I made a note that that leaves us with somewhat reduced ability to actually handle those things head on, but we don't actually have, you know, zero ability to handle things. We do have a few ranks in everything.
I've noted this argument cropping up a couple of times now, so I guess I have to address this.
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What do ranks mean?
This is a bit of a tricky question.
As I noted earlier in the thread, First Impressions doesn't quite run on the typical abstraction used in RP's and RPG's. Most of the time, the concept of 'levels' is used as an abstraction, denoting increases in skills and capabilities that come through repeated practicing of various elements of a character's skillsets. Most games handle this abstraction terribly, but let's set that aside, as this isn't the thread for that.
In First Impressions, skill levels denote something else entirely.
Hazel is a predefined character with a predefined skillset. She has been learning the ins and outs of magic from the time she learned to read, almost before she was toilet-trained. As such, the idea that Hazel might simply learn entirely new dimensions of her skills while out in the field, far from her arcane texts and reagents is... odd.
No. The skills in First Impressions denote the quest players' influence on
things outside of their control. Specifically, high ranks in skills mitigate poor circumstances that will lead to consequences for Hazel, both foreseeable and completely unforeseen.
What does this
mean in mechanical terms, though?
Well, for the most part, be aware that I'm likely to fudge this, turning it into something I think is
interesting more than following a set list of consequences written months before an encounter. Still, let's see.
A skill rank of
1 means that the players' ability to influence the world around Hazel is minimal. Consequences will crop up all the time any time Hazel attempts something beyond the mundane; attempting to do anything significant will likely carry permanent consequences for Hazel. These consequences will range from the inconvenient, such as losing limbs or the trust of allies, to the severe, such as failing to gather information or having major characters of consequence die.
A skill rank of
3 means that the players' capability to change and affect the world around Hazel is scarce. Consequences will crop up when Hazel attempts to do anything beyond minor usages of a skill; attempting to do anything significant will likely carry permanent consequences for Hazel. These consequences will range from the inconvenient, such as losing her ability to hear or taking injuries likely to leave visible, heavy scars, to the severe, such as having arcane resources be destroyed or being permanently blinded.
A skill rank of
5 means that the players' capability to alter the course of the world around Hazel is notable, but not yet significant. Consequences will crop up when Hazel attempts to do anything major with her skills; while she may get away with doing something significant once or twice, repeatedly dancing over the line will carry permanent consequences for Hazel. These consequences will range from the inconvenient, such as becoming mute or gaining severe burns across a limb, to the severe, such as seeing enemies take Hazel's blood or being forced to make a vow with a Fey creature when she is not in a position of power over it.
A skill rank of
8 means that the players' ability to bend events to their will is significant. Consequences rarely crop up at this stage, allowing Hazel to tackle things she would normally never do, such as alter the very laws of physics or summon Fey entities with presence greater than her own. However, acting on anything that requires a skill equal to or greater than her current skill at this stage always carries with it a major consequence- ranging from the inconvenient, such as having her legs broken or being captured by witch-hunters, to the severe, such as seeing her arcane texts burned or having to pay creatures in blood-and-bone.
A skill rank of
10 means that the players' ability to warp the rules of the story is potent. Consequences for acts almost never crop up at this stage; it is only things that require skill greater than her own, such as summoning Death or binding storms to her will, that will carry consequences. However, at this stage, the consequences run to the unconsciable- performing such acts bears a very real risk of pushing the consequences off to Serene. As such, players should think very carefully about using skills such as those.
But just because you don't like it? That's no call for being intentionally rude or abrasive.
At this point, I have to note that while Havocfett is being rather abrasive, he has supported and demonstrated his arguments, and as such I will not step in and ask him to tone it down. The tone of arguments matters little to me; it is only the strength of an argument that will incline me to feel swell or indifferent towards a given poster.