For The Tyrants Fear Your Might (A quest of interstellar rebellion)

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PUNK GAN EDAN Chapter Three: The More Flesh― The More Worms
PUNK GAN EDAN
Chapter Three:
The More Flesh― The More Worms



"King, beggar and fool, I have been all by turns,
Knowing the body's sweetness, the mind's treason;
Taliesin still, I show you a new world, risen,
Stubborn with beauty, out of the heart's need."
-Taliesin, R.S. Tomas


"Right, you wouldn't know what that is, would you?" The Aide-turned-Super-Spy raises his brow, the slightest movement extrapolated into its actual meaning by your Head…Space…Thingy. You really need to think of a name for all this. Time seems to drag for a moment― you suddenly find yourself disassociating, and inevitably the peanut gallery pipes up.

[INLAND ISEKAI]: Thought Cabinet? Mind Council? Parlement Psychédélique? Kokoro no Kyūden? Der Denkraum? Officium Cogitationis?

Suggests in the Chuuni that lives deep in the folds of your ―you assume― rotting gray matter. Idlely you wonder how many languages you know but cannot touch― and why does this part of you, of all people have access to all of them? Her voice is your voice, you think. Just a little to the side of yours, as if filtered through amber-gold memories.

She sounds― you decide, like childhood summer sunsets. Like Before. But you're not sure what kind of Before you're thinking of.

[AESTHETIC] (Easy Success): Like Nostalgia and Liberosis― The incessant desire to care less, to hold less tightly onto the past contrasted with a deep and desperate longing for it.

That's the most insightful and interesting thing you've ever said. Honestly, you're a little surprised it wasn't about shoes.

[AESTHETIC]: Darling, a girl can be shallow and know how to do words pretty. Presentation, and understanding how it affects people? That's half the job of being a politician!

What's the other half?

[L'ESPRIT DE CAPITALE]: Essentially? Legalized bribery.

[EMPATHY]: I'm sorry to interrupt, but if you'll let me, Ladies?

Time snaps back into motion at just about the same speed as your soul when snaps back into your body― You've just missed the first few words of what Abel said. Seconds have passed when they felt like minutes, a side effect of a conversation that moves as fast as you can think. Which admittedly is sometimes inconsistent, as you push past brain fog and bone-deep pain.

Oh, sorry you apologize rather lamely. There is a feeling― not quite words? That suggests she understands; it is her job to understand― before Empathy moves to speak.

[EMPATHY]: This Abel Face, as I'm coming to think of them, is one that could be called a kind of smile― It is light, and excited. Technology is something he likes talking about. He's a bit of a Tech-Head, you think.

"-tty self-describing, Greene. But in the most simple terms, it is a discrete peer-to-peer messaging app that can be found in The Broadcast the AIC sent out, as part of The Box. As far as anyone can tell, it doesn't cache anything, or hold any data, it sends your message as encrypted background noise, which only the receiver holds the key to unlock, generated the moment it's sent. The message deletes after checking that you've read it and understand it with a modified attention tracking algorithm. That's after a few other layers of verification."

[PERSPICACITY] (Easy Success): He shrugs, and you notice how his jacket pattern seems to shift with him, the flow of the lines never upset by his movement.

[LOGIC]: Smartfabric is not usually printed with such high resolution, as the expense is prohibitive. This is far more than just fashion.

[AESTHETIC] (Failure): You're right old girl. It is Art, Darling! You should get one of those. Are they a perk of joining up? If they are, I really want to join now.

And Aesthetic is back to being shallow, so much for starting to like them.

"It's really quite clever."

"So it's Snapchat?" You find yourself saying, somehow dragging a nigh two-hundred-and-change old app from the depths of your broken memory.

[L'ESPRIT DE CAPITALE]: You had to gladhand for donations from so many weird old millennials who would not stop talking about the good old days of Vine, Snapchat and oy vey, whatever tiktoc was. (Depending on who you talked to― it was either old Chinese spyware or a dating app for queers?) A lot of what you know about it seems to have stuck around. It suggests a lot about how deeply entrenched it is― and how often you had to hear about it, just to make money.

Neurons fire― your broken brain begins to grind and turn, your gene-refined neuroplasticity patching holes and making new pathways.

Something about that…

You can almost hear the whir and ding, like a typewriter sliding into position, as it all slots into place.

[Completed Thought! Parliamentary Process]

Solution: So you don't feel qualified? Let us let you in on something Greene. Only a narcissist thinks they're qualified for anything 100% of the time
*Nobody* knows what they're doing. That's the secret everyone is desperately trying to hide from everybody else *Everyone* is just hoping nobody notices they're just *making it up* as they go along.
Here's the thing, as far as we can tell
most of your job was begging people for campaign money and convincing the people you privately loathed that it was *in fact* in their best interest to take a small tax increase that would see them paying an extra *whole tenth* a SolCoin to fund public works and civil programs. Programs your party was forced to mothball as the lauded *Parliamentary Process* ground it down to nothing.
You later discovered that the money that would have gone to your programs instead went to a 'Anti-Riot Fund'. After that? Well
They had to replace your heart. It's only four or five years old you killed the last one with the stress, lack of sleep and constant midnight jogs in a desperate attempt to chase a runner's high, a literal hedonic treadmill. That heart is basically a toddler and you're putting it through all this? You might not be qualified but then again, Nobody Is!
(+1 To Physical Traits, running 3km may heal 1 morale)

Oh, you get it now, you hated your job.

