Fire On The Mountain (A Skyrim Quest)

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The Hunt
The Hunt

Long ago, before Cyrodiil was anything but a trackless jungle, even before the chicken had lost her last scale, there was a Khajiit named S'raska Swift-hearted, so called for his ever-changing moods. S'raska was a bad cat, and disrespected the Gods and caused trouble, running from one disaster to the next without stop all across Elsweyr. Along the way he angered each of the Gods in turn, except one.

Khenarthi, the Gatherer of Souls and Waters, the Great Hawk of the Wind, loved him, for he traveled far and wide, seeing many waters and many skies in his quest to avoid the consequences of his actions. And so when the other Gods said they should punish him, she said, "It causes no lasting harm, and he is amusing. Are my littermates really so angered by one little cat?"

But one day, he came to a sacred stream belonging to Khenarthi. It was the rule that one could only use it to travel and water crops, and that bathing in it could only be done one night a year under the full moon. The Khajiit who lived in the area were pious, and Khenarthi had provided a well anyways, a spring of water pure and clean with which they could bathe without disturbing the stream, one of several sacred streams that exist into this day.

But S'raska laughed at the 'jokes' of the Khajiit who refused to take a refreshing bath in the stream, and not only jumped in himself but pushed several of them in, laughing and joking and saying, "S'raska the Swift-Bather thinks you need it." And indeed, he was only in the bath for a minute when the waters turned scalding, but only for him.

Khenarthi was infuriated, for she had kept the waters clear for a reason, and within this small stream great things were meant to be created: fish that could fly in the open air even better than fish could back then, and who could swim along the currents of the skies to send messages. But S'raska's presence had corrupted that, and forever more they would instead be catfish.

In a fury, Khenarthi appeared before him, screeching in the language of hawks.

"S'raska does not understand you," he declared. "S'raska speaks as cats do, and not as bird-brains do."

And so she spoke in his mind, with a voice that had all the power of the winds behind it. 'You who have wandered and defiled must wander and create. If you do not plant a hundred seeds in a hundred different towns, you shall die within a hundred days."

He gaped, and realized at once that he could not lie or run his way out of this, as Khenarthi gave him a magical bag that could not be discarded filled with the seeds of fruit trees.

In the bag were seeds for melons, marula, and indeed the dark, juicy plums that are today known as Raskas. Desperately he ran about, throwing seeds at random in each town he went into, but they did not sprout. He went to a Shaman for help, and the Shaman gave him a sacred tool… that is to say, she gave him a tool to help dig up the ground so as to better plant the seeds, and a pot which could hold water so that he could water them. And she told him many sacred pieces of lore, such as to not plant a tree too far or too close to a source of water, and that despite what S'raska thought, a tree could not easily grow in a cave.

In other words, she taught S'raska common sense, and he was transformed.

He now planted with greater confidence, though he still got in trouble and his adventures fill an entire volume. On the 100th day, he planted his final seed, and went up to a small hill, having brought fruit trees to flat Elsewyr. And he said, "I have done what you have asked. Can I have more seeds?"

For there was a sort of magic in planting and harvesting, and a magic too in getting to journey with a purpose. Everywhere he went, cats who knew he was soon to die--for Khenarthi was quite loud when angry--gave him drinks and encouragement as one would a dead cat walking. He was for once in his life welcome, for it is said that even his mother could not attend his birth.

She was surprised, and confused, but decided she might as well. She gave two-hundred seeds and said, "Plant them when you will."

But he said, "No. If S'raska has not planted two hundred seeds in three hundred days, then Khenarthi should kill this cat." She was baffled, and he explained. "It is best to have a reason, something to drive one on. Or this one will get lazy."

And so, he planted two-hundred seeds in three-hundred days, and three hundred seeds in four-hundred days, and he continued planting across Elsweyr until he was grey in the fur, and by that time regarded as so greatly wise that each and every one of his previous misadventures and crimes was now regarded as almost sacred. Khenarthi, though, had a problem. At the rate he was planting, by the time he died all of Elsweyr would be a jungle of fruit trees, and this would not suit many cats, for all that any sensible cat loved the fruits that had begun to sprout from the trees.

