-class boarding craft with marine contingents

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

Switchblade Wing, Switchblade-type strikecraft

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

Apogee Wing, Switchblade-type strikecraft

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-


Battery A, Blindfire-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery B, Blindfire-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery C, Blindfire-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery D, Airstrike-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery E, Airstrike-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery F, Airstrike-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Shoal A, Macross-Pattern TAM Shoal

(Radiant-Bestreer Gate)


Radiant Orbital Yard 1

Current construction: None

Radiant Orbital Yard 1

Current construction: None


-


Gaid System Self Defence Force:

Current Orders: Defend Gaid

CO: Commodore Victor Raine

Battery A, Blindfire-Pattern LMP Constellation

Battery B, Blindfire-Pattern LMP Constellation

Battery C, Blindfire-Pattern LMP Constellation

Battery D, Airstrike-Pattern LMP Constellation

Battery E, Airstrike-Pattern LMP Constellation

Battery F, Airstrike-Pattern LMP Constellation

Shoal A, Macross-Pattern TAM Shoal

Shoal A, Macross-Pattern TAM Shoal

Shoal A, Macross-Pattern TAM Shoal

Zephyr Wing, Switchblade-Type Strikecraft (Customized)

-CO: Wing Commander Ara Helge

Aeolus Wing, Switchblade-Type Strikecraft (Customized)

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

Gale Wing, Switchblade-Type Strikecraft (Customized)

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

-

Frontier Force

Current Orders: Keep watch on SolNav force in Raphanus, assist with integration of Ascension military forces, patrol Spinward frontier

CO: Commodore Shayla McLean

CNS Kiel Mutiny, Kaiserreich-class BattleCruiser

-CO: Captain Inana Devlin

CNS Choreographer, Janissary-class Light Tender

-CO: Captain Karl Xanthopoulos

CNS Valiant, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Defiant, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: Captain Fool's Errand

CNS Reliant, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: Captain Rouge Napier

CNS Actium, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: Captain John Rankin

CNS Crête-à-Pierrot, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: Captain Nkiru Chaudhari

CNS Valmy, New Model-Class Strike Corvette, attached to CNS Choreographer

-CO: Captain Sumac Barros

CNS Revolutionary Will, Cossak-class Frigate

-CO: Captain Yamamoto Hanae

CNS Revolutionary Grace, Cossak-class Frigate

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Under New Management, Don-Class Fast Tanker

-CO: Captain Adras Kierenos

CNS Liberte, Hollywood(C)-Class Frigate

-CO: Captain Colin McRae

CNS Egalite, Hollywood(C)-Class Frigate

-CO: Captain Adelia Swift

Resources
Naval Ship Types: Ship Types (Public Version)
Naval Officers: Congressional Navy Officers (Public Version)
System Codex: https://docs.google.com/document/d/1rtNbPCcPsTK7HCHKo9dPgK7ntx5tBKOpltrZb_In7GY/edit#
Blaze Zhang: Blaze Zhang is trans-masc. That means his pronouns are he/him.


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Last edited by a moderator:
I guess it is time to turn the tools of H-I against the compact? We have centuries of targeted marketing experience we can draw on to work down weak links. Or even mess with the echo chamber many are still in.

We are Radiant, so we should do the Radiant thing with how well the broadcast worked.
So, to solve this problem we need to Gaslight, Gatekeep, Girlboss? Hmm...

Gatekeep the literal Gates in this battle. Girlboss at the Conference by sending Mueller and Gaslight the Compact by denying we are doing any of the thing she was 'inspecting for' and blaming the whole thing on the IPA without any evidence? Wow the Tools of HI are perfect here! We truly are their greatest and most terrifying creation!
 
One thing we could do is try to lose strategically.

Pick a fight in the borders, use Archimedes or some other trick to nail Blaauwoord's flagship and kill her, then immediatly retreat behind the next gate.
Hopefully, the next person to pick up the chain of command is smarter, and decides that they have no reason to try and force the gate.

After all, despite the loss of Blaauwoord (tragic), the anarchists have been beaten back, a glorious victory for the Compact.
 
February, 2256: Shatterpoints
February, 2256: Shatterpoints

February 1st, 2256
Pandia Beach


"--you can equivocate all you like, lie and come to us telling you that Madam Zhang's lies are truths, that her shit doesn't stink, and that everything is aboveboard. That she isn't behind this immoral Ultimatum and would be glad to help us," Trescore's Ambassador Brandon Martinez says, features twisted in contempt, "But we know her kind. She's King George behind a reformer's mask."

Martinez was a surprisingly average man, average height, average build, unmemorable face, brown eyes and brown hair. But his voice was a natural crafted gift from the gods, smooth and low, and well trained. His contempt hit everyone else in the room like a hammer blow.

"You can believe whatever you want," Manuel Zafzaf said, voice and expression both as smooth and placid as a desert polished to glass by the violence of nuclear hellfire, "It does not change that we came here in good faith and, of course, we hope to continue discussions despite any rudeness or inappropriate behaviors. We understand that everyone is to an extent new to diplomacy of this kind, diplomacy that is not in a technical sense 'internal.' Thus, of course, we understand that everyone will be learning and growing. Life is sometimes about making mistakes--"

"We should send you back to your masters in a cardboard box," Allana Deepshore said, the tiny Sheolite Ambassador speaking coolly and without any of Martinez's verbal bluster. A former tunnel fighter and combat engineer, Deepshore no doubt meant it literally. The Sheol United Front hardly cared about diplomacy in the first place, and had come to Pandia Beach not to propose further deals, since of course they were good allies, but to keep watch and whack the Commonwealth's hand if they got too friendly with the wrong people.

The voices came to Veronica Stardust as if from a great distance, the chatter of diplomats turning into a background noise that thundered into her brain like great hammer blows. She'd of course felt moments of complete, overwhelming hopelessness and fear before. But even in those moments she'd had an idea, some plan and scheme no matter how unlikely. Veronica Stardust, any Veronica Stardust was supposed to have a plan to turn around a difficult situation.

Then, a year ago she'd had the ultimate plan, the plan that was The Plan. Two years ago, something like the Broadcast had just been one of several possibilities. A year ago it was the only one. Now, The Plan has come and gone and still there are… there are… The throbbing in her temples increases in tempo. A terrible and rhythmless music deafening beyond all reason. Everything shattered at her feet.

All those plans, all those assumptions.

She flees. Incomplete and staring down the barrel of the mother of all headaches, Ambassador Veronica Stardust flees.

She finds an unoccupied room, a small conference room that had been repurposed as a chair depository, stacks of the things haphazardly covering three-quarters of the floor space, a screen along one wall completely blocked by towers of tacky grey upholstery and gleaming chrome.

She could say, and probably would if she had to, that this was all just an attempt to get some privacy to think on the ultimatum. But she knew that this was not what it was at all. She settled down into a blood-red room, with ARIA's (secret) paintings surrounding her on two sides, and she closed her eyes and tried not to shake as she verbally composed a shaking message to her co-Stardusts.

If nothing else, the act of composing her thoughts and impressions for the other two women who acted as Amaranth's Diplomatic Coordinator helped steady her nerves.

Finishing the message, she took a deep breath. Then she took another breath, and began to think. To slowly consider the problem from other angles. If this travesty had JN OK's direct support, he would have probably not been doing what he was doing diplomatically.

This attempt to limit the military of the AIC could make sense as part of his strategy, but they hadn't come with demands or orders from JN Okay. This ultimatum would not have been delivered by 9th Fleet alone but an entire Triage Command.

No, this must be the actions of Fleet Admiral Vizzari-Blaauwoord alone. 9th Fleet's commander going rogue, and as such… what?

What did it matter? Would the Solarian Compact look up from its problems long enough to do anything but give her a demerit on her personnel file? Even if they considered her the first Solarian Warlord, what would they do? She wasn't attacking anyone that mattered, her ire seemed to be reserved alone for the Amaranthine Interstellar Congress, whose actions had declared itself no longer part of the Community of Humanity.

Stardust didn't have the numbers in front of her, didn't have the memory for orders of battle and military strategy that another Stardust would have, but surely the Congressional Navy could not stand against all Three of the 9th Fleet's battlegroups? So what was the alternative?

What was the point of even thinking about it? There was nothing to do, and the thought echoed and echoed and echoed, getting louder and louder and straining as it thundered against the sides of her skull in an ever-enlarging headache.

And then there was a knock on the door. She opened her mouth to speak, to say that she couldn't deal with anything right now, that she needed the space. She needed privacy for Diplomatic Corps business.

But the door opened anyway.

Ochiro stood there, his back stiff as if he were trying to appear taller than his rather unimposing height as he stepped forward.

She did not need this right now.

All of the deals she'd made, all the promises, and none of them they'd be able to keep if they were destroyed, when they were destroyed. Behind Ochiro was Allana, and behind her more figures, one she couldn't see.

Veronica Stardust, today's Veronica Stardust, the one on whose lap Rina Vizzari-Blaauwoord's Seven Point Ultimatum had dropped, does her best not to glare at Ochiro.

"I'm not going to make a big production over this." he says, his usual bluster alchemized into an earthy self-confidence, "We're with you. Whatever you Amaranthines decide Osliam has your back." he strolls into the room and rests a hand on Stardust's shoulder, "There's no fucking way we're going to let them beat us, we're ride or die." he grins, "And hey, we won't blame you for missing your commitments. Now we've all got bigger fish to fry."

Allana Deepshore tsks, as she pads into the room after Osliam's President, "Fuck you Ochiro," she cheerfully gives him the finger, "I wanted to say that."

"We're also here for you. War to the knife." Idyllia's Ambassador, a large Lupine augment man with grey fur, adds with his usual laconic drawl, "No strings. We're with you until the end."