"You hated your job, Greene?"

"Fuck, did I say that out loud?" You run your hand through greasy unwashed hair.

Abe's brow raises slightly in amusement. "Yes, and that part too, to dispel any possible confusion."

[INLAND ISEKAI]: He's taking all this very well for a man who now knows his boss is basically a Blank Slate Protagonist. This feels just like my fanfics! My Precious Fanfics!

[L'ESPRIT DE CAPITALE]: It isn't that he's taking it well, it's that he's putting his freak out aside for when it won't get in the way. It's how he's always dealt with these sorts of things, and it's useful, most of the time. Compartmentalization is always helpful, in business and in life. We're a walking example of that.

"As for what you wanted to do here. I don't know how much we can affect things, but I do know we can at least help London. Maybe talk to some people taking charge of the area? Do some interviews, say we're…Observers for the AIC, maybe? They gave me a unique id code that can ping any Active Box-Chan. Gives me relatively unrestricted access to the Box catalog, but it can also serve as proof for that cover."

You frown at that. "Isn't my face a little too recognizable for that?" Abel blinks, but doesn't say anything, so you continue. "I'm an MP, a politician. A public figure― I might not know what my face looks like right now, Abe. But a bunch of people do, don't they?"

"Normally, I would agree, but…" he hesitates, adjusting his glasses again in what you begin to realize is a nervous tick. "If I didn't know you personally, didn't recognize your clothes and voice― it is best I just show you. Come on Sil, follow me to the bathroom, there's a dumb mirror in there that won't try adjusting things."

[REACTION SPEED] (Easy Success): Hold on there, Sil? Who is Sil?
"Sil?" you ask as he gently guides you to the bathroom, past a loose shower head, still releasing steam. It adds a weight to the air, a kind of thickness in your lungs that reminds you of That Wine-Dark Void-Sea― before you woke up again to reality.

Abel glances at you, that micro expression of worry popping up in the twitch of his sylvian ears. "Silvia. Your name is Silvia Greene. I had assumed you…" he trails off, looking away. "I am going downstairs. I'll take what I can to the recyclers, and talk with the Admin about getting the window replaced with something…You proof. I imagine you will need some space. To process all of this."

[EMPATHY]: He had hoped you at least remembered your name.

[DRAMA] (Medium Success): It's him that needs the space, Majesty― he's asking you indirectly for permission. It's an old bit of social legerdemain between you two, a script so rehearsed that you almost don't notice the quiet nod and mutter of assent you give him, your body moving on stiff, animatonic habit.

He nods back and hesitates for a moment at the bathroom door before grabbing a broom and dustpan from a narrow closet space, you hear him move and sweep, and he is out the door with a trashbag of glass and other debris minutes later.

You realize― about five minutes into doing nothing, that you're avoiding looking into the mirror and you don't know why. The mirror is fogged over, its internal heating element turned off. You can see the haze of your face― but little else beyond a vague impressionistic blur, an image that is echoed in your mind.

[INLAND ISEKAI]: Hold it Senpai! Once done, this can't be undone. A Face defines you, makes you more real― Makes this more real. I say avoid it. We can imagine whatever kind of cool face we want, but only if you don't look in that mirror. Otherwise―we're stuck with what you've got.

[VOLITION] (Challenging Success): We already are stuck with the face we've got. Pretending otherwise is leaning a little harder into being unsane than I'd like.

You consider that for a moment before you reach out and wipe away the condensation with a rumpled sleeve.

You see before you an upsettingly youthful face, for how old you feel inside. The sheer incongruity is almost dysphoric. There are wrinkles, yes, but they are light. There is gray hair, but only a few wiry strands that add a sort of sparkle that might look nice― were your dark curls not caked in sweat and grease.

But past the unjust youth of your face, you see the truth of the damage.

You have an olive tone to your skin, but you are cast pale with pain and slick with flop sweat, your face is gaunt and unhealthy.
Next, A hawkish sort of noise that you would say goes well with the rest of your face, what with it being recently broken and inexpertly reset. A bloated mess of inflamed flesh serving or rather― attempting to serve― as a nose.

[LOGIC]: Well, at least that explains why your head hurts so much.

Your eyes, a bloodshot hazel with subtle flecks of green. Your sockets you think for a moment are ringed by dark makeup but you realize, with a growing horror, that the darkness is from perennial lack of sleep, the bags so dark and deep they seem to make your eyes almost manic in contrast. Your lips are full, with a near perfect cupid's bow― but chapped and bleeding, peeling skin pulling at the edges of your smile.

Yes, smile― For some reason, beyond your control you are *smiling*.

It is a light, almost wry and confident expression totally at odds with how you actually feel. It is a face that says "I am in total control, even if *you* don't think so." Well― you don't think so at all. You know so, in fact. The smile does not seem to reach your eyes in the intended fashion, it goes sad and dead somewhere in the middle. Like it was painted on your dead body by a hobbyist mortician.

