It is January of 1950. You have been given a remit - to take humanity, or at least one small part of humanity, to the stars. You have a small facility, a budget, and a dream.
Good luck.
We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard
It is January of 1950. You have been given a remit - to take humanity, or at least one small part of humanity, to the stars. You have a small facility, a budget, and a dream.
Good luck.
Hello and welcome to the Space Race Council Quest. I am seeking four Councillors to each take one of six governing roles in the new Space Program. This four will be the principal players in this quest, making the final decisions every step of the way. Others are welcome to comment, offer advice and take the place of a councillor if necessary.
This is a playtest for a TTRPG/Collaborative game I've been developing for some time. You may have seen the other quest I'm running, testing this in a different format. These two projects will run in parallel.
The game itself has you take the role of a senior member of staff at the space program and lead it from its very first flight to the moon landing and beyond. You research, design, build and fly your rockets from the first conception to the final burn.
OKB-1, Soviet Socialist Republic of Kaspiya Members of the Directorate
Comrade Kirill Evgenevich Paton, Director @C_Z Union Man: Every time a Mission Objective is completed, the Director gains 1 Connections. However, they cannot use the Undertake action to gain Capital.
Experimental Genius: Once per routine, the Director may make two Schedule or Order actions in a single turn. Roll separately for each and apply the results independently of each other.
Engineer
0
Flight
0
Operations
+2
Fortune
-1
Comrade Mikhael Hennadivich Kovalenko, Chief Rocket Designer, @Dessard Chemist: Once per milestone mission, the Rocketeer can reduce the cost of an Engine Test Stand by 50%.
Failure is Not an Option: Once per routine, when the GM pushes a Catastrophic move during a Flight, the Rocketeer may create a solution. The Rocketeer can select a partial move to replace it.
Engineer
+1
Flight
+2
Operations
-3
Fortune
+1
Comrade Konstantin Vsevolodov Kilesso, Former Pilot and Flight Specialist, @FrangibleCover Fighter Jock: Once per routine, during the flight phase, the Pilot can reroll a single Key Phase, taking the highest of the two results.
Back During the War: Once per routine, when performing an action during the Planning Phase, the Pilot may use their Flight stat in place of another.
Engineer
-2
Flight
+3
Operations
-1
Fortune
+1
Comrade Anna Anatolyevna Petrova, Chief Engineer, @Mysterious Liz Union Man: Every time a Mission Objective is completed, the Engineer gains 1 Connections. However, they cannot use the Undertake action to gain Capital.
Redrafting: Once per routine, the Engineer can reroll a single Design action, taking the highest of the two results.
Engineer
+3
Flight
0
Operations
-2
Fortune
0
Comrade Nikita Illich Pavlyuk, Inventor, @CyberFemme Patron of the Sciences: Every time a Mission Objective is completed, increase the program's Refreshing Budget by 10% permanently.
It came to me in a Dream: Once per routine, when performing an action during the Planning Phase, the Inventor may use their Fortune stat in place of another.
Engineer
+1
Flight
-1
Operations
-2
Fortune
+3
Comrade X Y, Program Chief, @Pyro Hawk Builder: Once per Mission, the Chief can reduce the cost of any Complex building by 50%.
Just make it work: Once per routine, when making an Order, Schedule or Plan action, the Chief may treat a Catastrophic Failure as a Partial failure.
Engineer
-2
Flight
+1
Operations
+2
Fortune
0
Comrade Viktor Orlovsky, Crew Chief, @Crow-foot Walking the Floor, Paying Overtime
Engineer
-2
Flight
+1
Operations
+2
Fortune
0
Refreshing Budget: 23.9C
Current Budget: 23.9C
Current Resources: 10 Connections, 1 Clout, 1 Capital
Current Facilities:
Facility
Capability
Control Trucks
Can manage basic launches (up to Mission Tier 2)
Blockhouse Control Centre
Can manage early orbital launches (up to Mission Tier 6)
Steel-truss launch tower
One ton (1M) fuelled launch mass maximum
Startovaya ploshchadka 2
Fifteen ton (15M) Hydralox fuelled launch mass maximum
Machine shop
1 ton (1M) unfuelled component maximum
Assembly Facility
5.96 ton (5.96M) unfueled component maximum
Supersonic Wind Tunnel
0.875M Tunnel
Hydralox Test Stand
Five ton (5M) engine test stand
Astronaut Training Centre
Maximum Astronauts - 10
Current Technology: All Tier Zero Technologies are available.
Tier One Technologies: Alc(7.5%)/LOX propellant, Atmospheric Nozzle
Tier Two Technologies: Complex Science Module, Hydrazine/LOX propellant, Pressure-Fed, Sub-Orbital Heat Shield, Spin Stabilisation, Back-up chute, Ruddered Fins, Explosive Bolts, Single-Axis Vernier, Structural Steel Tank, Early Nuclear Warhead, Programmed Control
Tier Three Technologies: Solar Cells
Current Hardware:
@krahe and @Jack727 can I just get confirmation that you're gonna be our other two councillors along with @Dessard and @CyberFemme ?
If so, I'll get to posing the first (easy) question to you later today.
@krahe and @Jack727 can I just get confirmation that you're gonna be our other two councillors along with @Dessard and @CyberFemme ?
If so, I'll get to posing the first (easy) question to you later today.
@krahe and @Jack727 can I just get confirmation that you're gonna be our other two councillors along with @Dessard and @CyberFemme ?
If so, I'll get to posing the first (easy) question to you later today.
I mean if we get six applicants I'm super down for having six (there are six playbooks and I'm not sad about the idea of testing all of them). So sure, I could go up to six.
Don't have a degree in Rocketry, so I don't think I'll put my name forward but I'm definitely watching. Council Quests have a unique quality to them that's very different to regular ones which makes them all the more exciting.
You definitely do not need a degree in rocketry - an understanding of basic maths and a willingness to engage with some slightly clunky alpha systems is really the key here.
Ah! Here is the ruleset and I'll make a proper post in future, but Playbooks are (currently) on page 33 onwards.
You'll get to choose 1 Background and 1 move (some of which are currently unnamed).