Brandon Martinez adds his voice to the choir, "We must hang together or surely we must hang separately. If there is to be a League, we have to build it on collective defence and mutual trust. Trescore has commitments, but… we'll help where and when we can. Even if our own Congress can't commit to war with Admiral Vizzari-Blaauwoord Fleet."

Deepshore pulls a chair from one of the stacks in the room, and plants herself immovably in it, "Total war. That's my offer to you. A protracted conflict waged at every level against these butchers. An impossible war. But together we've won one impossible war. I saw that we can win a second. We fight, we build, we ambush, we disappear, we demoralize, we reappear, we hit them with everything we've got. And we do it again and again. We establish base areas, we find places to hide. We make their lives miserable until we win."

Shei's Ambassador fishes some kind of silver wrapped bars from within the black greatcoat that she'd worn to emphasize her elected military rank within Shei's Council of Soldiers (Ambassador-General), the heavy coat somehow emphasizing her no-nonsense countenance instead of hanging ridiculously around her small frame like it probably should have, "Chocolate bar? Eating something sweet has gotten me through some tough times." Allanna flips the bars around to read the labels, "Looks like we have Comet Bar and some kind of knock off Caramel Cluster Catastrophe"

"Fuck it," Veronica mutters, snatching the Catastrophe Bar from Ambassador Deepshore ripping the smiling cartoon face of cat in a silly hat in half and shoving the confection in her mouth, "Fighting's an option. Half the General Congress has always screamed about dying on our feet, it could be time to put that to the test."

"Could be, but no war is won cheaply. No life should be spent if there is another option," Stardust looks up as something cold is pressed into her hands and Amaranth's Ambassador recognizes the voice of Void Dweller's Compact's senior representative. Standing to her right an ancient golden-haired Elfin Spacer named Ciriáran Leclerc-Zhou, hands her a cold glass of water, "Hydrate."

He continues after Stardust gulps the entire glass down in a single swift motion. Leclerc-Zhou a member of a large and important Spacer Clan, was the man who requested the Commonwealth study the gates, and was also the first person in the VDC told about the wormholes, "However, there is another option." he looks Veronica directly in the eyes and she knows that what he's saying carries context that only two people in the room know: that the VDC and AIC were now tied inextricably together by secret pacts, that the VDC had pledged to assist the AIC with cloak and dagger, "Wait, prove them wrong. Embarrass Vizzari-Blaauwoord. Lie, cheat, steal, misdirect."

Stardust considers this even as Deepshore snorts derisively, "Like the first few months after the March days? When we pretended that all was well? We shrink or hide MilComm to abide by her Seven Points?"

"Exactly, buy time. Her position weakens, and yours strengthens. Educate her Spacers, work to topple her. Whether from above or below. She has to have embarrassed and enraged the Prime Minister on the verge of his big Conference, if she's proven spectacularly wrong on her own terms, the Admiral will have to be removed or the Prime Minister's strategy will disintegrate. If you fight you will prove her right."

"Or she could lie, or they could discover that we very much are in violation of most of those Seven Points," Deepshore thunders as Stardust considers that the AIC and its allies are actually in violation of all seven-, "It's risky, in a way that war isn't. It's playing dead in front of a predator."

"You know that can work sometimes?" Ochiro says, "Just saying. From a scientific point of view, I believed it should be noted."

Deepshore points aggressively at Ochiro, and glares.

The swell of conversation picks up again, but now the drumbeat of pain in Stardust's head fades, she focuses as the chatter turns to specifics of what the AIC could do, what they would recommend that the Amaranthine General Congress should order.

There is a small trilling from her VR and Stardust's attention is drawn to a familiar avatar: the card art that ARIA was currently using to represent herself in the world.

"Did you know?" comes a voice that only Stardust could hear, "That Admiral Vizzari-Blaauwoord's Ultimatum uses the phrase 'claimed territories' fourteen times?"

"I did not, no."

"If I were you, I would simply not be within the aforementioned claimed territories!" ARIA's cheerful voice trills over the line in near real-time from light years away, "It would suck, but I'm ready to pack up and leave for a bit! They'll never know that I was here!"

Stardust looks up, at the animated group of ambassadors, "We could send our projects out beyond the unimproved jump points." she says.

Something sly and approving steals across Ochiro's face, "You could run a war from out there too."

Deepshore gasps, "Digging. It's like… having subsurface cities and bases. Build entire factories and training depots out there. Come back, strike at the Fleets when we know they least expect it. Hit them from impossible angles."

Leclerc-Zhour looks thoughtful, "That's not a bad idea, but I'm still going to argue for malicious compliance. And this would help with that." He crosses his arms and tucks his chin under a loose fist, "Of course, with either option, you would have to commit. Only going half in on such a things is an invitation for everything to fall apart."

There is a chorus of agreements, and Stardust realises that the headache is gone, replaced with grim determination -and a slew of recommendations for an Emergency Closed Session of the General Congress.

And she realizes that this is a chance to win everything, that as much rests in the balance this is no different than a half-dozen coin tosses and desperate gambles that they had survived.

They just need the right Plan.




Fleet Admiral Rina Vizzari-Blaauwoord has been talked into issuing a Seven Point Ultimatum designed to defang and conquer the Amaranthine Interstellar Commonwealth, restore her reputation, stabilize the Community of Humanity, and show the revolutionary polities who is boss.

Things may not work out how she's imagined they will, but 9th Fleet currently outweighs the entire Congressional Navy, even with your loyal friends so she has a good shot at simply conquering the Far Spinward and becoming a de facto Loyalist Warlord, a Solarian Diadochi avant-la-lettre.

As an Emergency Closed Session of the General Congress of the Amaranthine Interstellar Congress, you will need to vote a response to the Seven Points Ultimatum now.



Congressional Navy Deployments:

Mobile Force

CO: Commodore Stephanie Rousseau
Location: Thoa system
Orders: Act as tripwire against Loyalist aggression, withdraw if confronted by force of equivalent size or larger.
CNS VelascoUnited States of America-class (Ares)Fleet CarrierCaptain Esteri Attar
Orca WingChinook Model Switchblade (Indiegenous Chinook)Multirole StrikecraftWing Commander Jasmine Ang
Red Wolf WingChinook Model Switchblade (Indiegenous Chinook)Multirole StrikecraftWing Commander Heloisa Kimura de Lima
Zephyr WingChinook Model Switchblade (Indiegenous Chinook)Multirole StrikecraftWing Commander Ara Helge
CNS Storm WingChinook Model Switchblade (Indiegenous Chinook)Multirole StrikecraftWing Commander Colin McRae
CNS SalvationGreat Heathen-class (Ares)Light CruiserCaptain Adelia Swift
CNS ShamhatGreat Heathen-class (Ares)Light CruiserCaptain John Rankin
CNS AspisTarge-Class (Indigenous Amaranthine)Auxiliary Light CruiserNPC CAPTAIN
CNS RodelaTarge-Class (Indigenous Amaranthine)Auxiliary Light CruiserNPC CAPTAIN
CNS First LionStakhanovite-class (Indigenous Five Lions)Auxiliary Light CruiserCaptain Starlit-Band-of-Glittering-Stones
CNS BarricadeTrinary Star-Class (Omoikane)Hunter Killer DestroyerNPC CAPTAIN
CNS DragoonEnterprise-class (Solarian Navy)FrigateCaptain Tamyra Morris
CNS Righteous TempestCossak-class (Ares)FrigateCaptain Vehement Shade
CNS August WillichCossak-class (Ares)FrigateNPC CAPTAIN
CNS SaratogaCossak-class (Ares)FrigateCaptain Felix Hansen
CNS ElysiumCossak-class (Ares)FrigateNPC CAPTAIN
CNS AsphodelCossak-class (Ares)FrigateNPC CAPTAIN
CNS RojavaCossak-class (Ares)FrigateCaptain Andrew Garcia
CNS Shippy McshipfaceCossak-class (Ares)FrigateNPC CAPTAIN


Vanguard Force

CO: Admiral Shayla McLean
Location: Bestreer System
Orders: Defend against incursions by the Hostiles via the Bestreer-Arizona KC Gate

CNS Kiel MutinyKaiserreich-class (Ares)BattlecruiserCaptain Inana Devlin
CNS FrontovitchkaGreat Heathen-class (Ares)Light CruiserNPC Captain
CNS Second LionStakhanovite-class (Indigenous Five Lions)Light CruiserCaptain Leo Pietrowski
CNS Third LionStakhanovite-class (Indigenous Five Lions)Auxiliary Light CruiserCaptaion Apollonia Gwyn
CNS IslanguTarge-Class (Indigenous Amaranthine)Auxiliary Light CruiserNPC Captain
CNS PaviseTarge-Class (Indigenous Amaranthine)Auxiliary Light CruiserNPC Captain
CNS Grand IsleLake Champlain-Class (Indigneous Amaranthine)Auxiliary Light CarrierNPC Captain
Gale WingChinook Model Switchblade (Indiegenous Chinook)Multirole StrikecraftWing Commander Chloe Reed
CNS Isle La MotteLake Champlain-Class (Indigneous Amaranthine)Auxiliary Light CarrierNPC Captain
Aeolus WingChinook Model Switchblade (Indiegenous Chinook)Multirole StrikecraftNPC WING COMMANDER
CNS ChoreographerJanissary-class (Ares)Light TenderCaptain Karl Xanothos
CNS ValiantNew Model-class (Ares)Strike CorvetteCaptain Lian Al Khawaldeh
CNS DefiantNew Model-class (Ares)Strike CorvetteCaptain Fool's Errand
CNS ReliantNew Model-class (Ares)Strike CorvetteCaptain Rouge Napier
CNS ActiumNew Model-class (Ares)Strike CorvetteCaptian Samuel Smiles
CNS Crête-à-PierrotNew Model-class (Ares)Strike CorvetteCaptain Nkiru Chaudhari
CNS ValmyNew Model-class (Ares)Strike CorvetteCaptain Peter Anargyros
CNS CaraboboEmden-Class (Solarian Navy)Point Defence Destroyer
CNS Revolutionary WillCossak-class (Ares)FrigateCaptain Hanae Yamamoto
CNS LiberteHollywood-C-class (Hermes-Ishtar)FrigateCaptain Margret Baumann
CNS EgaliteHollywood-C-class (Hermes-Ishtar)FrigateCaptain Caesaria Butler
CNS London CommuneOutrider-Class (Rhodes)FrigateNPC Captain
CNS Free MelbourneOslo-Class (Solarian Navy)MinesweeperCaptain Valerie Gutiérrez
CNS Under New ManagementDon River-class (Ares)Fast Tanker AuxiliaryCaptain Adras Kierenos

