FMA Brotherhood: Wahrheit (Current Arc: A Small Peace)

But when they were distracted with Scar he vas clearly conscious, it could hat least create some spikes on a 360º area and shred the military.

We only need to clap to activate our alchemy.

>snipers
>whatever lucky survivor out there
>reinforcements
>people with actual heavy guns

to put in perspective,pulling a trigger takes a fraction of a second,clapping takes longer
they only need 1 lucky shoot out of dozens if not more soldiers in the perimeter
 
[X]A Pineapple Haired… Man?: "Good you're awake… now… where do you want to start?" He showed a red stone. "I've got more than enough to kill you over and over again… but first I will let you have that voice back… I want to hear you scream."

Get our voice back and a Philosophers stone all in one, seems like a good deal.
 
[X]Johan: He was… sad, angry… hostile… but above all else mournful. "I'm sorry kid… but It's the only way I can kill that sonuvabitch and avenge my un
 
@Magoose Wouldn´t this have been an Excellent opportunity to fight these fuckers with our Alchemy? I think that the whole point of learning how to use alchemy in combat was to be able to fight back on these kind of situations...

At least use that +30 to support Scar´s rescue attempt, or reduce our own arrest one? I mean it doesn't make any sense from a mechanical point of view not to be able of using that +30 in this situation
Simple. You were ambushed.

And any attempt to use your Alchemy to fight back would have been hard to do, because you were knocked out almost immediately. i made that pretty damn clear in the update that they knocked you out right after revealing themselves so they wouldn't have to deal with your combat alchemy, these people aren't stupid to take on an Alchemist who has even the remotest bit of prep time, because they will get fucked up.

Which is Why Scar was so important in the rescue roll, he could have prevented that, and instead of us waking up for interrogation, we'd have woken up during the escape in combat, where that +30 would become Very Relevant.
>snipers
>whatever lucky survivor out there
>reinforcements
>people with actual heavy guns
Facing off against an Alchemist.

Don't forget facing off against an alchemist.
Get our voice back and a Philosophers stone all in one, seems like a good deal.
You'd also endure torture...

Not good for the sanity.
 
Simply. You were ambushed.

And any attempt to use your Alchemy to fight back would have been hard to do, because you were knocked out almost immediately. i made that pretty damn clear in the update that they knocked you out right after revealing themselves so they wouldn't have to deal with your combat alchemy, these people aren't stupid to take on an Alchemist who has even the remotest bit of prep time, because they will get fucked up.

Which is Why Scar was so important in the rescue roll, he could have prevented that, and instead of us waking up for interrogation, we'd have woken up during the escape in combat, where that +30 would become Very Relevant.
Even then, it seems like the critical successes of our enemies explode whereas our own have middling effects @Magoose ...

We have gotten a couple of critical success on Alchemy and with speaking with the Truth, and we got no special trait or anything that we could have gotten with a regular success, not even a more direct level up.

And likewise with the Ishvallans, we have had 3 crit success and we have gotten any bonus with deaalig with them.

And even then we were condcious when Scar trued to rescue us, we could have tried to trasmute some spikes on the ground to support him, but we didn't
 
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We have gotten a couple of critical success on Alchemy and with speaking with the Truth, and we got no special trait or anything that we could have gotten with a regular success, not even a trait.
For Truth, that opened up a chance for you to gain your voice back by doing him a solid. That is justified for a crit success involving him because frankly, the fact you talked to him again in a dream, without using Alchemy proves that your connection to the gate is something far more primordial then it may first appear.

And that is something that may be revealed you if you choose a certain option here, when you are being interrogated.
Even then, it seems like the critical successes of our enemies explode whereas our own have middling effects @Magoose ...
Considering that you have had several critical rolls where Ishval will not continue as it will in canon, the fighting all but stopping thanks to an almost mutiny in the ranks that do not want to take part in genocide, with humanitarian aid coming from the east pretty much stopping any chance for Central to manipulate the situation by just sending CEntral Troops into the area and fucking things up, because that would involve killing their own citizens...

Yeah, your critical successes have been middling.

Hell let's take this last turn.