[INLAND ISEKAI]: I warned you! I warned you all! Now we have to live with *this* awful fucking face.

[AESTHETIC]: Right then Darling, stop making that expression and we can move on. Honestly, you don't look too bad, besides that awful *thing* on your face, a shower and a bit of makeup to cover those bags and you'll look almost human.

You nod to yourself, and stop making The Expression.

[AESTHETIC]: Darling, you seem to have failed to stop making that face.

You glance at the mirror again, and see the moment that you stopped focusing on it, The Expression came back.

[AESTHETIC]: Oh my god you can't stop can you? If you weren't a mess it might work but as it is you look insane. Or a walking corpse, or both…Yes. Both.

I don't know, I think it looks more pitiful than insane, you protest weakly. Still making The Expression, as if you were cursed by Mona Lisa Themed Witch for your sins. What sins you're not sure, but they must be terrible. It might even be sort of roguish and charming in the right light. You lie to yourself.

[VOLITION]: You look like shit. You feel like shit, so that follows. But at least there's nowhere to go now but up.

[GRINDSET]: You heard her! Keep fuckin pushing uphill, Sister-yphus!

you think you hear a chorus of pained groans that follow closely after your own but you ignore it, and pull yourself back into your body and away from the circus that has taken up your headspace.

Right― You nod to yourself, and push away from the counter after washing your face and gingerly avoiding your noise. You rummage around until you find some toothpaste and mouthwash, and at least rid yourself of the taste of death crawling around on your tongue.

You glance back at the mirror.

"Still look like shit, Silvia," you say to your face in the mirror― trying the name out for the first time. It feels like a hand-me-down sweater, familiar but not quite comfortable. Not yet― Maybe not ever. "But at least you feel a little better."

The Expression stares back, defiant and totally out of place next to your exhausted eyes and messy nest of hair.

[THEORY]: Time to see a Man about a Revolution.

Hm?

[THEORY]: Abe― Abe is down stairs and probably has a few ideas to help folks out by now. I have a few brilliant ideas myself, ya know, but that'd need everyone to at least have a solid grounding in Adamist-Mutualist-Anarcho-Poststructuralism to really be effective...might need to start a reading group to really get the foundations needed.

[HALF LIGHT]: That seems like a lot of extra steps when you could just fuckin' start helping people?

You snort to yourself. Yeah, you wished it was that easy, sometimes. You trudge down the hallway and to the stairs.


LOADING…
Tip:…Be careful in your dealings with the ruling authorities for they do not befriend a person except for their own needs; they seem like friends when it is to their own interest
but they shall not stand by you in the hour of your distress…
LOADING…



It is a surprisingly short walk down the stairs, your body moving automatically and allowing your mind to wonder. You were at the top of the stairs and now you are at the bottom, with nothing between. The effect feels a little like teleporting.

[PROPRIOCEPTION]: You do so much work and all you get in return is 'oooh im teleporting', I walked this half fried meat-mech down stairs with you zoned out and I don't even get a good job, Propri, you're so necessary to human function, Propri. Fuck me I guess.

This one had only spoken perhaps once before, and you hadn't really gotten much of an impression. Now though, as close to the front of your mind as the Aspect is?

You instinctively associate her with the color red. Red like muscle, like blood and marrow. They smell like sweat, and they sound like the tendon's stretching. She sounds tired. Overworked, and fed up with being pushed to the side. She is in every ache and pain, intimately tied, more than most of the others, to this gutted and aching husk of a body. Most of all― She reminds you of someone, but you can't place who.

[L'ESPRIT DE CAPITALE]: You really do owe her a debt. Out of all of us, she's the one putting in the most work. Pay it back a little, lest the interest build up.

Uh, I'm sorry. Thank you?

There is a grudging acceptance from your Body Pilot as you look around the lobby, which appears to be serving a double duty as an improvised community center.

[PERSPICACITY] (Medium Success): There are people talking, one corner claimed by broad shouldered men and women in denim jackets with matching LONDON GOFERS UNION Stencils― in another sits a set of little old women, who seem to have set up a sewing circle. A few children mill about― sometimes messing with a somewhat broken pinball machine, while two exhausted parents snore curled against each other in a nearby booth. To one end of the room, close to where you are, there is a stage― currently empty.

[LOGIC]: Perhaps set up for a lounge singer, or open mic night?

[DRAMA] (Easy Success): The stage might be empty, Majesty, but she is so full of POTENTIAL!

[PERSPICACITY]:
There is music too― piped through deliberately retro-styled speakers for more authentic sound― it's a gentle hopping, bouncy Golden Age lofi instrumental― designed by a computer to be as inoffensive as humanly possible while still being omnipresent and easy to loop endlessly― it does a fine enough job of muffling the conversations and the everpresent hum of fans and electrical wiring that you've trained yourself to ignore over the years.

Abel isn't far― You spot him after finishing your (or was it Perspicacity?) scan of the room. He appears to be speaking to a tall, round-faced green man in a vest and slacks and a very put-upon expression that pulls around the tusks peeking out from his jaw. Attached to his vest with a pin, a small bronze plate proclaims his name and corporate rank Lawrence Garte, Local Service Admin, Jr Grade. Green Goddess.