Ismeu Force

CO: Commodore Estoc Jayanto
Location: Ismeu System
Orders: Defend the Imseu system, act as a mobile reserve

CNS Another Light in the VoidJohn Ziani's craft (Indigenous Ismeu)Auxiliary CruiserNPC CAPTAIN
CNS WingwindSolar Wind-class (SPACER)Patrol CorvetteNPC CAPTAIN
CNS WindwardSolar Wind-class (SPACER)Patrol CorvetteNPC CAPTAIN

Chinook Self Defence Force

CO: Commodore Victor Raine
Location: Chinook System
Orders: Defend the Chinook system, act as a reserve

Spearpoint WingChinook Model Switchblade (Indigenous Chinook)Multirole StrikecraftWing Commander Kyle Karsarov
Lightning WingChinook Model Switchblade (Indigenous Chinook)Multirole StrikecraftWing Commander James Prowse

Home Force

CO: Commodore Sumac Barros
Location: Radiant System
Orders: Defend the Amaranthine Capitol, guard the border with Akleod.

CNS Fourth LionStakhanovite-class (Indigenous Five Lions)Light CruiserNPC CAPTAIN
CNS Blaire MountainNew Model-class (Ares)Strike CorvetteCaptain Olivia Johnson
CNS ScutumComet-class (United Starhaul)Patrol CorvetteNPC CAPTAIN
CNS BucklerComet-class (United Starhaul)Patrol CorvetteCaptain Harper Delva
CNS Nasty BastardJury Rigged-Mess of a Drone CarrierBeats MeCaptain Jean-Paul Beaumont

Frontier Force

CO: Commodore Sharon Nash
Location: Osliam Chain
Orders: Patrol and defend the Osliam chain, Shei system, Radiant system, act as a mobile reserve

CNS FreedomQuasar-C-class (Omoikane design)Armed Light ExplorerNPC CAPTAIN
CNS AscencionStop-Gap-class (Indigenous Ascension design)Auxiliary TenderCaptain Soren Arsenault
CNS StrikerMiranda-class (Indigenous Ascension design)Strike CorvetteNPC CAPTAIN
CNS AssaulterMiranda-class (Indigenous Ascension design)Strike CorvetteNPC CAPTAIN
CNS AdrenalineMiranda-class (Indigenous Ascension design)Strike CorvetteNPC CAPTAIN
CNS CrossguardMiranda-class (Indigenous Ascension design)Strike CorvetteNPC CAPTAIN
CNS Black StarCentuar-class (Indigenous Ascension design)Hunter-Killer DestroyerNPC CAPTAIN
CNS White StarCentuar-class (Indigenous Ascension design)Hunter-Killer DestroyerNPC CAPTAIN
CNS Crystal StarCentuar-class (Indigenous Ascension design)Hunter-Killer DestroyerCaptain Eris-012

Shei United Front Space Force Deployments:

Volunteer Expeditionary Force

CO: Force Commander Repentant Slaughter
Location: Bestreer System
Orders: Defend against incursions by the Hostiles via the Bestreer-Arizona KC Gate

UFC Mortem Ad DeosHerald Kanumba-class (Solarian Navy)FrigateCaptain Digger Rossi
UFC Memento MoriWar to the Knife-class (Indigenous Shei)Escourt CarrierCaptain Abraham Namayanja
Vanguard WingChinook Model Switchblade (Indiegenous Chinook)Multirole StrikecraftElpis Dumont
UFC Memento VivereWar to the Knife-class (Indigenous Shei)Escourt CarrierN/A
Forlorn Hope WingChinook Model Switchblade (Indiegenous Chinook)Multirole StrikecraftN/A

Navy of the Solarian Compact, Ninth Fleet Deployments:

Information sourced from VDC sources, and so in some cases possibly more accurate than whatever RVB has access to. Information on the suspected dispositions of the ships and the character of some officers may be forthcoming soon.

1st Battlegroup, 9th Fleet

CO: Vice Admiral Quentin Zimmerman-Neyra
Location: Arizona System
Orders: Execute Frontier Marshal Vizzari-Blaauwoord's Ultimatum
Components:

129th Squadron:​
SNS Gawain Hirimatsu-HillOlduvai-class BattlecruiserBattlecruiser
SNS Alva McIntyreGolden Horde-class Light CarrierLight Carrier
SNS Fiona KovalchukGolden Horde-class Light CarrierLight Carrier
SNS Daniel ChristiansonStar-hold-class Light TenderLight Tender
SNS Maya Wagner-IngessonÜber Alles-class Light cruiserLight Cruiser
SNS Faris De JongÜber Alles-class Light cruiserLight Cruiser
SNS Amelia Mystery-RichelieuEmden-class point defence destroyersPD Destroyer
SNS Paxton BjorkmannEmden-class point defence destroyersPD Destroyer
SNS Tatiana HendersonEmden-class point defence destroyersPD Destroyer
SNS Klaus ElliotEnterprise ClassFrigate
SNS Jun-Ho BaroneEnterprise ClassFrigate
SNS David MartinsonEnterprise ClassFrigate
SNS Anastasia SkalaEnterprise ClassFrigate
SNS Mukami ZavalaLeonard Greyson-Chang-classStrike Corvette
SNS Gintare Perrin-PintoLeonard Greyson-Chang-classStrike Corvette
SNS Mordechai GuldbrandsenLeonard Greyson-Chang-classStrike Corvette
SNS Milly Dobs-LamonLeonard Greyson-Chang-classStrike Corvette
SNS Nicolina ViethLeonard Greyson-Chang-classStrike Corvette
SNS Toussant IwaiLeonard Greyson-Chang-classStrike Corvette
SNS Hoa ColijnJanissary(B)-class Light TenderFast Fleet Tender
SNS Allegra CrachioloJanissary(B)-class Light TenderFast Fleet Tender
SNS Drogo PapaioannouJanissary(B)-class Light TenderFast Fleet Tender
Bright Crucible WingRadiance-type Strike CraftMultirole Strike Craft
Green Giant WingRadiance-type Strike CraftMultirole Strike Craft
Promised Hawk WingRadiance-type Strike CraftMultirole Strike Craft
Night Hammer WingRadiance-type Strike CraftMultirole Strike Craft
CO: Vice Admiral Quentin Zimmerman-Neyra

201st Squadron:​
SNS Stephanie Alexander-HarringtonOlduvai-class BattlecruiserBattlecruiser
SNS Robert IlieGolden Horde-class Light CarrierLight Carrier
SNS Bertrand ZumetaGolden Horde-class Light CarrierLight Carrier
SNS Sophia KhurtsilavaÜber Alles-class Light cruiserLight Carrier
SNS Martin UzochukwuÜber Alles-class Light cruiserLight Cruiser
SNS Yolanda SanivarapuStar-hold-class Light TenderLight Cruiser
SNS Michael MenorathEmden-class point defence destroyersPD Destroyer
SNS Cynthia MukhtarJanissary-class Light TenderLight Tender
Golden Reys WingRadiance-type Strike CraftMultirole Strike Craft
First Eagle WIngRadiance-type Strike CraftMultirole Strike Craft
CO: Commodore Alastair Mackenzie


2nd Battlegroup, 9th Fleet

CO: Vice Admiral Reginald Sharazi
Location: Arizona System
Orders: Execute Frontier Marshal Vizzari-Blaauwoord's Ultimatum
Components:
443rd Squadron:​
SNS Xiulan ShiColumbia-class Fleet CarrierFleet Carrier
SNS Nikola MateuGolden Horde-class Light CarrierLight Carrier
SNS Pua Pia BeiGolden Horde-class Light CarrierLight Carrier
SNS Yuli CecilStar-hold-class Light TenderLight Tender
SNS Leonie Zyma-DufortÜber Alles-class Light cruiserLight Cruiser
SNS Sao PauloEmden-class point defence destroyersPD Destroyer
SNS Mexico CityEmden-class point defence destroyersPD Destroyer
SNS CairoEmden-class point defence destroyersPD Destroyer
SNS Ameilia Mystery-RicheliueEnterprise ClassFrigate
SNS Paxton BjorkmannEnterprise ClassFrigate
SNS Tatiana HendersonEnterprise ClassFrigate
SNS Pradeep AslanEnterprise ClassFrigate
SNS Mohan OrlovLeonard Greyson-Chang-classStrike Corvette
SNS Justine KulkarniLeonard Greyson-Chang-classStrike Corvette
SNS Gonca YilmazLeonard Greyson-Chang-classStrike Corvette
SNS Naaji DeviLeonard Greyson-Chang-classStrike Corvette
SNS Rehat ChaudhriLeonard Greyson-Chang-classStrike Corvette
SNS Sabrina Pavlovsky-ChanLeonard Greyson-Chang-classStrike Corvette
SNS Sukhat ParentJanissary(B)-class Light TenderFast Fleet Tender
SNS Annette LoJanissary(B)-class Light TenderFast Fleet Tender
SNS Seeta UzunJanissary(B)-class Light TenderFast Fleet Tender
Rebel Yell WingRadiance-type Strike CraftMultirole Strike Craft
Disaster Raptors WingRadiance-type Strike CraftMultirole Strike Craft
Roadrunner WingRadiance-type Strike CraftMultirole Strike Craft
Black Archer WingRadiance-type Strike CraftMultirole Strike Craft
White Firsts WingRadiance-type Strike CraftMultirole Strike Craft
Imperial Eagle WingRadiance-type Strike CraftMultirole Strike Craft
White Knight WingRadiance-type Strike CraftMultirole Strike Craft
Knightmare WingRadiance-type Strike CraftMultirole Strike Craft
CO: Vice Admiral Reginald Sharazi