So she went to him, and she said, "S'raska, my most devoted, you should spread out, take these new seeds to where the Wood Elves lie, and these stranger seeds through the jungle, and further north and east and west and south, so that all the world may know better fruits, and so that Elsweyr might remain Elsweyr."

And he nodded, but said, "S'raska will be far from you. Might S'raska take clippings from the Great Tree on Khenarthi's Roost to plant?"

And that, Khajiit say, was the origin of not only all of the edible fruits of the world, but also, it is said by some, those trees dedicated to Khenarthi such as the Eldergleam, and was thus the grandmother of the Gildergreen.

******

Do'azda is quite sure that this is not the story told in this Temple, but it seems to her entirely reasonable. Khajiit travel when they cannot stay home, and travel far. Still, she looks around the Temple to see how they worship Khenarthi up north.

The steps of the Temple are stone, with deep grooves worn by the feet of hundreds, thousands of pilgrims. The stone is so smooth it all but shines in the early evening sun, leading to the doors, blue paint bleached by the sun and peeling slightly.

It's quiet inside the temple, which brings Do'azda up short. Temples of Khenarthi - such as she has temples, for the Great Hawk of the Wind has ever been more worshipped in groves and shrines than in temples - tended to be alive, with springs and woodland pools, birds singing, small animals taking shelter…

Here, the room is bare of natural life, all sawn planks and thin, well worn rugs. A man lies in a cot, groaning faintly, blood beginning to stain a bandage around his stomach, whilst a woman is fetal in another, a bucket beside her.

It seems to Do'azda odd that a Temple to Khenarthi would be a place of Healing, but with no shamans, perhaps priests had been compelled to take their place? The temple was not a poor sickhouse; clean, well lit and well ventilated, not too hot or too cold.

A nord priestess prays quietly in the centre of the room, where a shrine to Khenarthi is positioned below the patterned stained glass of a skylight central to the temple, stylised akin to an owl.

"What purpose do you have in the Temple of Kynareth, child?" The voice is gruff, and Do'azda jumps. The man who spoke, a nord man in pale robes spattered with the dull brown of dry blood, raises his hands, palms up to reassure her he has no weapon. "Easy, child. I mean no harm."

"A traveler should always visit a Temple of Khenarthi wherever possible," Do'azda says. "But Do'azda also wished to ask about the Tree of Khenarthi outside." She thought of the grandeur of that tree. "It seems dead, yet there is still power in it. It resonates with the might of the Gatherer of Waters, though not the Heavens themselves."

"Ah, you are a Khajiit mystic?" he asked.

"Shaman," Do'azda says.

"You may wish to talk to Danica, the Priestess. She is very wise in the ways of Kynareth, and she wishes to talk with pious travelers." He spoke slowly and carefully. "I am merely her apprentice, and a healer."

"Do'azda does not have much time, but she can talk to Danica." She is just peeking in, and in a few minutes at most she needs to head back down to the gate if she wants to leave in time for sunset. She doesn't want to get in trouble.

"Acolyte Jenssen, Isgrid seems to be waking up?" The Priestess says, her voice tinged with exhaustion as she rises to her feet. "I would see to her, but without Ahlam, I've worked my magicka to the bone…"

The man nods once. "I can give her a potion, and we'll see if she can keep it down?"

As he leaves, Danica turns to Do'azda. "A shaman? When did the Khajiit of Whiterun get a shaman?"

"Do'azda arrived only recently, and she came to see the Temple to Khenarthi and-" Do'azda pauses awkwardly. "The tree? She looks…"

Danica sighs. "The Gildergreen, yes. Each year, it dies in the winter and is revived in the Spring when the most pious heroes seek the Eldergleam to renew it. But with the war, there are no pious heroes not busy with bloodshed, and so the only sapling of the Eldergleam, the oldest living thing in Tamriel…"

"Excepting the Great Tree of Khenarthi's roost, of course?" Do'azda says before she can stop herself. Danica blinks, and her face shutters.