[LOGIC]: Green Goddess must be the name of the Hotel you're staying in.

[AESTHETICS] (Medium Success): It's a fitting name. The walls are painted in imitation Scheele's Green. One of the more modern reproductions made without acidic copper arsenite.

[PHARMACOLOGICAL]: That's poison, by the way. Invented in 1775, an ancestor of Paris Green. Both pigments dropped in popularity when people realized it was killing them. Even then it still took way too long. Even when they *knew* it was toxic, they used it in sweets. Did find some use as an insecticide in the early 20th century.

[AESTHETICS]: Being perfectly fair Darling― It's a very pretty color.

You just roll your eyes, honestly, you're almost used to the constant chatter in your head, walking up to the pair as Abe finishes a sentence, one you happen to catch the tail end of.

"―I am sorry about asking for so much print time, Mister Garte, but I'd imagine you'd rather The Goddess have all her windows where they belong and her rooms undamaged." Abel states with a dry sort of humor that the other man seems to respond to readily.

[L'ESPRIT DE CAPITALE] (Easy Success): You have the sense that he has not explained exactly how events came together to wreck a room, shatter a window and generally make a mess of one of Mister Lawrence Garte's Hotel. But Abel has made it very clear that he's Dealing With It, and Garte wouldn't have to pay much mind other than to confirm it's been done, The Managerial Ideal.

It's then that the Admin turns to you with a look you uncomfortably clock as recognition.

"Oh, its you-" He begins to say

[HALF LIGHT] (Medium Success): Fuck we've been made! Punch him!

What? No! That won't help. You protest, hugging your arms tightly as if to secure them against lashing out at the command of the intrusive thought.

"The Detective" he remarks with tired sarcasm and active, actual physical air quotes.

"What?" Detective? What is he talking about?

"Your friend here explained you might be a bit foggy. So I'll be nice and explain. Keep in mind I only got here last night. Most of this? It all started about three days ago when you first checked in, clearly intoxicated on something," he shrugs and makes a seesaw motion with his hand. "Which honestly isn't that unexpected, yeah? We're in the middle of a bloody mess, it's stressful innit? What gets me is you checked in under the clearly fake name Judith Barathius Holmes."

"I did that?" You think it's a pretty cool sounding name, but yes, it does sound very fake. Probably why he's calling you Detective.

You hope, anyway.

"Yes, yes you did."

"Hold on now, detective, haven't got to the good part." Oh no. "Then― according to security footage, you spend a full 9 hours drinking yourself even deeper into intoxication at the bar and somehow convince a Box-Chan that you need ―and I'm quoting the request log here― 'all of the drugs for all these emotions.'

[COMPOSURE] (Heroic Failure): Oh no. You begin to break out into a cold sweat. Your chest is starting to pound.

"While 'doing all the drugs' You sent one of my best workers home in tears for reasons I don't fully understand. I've had to take over her shifts."

[EMPATHY]: Sweet Moses. We made someone cry!?

"Also, I hope you remember this, but you promised to mediate an agreement between The London Commune and the Remnant Hermes-Istar Upper Management. There is a kind of informal ceasefire right now of course but tension is…high. To say the least. You apparently made a compelling argument for someone so crossfaded I'd call you a Star Wars wipe. There was a vote last night when I came in, which is how I heard about all of this and…"

[VOLITION]: Oh no. I don't like where this is going.

[GRINDSET]: Oh yes! THIS IS MY SHIT! A CHALLENGE! The Pressure! The Weight Of Expectation! It'll forge fuckin diamond! AND WE ARE THE DIAMOND UNBREAKABLE! Ooooh Yesss! Sweet familiar Anxiety― Oh Child of Pan, baby how I missed you!

"You're in. Holmes, this idea of yours better work. Else we're right back to fighting and dying."

Well, it's official.

You hate your new job just as much as your old one.
 
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Bounty Omake: Legendarium
2. We reference way to much 20/21st century stuff as media inspirations. And the omakes do it to. Yes HI bad, but some good stuff happened. Tell me about some impactful media pieces, movies, shows etc (clockworkchaos)

Legendarium

One of the codifying entries in the gacha genre, a massive cultural touchstone and simultaneously an enormous commercial flop.

Released in 2100, coinciding with the formation of the Solarian Compact, Legendarium explored the mythologies, heroes, and legends of a multitude of various cultures, and was given significant funding from various governments and organizations, including the Solarian Compact, the United Nations, Celtic Union, EU, EAF, PRC, Nigeria, AU, India, Russia, and Egypt.

Inspired by 2015's Fate/Grand Order, 2038's Valor Kings, and 2073's Knights of Ra, Legendarium nevertheless attempted to take a more grounded and nuanced approach to the idea of summoning heroes, with a detailed in-game encyclopedia featuring testimonials from real archeologists and historians, and with depictions far more based on the actual historical legends than on consumer appeal.