187th Squadron:​
SNS Ayelen IzumiColumbia-ClassFleet Carrier
SNS Anton Ahmed-LoncarGolden Horde-class Light CarrierLight Carrier
SNS Victor LauGolden Horde-class Light CarrierLight Carrier
SNS Olalekan Felix-JungStar-hold-class Light TenderLight Tender
SNS Eka JinÜber Alles-class Light cruiserLight Cruiser
SNS Usman NazaretianÜber Alles-class Light cruiserLight Cruiser
SNS MumbaiEmden-class point defence destroyersPD Destroyer
SNS BeijingEmden-class point defence destroyersPD Destroyer
SNS Katrin PeiEnterprise ClassFrigate
SNS Yeong-Su Petit-GlynnEnterprise ClassFrigate
SNS Andrew IhejirikaEnterprise ClassFrigate
SNS Maylis TawfiqEnterprise ClassFrigate
SNS Elizabeth RoseLeonard Greyson-Chang-classStrike Corvette
SNS Jaga NibhanupudiLeonard Greyson-Chang-classStrike Corvette
SNS Ava El-Hashim-RiviereLeonard Greyson-Chang-classStrike Corvette
SNS Ksenija ZhouLeonard Greyson-Chang-classStrike Corvette
SNS Mei Song-SokolovskyLeonard Greyson-Chang-classStrike Corvette
SNS Natasha WibawaLeonard Greyson-Chang-classStrike Corvette
SNS Baqi FederovJanissary(B)-class Light TenderFast Fleet Tender
SNS Josephine GrangerJanissary(B)-class Light TenderFast Fleet Tender
SNS Kiro BabatundeJanissary(B)-class Light TenderFast Fleet Tender
Skykin WingRadiance-type Strike CraftMultirole Strike Craft
Black Cadre WingRadiance-type Strike CraftMultirole Strike Craft
Hundred Suns WingRadiance-type Strike CraftMultirole Strike Craft
Rogue WingRadiance-type Strike CraftMultirole Strike Craft
Wildcard WingRadiance-type Strike CraftMultirole Strike Craft
Lifeburner WingRadiance-type Strike CraftMultirole Strike Craft
Dreamdark WingRadiance-type Strike CraftMultirole Strike Craft
Dark Dream WingRadiance-type Strike CraftMultirole Strike Craft
CO: Rear Admiral Aroha Izumi Song

345th Squadron, 3rd Battlegroup, 9th Fleet

CO: Vice Admiral Zaria Lin
Location: Pasnato System
Orders: Execute Frontier Marshal Vizzari-Blaauwoord's Ultimatum

SNS Selena Azami-VilleneuveOlduvai-class BattlecruiserBattlecruiser
SNS Thelma Lazar-LloydGolden Horde-class Light CarrierLight Carrier
SNS Daniel PengGolden Horde-class Light CarrierLight Carrier
SNS Lucile BlevinsStar-hold-class Light TenderLight Tender
SNS Makram NguyenÜber Alles-class Light cruiserLight Cruiser
SNS Mirai HakobyanÜber Alles-class Light cruiserLight Cruiser
SNS DhakaEmden-class point defence destroyersPD Destroyer
SNS OsakaEmden-class point defence destroyersPD Destroyer
SNS New YorkEmden-class point defence destroyersPD Destroyer
SNS Demi LoyolaEnterprise ClassFrigate
SNS Owen Alfarsi-MorrisEnterprise ClassFrigate
SNS Vasko HsuEnterprise ClassFrigate
SNS Alexander Zheng-KraljEnterprise ClassFrigate
SNS Jerod KimLeonard Greyson-Chang-classStrike Corvette
SNS Ayaru AzarolaLeonard Greyson-Chang-classStrike Corvette
SNS Shahnaz FanLeonard Greyson-Chang-classStrike Corvette
SNS Lila Gas-DimLeonard Greyson-Chang-classStrike Corvette
SNS Gallia NovakJanissary(B)-class Light TenderFast Fleet Tender
SNS Ilyas JungJanissary(B)-class Light TenderFast Fleet Tender
SNS Athina AvakianJanissary(B)-class Light TenderFast Fleet Tender
Last Day WingRadiance-type Strike CraftMultirole Strike Craft
Painful Lesson WingRadiance-type Strike CraftMultirole Strike Craft
Stage Magic WingRadiance-type Strike CraftMultirole Strike Craft
Blue Heart WingRadiance-type Strike CraftMultirole Strike Craft
CO: Vice Admiral Zaria Lin

228th Squadron, 3rd Battlegroup, 9th Fleet

CO: Rear Admiral Sean Ayodele-Thompson
Location: Relay System
Orders: Execute Frontier Marshal Vizzari-Blaauwoord's Ultimatum

SNS Amanda Rose-LilyOlduvai-class BattlecruiserBattlecruiser
SNS Hyun-Joo NerevarGolden Horde-class Light CarrierLight Carrier
SNS Hanifa MisriGolden Horde-class Light CarrierLight Carrier
SNS Jie-Yoon LiStar-hold-class Light TenderLight Tender
SNS Lanre PughÜber Alles-class Light cruiserLight Cruiser
SNS KarachiEmden-class point defence destroyersPD Destroyer
SNS Buenos AiresEmden-class point defence destroyersPD Destroyer
SNS Uto PatelEnterprise ClassFrigate
SNS Rheena Gupta-KeyodeEnterprise ClassFrigate
SNS Melanija BunnagEnterprise ClassFrigate
SNS Maria ChoEnterprise ClassFrigate
SNS Talina BaiLeonard Greyson-Chang-classStrike Corvette
SNS Islam ChristiansenLeonard Greyson-Chang-classStrike Corvette
SNS Yating ChaiLeonard Greyson-Chang-classStrike Corvette
SNS Jasmin FloydLeonard Greyson-Chang-classStrike Corvette
SNS Chidi KamauLeonard Greyson-Chang-classStrike Corvette
SNS Lucy TranJanissary(B)-class Light TenderFast Fleet Tender
SNS Larissa Feng-OrlovJanissary(B)-class Light TenderFast Fleet Tender
SNS Jalal WuJanissary(B)-class Light TenderFast Fleet Tender
Hopebuilder WingRadiance-type Strike CraftMultirole Strike Craft
Frontier Suns WingRadiance-type Strike CraftMultirole Strike Craft
Stellar Faith WingRadiance-type Strike CraftMultirole Strike Craft
Victorious Will WingRadiance-type Strike CraftMultirole Strike Craft
CO: Rear Admiral Sean Ayodele-Thompson



Pandia Beach Consequences:

You are not alone and your diplomatic posture at Pandia Beach is already coming home with consequences for you:

Shei, Osliam, Idylia: In the event of war all three systems will commit to join the Commonwealth in a total war footing. In the event of malicious compliance with the Seven Points, they are prepared to cause organizational confusion for 9th Fleet's inspectors, to get paperwork mixed up, and generally be a problem for 9th fleet as they make the Solarians' lives as hard as possible.

Waystation: Waystation's representatives inform you that they are planning to declare neutrality in the coming conflict. They also still expect us to hold to our commitments to build Capital Craft Yards in their system…

Capital Craft yards in a neutral system with close ties to the IPA that the 9th Fleet can't touch without a damn good reason. Capital craft yards who should probably be building craft for their own Self Defence Force. And certainly not to be donated to their neighbors, the Waystation representatives say with some canniness.

They also say that a neutral system with close ties to the IPA would certainly be a place where supplies could fall out the back of the freighter and into just anyone's hands.

But you DO still need to commit to finishing those Capital Craft Yards.


Trescore: You never did get the time to negotiate a full mutual defence pact with Trescore before Rina did her big silly Ultimatum. Without that it will be hard for them to immediately commit to their own Total war against the Solarians, especially with the IPA on their doorstep and the Drakean evacuation still underway. However, they promise to do their best to sabotage 9th Fleet's back lines in the event of war, and diplomatically harass the 9th Fleet in the event of malicious compliance. And in either event, they will do their best to smuggle men, material, and intelligence toward the Commonwealth.

Martinez hints that, at some point, Drake will be evacuated and Bastion will have no battlegroups defending it. And you know, things happen in war.

You still have that treaty to hammer out, after all.


Void Dweller's Compact: You're going to know fucking everything there is to know about the 9th Fleet's movements, their internal communications, and what Rina Vizzari-Blaauwoord had for breakfast each morning, Ambassador Leclerc-Zhou has promised that the VDC will live up to their commitments in the event of either war or malicious compliance:

-You will still conduct joint research, after a fashion
-They will still provide you with intelligence.
-They will find ways to smuggle you the promised SR and BR.
-SPACER will still give you the designs, and their people will risk their lives to help you create new designs.


Colonial Defence Alliance: Screaming in rage at Solarian idiocy, Asgard refuses to let you abrogate your pledge to provide craft… However if it comes to war Trescore and the VDC have promised to donate craft in your stead over and above what they are already contributing, even though it will include purchasing them from Loyalist and Charter sources -including the Columbian Ares puppet government. The CDA is going to have to look the other way in the event of war. But in the event you choose Malicious Compliance you are still on the hook for those craft.