"I'm sure I wouldn't know what that is. The Eldergleam is recognised as the very oldest thing across the Empire, but perhaps in Elsweyr, they know better?" Danica replies, a touch of frost to her voice.

"Perhaps, or perhaps not. Do'azda apologises for any offence. It is growing late, she should perhaps get out of Whiterun, she has business outside the walls…"

"Will you be safe to leave the city? I can have Jenssen walk you out? I know awful things happen to your people after dark…" Danica says, concern on her face, their argument immediately forgotten. Do'azda can recognise this; Danica the woman may be angry Do'azda disrespected the Eldergleam, but Danica the priestess fears for Do'azda's safety. Do'azda must do the same, sometimes; separate herself as a person from herself as a shaman.

"Do'azda would… appreciate this, yes." She replies at last.


The hunters have gathered on Sha'ki's doorstep by the time Do'azda arrives, with the sun sinking below the horizon at her back.

Nahrazad the Alfiq sits primly on the step, her tail flicking a little. A red bandana is tied neatly around her neck but no weapons or armour. Sinir and Ra'zaym argue quietly - Sinir is encased in iron armour; bands of iron strapped to furs, a crossbow on his back and an iron sword on his belt, whilst Ra'zaym hasn't changed out of his dark leathers, but he's strapped a dagger on each hip and a bow to his back.

"Ra'zaym does not understand why-"

"Does Ra'zaym have no conscience? Does he care so little for other cats?"

"Ra'zaym is here is he not? Perhaps Sinir should be kinder to him, no?"

Bari is rubbing the bridge of her nose with her fingers, frustration visibly emanating off her. Leather straps crossing her chest, and a dull iron pauldron is strapped above her left shoulder, Bari looks almost the spit of the mental image one would hold of a Khajiit Hunter.

Sha'ki stands to one side, fidgeting slightly as she watches the hunters argue. Seeing Do'azda approach, her eyes light up.

"Shaman! Did you tell these hunters to come to my house? They said they were here to hunt the skeevers?"

Do'azda nods. "I thought it would be best to have some help?"

"Ah, the shaman returns. Did she find what she was looking for in Whiterun?" Bari interrupts. "Bari has brought her apprentices to deal with these skeevers, we were just waiting for the shaman before we went, in case there is anything she can do to make this easier?"

Everyone looks to Do'azda expectantly, and she looks down, abashed by the attention.

"Do'azda can give confidence in victory, if any need it, and she can send Rajhin ahead to watch the skeevers, but beyond that, she has only her dagger and claws."

Nahrazad steps daintily down onto the road, preparing to begin. "Nahrazad has no need for confidence from the shaman, she has enough of her own. Perhaps Sinir would care for some, in addition to the metal he straps to his body?"

Bari sighs as Sinir bristles. "Bari thanks you for the offer, shaman, but unless Sha'ki would like, she doubts any of her apprentices will admit to needing confidence. Do'azda ought to cast the spell, all the same."

Sha'ki's eyes go wide. "Sha'ki is invited to come along? She thought it was perhaps too dangerous?"

"Nahrazad is sure Sha'ki would rather see the skeevers slain, no? She will have such fine hunters to protect her, and the shaman too,"

"Do'azda agrees. Sha'ki will be safe enough. She would offer Ka'hasa the opportunity too, but the children should not be alone."

Sha'ki nods, a little eagerly. She heartens to see them all, and Do'azda can guess what she's thinking. She can't have thought that her worries would see such a team gather to solve them. They all move closer and she raises her hand, praying in her mind:

S'rendarr gladden our hearts for the hunt to come. Let us not falter in arm nor mind. Keep us from Sheggorath's grasp.

Do'azda gasps as the spell takes hold. In her mind's eye, tiny motes of light affix to the bodies of her companions, and their backs straighten, the tension leaves their shoulders and an easy confidence fills the air.


"Nahrazad is eager to begin the hunt," Nahrazad says grandly to Sha'ki as she climbs onto the Cathay-Raht's shoulder and curls up incongruously. "She is a skilled hunter, does Sha'ki know this? She must know this. Nahrazad brings pelts without a mark on them! No other can hunt like Nahrazad! Is Sha'ki not impressed by Nahrazad's many skills?"