While some criticisms of Legendarium "dumbing down" its characters remained, overall reception was positive, with the UN Secretary General endorsing the game as a way of experiencing the shared heritage of humanity. Many of the games depictions of historical figures remain the "definitive example" in terms of "realistic" appearance, being riffed on and referenced in many future games, movies, and television series.

The game was nonetheless a commercial failure, and Legendarium servers closed after only 4 years. Historically, this has been blamed on the game's lack of sex appeal, and within Ishtar Entertainment circles "pulling a Legendarium" has long been slang for putting realism over aesthetics and marketability.

Digging though what records we have, we of the Amaranthine Cultural Preservation Committee instead believe that the game failed due to conflicting orders from the game's many sponsors putting a massive strain on the games development, with entire game modes being fully coded before never seeing the light of day as the development roadmap shifted, and the games increasingly predatory payment model driving away users. (Legendarium was in fact the first gacha to include in-game loan services for purchasing in-game currencies, something we all know later became a staple of the genre.)
 
Bounty Omake: Life on Elysium
Omake: Life on Elysium

A soft ding roused Jaun from his fanfic as he lounged in the mini-shuttle, informing him that he was approaching his destination, and he climbed up into the cockpit. The shuttle was still decelerating in low orbit, but it brought up his destination in a window on the main view. It was a cloudy day, or more likely a cloudy climate Jaun thought, up here in Elysium's northern hemisphere, far from the tourist traps and content farms of the equator. Beneath him, his destination rose up out of the water, a densely forested island, steep mountains rising in its middle, broken up into a series of valleys by the constant rainfall. As they shed the last of their orbital momentum and began to descend, the island grew closer with shocking speed, visibly approaching second by second as his craft descended on his destination, the shuttle dropping into one of the valleys, this one flooded by the ocean most of the way up, and settling in to land at a small village at the mouth of a river there.

Eagerly climbing out and stretching his legs despite the light rain, Jaun found it easy enough to spot his ride - the landing pad only had space for a few shuttles, so it wasn't hard at all to wander over to the road and his waiting ride. "Oxi! Hope you weren't waiting long?" He said, high fiving and shoulder bumping his friend before they climbed into the car.

"Nah man. I got the ping you were approaching like ten minutes ago and came right on down - I live just up the road. Most of the village is pretty dense, so it's no problem. You ready to see my new place?" He said, as the car worked its way up the drive, giant redwoods and silver firs hanging over the road, into an elaborately gardened plot, terraces, pathways, and raised beds surrounding a house, all overflowing with carefully cultivated plants, some of them actively tended by robots. The house was large to Jaun's eyes, but not unreasonably so, he supposed, considering how thinly populated the planet was. Still, used to small apartments in the cities, a hundred and fifty sq. meter two story house with basement looked downright extravagant, especially in the larger lot with its surrounding gardens.

"Damn! This place is huge. You had all this built?" He says, turning to look at Oxi with raised eyebrows, who just shrugged, grinning and looking a little embarrassed.

"Yeaaaah. I used a VI to design it. Just input everything I wanted, and after a few iterations of feedback this is what I got back. I didn't limit it much on size, so it went ahead and gave me as large of a design as I'd let it. And after I used another VI to find this location and started looking at reserving the resources to build it, some of the people I shared the location with decided they wanted in, and well, here we are…"

Jaun pursed his lips. "Well, I could never get a space like this in the city. Not even in one of those new arcologies. Still not sure it's worth the rain and clouds, though. And a three hour shuttle flight to get to the city? Absolutely crazy." He says, grinning, and Oxi rolls his eyes.

"I like the rain! And the clouds. And it's nice and quiet, too. And the scenery is great!" He says, waving his arms. "And I have lots of space to do stuff in. So, there." He said, smirking and turning his nose up at Jaun as he reiterated one of their arguments.

Jaun tilted his head in acknowledgement. "Fair, fair. It does make a nice break, I'll give you that. So, you have robots doing all your gardening? Impressive work they were doing."

Oxi nodded. "Yeah. We got into this big old package of Cernunnos gardening robots and VI code, and have been updating it with stuff from Omoikane and some of our own code. It was a little buggy at first, but I'm pretty pleased with how we have it working now. All sorts of cool projects like that, these days. Anyway, let me show you the guest room I have set up for you so you can drop your stuff off, and then I'll show you around the town if you're interested? We've got a workshop where some people are doing some really cool stuff with cell cultured wood…"

Jaun snickered. "Sure, but weren't you going to show me that old DemFed thing you dug up? I remember you were super excited about it last week."