Interstellar Prosperity Association: If only you'd listened to their generous offer, they could have protected you. But you chose to be as hostile as possible for no apparent reason other than your own personal savagery and lack of civilization. You taunted the 9th Fleet's Commander, and you slapped away the Association's hand, which was extended in friendship. You've done nothing but cause problems for everyone and now the consequences are finally arriving.

What goes around, comes around.


War to the Knife:

[ ] όχι

War with 9th Fleet. Maybe war with the Solarian Compact. Total War. One great all or nothing effort to resist the fascistic invaders. From Thoa and Bestreer to Ascension all will fight as one to repel the invader!

If you choose to reject 9th Fleet's Ultimatum and fight, you will equivocate long enough to have time to prepare for war, taking every moment that the Ultimatum allows for and perhaps pointlessly negotiating for weeks longer.

DC Kozlova insists that there are too many Solarian craft for you to advance, so for the initial phase of the war you will be on the defensive. She is sure that this is definitely a situation where the Vizzari-Blaauwoord can be drawn into an extended conflict that she cannot win. But it is one that will cause millions to suffer even if everything works. The Congressional Navy will suffer and civilians may die.

There is no easy victory. But there's nothing behind you but the wall.

During the War you will be called into Closed Emergency Sessions and required to make several decisions with regards to war plans and strategic planning between General Sessions. Choose wisely.


For the Duration of the Seven Points War, you will gain the following traits as long as the conflict lasts:

Hunted and Penned: The galaxy closes in and what is needed now most of all is to focus on what can be done now: If we are here later, the galaxy will still be there.

[-3 To All MedComm Rolls, Diplomatic Corps operating on minimal resources]

Together As One: In this moment there is no time for argument, and for a moment all speak with unanimous voices.

[Trust Will Not Decrease Unless the Commonwealth is Perceived to Be Bungling the War. Otherwise the populace will fully back the conflict in good faith, even unto the bitterest extremes.]

For Their Thousand Blows…: Everything is pushed towards the war effort, Automation and a general understanding of wartime rationing and quality of life reduction means that common resource concerns are gone, and uncommon resources are more readily available. Wartime measures also mean that energy production is effectively infinite on your current inhabited worlds and stations.

[BR, and E are effectively infinite as total VEMP kicks in. SR income increased by 50%]

Backs Against The Wall: There's nothing left to lose, and there's everything left to give. You don't need to request VEMP Measures, not in a moment like this. The populace is willing to voluntarily offer terrific measures of effort without request from the General Congress.

[Gain two bonus dice that can only be spent on MilComm and IndComm]

Morality is entirely subordinate to the interests of class warfare: During the emergency war planning session of the General Congress you will be asked to grant Defence Coordinator Kozlova and MilComm remit to change their own rules of engagement, and leave to pursue unorthodox military strategies and uses of civilian infrastructure.

[Gain vote to use unorthodox weapons and tactics]

Operation Yorktown: Due to an around-the-clock effort by the Kimberly teams and the Five Lions System Defence Force, CNS Argent Chevalier has been fully activated, crewed, and attached to Mobile Force. Additionally, Defence Coordinator Kozlova has come to the conclusion that since the existence of Argent Chevalier is still a secret, her deployment can come as a surprise to the Solarian Navy. To that end, as she passes through Five Lions, Argent Chevalier will be equipped with emissions masking and jettisonable hull plating that will make her appear as a passenger liner pressed into service as an auxiliary supply craft.

[CNS Argent Chevalier is completed and disguised as an auxiliary vessel before being attached to Mobile Force]

The following Projects will be added to next GenSess:​

Industry Committee:

[IndComm] Sacred War: Lines Of Retreat: Preparations will be made for a smooth transfer of authority in the event that Elysium falls. Fallback facilities and organizations will be prepared at Ascension to continue the fight so that even as systems are occupied you will lose no ability to conduct the war. Fast evacuation craft will also be set aside for the use of war critical personnel and leadership figures. Depending on how the war unfolds this may be regarded unfavorably post-war.

Dice Bonus: N/A

Project Progress: Automatic

Dice Cost: 2 SR

Projected Results: Transfer and create fallback facilities in Ascension to continue the fight should Radiant be lost, relying on the difficulty of occupation to maintain positioning. As players you will continue running the war on the same mechanics, just without access to Radiant and the systems beyond.

-

[ ] [IndComm] Sacred War: Beating Plowshares into Swords: Cottage Strikecraft Production but at an increased scale, your populace will begin feeding everything up to and including their very homes into the fabricators to ensure an endless supply of strikecraft for the Congressional Navy and System Defence Armies.

Time and effort can be spent until the entire population is involved in this project in some way, however the more of the populace you involve, and thus the more resources are used, the harder the post conflict recovery will be. However this can be a very powerful tool


Dice Bonus: +5

Project Progress: 000/312

Dice Cost: N/A

Results: For every 5 points of completion in this project one new Wing of Switchblade strikecraft will be added to your inventory every quarter. There is an attached upkeep of 1 SR per project completion per quarter.

-

[ ] [IndComm] Sacred War: Laying in for a Siege: While bunker mania has left Elysium well prepared for war, there is still more that can be done to go from prepared to a bristling hedgehog. The bunkers can be expanded, the lines of retreat and advanced strengthened, the population shifted… and even more than that the anti-air and anti-orbital resources can be increased dramatically. Elysian Planetary Defence Centers will be the envy of the galaxy.

Dice Bonus: N/A

Project Progress: Automatic

Dice Cost: 10 SR

Projected Results: Mechanical and Narrative advantage in Ground to Orbit warfare and resistance to Orbit to Ground attacks. All previous preparatory projects will operate at peak efficiency.

Military Committee:

[MilComm] Sacred War: Lines Of Retreat: Preparations will be made for a smooth transfer of authority in the event that Elysium falls. Fallback facilities and organizations will be prepared at Ascension to continue the fight so that even as systems are occupied you will lose no ability to conduct the war. Fast evacuation craft will also be set aside for the use of war critical personnel and leadership figures. Depending on how the war unfolds this may be regarded unfavorably post-war.

Dice Bonus: N/A

Project Progress: Automatic

Dice Cost: 2 SR

Projected Results: Transfer and create fallback facilities in Ascension to continue the fight should Radiant be lost, relying on the difficulty of occupation to maintain positioning. As players you will continue running the war on the same mechanics, just without access to Radiant and the systems beyond.

-

[ ] [MilComm] Sacred War: Beating Plowshares into Swords: Cottage Strikecraft Production but at an increased scale, your populace will begin feeding everything up to and including their very homes into the fabricators to ensure an endless supply of strikecraft for the Congressional Navy and System Defence Armies.

Time and effort can be spent until the entire population is involved in this project in some way, however the more of the populace you involve, and thus the more resources are used, the harder the post conflict recovery will be. However this can be a very powerful tool


Dice Bonus: +9

Project Progress: 000/312

Dice Cost: N/A

Results: For every 5 points of completion in this project one new Wing of Switchblade strikecraft will be added to your inventory every quarter. There is an attached upkeep of 1 SR per project completion per quarter quarter

-

[ ] [MilComm] [SocComm] Sacred War: The Sheolite Spine: Though the System Defence Armies and MilComm militias are confident in their ability to defense Chinook's habitats, Five Lion's Domes, and Elysium' Beaches from Naval Infantry Landings and Solarian Marshals Forces, the Shei United Front has offered to supply hundreds of thousands -perhaps millions- of their own veteran troops to the front lines.

Dice Bonus: N/A

Project Progress: Automatic

Dice Cost: 3 SR

Projected Results: Millions of troops will be deployed across the AIC. These veteran fighters will help to stiffen the spine of the local Amaranthine System Defence Armies, giving them mechanical and narrative bonuses to all operations. This will also make the Shei United Front much more influential within the Commonwealth, but also make ties stronger.

-

[ ] [MilComm]Sacred War: Laying in for a Siege: While bunker mania has left Elysium well prepared for war, there is still more that can be done to go from prepared to a bristling hedgehog. The bunkers can be expanded, the lines of retreat and advanced strengthened, the population shifted… and even more than that the anti-air and anti-orbital resources can be increased dramatically. Elysian Planetary Defence Centers will be the envy of the galaxy.

Dice Bonus: N/A

Project Progress: Automatic

Dice Cost: 10 SR

Projected Results: Mechanical and Narrative advantage in Ground to Orbit warfare and resistance to Orbit to Ground attacks. All previous preparatory projects will operate at peak efficiency.

Science Committee:

Social Committee:

[SocComm] Sacred War: Lines Of Retreat: Preparations will be made for a smooth transfer of authority in the event that Elysium falls. Fallback facilities and organizations will be prepared at Ascension to continue the fight so that even as systems are occupied you will lose no ability to conduct the war. Fast evacuation craft will also be set aside for the use of war critical personnel and leadership figures. Depending on how the war unfolds this may be regarded unfavorably post-war.

Dice Bonus: N/A

Project Progress: Automatic

Dice Cost: 2 SR

Projected Results: Transfer and create fallback facilities in Ascension to continue the fight should Radiant be lost, relying on the difficulty of occupation to maintain positioning. As players you will continue running the war on the same mechanics, just without access to Radiant and the systems beyond.

-

[ ] [SocComm] Sacred War: Beating Plowshares into Swords: Cottage Strikecraft Production but at an increased scale, your populace will begin feeding everything up to and including their very homes into the fabricators to ensure an endless supply of strikecraft for the Congressional Navy and System Defence Armies.