Sha'ki grunts noncommittally, her attention wholly captured by the danger of the task she has agreed to, but Nahrazad pays no mind, bragging quite happily until they reach the streambed, and the skeevers.

By this point, Do'azda has almost recovered from the casting of the spell, but she doubts still that she will be of much magical aid.

Rajhin wheels lazily overhead, and Do'azda's eyes flash as she borrows his sight.

Two skeevers are tugging on something white that flexes a little as they yank it to and fro between them, as though it were cloth or leather. A handful of others are idle on the escarpment on the approach to their nest - three of them are asleep, curled up together almost in a ball, whilst another sluggishly scavenges, having only just awoken. As Do'azda watches, another slips out of a nest right by the city walls.

"Do'azda can see 7 skeevers, but they are still waking. One awake by the escarpment, three more asleep near it, and 3 awake further in." Do'azda says, her voice distant and far away.

"Undoubtedly more are asleep in the burrow," Ra'zaym notes sourly, "And will awaken soon enough, be sure of it."

"Nahrazad shall kill the skeever by the entrance, so her clumsier comrades can sneak up on the sleeping skeevers. Nahrazad is an expert on hunting smaller creatures like skeevers." Nahrazad says, her green eyes sparkling. "Perhaps Sinir and Ra'zaym should watch her, to see if they can learn?"

For all her braggadocio, Nahrazad is exceptionally good at stalking, disappearing into the darkness, visible to Do'azda only through Rajhin's eyes.

A flicker of motion as the alfiq leaps, a flash of tooth and claw, a curious crackle that fades to a low hum, and then the faint smell of ozone. Rajhin sees Nahrazad detach herself from the neck of the - now quite dead - skeever, and disappear back down the streambed.

One sleeping skeever raises its head a little, but whilst Do'azda has been distracted, Ra'zaym and Sinir have made their way closer. An arrow tears into one skeever as a crossbow bolt hits another. The last of the skeevers near the escarpment lets out a screech of alarm before anyone can stop it.

The two skeevers atop the hill drop the scrap they were fighting over as three more skeevers boil out of their nest and rush towards the noise.

Bari snarls in irritation, drawing a moonstone dagger in her right hand as she positions herself in front of Sha'ki, who yelps in fear.

A skeever leaps from the darkness, and Bari's hand darts out. Blood spatters across the streambed and the skeever scurries into the darkness.

Rajhin dives towards the wounded skeever, and Do'azda withdraws from his mind, mindful of the dangers of vertigo in a fight such as this.

Without Rajhin's view, Do'azda finds herself squinting into the darkness as she slinks forwards, clutching her axe in her hands.

In the dim half-light of dusk, she sees flashes of her comrades - Nahrazad stalks through the undergrowth, her claws crackling a brilliant white, Sinir a one-cat stampede of iron as he hacks around himself, surrounded by a mass of skeevers, so tightly packed that Do'azda cannot see where one ends and the next begins, Ra'zaym darts across her path, daggers red, his mouth twisted into an angry snarl - but she can't be sure how they fare.

Turning to see how Sha'ki is handling things, Do'azda almost trips over a skeever as it launches itself out of the burrow. Only the fact that the skeever itself did not seem to expect her presence allows her to avoid injury, and she hits it with her axe before she thinks about it, almost pinning the skeever to the ground with the force of the blow. Hot stinking blood covers the haft of her axe, and it almost slips from her grasp.

The sound of fighting has almost ceased, and Do'azda adjusts her grip, staring into the darkness. A moment passes, and then another.

"Shaman? Is the shaman well? Bari will be in such trouble if she has allowed the shaman to come to harm…" Bari's voice comes out of the darkness, a little pained.

"Do'azda is well, yes! She has found the skeevers' burrow?"

"Have a care, shaman. There'll be more inside." Bari warns, "Hold tight until I get there. Nahrazad can watch Sha'ki. Sinir, Ra'zaym, with me."

