Metamorphosis III
- Location
- Iowa, USA
Please note, you will naturally grow independent of this chart. Because of this, most things are measured in percentages for a better frame of reference; to that point, '0' doesn't mean no skill, just nothing additional. Upon eating ~2.5 your body weight all at once, you have a moderate window to enter metamorphosis.
Upon entering metamorphosis you gain 12 points, plus 1 per prior metamorphosis, you can spend wherever you want on this chart. You cannot save points, any unspent will be lost. Each option has its own traits that you can unlock as you level them up, you can only see the next one in line. Every metamorphosis, a random ability will be rolled to gain a free 5 points, to represent natural adaptations.
There may end up being overlap or repeated abilities. Depending on the ability, those may do nothing or increase the power.
You are currently about the size of a 10-year-old child. (This is a rough comparison for size and weight, not strictly one or the other.)
Natural Selection: Phantom, Warp Blast, Sneak Attack, Noisiness increased this by 8 time; Smell increased by 5.
Upon entering metamorphosis you gain 12 points, plus 1 per prior metamorphosis, you can spend wherever you want on this chart. You cannot save points, any unspent will be lost. Each option has its own traits that you can unlock as you level them up, you can only see the next one in line. Every metamorphosis, a random ability will be rolled to gain a free 5 points, to represent natural adaptations.
There may end up being overlap or repeated abilities. Depending on the ability, those may do nothing or increase the power.
You had 15 Points to spend.
Updated to Chapter 24's Vote results.- Senses: Governs, smell, sight, hearing, and methods of detecting and understanding your environment.
- Sight: 0/100
- At 10, unlock 'Crest I': You can now see 10% further.
- Hearing: 0/100
- At 10, unlock 'Reverberations I ': You can now hear 10% further.
- Smell: 5/100 +5 via Random allocation.
- At 10, unlock 'Scent I': You can now smell 10% further.
- Airflow: 0/100
- At 10, unlock 'Xenovibrissae I': You can now sense changes in the air from 10% further.
- Sight: 0/100
- Movement: Governs your overall speed, as well as things like teleportation.
- Base Speed: 0/100
- At 10, unlock 'Glide I': You move 5% faster overall.
- Burst Speed: 0/100
- At 10, unlock 'Sprint I': When 'running' you gain an additional 10% movement speed.
- Warp: 1/100
- At 15, unlock 'Warp': You temporarily subsume yourself into one of the world's natural energy fields, teleporting yourself forward a short distance in a chosen direction.
- Climb Speed: 7/100
- At 10, unlock 'Climb I': When ascending a surface, you are slowed down 20% less.
- Base Speed: 0/100
- Stealth: Governs your ability to hide and remain unnoticed. Some parts of this stat are intrinsic, and does not need to be invested in to advance, though you may speed it up. No matter your path, stealth will remain an important part of your build.
- Noisiness: 20/100 (+8 Every other metamorphosis.)
- At 30, unlock 'Muffle II': All your actions are 15% quieter. (This is a replacement, not an addition.)
- Echoey I: Your actions bounce off your surroundings in slightly odd manners, making it harder to pinpoint the source of any sounds you make.
- Muffle I: All your actions are 10% quieter.
- At 30, unlock 'Muffle II': All your actions are 15% quieter. (This is a replacement, not an addition.)
- Camouflage: 0/50
- At 10, unlock 'Concealment': When emerging from metamorphosis, gain a color or pattern on your body that makes you blend in better while in the environment that you metamorphosed in.
- Sneak Attack: 20/100 (+8 Every other metamorphosis.)
- At 30, unlock 'Pounce II': When initiating combat, you gain a 15% damage boost for 7 seconds. (This is a replacement, not an addition.)
- Shock: When attacking from an unnoticed position, your target is temporarily disoriented and has a slightly increased likelihood of stumbling, tripping or otherwise falling prone without direct action.
- Pounce I: When initiating combat, you gain a 10% damage boost for 5 seconds.
- At 30, unlock 'Pounce II': When initiating combat, you gain a 15% damage boost for 7 seconds. (This is a replacement, not an addition.)
- Noisiness: 20/100 (+8 Every other metamorphosis.)
- Defenses: Governs your armor, as well as your general toughness.
- Armor Coverage: 0/100
- At 10, unlock 'Armor I': When emerging from metamorphosis, you gain a limited carapace.
- Heartiness: 0/100
- At 10, unlock 'Healthy I': You gain 10% more HP.
- Energy Resistance: 0/100
- At 15, unlock 'Conductive I': You gain a 10% damage resistance to 'energy' based damage.
- Armor Coverage: 0/100
- Energy: Governs your stamina as well as how quickly you can reuse your abilities.
- Capacity: 0/100
- At 10, unlock 'Stamina I': You can stay awake 5% longer and be 'active' for 5% more of that time.