Time and effort can be spent until the entire population is involved in this project in some way, however the more of the populace you involve, and thus the more resources are used, the harder the post conflict recovery will be. However this can be a very powerful tool


Dice Bonus: +12

Project Progress:
000/312

Dice Cost: N/A

Results: For every 5 points of completion in this project one new Wing of Switchblade strikecraft will be added to your inventory every quarter. There is an attached upkeep of 1 SR per project completion per quarter quarter

-

[ ] [SocComm] Sacred War: The Sheolite Spine: Though the System Defence Armies and MilComm militias are confident in their ability to defence Chinook's habitats, Five Lion's Domes, and Elysium' Beaches from Naval Infantry Landings and Solarian Marshals Forces, the Shei United Front has offered to supply hundreds of thousands -perhaps millions- of their own veteran troops to the front lines.

Dice Bonus: N/A

Project Progress: Automatic

Dice Cost: 3 SR

Projected Results: Millions of troops will be deployed across the AIC. These veteran fighters will help to stiffen the spine of the local Amaranthine System Defence Armies, giving them mechanical and narrative bonuses to all operations. This will also make the Shei United Front much more influential within the Commonwealth, but also make ties stronger.

-

[ ] [SocComm] Sacred War: Laying in for a Siege: While bunker mania has left Elysium well prepared for war, there is still more that can be done to go from prepared to a bristling hedgehog. The bunkers can be expanded, the lines of retreat and advanced strengthened, the population shifted… and even more than that the anti-air and anti-orbital resources can be increased dramatically. Elysian Planetary Defence Centers will be the envy of the galaxy.

Dice Bonus: N/A

Project Progress: Automatic

Dice Cost: 10 SR

Projected Results: Mechanical and Narrative advantage in Ground to Orbit warfare and resistance to Orbit to Ground attacks. All previous preparatory projects will operate at peak efficiency.

Media Committee:

[MedComm] Sacred War: Lines Of Retreat: Preparations will be made for a smooth transfer of authority in the event that Elysium falls. Fallback facilities and organizations will be prepared at Ascension to continue the fight so that even as systems are occupied you will lose no ability to conduct the war. Fast evacuation craft will also be set aside for the use of war critical personnel and leadership figures. Depending on how the war unfolds this may be regarded unfavorably post-war.

Dice Bonus: N/A

Project Progress: Automatic

Dice Cost: 2 SR

Projected Results: Transfer and create fallback facilities in Ascension to continue the fight should Radiant be lost, relying on the difficulty of occupation to maintain positioning. As players you will continue running the war on the same mechanics, just without access to Radiant and the systems beyond.




Ishtar's Greatest Disciples:

[ ] We accept these terms under protest.

They want control? So be it. We have let them choke on their control once,and we will do so again.

It is a lot to ask, a humiliation meant to remind the galaxy and quite probably themselves that they're powerful. But the lack of any Compact politicians behind this effort reveals that it's 9th Fleet's own hubris. Possibly even the ambitions of a single woman. The demilitarization of Ismeu, Thoa, and Bestreer will be painful, but the fleets can be consolidated with older craft decommissioned and newer craft hidden. You will however rapidly find yourselves defenseless in front of Ninth Fleet, and even if successful it may take years before the Congressional Navy and your military infrastructure is able to recover from Ultimatum.

While Fleet Admiral Rina Vizzari-Blaauwoord thinks she's won, we will undermine her at home and abroad. Her own people aren't likely to be enthusiastic as she is, and her own official superiors are likely to be as mad at her as we are.

While it involves laying down our arms and inviting the occupiers into our homes, a few months to a year of effort may see a victory… bloodless for Radiant, but perhaps not for 9th Fleet. The hidden build up, the subtle workarounds, they can all leave the AIC ready to deal a surprise death-blow to 9th Fleet that it will not be prepared to survive.

And behind its lines… There are now many planets who have seen just what 9th Fleet cares about most. And even farther away the single most powerful man in the galaxy has been thwarted, and strange times make for strange bedfellows.

This path will need to balance
[Fearmongering] and [Evidence] against [Internal Dissention] and [Official Disapproval]. If [Internal Dissention] rises above [Fearmongering] the Admiral will lose her grip on her forces, risking revolt or an officer's coup. If the reverse occurs, Ninth Fleet's personnel will be more effective at their jobs and will not revolt. If [Official Disapproval] outweighs [Evidence] Ninth fleet will be politically isolated and our allies can act more openly against them. Official Loyalist media and politicians may even favor us with assistance and act against Admiral Vizzari-Blaauwoord. If [Evidence] stays higher than [Official Disapproval] foreign opinion will turn against the Commonwealth by all but the most revolutionary polities, and she may even be reinforced by the Compact government due to the clear threat the Commonwealth poses to the Community of Humanity.

Your existing General Session projects will now also raise or lower
[Fearmongering], [Internal Dissention], [Evidence], and [Official Disapproval].

However, it is possible for Rina Vizzari-Blaauwoord to manufacture her own Evidence or just flip the table and move directly to vulgar occupation. Pray that you've turned the tables on her before then…

During this crisis you will be called to Closed Emergency Sessions and required to make decisions with regards to inspections as well as authorize espionage and counter-espionage actions between General Sessions. Choose wisely.


For the Duration of the Inspection, you will gain the following traits as long as Ninth Fleet is present:

Tickets For The Show: If Admiral Vizzari-Blaauwoord has decided the game she wants to play little knowing that this is a game we can play just as well as her, if not better. In her attempts to appear as anything other than a venal opportunist Warlord she's given us the opening required to turn the galaxy against her.

[Gain 10 progress to External Sabotage actions, the Diplomatic Corps can still send diplomats during the crisis and have received their maximum possible funding. New Diplomatic Corps options unlocked]

Don't Be Fooled By the Radio…: Vizzari-Blaauwoord thinks that lies are her ally? She merely adopted gaslighting, Radiant was born in it, molded by it. You didn't know the truth until you were independent, by then it was nothing but blinding.

[For the duration of the crisis gain a +5 blanket dice bonus to all espionage, counter-espionage, deception, maskirovka, gaslighting, gatekeeping, and girlbossing rolls, in any category.]

Ishtar's Magicians: Ninth Fleet has stepped into our realm. If they want to play games of propaganda and bandy words about with people like us, they will find themselves severely outmatched. When the Solarian Navy was watching the gates we were creating illusionists, when the Solarian Navy was fighting for promotions we were fashioning fantastic realms, when the Solarian Navy was dabbling in finance and industry we were imagineering. We know our business and the millions who once worked in Public Relations and Marketing will put down their fulfilling jobs and return to the lying fields once more.

[For the duration of the crisis, gain two dice to be assigned however you please into MedComm or SocComm.]

The Aurora Effect: Solarian enlisted are no more immune to our propaganda than anyone else. In fact they may even be more vulnerable to what we have to sell if we judge by our efforts to undermine Admiral Visser's 12th Fleet and the Solarian Mutiny.

[When rolling to subvert the officers and crew of Ninth Fleet roll twice and take the higher result]

Cause Your Neighbor's Got It Made: At this moment, a lot of the dodging is going to involve foreign diplomacy with fellow revolutionaries to hide the continued naval buildup, and shuffling around of… inconvenient truths.

[+5 to all actions involving Diplomacy or cooperation with non-AIC powers.]

The Armstrong Conference: Admiral Vizzari-Blaauwoord CANNOT prevent us from attending the conference without breaking her own legal fiction and inviting breakdown of order within the Ninth Fleet. Not only will our Ambassador be the most requested interview of the Conference, but we will get a direct line to the Solarian political class and JN Okay himself.

[When attending the Armstrong Conference, all diplomatic efforts and public statements have much stronger effects. New options unlocked]

The following Projects will be added to next GenSess:​

Industry Committee:

[ ] [IndComm] The Grand Illusion: Shell Game: With Solarian Marshals inspectors and Solarian Navy craft keeping close watch over the Commonwealth, they set about their task of digging through every aspect of society, looking for violations of any of the Seven Points listed in Rina Vizzari-Blaauwooord's Ultimatum and counting the number of craft that you have on hand. There are also other things not on the list that you'd rather keep secret -wormhole-y things.

Naturally as you are violating, or intend to violate, nearly all of the Seven Points, this could be a problem for you. The solution is simple: if hard to execute: simply ensure that nothing is there when the inspectors arrive. Craft will be donated to Waystation's "Self Defence Force", crews will be stationed in mining facilities, laboratories will be made mobile. All to ensure that there is no physical evidence to prove the Fleet Admiral correct.


Dice Bonus: +3

Project Progress: Automatic

Dice Cost: 3 SR, 5E

Projected Results: Effect roll dependent. Reduces the ability of Rina Vizzari-Blaauwoord to find [Evidence], open vote for how to disperse suspicions materials. Hide secret projects.

-

[ ] [IndComm] The Grand Illusion: Taking out the Trash: You've built and done a lot of things that the Solarian Navy would disapprove of… And it would suck to have to dismantle them. You like your military craftyards, secret laboratories, automated mines, and Congressional Navy craft.

Thankfully there's a convenient garbage pile that you could… lose items in. Of course the Solarians will want to inspect them, but you've had far longer to come to know Kimberly than they have… And the Landgrave has had even longer.


Dice Bonus: +7

Project Progress: Automatic

Dice Cost: 4 SR, 5E

Projected Results: Effect roll dependent. You will be presented with a list of items to destroy or hide in Kimberly. Destroyed items pose no risk. Hidden items run the risk of being found and raising the [Evidence] score.

Military Committee:

[ ] [MilComm] The Grand Illusion: Shell Game: With Solarian Marshals inspectors and Solarian Navy craft keeping close watch over the Commonwealth, they set about their task of digging through every aspect of society, looking for violations of any of the Seven Points listed in Rina Vizzari-Blaauwooord's Ultimatum and counting the number of craft that you have on hand. There are also other things not on the list that you'd rather keep secret -wormhole-y things.