You know there are several foreign and unknown actors trying to start an armed conflict in Ishval. Such information that you have gained, (if published) is enough to start wars over. Drachma for it's gun running to terrorist faction in Ishval, Creta using Mercenaries to try and screw up everything by starting an ideological revolution, and again, Ishvallan Terrorists.

You gained key information on all of them, instead of say, one or two of them.

Now, of course, you still do not know about Father and his ilk, but that is something I think he took great care in hiding their involvement, either through using Envy's abilities to cover up appearances, or working through middlemen.

As for the arrest roll: Being betrayed is something I think would catch you off guard, especially when the motives are unknown to you, and especially when you are trying to make an effort to get to know the man, as you had in this chapter.

Scar is a Beast, and his stats, if you can see it, are appropriate for such a thing. However, like in cannon, he's not invulnerable to gunfire, or taking wounds from his attackers nor does he have his magic arm.
 
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Considering that you have had several critical rolls where Ishval will not continue as it will in canon, the fighting all but stopping thanks to an almost mutiny in the ranks that do not want to take part in genocide, with humanitarian aid coming from the east pretty much stopping any chance for Central to manipulate the situation by just sending CEntral Troops into the area and fucking things up, because that would involve killing their own citizens...
Ok @Magoose I admit that it that is really great, but that was mostly due to these two rolls
Eastern Reaction: 1D100 => 71

Ishval was burning, that much everyone knew...

But the extent that the locals now knew horrified them.

You were never a romantic... you never dreamed of changing the hearts and minds of people with your articles.

But there were others who believed otherwise.

There are good people in the East... And they may be coming to help.

Reward: Help is on the way... especially when the people running the trains decide to slow troop movements.

They are going to do everything they can to stop this genocide...
-[X]The Humanitatiran front: There are some doctors… priests, all sorts of people coming to help in Ishval… might as well see what you can do to help. Rolled: 1D100 => 97

It was not a very big caravan of help from the east… but the Easterling helped their own and despite the differences in gods and culture…

Well, you didn't need to know anymore when the first doctors went to the hospital… the schools were built… And life… seemed to return to Normal.

For a moment at least.

Reward: New Actions Available. In Ishval, there is a cessation of violence... Amestrian Troops of the lower ranks, particularly of the Majors and captains, taking command of their units to do what they were meant to do.

Protect the people of Amestris... and all of its citizens.

Even Ishvallans.
But besides that undoubtedly awesome rolls...
-[X]Investigate (The Child's Family): Something doesn't feel right about this. A kid being murdered in the middle of the street while Playing… There must be something more? The Family is still alive… you think. Rolled: 1D100 => 99+20=119

April 30th, 1901,

You felt strange, covering the child's Funeral.

You walked in without a single word, as you always did. You felt like you were walking through lava, each glare burning your skin…

I shouldn't have done this. You thought as guilt flowed through your mind.

But the parents were smiling as they saw the Camera.

They came to you, with gazes of kindness. "Are you a reporter?" The mother asked.

You nodded.

She gave a small smile. "I only hope that one day… the truth comes out. That my daughter did not get killed because of a single man… but because she was chosen for a greater purpose."

The mother then looked away. "She would have loved seeing everyone together…" she then pointed to the family, about to carry her body to the Pyre. "Could you take a picture for us… of her."

You nodded.

And you took a photo.

It wouldn't go to the Paper.

But it would help you with something…

Resolve.

You would find the truth… for a dead little girl, and all the others that were killed.

Reward: You discover the Girl was just a girl, someone who was innocent… Her family no ones in the scheme of Ishval… save fore being just regular citizens.

But that only made things worse. For everything that happened to her was senseless.
-[X]Investigate: (Logue Lowe): The Great Sage of Ishvala, the Fifteenth Prophet of Ishval, the Spiritual leader of the whole nation. And an outspoken critic of the Amestrian occupation. What is his story? Rolled:1D100 => 71+25=96

Logue Lowe should have been an enigma. He was born in a small monastery in the middle of the Desert, to two priests… well a priest and a Nun. He was raised from a young age to the priesthood.

