Episode 3, Part 5
"Thunder and Lightning, Very Very Frightening"
"I dunno Herb, isn't your style
sooo out of fashion?" You try to channel some of Buffy's flippant personality with that. Unfortunately it doesn't really seem to take, as they just laugh at you more.
Hmm, I need to gather more information… you muse as the female speaks.
"Oh you're just,
adorable. My style is great!" The girl sashays closer, leaning in conspiratorially. "I mean, girl, you don't even have
shoes. And don't get me started on your dress." She sighs sadly. You just raise an eyebrow, looking quickly between her and the male who is looking increasingly bored, as she continues.
"I mean damn, I'm pretty sure you can steal a decent pair of shoes like
that," she snaps her fingers, "But that's okay, cuz its not your problem anymore." She instantly lunges, the man following, both faces twisting into their demonic forms. You lurch back and imitate a frightened squeal as they attack.
You let the female get a grip on your left arm before you abruptly drop the seeming. Your arms unfold gracefully as you rise to your full height above her. Their faces flip quickly between disbelief, shock and then fear. Said fear gains a particularly personal note for the male when you raise your upper right arm and blast him in the head from a foot away.
He instantly dusts, the female watching on in horror, grip on you forgotten. Reaching up with your other left hand you slap her in the head and then
push as you blow out her right knee with a Soul Arrow from your right hand. Rotating on one foot you send her careening into the crypt to fall face first to the stone with a squishy smack.
"Ow! Eee! Ooh!" The cries of the vampire are soothing to your annoyance. Stepping into the tomb you approach slowly. The vampire flips over, looking rather terrified. Propping herself up she looks at you and then her blasted leg, face flipping to outrage as she yells. "Goddamn it you bitch, that was my favorite pair of shoes!" Looking at you again she tries to lurch up and attack you.
You casually blast her back down with a much weaker shot to the torso. "Sit." You are annoyed again.
What a pitiful specimen… Walking up to the gasping and groaning vampire you gracefully stamp your foot onto her chest. You look down at her, expression contemplative as your mantle flutters around you, gauntlet in your lower right arm as your left points at her head.
"My style is perfectly acceptable." Pause.
Zhew. The Soul Arrow obliterates her head in a burst of white light. She dusts instantly. Straightening, you carefully check the cloth wrapped gauntlet. After a moment, you verify that it is fine.
Nodding at this, a thought occurs to you.
Perhaps I could use this as a secondary lair… you hum in thought as you look around, noting how you could put powerful wards on this structure.
Later, after I can harness the spirits to my purpose, you decide. Satisfied with your examinations you turn and leave the tomb, annoyance fading.
The cemetery is quiet, the scents of the two vampires you killed fading quickly. Abnormally so actually, likely as a consequence of their monstrous natures. Gauntlet in hand, you head out of the cemetery, heading for your home, seeming back in place. You need to secure it in a safe space, to study as needed.
The trip home is quiet. You briefly sense the second vampire disturbance who followed Darla, but nothing else. No Angel, no Warrior, and none of her companions. Just the buzz of insects and the distant thundering of cars as you cradle your quiescent gauntlet.
Arriving, you head inside, securing the gate and front door behind you. Breathing in the scents of your lair as you drop your seeming, you verify that you are alone inside it. Walking gracefully up the stairs you arrive in your workroom, sanctum wards sealing behind you. Carefully unwrapping the gauntlet you prepare a place of honor for it with the cloth.
Setting it gently down on the shelf you listen to the magic of it rumble and spark harmlessly along your wards.
It will do nicely… You will have to study it quite intensely in order to divine its inner workings. For now you are absolutely certain its magic revolves around the attraction, storage, and release of energy found in the environment.
Settling into the cushioned chair in your workroom with a slight
poof of dust, you relax into a meditative state of contemplation. You now have a magical tool that you can use as a focus for larger workings, once you figure out how it works and thus how its mystical nature can be manipulated. You could derive
many useful things from it, you are absolutely certain of that. The other items you have sensed are also still out there, you will have to watch to make certain they do not slip out of your grasp while you study the gauntlet.
Now secure in the heart of your power with that task completed, for the moment, your mind turns to the other pressing tasks you have. Your first attempt at twisting a Soul into a sympathetic channel for the energy of the Hellmouth failed. However, you have now learned important pieces about its nature, in particular its name.
From those pieces alone, your chances of success are better. The bigger issue, though, is your methodology for hunting. It was heavily flawed in your first attempt. Normally speaking the night is a much better time to hunt humans, but in this case the town is infested with another group of night hunters who have a habit of interfering. You are getting better at sensing the weaker ones before they sneak up on you, but its still not perfect.