Naturally as you are violating, or intend to violate, nearly all of the Seven Points, this could be a problem for you. The solution is simple: if hard to execute: simply ensure that nothing is there when the inspectors arrive. Craft will be donated to Waystation's "Self Defence Force", crews will be stationed in mining facilities, laboratories will be made mobile. All to ensure that there is no physical evidence to prove the Fleet Admiral correct.


Dice Bonus: +10

Project Progress: Automatic

Dice Cost: 3 SR, 5E

Projected Results: Effect roll dependent. Reduces the ability of Rina Vizzari-Blaauwoord to find [Evidence], open vote for how to disperse suspicions materials. Hide secret projects.

-

[ ] [MilCom] The Grand Illusion: Taking out the Trash: You've built and done a lot of things that the Solarian Navy would disapprove of… And it would suck to have to dismantle them. You like your military craftyards, secret laboratories, automated mines, and Congressional Navy craft.

Thankfully there's a convenient garbage pile that you could… lose items in. Of course the Solarians will want to inspect them, but you've had far longer to come to know Kimberly than they have… And the Landgrave has had even longer.


Dice Bonus: +11

Project Progress: Automatic

Dice Cost: 4 SR, 5E

Projected Results: Effect roll dependent. You will be presented with a list of items to destroy or hide in Kimberly. Destroyed items pose no risk. Hidden items run the risk of being found and raising the [Evidence] score.

-

[ ] [MilComm] The Grand Illusion: Who Watches the Watchers?: The Commonwealth is an open society, so there's nothing preventing concerned citizens from following the actions of Solarian officials and ensuring their upright character. A number of your organizations will take time out of their busy schedules to inspect the inspectors and ensure that they're staying on the straight and narrow.

Dice Bonus: +8

Project Progress: Automatic

Dice Cost: 10E

Projected Results: Effect roll dependant. Possibility of catching Inspectors manufacturing evidence, greatly increasing [Official Disapproval] and [Internal Dissent]. In both cases, it raises [Fearmongering] score.

Science Committee:

[ ] [SciComm] The Grand Illusion: The Old Razzle Dazzle: Simply bribe the inspectors to look the other way. Or entice them so far into the resort lifestyle that they'd rather inspect beaches than abandoned laboratories.

Heck, being surrounded by such luxuries and shown the best that Amaranthine Iconoclasm can offer, many of Rina's ground teams may come to wonder just what's so bad about you after all…


Dice Bonus: +5

Project Progress: Automatic

Dice Cost: 3 SR, 5E

Projected Results: Effect roll dependant. Reduces chance of Ninth Fleet inspectors producing [Evidence], reduces [Fearmongering]

-

[ ] [SciComm] The Grand Illusion: Who Watches the Watchers?: The Commonwealth is an open society, so there's nothing preventing concerned citizens from following the actions of Solarian officials and ensuring their upright character. A number of your organizations will take time out of their busy schedules to inspect the inspectors and ensure that they're staying on the straight and narrow.

Dice Bonus: +5

Project Progress: Automatic

Dice Cost: 10E

Projected Results: Effect roll dependant. Possibility of catching Inspectors manufacturing evidence, greatly increasing [Official Disapproval] and [Internal Dissent]. In both cases, it raises [Fearmongering] score.

Social Committee:

[ ] [SocComm] The Grand Illusion: The Old Razzle Dazzle: Simply bribe the inspectors to look the other way. Or entice them so far into the resort lifestyle that they'd rather inspect beaches than abandoned laboratories.

Heck, being surrounded by such luxuries and shown the best that Amaranthine Iconoclasm can offer, many of Rina's ground teams may come to wonder just what's so bad about you after all…


Dice Bonus: +10

Project Progress: Automatic

Dice Cost: 3 SR, 5E

Projected Results: Effect roll dependant. Reduces chance of Ninth Fleet inspectors producing [Evidence], reduces [Fearmongering]

-

[ ] [SocComm] The Grand Illusion: Who Watches the Watchers?: The Commonwealth is an open society, so there's nothing preventing concerned citizens from following the actions of Solarian officials and ensuring their upright character. A number of your organizations will take time out of their busy schedules to inspect the inspectors and ensure that they're staying on the straight and narrow.

Dice Bonus: +7

Project Progress: Automatic

Dice Cost: 10E

Projected Results: Effect roll dependant. Possibility of catching Inspectors manufacturing evidence, greatly increasing [Official Disapproval] and [Internal Dissent]. In both cases, it raises [Fearmongering] score.

-

[ ] [SocComm] The Grand Illusion: Bread and Roses: Let the Ninth Fleet know what we're fighting for, if Rina Vizzari-Blaauwoord wants to play her game, her people have to interact with Commonwealth civilians and infrastructure.

Not simply giving the inspectors the old Razzle-Dazzle, we will attempt to propagandizing above and below board, seeking to change Rina's narrative with those under her command. Of course such blatant propagandizing might seem suspicious to many…


Dice Bonus: +8

Project Progress: Automatic

Dice Cost: 5 SR, 8E

Projected Results: Will raise [Internal Dissent] a roll dependant amount, small chance of accidentally lowering [Official Disapproval].

Media Committee:

[ ] [MedComm] The Grand Illusion: Shell Game: With Solarian Marshals inspectors and Solarian Navy craft keeping close watch over the Commonwealth, they set about their task of digging through every aspect of society, looking for violations of any of the Seven Points listed in Rina Vizzari-Blaauwooord's Ultimatum and counting the number of craft that you have on hand. There are also other things not on the list that you'd rather keep secret -wormhole-y things.

Naturally as you are violating, or intend to violate, nearly all of the Seven Points, this could be a problem for you. The solution is simple: if hard to execute: simply ensure that nothing is there when the inspectors arrive. Craft will be donated to Waystation's "Self Defence Force", crews will be stationed in mining facilities, laboratories will be made mobile. All to ensure that there is no physical evidence to prove the Fleet Admiral correct.


Dice Bonus: +7

Project Progress: Automatic

Dice Cost: 3 SR, 5E

Projected Results: Effect roll dependent. Reduces the ability of Rina Vizzari-Blaauwoord to find [Evidence], open vote for how to disperse suspicions materials. Hide secret projects.

-

[ ] [MedComm] The Grand Illusion: The Old Razzle Dazzle: Simply bribe the inspectors to look the other way. Or entice them so far into the resort lifestyle that they'd rather inspect beaches than abandoned laboratories.

Heck, being surrounded by such luxuries and shown the best that Amaranthine Iconoclasm can offer, many of Rina's ground teams may come to wonder just what's so bad about you after all…


Dice Bonus: +14

Project Progress: Automatic

Dice Cost: 3 SR, 5E

Projected Results: Effect roll dependant. Reduces chance of Ninth Fleet inspectors producing [Evidence], reduces [Fearmongering]

-

[ ] [MedComm] The Grand Illusion: Bread and Roses: Let the Ninth Fleet know what we're fighting for, if Rina Vizzari-Blaauwoord wants to play her game, her people have to interact with Commonwealth civilians and infrastructure.

Not simply giving the inspectors the old Razzle-Dazzle, we will attempt to propagandize above and below board, seeking to change Rina's narrative with those under her command. Of course, such blatant propagandizing might seem suspicious to many…


Dice Bonus: +17

Project Progress: Automatic

Dice Cost: 5 SR, 8E

Projected Results: Will raise [Internal Dissent] a roll dependant amount, small chance of accidentally lowering [Official Disapproval].


[/hr[​


Into the Black:

Unlocked due to Ascension's obsession with deep space, both [War to the Knife] and [Ishtar's Greatest Disciple] have a secondary variation that involves pushing everything you can into deep space and hoping that the Ninth Fleet doesn't notice it.

Beyond the Urals:

War with 9th Fleet. Maybe war with the Solarian Compact. Total War. But while the Solarian Navy advances, they have no idea how deep your back lines are. For into the depths of deep space you are already millions of military personnel, scientists, technicians, laborers, and support staff along with factories, raw feedstock, and basic colony habitats. The hopes and dreams of people who wish to breathe free. From behind "Operation Line Ural" Defence Coordinator Kozlova and a hand picked team of Representatives on Mission will furiously build up while the rest of the Commonwealth fights a delaying action. For when the time comes, uncountable craft of new designs will stream from deep space towards the frontlines and wash away the Solarian Compact in a Tide of Steel…

The Conventional intention for War to the Knife is to do the maximum amount of damage to the Ninth Fleet as quickly as possible. Forcing the Ninth Fleet into high-intensity combat with the intention of breaking them as quickly as possible. It is the hope of DC Kozlova's staff that the capabilities of the Ninth Fleet so rapidly eroded that even with the majority of the Amaranthine population occupied or under siege the remainder of the Commonwealth will be able to rapidly produce the forces necessary to defeat the invasion.

With the [Beyond the Urals] variant of [War to the Knife] the General Congress has decided that the Seven Points War will be a prolonged conflict that will require a careful hoarding of resources and attritional warfare against the Ninth Fleet. Under [Beyond the Urals] MilComm and the Congressional Navy will focus on delaying the Ninth Fleet and deploying fabian warfare while as much skilled personnel and their equipment are evacuated past Ascension into deep space. While the conventional infrastructure of the Commonwealth is destroyed to deny its use to the enemy, from their deep space bases these personnel will leverage automated mining and construction techniques to create a secret fleet that, when deployed, will sweep away the Ninth Fleet in a Tidal Wave of Steel.

This does however run the risk of extending the war and destroying much of the Commonwealth's traditional infrastructure, making the post war recovery take longer, though more war-critical material will be preserved rather than immediately expended as under the standard variant. As well there will be less incentive for the Ninth Fleet to destroy civilian infrastructure or launch attacks with large-scale collateral damage.

The [Backs Against The Wall]] and [Operation Yorktown] traits will be exchanged for:

Off the Grid: Hundreds of thousands, eventually millions of personnel will be transferred into deep space, where they will have a single purpose: create a literal Military-Academic-Industrial Complex the likes of which the galaxy hasn't seen since the Second Frontier War.

[Gain three free dice that can only be spent on Projects in the Off the Grid Systems beyond Ascension]

Operation Raccoon: Drag dozens of identified recovery candidates from Kimberly down the Osliam Chain and into deep space, where dedicated teams will work around the clock to restore them to operational status.

[Gain a trickle of restored units into the Congressional Navy without the requirement to spend actions or use your yard space]

You will also have a special Closed Session of the General Congress to settle the details of [Beyond the Urals], and unlock various unique GenSess actions.

Out of Sight, Out of Mind:

If there is something here for the Inspectors to find, push it over there, into the black where no one will find it.

You're violating the Seven Points in so many ways. ARIA's existence all on her own is the worst nightmare of centuries of pop culture, and her discovery would instantly legitimize Rina Vizzari-Blaauwoord overnight. On the other hand if her facilities were dug out of Ascension and moved into deep space, beyond the line of exploration. Well it would be hard to find her wouldn't it?

This could be repeated with so many things.

Of course, this is also heavily disruptive to our operations and if the Solarian Navy gets a clue as to what's going on, nothing is stopping them from attempting to track down your hidden black sites and filling their bags with evidence of the violations that you've been up to.

But it will unlock unique opportunities and options to drastically decrease [Internal Dissension] and [Fearmongering], and other actions via a Special Session of the GenSess.

Replace "Tickets For The Show" with

Now You See It…: The fun thing about removing evidence is it lets you plant false trails, and confuse people. This can be truly remarkable, especially when it lures them into obvious mistakes.

[When you decrease Fearmongering, you have a chance to increase [Internal Dissension] automatically.]

Replace "Ishtar's Magicians…" with

Now You Don't: Deep in space, anything can be done, truly, with a little trickery and a little sneaking. And ARIA is quite inspired by her Darkness Retreat, while the setup has allowed further exploitation of resources.

[Gain 2 dice that can be used in SciComm until the end of the crisis, and 1 die that can be used for "Out of Sight" projects.]

High risk, high reward.




VOTES:

[ ] όχι

War with 9th Fleet. Maybe war with the Solarian Compact. Total War. One great all or nothing effort to resist the fascistic invaders. From Thoa and Bestreer to Ascension all will fight as one to repel the invader!

[ ] όχι
-[] Beyond the Urals

War with 9th Fleet. Maybe war with the Solarian Compact. Total War. Draw them in, destroy everything they can use, mire them in fabian warfare. All the while building up our fleets out beyond explored space. Then return to wash away the invaders in a tide of steel.

[ ] We accept these terms under protest

You are Ishtar's Greatest Disciples and it's time to Gaslight and Gatekeep this Girlboss.

[ ] We accept these terms under protest
-[ ] Out of Sight, Out of Mind

You are Ishtar's Greatest Disciples and it's time to Gaslight and Gatekeep this Girlboss. But also you're throwing all your incriminating possessions into the woods behind your house and hoping that the cops don't check there too.
 
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That is a lot of enemy ships.

Like, a terrifying amount of warships.

When I say you can take them, I mean that literally all of the options have roughly, if played correctly, equivilent chances of success. The kinds of 'plays' you have to do for each one varies, of course, as does the playstyle and the skillset needed to be good voters for it and yada yada.

But in part the thing that I think would be helpful is understanding that you're voting for "what kind of story" you want to tell, rather than it being a case where if you choose Ishtar that's actually a trap and you'll be invaded and conquered on April 1st.

So, like, that's the more interesting way to think about these things. What style of play do you want, what sort of narratives do you like, rather than trying to find the most-optimal of the options.
 
That is a lot of enemy ships.

Like, a terrifying amount of warships.

Honestly I expected heavier average tonnage. Four battlecruisers divided into two battlegroups and one fleet carrier while the majority of everything larger than a frigate is a light cruiser, ignoring light carriers and tenders.

It's a big force numerically, but it's not the heavyweight monster I feared.
 
On one hand, the prospect of fistfighting the 9th Fleet and constantly calling forth reinforcements from the black void of deep space is incredibly awesome.

On the other hand...

Don't Be Fooled By the Radio…: Vizzari-Blaauwoord thinks that lies are her ally? She merely adopted gaslighting, Radiant was born in it, molded by it. You didn't know the truth until you were independent, by then it was nothing but blinding.

GASLIGHT (that) GATEKEEP(ing) GIRLBOSS!!!!
 
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Having the various diplomatic reps stand up and leave the IPA rep alone in the room to go comfort Stardust was adorable.

We're going to take the power of friendship and stab RVB in the kidney with it.

I have to say, I'm very much in favor of playing to our strengths and Gaslighting, Gatekeeping, and Girlbossing our way out of this.


[ ] We accept these terms under protest
-[ ] Out of Sight, Out of Mind
 
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Waystation: Waystation's representatives inform you that they are planning to declare neutrality in the coming conflict. They also still expect us to hold to our commitments to build Capital Craft Yards in their system…
I was going to be very annoyed...

Capital Craft yards in a neutral system with close ties to the IPA that the 9th Fleet can't touch without a damn good reason. Capital craft yards who should probably be building craft for their own Self Defence Force. And certainly not to be donated to their neighbors, the Waystation representatives say with some canniness.

They also say that a neutral system with close ties to the IPA would certainly be a place where supplies could fall out the back of the freighter and into just anyone's hands.

But you DO still need to commit to finishing those Capital Craft Yards.
And then I saw this. Seems like Waystation still has some of that MSI heritage.
 
[X] όχι

My voice is still for war.
Gods, can a Roman senate long debate
Which of the two to choose, slav'ry or death!
No, let us rise at once, gird on our swords,
And, at the head of our remaining troops,
Attack the foe, break through the thick array
Of his throng'd legions, and charge home upon him.
 
My gut reaction is to move all of our illegal shit into dark space then subvert her subordinates.

However VB is explicitly a narcistic poor-loser.
I don't want her to just say "Fuck it" and glass one of our cities.
 
Well, I don't have the aptitude to analyze exactly what the ship composition means, but looking at it it's very heavily weighted towards 'queens of the void' with four battlecruisers and quite a few carriers, and a lot of very light elements alongside it, possibly directly a part of their carriers given how many are noted as strike craft. Any fight with them would likely be a decapitation strike against their heavy ships more than anything else ('nuking' her command ship or breaking a goodly quantity of their carriers would cut their firepower significantly) more than a proper knife-fight like she might be expecting, especially if we pop a fire-ship or two out against her expectations. We even likely have a good chance of being able to pull off a bloody win or make the fight into a pyrrhic victory she cannot afford if we end up declaring total war and start pulling some of the tricks we've built up over time, whether or not we decide to go Beyond the Urals with our war production.

However, it's important that we know our strengths and weaknesses, any fight with them during a non-Beyond the Urals όχι will likely be decided in one engagement, and it'll all be decided by whether or not we break her jaw with our opening strike. I don't see this as something we can afford to risk, so I'm leaning very strongly towards playing up the razzle dazzle we perfected while building up in secret. We are the heirs of H-I, at least in tactics, and the compact just a few months ago at most neutered their own propaganda agency by basically nationalizing it, and I doubt that Ms. Dutchname has anything close to the remnants of that experience at her fingertips. My only concern on that front is that it very much feels like we're helping prolong the compact's existence in the unhelpful way we've been trying to grapple to avoid. I'd count 'and Zheng's looking for an excuse to humble us here' but I don't actually think that'll help Ms Dutchname as much as she might expect, given while Zheng's got contacts, that doesn't mean she and her allies can spin doctor as well as we can.

I also think that pushing a lot of our more important gear into the black is flat-out too useful to not do, so I'd think we should take the option of utilizing our space exploration to the fullest here regardless of what we do. With all that said

[X] We accept these terms under protest
-[X] Out of Sight, Out of Mind
Time to Gaslight, Gatekeep, Girlboss
 
Ok, I'm going to need to flip a coin, I want to Gaslight because it's what we're amazing at, but I also want to beat the crap out of this bitch.

Thus the coin.

And yes, it's a physical one, not the dice roller.

Edit: Heads it is

Edit 2: vote change
 
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I want to build the fuckin WHITE STAR FLEET out in uncharted space and dramatically reveal it as it sweeps down from Ascension to hit 9th fleet's distributed commands one by one.
 
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[X] We accept these terms under protest
-[X] Out of Sight, Out of Mind



ALTERNATIVELY

[X] We accept these terms under protest
 
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[X] όχι
-[X] Beyond the Urals

[X] We accept these terms under protest
-[X] Out of Sight, Out of Mind

I am not sure which approach I want to take but I want a secret space empire! I might change my mind to one specific one later but for now this is my top priority!
 
[X] όχι

[X] όχι
-[X] Beyond the Urals

This bitch is REALLY unstable. I'm worried about her fabricating her own evidence or committing some other crime against humanity in the event she can't find what she is looking for, or if one of our people look at her wrong.
Under protest is High-risk High rewards, but when the high risk is possible Genocide/Nuking or any other crime against humanity Its not worth the risk.
 
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I was going to be very annoyed...


And then I saw this. Seems like Waystation still has some of that MSI heritage.
It's still a problematic promise, especially if we decide to comply.

Because the fleet will see that shipyard, and barring them being absolutely blind, they will see it's high production rate. So the compact will be informed of fully automated ship production, which makes suprising them with a fleet from the void that much harder.
 
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