Oxi facepalmed. "Oh right, the old DemFed military OS! Yeah let me show you. It's pretty crazy - way back before they enclosed the public domain, there was this old thing called Linux, yeah? A public domain, open source operating system. Like, you could actually access the code your computer ran on and change things without having to hack your way through everything and break a million laws. Absolutely incredible. Anyway, it's what the DemFed used as the basis for all their stuff. About 200 years out of date now, of course, but still some really neat retrocomputing. Some people use it in emulators and swear by it, even, despite the inherent inefficiencies. We've been going through it for ideas on how to rework our current code base…" He said, leading Jaun into his code cave and bringing up an emulator window on one of the monitors…
 
Bounty Omake: Unity

Unity

A massive television event that was in production for 9 years, and published by Ishtar Entertainment once weekly from November 2119 to January 2121, Unity is the codifier of the multi-perspective series genre, taking place within the titular Unity habitat (a dome on the fictional planet Nineveh in the Babylon system), detailing 180* perspectives over the span of 3 months. As with any multi-perspective series, Unity spans many different genres, and a full recap of all of its intricate and layered plotlines is beyond the scope of this document**. As a brief summary of the main narrative thru-line, however, the series is set in an allohistorical 2094, and details the trials and tribulations of the initial landing staff of the Unity colony as they prepare it for an impending larger immigration wave, as well as the sudden crisis provoked by the invasive growth of a native fungal species (later dubbed "Wanyudo" in-story† because of the rash it causes drawing allusions to a "flaming wheel") throughout the structure, which is ultimately overcome by the unity the crew display in the face of existential danger.

Unity was the first major project published by the Ishtar Entertainment group following its formation, and was filmed on-location on Young, which Ishtar rented from Disney-Warner at the time. It marked a bold step towards auteur-first media production, a departure from the then-common committee-first designs, and was a pioneer work in making use of VI-enhanced visual effects with only basic human oversight. Unity was the foundation of the entire multi-perspective category, and as such could be considered an inspiration for thousands of stories over the next 130 years. Unity was also what first lodged Young's vistas as emblematic of "the frontier" in the minds of audiences Compact-wide.

Unity was an interstellar phenomenon during its release, and without hyperbole can be said to have put Ishtar on the map as a major player in the media space. Dozens of acting careers were launched because of Unity, and some of the most well-known special effects and editing brands were founded by the teams that had worked on the story in the decades to come. Inflation-adjusted figures from Unity mark it as the seventh most profitable media launch since tracking began, an astounding figure given that those profits stem almost entirely from the original, singular work. Tapping into (and arguably even setting the course for) the optimistic zeitgeist of the 2120's, Unity is all about people being able to overcome any obstacle as long as we set aside our differences and work together.

While some aspects of the film have since been co-opted by both cosmoliberal and humanist movements over time (as well as anarchist movements, it must be noted), it is the firm belief of the Amaranthine Cultural Preservation Committee that Unity remains a seminal work in the field of media, and will likely continue to be considered "one of the greats" for all time.

*Unity's introduction and coda are unique in that they have only a single perspective (Professor Justine Anwerp and President Davidson, respectively), and that the perspective characters they introduce do not appear elsewhere in the story. Including these, plus the additional partial perspectives (often only spanning a few episodes) in the Harmony supplement published in 2222, brings the total number of perspectives up to 197.

** 2153's "Exploring Unity" webseries has long been held as the gold standard for media analysis on the topic, and the expanded 2173 re-release remains recommended by the Amaranthine Cultural Preservation Committee.

† Two different real fungi-like growths have been named Wanyudo, in reference to Unity, since the series released.


AN: Full credit for this concept goes to @Godwinson , who developed it in the Tyrants Discord.
 
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Bounty Omake: Austerlitz(2155)
Austerlitz(2155)

Austerlitz is a 2155 epic historical war film about the Battle of Austerlitz. A production by Hermes-Ishtar, it is directed by Jean Jacque Rennau and produced by Hélène Proulx. Inspired by other historical war films such as Waterloo(1970), Red Verdun (2056), The Hammer(2070) and White Lake(2112)*, like them the film was shot on location in Poyang, Penglai. It stars Abélard Fosse as Napoleon Bonaparte and Dimos Gavriil as Tsar Alexander with a cameo by Katica Lili as Josephine. Other stars include Carl Gustafsson as General Mikhail Kutuzov, Virgil Vilma as Marshal Lannes and Darnell Sullivan as Emperor Francis II.

The film used narration to peer into the thoughts of the commanders of both sides, while also portraying characters on both sides of the battle instead of focusing solely on Napoleon. Creating a near-accurate chronology of the events of the battle, while also depicting the sheer bloodiness of the battle itself. Famed for its lavish battle scenes, the film made use of over 12,000 authentically dressed extras armed with H-I fabricated rifles and period accurate equipment, recreating the battle with minimal use of special effects.

While the film would receive good reviews from critics and would be nominated for several awards, the movie itself would bomb, barely making back its $180 million budget with marketing costs not included. Further compounding the movie's reception and release was a strike by extras during the last stretch of the film's production due to complaints about working conditions and pay**. Despite this the film remains a cult classic amongst war film aficionados and historical enthusiasts as one of the last films in a genre of war film.

*Red Verdun was a DemFed film about the Battle of Tsaritsyn during the Russian Civil War. Took the title of "Most Costumed Extras" in a film from Waterloo with an extra cast numbering in the 20,000
The Hammer was an EU film depicting the Battle of Tours. Very fashy
White Lake was a Chinese film about the Battle of Poyang Lake, was completely done by practical effects and also ludicrously expensive.

**In mid 2155, a few months before the film was set to release on the 350th anniversary of the Battle of Austerlitz, multiple last minute reshoots, horrendous working conditions and continued instances of withheld pay, had caused over half of the extras to strike. Encamping themselves onto the recreated plateau and arming themselves with fabricated knives, blades and bayonets used for the film, they would hold out for 3 days until production gave in to their demands. This incident and the film's poor box office earnings put an end to Rennau's career in film.
 