The hunters quickly settle in around the burrow, talking in hushed, hurried tones of whether to set a fire atop the burrow, or poison, or water… They seem confident they will be able to eradicate whatever is left, and Do'azda is no hunter; she is a shaman. Where she cannot help with the matter of hunting and burrows and the like, she can at least find what brought the skeevers so close to town; it is unusual for skeevers to be so near the walls of a city; had she not dealt with this, eventually a skeever would've gotten into the city itself and the whiterun guard would've wiped out the nest. Ka'hasa's children may have gotten sick, and Sha'ki's dog could've been eaten, but at least the Nords wouldn't have to see a skeever in their back alleys.

Do'azda leaves the hunters to their work, making her way back towards Sha'ki and Nahrazad. Skeever bodies are strewn wherever she looks, and she counts a dozen before she sees something white - the skeevers had fought over it, before the assault distracted them.

At first, Do'azda thinks it is leather, but as she draws closer, she sees it is a rind - the tough skin and outer fat of a pig's belly. How does such a thing get here? Frowning, she hurries back to the stream. A pig's trotter rots on one bank, chewed to a wretched ruin. The grass around the stream is discoloured in places, and smells foul, of yellow and black biles. The contents of organs, now eaten? Perhaps a pig drowned in the stream?

There's more the higher up the stream she goes - the snout stuck in the mud here, the tail trapped between these rocks, constantly wafting in the stream's flow, another trotter there… But the true mass is found right up by the wall, where a mat of bone and sinew has compacted itself against the grate in the wall that the stream flows out of. Did a pig fall into the stream within Whiterun? Get washed down into the bowels of the city, flung against the grate and slowly drowned, all whilst skeevers worried at its still living body? Do'azda shudders. She hopes it died swiftly, at least.

Still, cleared out though the skeevers may be, enough carcass remains to surely attract more in time.

But it's getting very dark now, and no skeevers will move in overnight. Perhaps she ought to call it a night? Return to Ka'hasa's for dinner and to give her the good news, and then return in the morning to clear the carcass away?

[ ] Better to finish off tonight. Do'azda will clear away the remains and have them burnt tonight, that their ash might be taken up by the Goddess Noctra, vagabond ward of Azurah.
[ ] It grows late, and it grows dark. Do'azda will do a more thorough job in the morning, she is sure, and she will commit the ash to Khenarthi, that the animal might recall the freedom they lost.

TL AN: Vet did the fight scene for this one, and did it very well. I was really busy, and wrote just the myth at the start and some of the dialogue.

VM AN: I liked the myth here. Exploring Khajiiti religion is quite a bit of fun, honestly? Though at some point I suppose I'm going to have to work out what "Riddle'thar" is, exactly.
 
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Vote closed
Scheduled vote count started by veteranMortal on Aug 12, 2021 at 3:25 PM, finished with 283 posts and 54 votes.