An option is thus to hunt the humans during the day, when the vampires are hiding from the burning sun. The risk here is that instead of getting interrupted or attacked by vampires, you may be discovered by human authorities. Or one of the Warrior's companions. One of those is far more catastrophic than the other.
In both cases the almost willful obliviousness of humans in this town gives you an advantage. A single person going missing is unlikely to be noticed by anyone if you actually succeed in taking them. One odd thing is that you have sensed extremely few vagrants or beggars in your travels. Perhaps you could try to find them in the parks and green areas of the towns, you haven't really frequented those.
While usually such Souls would not be very useful to you, except in the most extreme of circumstances of beggar heroes, the Souls here are
all connected to the Hellmouth. And this is really the only criteria you need.
Perhaps… your head tilts right as a very strange thought flits through it.
Perhaps a patient in a hospice could be useful?
You consider that possibility carefully, like you did all the others. Such a Soul would have a weak body, and thus be unlikely to survive the strain of the channel forming without dying in the middle and ruining it. They are also more likely to be watched. The upside however is that if you can sneak in and get a somewhat willing participant that would make the process significantly easier.
There is a much higher risk of discovery from the humans, but very little chance of activity from the vampires. Thinking it over more, you discard that path.
Perhaps later, when I have more ability. Satisfied with that, you move on, to an evaluation of what forces threaten you. The vampires are not individually a threat in the here and now. You are too powerful for singular or even pairs of the usual vampires to fight you and actually injure you.
However their organization is an actual threat, and there are some individuals who could be a threat. Like Darla or the Master. With their organization, if they manage to track you down, a group of vampires could conceivably overwhelm you, especially if led by Darla or that other disturbance you sensed with her. The issue you are faced with is that they are too well hidden even to your senses. Tracing them by scent is unreliable with the sheer mass of smells this town provides and your magical senses cannot sense the lair, and likely prison, of the Master.
You do have options to make a next step in tracking them down. You could go to the meeting place below that crypt Giles showed you, but you may not find anything, or be ambushed by a group of vampires. It is a riskier path, though likely one to succeed, at least to some degree. Another option is to hunt a lone vampire and interrogate them for information, make them lead you to a place of importance or give you some special piece of information.
Both methods become easier and less risky if you are more powerful. Though… the Warrior's scholar was the one who initially gave you your lead to the crypt. They too are a threat. However, you have begun to weave a web of deception amongst them, turning them away from hunting you before they even know what you are. Humming your hymn under your breath you consider another approach. If you use that web, perhaps you could seek them out and garner their aid. They already gave you your first lead.
They obviously have some means of tracking down vampires, and a very useful repository of lore which is useful for many of your current tasks. You also suspect that Giles hid
some pieces of information from you. While he was somewhat relaxed in your presence, the information he gave you on the Master specifically was more limited than you would expect with the information sources he obviously has available. This is understandable, for you are a foreign entity and trust must be built slowly.
With them helping you, you can also act with less risk, more quickly. You could thus go to the meeting place and hunt more vampires. Ingratiating yourself like this will also protect you from them, so long as you hide your nature. Perhaps you should seek out the Warrior, watch her and determine a good moment to more directly introduce yourself.
These are your two greatest concerns. The third, far more minor one, is the witches you sensed. They could sense you, or harm you with preparation. Particularly the older and likely much more skilled one. It also occurs to you that they could, and likely
have, made use of items from the Magic Box, perhaps stolen or purchased clandestinely.
All the more reason to examine its defenses and take the more useful items for yourself. Doing that will deny their use to the witches, though it may make them somewhat wary of another magic user. Tilting your head left, you consider how to obfuscate the purpose of your theft. A few moments of thought later, you determine that the best method would be to take what money or coins exist there, and to take some items completely at random along with what you actually desire.
Carefully balancing the many plots you are weaving, you decide on the next course of action as dawn peeks above the horizon…
Today, the world is kinda your oyster! Lots of options to do in the daylight.
[] Go out in the day, walk around town and hunt down a beggar for their Soul. Conduct your sympathetic channel experiment at your lair.
[] Go to the crypt Giles mentioned and sneak into the tunnels below, to seek the meeting place. During the day the vampires may be sleeping and thus easier to infiltrate.
[] Try to find Buffy or Giles and discuss them helping you, by first checking the school, and then other places. You've searched enough of the town that it shouldn't be too hard to find them.
[] Study the Magic Gauntlet you have found. Try to determine what it does via your senses and ritual analysis.
Night stuff will come after this vote and the next update.
For some reason I was really tired today and this mucked with the update.
Vote lock is at the normal time of 6:00 pm UTC May 29th.