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Bounty Omake: Extra Dimensional Peanut Butter Hunter
Extra Dimensional Peanut Butter Hunter

A children's game developed by Chorus Fund for Educational Arts, this VR title was one of the first games to include simulations for extra limbs and senses. The game places the player in the role of Nym, an alien bug girl with antennae, wings and many useful tentacles. The player must use these additional body parts to solve many puzzles in an endless maze, traverse the environment, and finally earn a jar of peanut butter at the end of each level. The game is designed to improve problem solving and motor skills but it also had an expansive story as the player tried to escape the mind maze they had been trapped in by the Evil Doctor Astoria, along the way they find the remnants of a lost robot civilization and befriend many cute robots in the search for more peanut butter and the way home. The story was released in seasonal updates at the start of each spring and fall and continued for a full sixteen year run.

The game was considered a groundbreaking virtual reality simulation thanks to its novel method of creating a neural interface for new senses and extra limbs. While it did not receive a wide release outside of elite primary schools given the onerous hardware requirements and licensing fees it is still considered a staple of children's media with Nym appearing in multiple cartoon and video game adaptations throughout the years and still occasionally sees a reboot to this day.

In late 2197, the Chorus Fund for Educational Arts was dissolved in an unfortunate legal scandal but the rights to the property were sold to Cernunnos Botanicals where it found a new purpose helping patients with nerve damage regain fine motor function as part of a comprehensive rehabilitative strategy.

Throughout its history Extra Dimensional Peanut Butter Hunter was plagued by parental backlash for its pro-augment and pro-AI message. Many conspiracy theories are centered around the game and the belief that it's brainwashing children to turn themselves into genetically mutated monsters. Because of this the game was officially banned in a number of systems and remains a hot button cultural topic. After the sale of the property to Cernunnos the franchise saw a resurgence of popularity as the Charter bundled it with a new generation of VR hardware.
 
Paichnídi Timorías

Amaranthine Congressional Committee on Special Broadcasts - Tertiary Broadcast Media Inclusion Syllabus

[APPROVED FOR GENERAL DISTRIBUTION BY AIC MOTION 856.31: DECLASSIFICATION OF BROADCAST PLANNING]

MEDIA SUBMISSION #1616: Paichnídi Timorías

Expected Inclusion Performance Score: 18.7/100

Paichnídi Timorías (Greek for 'Punishment Game') is a "ten-episode" "television series" that acts as half documentary, half psychedelic meta-deconstruction of storytelling, reality television, the concept of justice, and Elysian media culture. The centerpoint of the story is a proposal (as explained to us by the narrator, Johanna Styles, famous from H-I's 'Exploring the Universe' nature and science documentary series) that was submitted to the All-Radiant Congress in 2251 regarding running a bloody elimination gameshow as a punishment for H-I executives, Elysian security personnel, and others who had been found guilty of the most heinous crimes in the ARC. Paichnídi Timorías purports that this proposal, while made, was soundly rejected, with the nacent ARC instead choosing to institute Tartarus, but that the series will be exploring a 'what-if scenario' where the proposal passed.

However, incongruities pile up fairly rapidly, and by the third episode the "Punishment Game" has fully spilled out past the documentary framing and into the "real world", with Johanna Styles personally acting as the executioner and audience participation elements from H-I reality television being presented to the viewer and actively changing the results of the narrative (meaning that PT is in fact a branching story, with a total of 18 different endings.) The "Punishment Game" is depicted, in-universe, with a sleek Greco-Roman mythology inspired aesthetic (with the losers being "banished from Mount Olympus" and subjected to execution in ways reminiscent of Greek myth), but "behind the scenes" footage shows the difficulty of truly ascertaining guilt in many cases post-revolution, the question of compromises being made to accuracy in pursuit of a better narrative, the idea of regrets and redemption, and the crushing pressures such an endeavor would place on its film crew and production staff.

By the eighth episode, Paichnídi Timorías has gone fully meta and is calling out the bloodlust of its actual viewers for seeking the imagery of fictional executives being killed, is directly performing media analysis on its own past episodes and showing real behind-the-scenes footage of the production of the prior in-universe "behind the scenes" footage, or is spelling out that no such proposal was ever made in reality and calling out the audience for believing real-world details shared in what is an obviously fictional work.

The series wears its early 21st century influence on its sleeve, with many characters named in reference to Squid Game, Survivor, Umineko and Danganrompa. Unfortunately, while the series is actually quite thought provoking, asking deep questions about the ethics of detention in Tartarus in the long term and about the insidious influences of H-I culture on the AIC long after the charters departure, the Broadcast Committee has determined that both the depicted bloody killings of charter executives and the direct critique of Elysian culture lead the work to feed into counter-propaganda narratives far too easily, and cannot recommend it be included in the Broadcast Media Package.
 