He then at 20, received a vision from Ishvala, and used the vision to become the next Prophet of Ishval. He was then acted as the newest and most popular leader for centuries, promoting many reforms in the Religion, and promoted a more… active but peaceful separation from Amestris, either as a special administrative zone, or outright independence…

Which made him many enemies from the more conservative people in his region, but also won him many friends in Parliament… when that was still an institution that was actually in power.

And he was willing to sacrifice everything for his people. On more than one occasion, he was sentenced to prison… but served time and was released on bail…

After the twenty-fifth time… well they stopped throwing him in jail and went after his supporters.

It was a small wonder his calls for peace were not ignored, after such a catastrophe in the city. But his word, as Prophet and as a man was unbreakable.

He was a good man, and his people trusted him completely for answers… and guidance in an uncertain world.

-[X]Interview: (The Prophet): You are in the same town as the Prophet… you need to know Rolled:1D100 => 70+25=95

The following is an interview between Alfred Ailtree and The Ishvallan Prophet Logue Lowe
----------------------------------------------------

A.A: Why have you called Ishval to focus on peaceful means, rather than armed conflict?

L.L: Because I have seen what war does to desperate people. The people will suffer, there will be famine, and if we fully commit, our ideals, however noble they are, will be corrupted. I am merely doing my best so that the noble ideas of Ishval are not hijacked by Extremism.

A.A: There is Extremism?

L.L: Yes. It is only natural after a century of occupation and repression that some consider the alternative to be extremism… but they are a minor voice, one that is not nearly as powerful as your propaganda claims.

A.A: And what about efforts of your independence?

L.L: I hope for it… but I would not wish for my people to risk their lives for it. Ishval is only a place… the Ishvallan's, our god… and the people who live in it are far more important than the land that is our home. Land is only a place… but a people who never give up and remain unified, even in defeat… that is the greatest gift I can give to my people.

A.A: You think yourselves defeated?

L.L In this battle, yes… but in the War, no. We will have our victory soon enough… Ishval will be free. And the world will know that it was not through violence that it occurred… but through simple human decentcy.
We got 3 crits here and we did not even get a bonus for Actions regarding Ishvallans

And this on is in my opinion really bad
-[X]Train: Your hand to hand skills are getting Sloppy… you need to practice more… the work at the desk is making you sloppy…Reward:1D100 => 97

There is an old saying among Alchemists who fight.

Be prepared for anything… once that happens you will never fail.

You took it to heart.

Reward: Combat Alchemy is now Trained. You now have +30 to combat rolls.
We got a nat crit here and we got the same reward as if we had rolled a 55-60... I mean logically we should have either reached the next level or at least get an alchemy-related trait...

Well, then regarding the vote
[X]Dante: "My My… A fruitful body… one that has suffered from Human Transmutation… A rare body indeed." She licked her lips. "I can't wait to see what little secrets you hold."
Let´s hope that we have an update soon and thet Truth has our backs here.

And If we meet Johan again we should kill him... going easy on traitors is really bad for the long term survival.
 
We got 3 crits here and we did not even get a bonus for Actions regarding Ishvallans
Actions are very powerful currency that I have learned from running dozens of quests to not give out so cheaply, because I have had one quest where there were (and this is no hyperbole) 15 actions because I handed actions out like candy.

Roll bonuses are an extremely powerful currency that you have too, and I am limiting handing them out as well, because I remember.. +100 to the rolls a few times and it was no fun for the narrative.

I don't just give them out because you roll insanely well on a few actions. These Action grant information, which helps you with writing articles for a newspaper... something that is literally in the front page with Paper Status.

I have already offered actions (one per person) and roll bonuses by omakes, and gathering members to your cause (like you saw with Johan with his Ex officer thing). You can also use omakes to give you roll bonuses, which I offered every time there is an omake.

We got a nat crit here and we got the same reward as if we had rolled a 55-60... I mean logically we should have either reached the next level or at least get an alchemy-related trait...
For that, you already have the gate, which means you suffer absolutely no malus when using Alchemy at all.

It's in the trait's description. It's very powerful as you do not have a -20 to your combat rolls for needing to prepare a transmutation circle or carve or create an item to allow you to transmute without delay.