  • [X] Better to finish off tonight. Do'azda will clear away the remains and have them burnt tonight, that their ash might be taken up by the Goddess Noctra, vagabond ward of Azurah
    [X] It grows late, and it grows dark. Do'azda will do a more thorough job in the morning, she is sure, and she will commit the ash to Khenarthi, that the animal might recall the freedom they lost.
    [X] Potions! Do'azda can brew potions, and people always want to buy potions. She'll need to go into the woods to find ingredients, but that can't be too hard.
    [X] [Late Afternoon] Try to get a hand on a copy of the Jarl's declaration, and ask around for more gossip about what this all means. He was for the Empire and now he's neutral? How else will that affect the community?
    [X] Get dressed and go out and join them. She can't afford to spend money on drink, but if there's dancing and merriment perhaps she could try to get herself into a better mood.
    [X] Finding the Khajiit Settlement; she's delayed long enough, now is surely the time. She'll meet up with them and
    [X] Agree to the ingredient gathering. It's simple, easy, and very traditional in a lot of ways.
    [x] Healing has already begun, but spending some time tending to the needs of the injured canine will both look kindly and perhaps help speed the recover.
    [x] [Early Morning] Pamper Rajhin to help improve his mood and continue to stay in his good graces.
    -[x] Find the inn. Every town worthy of the name has an inn, and stopping there provides a safe way to rest up, to eat and drink without expectation, and to get her first real impression of the people of Whiterun Hold.
    [X] Perhaps an opposite tact should be used. If you were instead an outsider, a loyal Imperial citizen staying at Helgen on the way before… things went wrong, then perhaps they'd buy it: Do'azda name is on none of the lists, any more than any of the other Khajiit are.
    [x] Alchemy
    [x] Conjuration
    [x] Illusion
    [X] Lucan was nice, perhaps he has some work available?
    -[x] Talk to the people, try to find the current problems facing their community and resolve them
    [X] Presenting herself to the Jarl of Whiterun; he needs to know about the dragon attack on Helgen, surely? And having an in with the Jarl can only mean good things for the khajiit of Whiterun.
    [X] Get them on credit, repaying them in coin sometime in the next week or so.
    [X] [Early Morning] There's no time like the present when it comes to gathering ingredients, and it will help pay off the debt to the alchemist.
    [X] [Late Morning] The community is bigger than the cats she's just met so far, perhaps she could check out…
    -[X] The hunters, trappers, and so on.
    [X] [Early Afternoon] Go up towards the walls and look around, see if you can find anything during the daytime that might indicate where they are coming from.
    [X] [Early Afternoon] Healing has already begun, but spending some time tending to the needs of the injured canine will both look kindly and perhaps help speed the recovery.
    [X] The Temple of Khenarthi, who Imperials call Kynareth themselves, which is just off the garden and clearly associated with that magnificent tree.
    [X] Yes, he can help scout.
    [x] Plan Creature Comforts
    -[x] Along the main road. If the imperials have blockaded it, she will argue her way through. She wears robes, not prisoner's rags, and all Khajiit are the same to imperials. She hopes.
    [X] Plan Reasonable Caution
    -[X] As Ulfric suggests, the mine will provide her a route past the imperials, directly to Riverwood. So soon after Helgan, the Imperials may not be willing to listen to reason, and the mine will be a safe route. But to go underground again so soon…
    [X] It is not that late, but Do'azda is tired. She should take a nap and laze around the inn for the moment. Tomorrow perhaps she will find coin. (Sleeping leads to XP accumulated being gained, and leveling to happen if achieved.)
    [X] Pray, and try to think about her situation a little more. The Gods can grant wisdom, or at least show the path, sometimes.
    [X] Dlan's levelup plan
    [x] Conjuring Efficiency
    [x] Speech
    [x] One-Handed
    [X] Conjuration: 25
    [X] One-Handed: 15
    [X] Speech: 10
    [x] Sneak
    [x] Eye for Details
    -[X] Introduce herself to the leader of the settlement
    [X] Treat the dog
    [X] Trade a favor for the potions (must agree to at least one of the deals.)
    [X] The community is bigger than the cats she's just met so far, perhaps she could check out… (Choose 1 per time slot.)
    -[X] Those without a visible source of income.
    [X] [Late Morning] Begin looking for people to gather together to try to deal with the Skeever problem.
    [X] Yes, it would be good to hearten everyone and raise their spirits.
    [X] Yes, they can keep her safe and perhaps it would help her peace of mind to see the Skeevers dealt with.
    [x] No, she can stay behind, it might be bloody and could be (slightly) dangerous.
    [X] No, save it for if there's a problem.
 
Ritual
Ritual

Noctra is no loyal spirit, to be called up and dismissed as one would some wayward daedra. Born of black blood, and shrouded in shadows and secrecy, she is nonetheless lucky for a people who cannot exist in the light. She is not as worshipped in times of plenty and prosperity, but the Khajiit of Elsweyr have not known such plenty in generations, and the Khajiit of the Empire have always known that their world is one where sometimes they have to hide in the dark rather than stand boldly in the light.

Noctra is just the kind of goddess for this. The hunters watch her as she begins shifting the body, ready to haul it up herself if need be. "Could someone help Do'azda, she wishes to do a ritual to burn the animal and send it to Noctra."