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Bounty Omake: Star Trek: Legacies

Star Trek: Legacies


Star Trek: Legacies was a 2212 science fiction roleplaying game published by Studio Zefram, a new Symphony-based H-I subsidiary created specifically for the project, in cooperation with Excelsior Media, the Omoikane subsidiary which held the Star Trek media license at the time. Players created a member of the Department of Temporal Investigations to play as, as the Department deals with an "all hands on deck" emergency dealing with multiple extra-dimensional incursions into the timestream.

The player then must embark upon an epic journey across a total of 5 "alternate timestreams", each having its own fleshed out galaxy to explore, seeking to reassemble the scattered destinies of all of Star Trek's most well-known heroes. Each timestream gradually and organically changes as the player sets events back to their correct path, meaning the game contains a massive number of possible events that can only be encountered by performing events in specific orders.

Considered a love letter to the series, in addition to finally creating a dependable timeline, ST:L also contained many easter eggs and shoutouts to the original depreciated pre-2092 canon, and the "alternate timestreams" were each based on wildly popular fan theories and speculations from across series history - including, notably, one timeline that was chosen based on a promotional pre-release marketing event where fans could submit their own alternate history, which caused some internal strife in H-I as "promoting fan fictional materials".

The game was a significant financial success, and won several "Best of the Decade" awards in 2220, with the voice acting talent and seamless integration between personal and space combat mechanics being particularly praised. ST:L is generally considered to be the high-point of the Star Trek series within the 23rd century, and it's decanonization as a result of the 2254 reboot caused significant outcry in the community.
 
Bounty Omake: Elemental

Elemental

Published in 2194 by Boronium Techtronics, a subsidiary of Rhodes, Elemental was the first game ever published by that studio, which had previously primarily focused on instructional and logistical control software. The game features an immense hand-crafted open-world (specifically, an immense disk carried through the empyrian void on a gargantuan chariot) constructed entirely out of 1mm cubic voxels. Elemental has a "science-fantasy" aesthetic, with a simple set of underlying "physical laws" interacting with each other to give rise to an enormous range of potential fantastical effects. In service to this aesthetic, each voxel is composed of one of the titular elements, which interact with each other in ways inspired by historical alchemy, various magical systems in prior published media, and actual chemistry (it must be noted that the development staff of Elemental contained several chemical engineers).

By interacting with the arrangement of these elements, players could create, destroy, or transmute matter, call down devastating crescendos of fire, wind, water etc, give birth to life (indeed, every ally and enemy in the game was controlled by a precise arrangement of elements giving rise to emergent behavior, an immensely scaled-up variation of Conway's Game of Life), and so on. The game was fairly quickly demonstrated to be Turing-complete, as players quickly let their imaginations go wild, embarking on continental-scale construction projects or exploring the distant stars - which, it was discovered, were additional worlds filled with procedurally generated bonus content that a casual player could easily have never discovered.

Despite its humble beginnings, the game was a gargantuan success, leading to both a revival of the previously considered extinct "builder" genre and the popularization of the "science-fantasy" genre for several decades to come. In April 2208, Elemental officially surpassed Minecraft as the highest grossing game release of all time, which infamously (within H-I circles) led to the expletive laden rant by Vice-President Rozina during the H-I 2208 Q2 Investors Call demanding to know "why people loved squares so fucking much".

For its parent studio, the game proved to be an irreplicable miracle - the 2211 sequel recieved middling reviews, and no future media releases from Boronium Techtronics would have anywhere near the impact of their original masterpiece.
 
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Bounty Omake: Mercenary

Mercenary


Released in 2039 by CD Projekt RED, Mercenary: Cyberpunk 2177 (almost always simply referred to as Mercenary in future media discussions) was the codifier and namesake of the "Mercenary-like" genre of games that was popular from the 2040's through to the 2110's. As with future games in the genre, Mercenary had a multi-tier† play experience, with an phone AR-based "paid-to-play" model that found significant uptake in the devastated former United States of America, and a games console VR-based "pay-to-win" model that was particularly popular in Europe and China.

While prior attempts had been made (most notoriously SQUARE-ENIX's ill-fated experiment with Final Fantasy XVIII, which killed that franchise), Mercenary was the first game to make paid-to-play a truly financially sustainable model, aided by the massive income disparity across the seperate tiers of its player base. It also pioneered the usage of asynchronous motion-capture AR data to produce "true-to-life" enemy depictions, which combined with it's polished-to-perfection VR gameplay and its well-written and engaging storylines, led to the game garnering near-universal praise.

As the Democratic Federation became more established and living conditions improved, the popularity of the game in North America waned, especially as the storylines began to cater more and more to European Audiences. Nevertheless, the game was able to come to a graceful finish in 2044, with the developers being allowed to wrap up the ongoing storyline with a finale that continues to be considered by critics to be a return-to-form of the original release story's strengths. The "Mercenary-like" genre would continue to wax and wane in popularity over the next 70 years, before ultimately petering out - although occasional revival attempts have taken place as recently as 2214, with Steelman (a subsidiary of Rhodes) publishing Ubermine - although the influence of the many entries within the genre on gaming going forward are undeniable.

Mercenary began with a dual-tier structure, but as the game became less profitable, CD Projekt RED added additional tiers. At the time of server closure Mercenary had five tiers and a three rank prestige system.
 
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