- Cooldowns: 0/100
- At 20: unlock 'Energy Redistribution': Your 'Innate Abilities' are able to be re-triggered 15% faster.
- Sleep: 0/100
- At 10, unlock 'Startle I': You can awaken moderately faster from sleep.
- Feeding: 0/100
- At 10, unlock 'Stuffing I': You gain the ability to eat 50% faster.
- Capacity: 0/100
- Combat: Governs your strength as well as technical skill in fighting.
- Blade Sharpness: 0/100
- At 10, unlock 'Shock Absorption I': The tips of your blades become better at absorbing shock, hurting less upon impacting something they cannot piece.
- Strength: 0/100
- At 10, unlock 'Fiber Density I': You become 5% stronger overall.
- Technique: 0/100
- At 10, unlock 'Combo I': You become better are utilizing both your blades and claws in tandem.
- Blade Sharpness: 0/100
- Innate Ability: Governs powers and skills that Wraiths naturally have. This stat is intrinsic, and does not need to be invested in to advance, though you may speed it up. No matter your path, you will eventually master all four main abilities of a Wraith.
- Warp Blast: 16/100 (+8 Every other metamorphosis.)
- At 30, unlock 'Increase Distance I': Now when you Warp Blast, you are able to travel a further distance before rematerializing.
- Warp Blast: You briefly overwhelm your natural capacity for energy, forcing yourself to teleport a short distance and expel the excess in a devastating blast.
- At 30, unlock 'Increase Distance I': Now when you Warp Blast, you are able to travel a further distance before rematerializing.
- Abduction: 15/100 (+8 Every other metamorphosis.)
- At 30, unlock 'Disorientation': Immediately after you and your target are returned to your original position, the target is briefly intensely disoriented, which you may capitalize on.
- Abduction: You hijack the natural attraction between creatures and ride it towards a target, attempting to grapple them before being recalled to your original position by the energy deficit.
- At 30, unlock 'Disorientation': Immediately after you and your target are returned to your original position, the target is briefly intensely disoriented, which you may capitalize on.
- Phantom: 23/100 (+8 Every other metamorphosis.)
- At 30, unlock 'Clarity': Significantly reduce the visual 'noise' from your Phantom, making it harder to identify it as the mental projection it is.
- Phantom: When activated, an imperfect version of yourself splits off and can act independently for a very short time.
- At 30, unlock 'Clarity': Significantly reduce the visual 'noise' from your Phantom, making it harder to identify it as the mental projection it is.
- Supernova: 8/100 (+8 Every other metamorphosis.)
- At 15, unlock 'Supernova': You temporarily force the world's natural energy fields to layer over and intersect themselves, this causes an area around this epicenter to become supercharged, opening your natural connection to this allows your speed, strength, and defense to all skyrocket while in the supercharged area.
- Warp Blast: 16/100 (+8 Every other metamorphosis.)
- Psionic: Governs things like telepathy, mind reading, and resistance to mind-altering effects. It also governs your level of cognition, specifically relating to your 'self'.
- Self: 11/100
- At 20, unlock 'Personality': Your mind now lets you think of yourself and others in deeper detail. Letting you develop a 'higher' personality.
- Self-consciousness: Your inner world has gained complexity, you may choose a name each time you progress on the 'Self' line.
- At 20, unlock 'Personality': Your mind now lets you think of yourself and others in deeper detail. Letting you develop a 'higher' personality.
- Communication: 10/100
- At 20, unlock 'Plundered Lexicon': When spending time around creatures, you automatically gather parts of their inner monologue, allowing you to learn words and meanings outside of Pattern Recognition's scope.
- Pattern Recognition: When you see objects repeatedly associated with sounds, you can start to associate them with each other.
- At 20, unlock 'Plundered Lexicon': When spending time around creatures, you automatically gather parts of their inner monologue, allowing you to learn words and meanings outside of Pattern Recognition's scope.
- Psionic Resistance: 0/100
- At 20, unlock 'Xenostructure': Your mind's abnormal nature is emphasized, which may affect how certain powers interface with it.
- Isolation: 8/100 (+8 Every other metamorphosis.)
- At 15, unlock 'Isolation': Your greater mind Psionic potential resonates throughout the area you reside, weakening targets pain thresholds, making your next attack do 25% more damage.
- Self: 11/100
- Abnormal Ability: Governs things that might not be innately part of your evolution, but still reside within your HNA. Mainly used to gain expressions of creatures you've eaten.
- LOCKED!: 0/20
- At 20, Unlock the 'Abnormal Ability' tree.
- LOCKED!: 0/20
You are currently about the size of a 10-year-old child. (This is a rough comparison for size and weight, not strictly one or the other.)
Natural Selection: Phantom, Warp Blast, Sneak Attack, Noisiness increased this by 8 time; Smell increased by 5.
Last edited: