Fly me to the Moon (Space Race Council Quest)

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It is January of 1950. You have been given a remit - to take humanity, or at least one small part of humanity, to the stars. You have a small facility, a budget, and a dream.
Good luck.
Seeking Councillors

4WheelSword

The original N-body Problem
Pronouns
It/She/They
We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard

It is January of 1950. You have been given a remit - to take humanity, or at least one small part of humanity, to the stars. You have a small facility, a budget, and a dream.
Good luck.

Hello and welcome to the Space Race Council Quest. I am seeking four Councillors to each take one of six governing roles in the new Space Program. This four will be the principal players in this quest, making the final decisions every step of the way. Others are welcome to comment, offer advice and take the place of a councillor if necessary.

This is a playtest for a TTRPG/Collaborative game I've been developing for some time. You may have seen the other quest I'm running, testing this in a different format. These two projects will run in parallel.
The game itself has you take the role of a senior member of staff at the space program and lead it from its very first flight to the moon landing and beyond. You research, design, build and fly your rockets from the first conception to the final burn.
 
Program Directory
OKB-1, Soviet Socialist Republic of Kaspiya
Members of the Directorate
Comrade Kirill Evgenevich Paton, Director @C_Z
Union Man: Every time a Mission Objective is completed, the Director gains 1 Connections. However, they cannot use the Undertake action to gain Capital.
Experimental Genius: Once per routine, the Director may make two Schedule or Order actions in a single turn. Roll separately for each and apply the results independently of each other.

Engineer
0​
Flight
0​
Operations
+2​
Fortune
-1​
Comrade Mikhael Hennadivich Kovalenko, Chief Rocket Designer, @Dessard
Chemist: Once per milestone mission, the Rocketeer can reduce the cost of an Engine Test Stand by 50%.
Failure is Not an Option: Once per routine, when the GM pushes a Catastrophic move during a Flight, the Rocketeer may create a solution. The Rocketeer can select a partial move to replace it.

Engineer
+1​
Flight
+2​
Operations
-3​
Fortune
+1​
Comrade Konstantin Vsevolodov Kilesso, Former Pilot and Flight Specialist, @FrangibleCover
Fighter Jock: Once per routine, during the flight phase, the Pilot can reroll a single Key Phase, taking the highest of the two results.
Back During the War: Once per routine, when performing an action during the Planning Phase, the Pilot may use their Flight stat in place of another.

Engineer
-2​
Flight
+3​
Operations
-1​
Fortune
+1​
Comrade Anna Anatolyevna Petrova, Chief Engineer, @Mysterious Liz
Union Man: Every time a Mission Objective is completed, the Engineer gains 1 Connections. However, they cannot use the Undertake action to gain Capital.
Redrafting: Once per routine, the Engineer can reroll a single Design action, taking the highest of the two results.

Engineer
+3​
Flight
0​
Operations
-2​
Fortune
0​
Comrade Nikita Illich Pavlyuk, Inventor, @CyberFemme
Patron of the Sciences: Every time a Mission Objective is completed, increase the program's Refreshing Budget by 10% permanently.
It came to me in a Dream: Once per routine, when performing an action during the Planning Phase, the Inventor may use their Fortune stat in place of another.

Engineer
+1​
Flight
-1​
Operations
-2​
Fortune
+3​
Comrade X Y, Program Chief, @Pyro Hawk
Builder: Once per Mission, the Chief can reduce the cost of any Complex building by 50%.
Just make it work: Once per routine, when making an Order, Schedule or Plan action, the Chief may treat a Catastrophic Failure as a Partial failure.

Engineer
-2​
Flight
+1​
Operations
+2​
Fortune
0​
Comrade Viktor Orlovsky, Crew Chief, @Crow-foot
Walking the Floor, Paying Overtime
Engineer
-2​
Flight
+1​
Operations
+2​
Fortune
0​

Refreshing Budget: 23.9C
Current Budget: 23.9C
Current Resources: 10 Connections, 1 Clout, 1 Capital

Current Facilities:
FacilityCapability
Control TrucksCan manage basic launches (up to Mission Tier 2)
Blockhouse Control CentreCan manage early orbital launches (up to Mission Tier 6)
Steel-truss launch towerOne ton (1M) fuelled launch mass maximum
Startovaya ploshchadka 2Fifteen ton (15M) Hydralox fuelled launch mass maximum
Machine shop1 ton (1M) unfuelled component maximum
Assembly Facility5.96 ton (5.96M) unfueled component maximum
Supersonic Wind Tunnel0.875M Tunnel
Hydralox Test StandFive ton (5M) engine test stand
Astronaut Training CentreMaximum Astronauts - 10

Current Technology:
All Tier Zero Technologies are available.
Tier One Technologies: Alc(7.5%)/LOX propellant, Atmospheric Nozzle
Tier Two Technologies: Complex Science Module, Hydrazine/LOX propellant, Pressure-Fed, Sub-Orbital Heat Shield, Spin Stabilisation, Back-up chute, Ruddered Fins, Explosive Bolts, Single-Axis Vernier, Structural Steel Tank, Early Nuclear Warhead, Programmed Control
Tier Three Technologies: Solar Cells

Current Hardware:
LA-1 A-SeriesControlStabilityReliability
Mass
Cost
R-100 Engine
-2​
0​
-2​
0.083M​
0.825C​
LA-1 Booster
-1​
+1​
+1​
0.559M​
0.004C​
Object A
0​
0​
0​
0.059M​
0.44C​
Additional
0​
+3​
0​
Total on pad
-3
+4
-1
0.701M
1.269C
Delta-V
1,813m/s​
T/M Ratio
2.17/1​
FN Ratio
15​
LA-1 B-SeriesControlStabilityReliability
Mass
Cost
R-100 Engine
-2​
0​
-2​
0.083M​
0.825C​
LA-1 Booster
-1​
+1​
+1​
0.559M​
0.004C​
Object B
0​
0​
0​
0.124M​
0.004C​
Additional
0​
+2​
0​
Total on pad
-3
+3
-1
0.766M
0.833C
Delta-V
1,546m/s​
T/M Ratio
2.02/1​
FN Ratio
15​
LA-1 V-SeriesControlStabilityReliability
Mass
Cost
R-100 Engine
-2​
0​
-2​
0.083M​
0.825C​
LA-1 Booster
-1​
+1​
+1​
0.559M​
0.004C​
Object V
+2​
0​
0​
0.123M​
0.101C
Additional
0​
+2​
0​
Total on pad
-1
+3
-1
0.765M
0.930C
Delta-V
1,546m/s​
T/M Ratio
2.02/1​
FN Ratio
15​
 
Last edited:
I'ma watching this. Though my lack rocket science knowledge probably will stop me from apping if those are the main roles available.
 
Last edited:
Don't have a degree in Rocketry, so I don't think I'll put my name forward but I'm definitely watching. Council Quests have a unique quality to them that's very different to regular ones which makes them all the more exciting.
 
You definitely do not need a degree in rocketry - an understanding of basic maths and a willingness to engage with some slightly clunky alpha systems is really the key here.
 
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