As for Alchemy related traits: Only learning from other Alchemists or committing to turns upon turns of research can you learn more specialized versions of Alchemy. Which I do not wish to add for the sake of keeping the narrative going at a pace that will be pleasing.

There is a reason it is called generalist for a reason.
 
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[X]Dante: "My My… A fruitful body… one that has suffered from Human Transmutation… A rare body indeed." She licked her lips. "I can't wait to see what little secrets you hold."

This... Is bad. Really Bad.
 
To bad... The Plot has found you due to your...

Well you chose Human Transmutation. Now you suffer the consequences of that action.
Well, we could have been able to keep our heads low for a while until Johan kicked in, so I'll say that we could have avoided those problems.
 
Well, we could have been able to keep our heads low for a while until Johan kicked in, so I'll say that we could have avoided those problems.
Well Blame Johan's Lust for Revenge and need to avenge his fallen comrades at Bellview for that little thing.

Because people's personal missions, unfortunately, overlap with our own mission to find the truth.

And sometimes, they overtake it on their end.
 
Well Blame Johan's Lust for Revenge and need to avenge his fallen comrades at Bellview for that little thing.

Because people's personal missions, unfortunately, overlap with our own mission to find the truth.

And sometimes, they overtake it on their end.
Understandable, but we still are in a bad place.

...One thing I can say, is that I'm kinda surprised by the result of the dice; Normally situations like this don't happen in quest, due to dice bonuses or anything the like, so I'm pleasantly surprised by this.
 
...One thing I can say, is that I'm kinda surprised by the result of the dice; Normally situations like this don't happen in quest, due to dice bonuses or anything the like, so I'm pleasantly surprised by this.
I don't hand out roll bonuses that much anymore... takes away from your agency, but it also constrains the narrative.

Its a delicate balancing act I want to maintain. Both allowing you all to influence the quest through choices, but also not leaving so many potential narratives closed.

Basically, I'm trying to not play fast and loose with the Narrative... and respect player choices.

but when these moments do happen...it allows me to add another layer and a few twists onto this place.
 
Well Blame Johan's Lust for Revenge and need to avenge his fallen comrades at Bellview for that little thing.

Because people's personal missions, unfortunately, overlap with our own mission to find the truth.

And sometimes, they overtake it on their end.
Can we kill the traitor when we find him?
Letting alive people who have ratted us out is extremely bad for our long term survival...
 
That will be up to you.

And if he survives his own little revenge mission.
Ok, if we get out of here alive can we ask our uncle to send Marshel or Jon with us?

Because I refuse to let a traitor back in... really I don´t know why so many people want to forgive him... He has sold us out, and for all he knows it was to get us tortured or killed, he deserves nothing more than being impaled by a transmuted soil spike...
 
Ok, if we get out of here alive can we ask our uncle to send Marshel or Jon with us?
Possibly. I also might throw you a bone and get Scar and... other allies.
Because I refuse to let a traitor back in... really I don´t know why so many people want to forgive him... He has sold us out, and for all he knows it was to get us tortured or killed, he deserves nothing more than being impaled by a transmuted soil spike...
Again... I'm not saying you will... but he's trying to kill a man from his past... and you know... wishes to right some wrongs from own past.
He sold you out for the empty Promise of revenge...and you know what they say about revenge.
Well... Two graves are pretty damn fitting for Ishval.
 
He sold you out for the empty Promise of revenge...and you know what they say about revenge.
That is a sucker´s game?

But seriously, the only circumstance in which I would be willing to forgive such an act of treason would if they had his family/friends/lover as hostages and they blackmailed him with that, barring those very specific circumstances I will vote to kill him on view...
 
That is a sucker´s game?

But seriously, the only circumstance in which I would be willing to forgive such an act of treason would if they had his family/friends/lover as hostages and they blackmailed him with that, barring those very specific circumstances I will vote to kill him on view...
Well maybe not that... but killing a genocidal Asshole who murdered a lot of his unit?

And potentially stopping a war because of it... would that be something to spare a man for it... considering Frank Archer is a merc trying to set Ishval ablaze in War...

Wouldn't it be killing two birds with one stone?
 
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