"Do'azda is very thoughtful, it is nice to have such a Shaman," Sha'ki says. She obviously looks at the pig and sees a cause for the difficulties her dog faced, albeit an indirect one. Do'azda cannot blame her, and it is too late to think of symbolism. There is no symbolism, of course, in one sense. Everything Do'azda does now is deadly serious.

They drag up the body. It is bloody work, and it is late at night and so everyone is in a hurry. Once it's out of the way, she can see there's a little more than she thought. There are some chicken bones lying around as well, and an… extra trotter? But she cannot see any other pig, and so it must have just been detritus washing up here.

She frowns, looking it over for a moment. Hopefully this isn't common: if this was just the right part of the stream where everything naturally collects, then there must be a lot of missing chickens as well. She looks over all of it, and gets to work.

******

The body burns and becomes ash and smoke, and perhaps this symbolically goes up. It is the belief of Khajiit that a body is just a body: parts of it may help mourning, and of course there is sometimes reason to have something to sing or howl over, but…

So she does not look down at this pig and see some soul leaving, does not imagine that whatever has happened to it hasn't happened ages ago. But there's still something to the ritual, as she watches the pig burn. It smells nothing like the kind of meat she's inclined to eat, something sick and rotten about the smell. She curls her lips and bats her tail as the moon hangs in the sky and the smell of the burning flesh grows stronger and stronger. It is difficult work, but she allows herself to sink into it.

It takes almost an hour before she is sure everything has been burnt down into ash enough, and by then she stinks of smoke, a stench so thick that it seems almost alive as it clings to her fur. She gets up with a stretch, feeling suddenly older than her years, and considers what the next move is. She still has a place to stay, and she's certainly begun to do enough to earn her keep, but now she is wondering about whether she'll wake up the children if she stumbles in smelling of blood and ashes. As careful as she's been, she's not clean either.

Sha'ki has returned to her home already, and Nahrazad, Sinir and Ra'zaym have gone to hunt further from the city, but Bari settles easily into step just behind Do'azda, unobtrusively escorting her back to the city.

"Bari could not show her face in town, should harm come to such a diligent shaman. Do'azda can use her daggers, Bari understands! But the last shaman was prone to… walking by the walls at night and he came to an unfortunate end. No cat should be alone at night without need or cause."

"Do'azda can make her own way from here," Do'azda murmurs as they come into sight of Little Elsweyr, and safety. She opens her mouth to ask about the previous Shaman, but decides against it. It is late, and she does not want to borrow any more trouble just yet. Bari is being cagey, and it is unlikely she has no cause.

Do'azda does not know what she expects when she gets back to Ka'hasa's house, but Ka'hasa is stood at the back door, a bundle of clothes in her hands. A fire crackles gently in the room behind her.

"Ka'hasa saw the fire. Were Do'azda and the hunters successful?" Ka'hasa says when she spots Do'azda. "She has some bedclothes and a bath heating in the backroom for Do'azda if she needs it?"

"The skeevers are dead, and Do'azda thinks she has cleared the source too." Do'azda replies. "How did Ka'hasa…"

"Ah! Do'azda thinks she is the first to come back to this house drenched in animal's blood and ash, does she? The shaman has forgotten Ka'hasa's husband is a hunter himself?" Ka'hasa says with a laugh.

Do'azda cannot help but smile back, feeling foolish but very relieved that someone had thought ahead.

******

The bedclothes are too large for her, and Ka'hasa's soap is animal fat, not the aromatic oils of Elsweyr, but Do'azda is clean and clothed, and the furs on the bed are warm. Do'azda burrows into the bed. A fire crackles in the hearth, and Do'azda murmurs only a brief entreaty to Azurah, that she might keep Varmiina from her dreams.

Either Azurah is paying attention, or Varmiina is busy, for Do'azda has a dreamless sleep as smooth as cream and awakens into the 19th day of Last Seed.

XP:
Pest Control: 20xp

New XP Total: 25/40 XP.


By now you're used to it. Label one 'Early Morning' and one 'Late Morning' and go to town. You have new options, but you've also plowed through some of the options. In general you want to keep on solving problems, completing small Quests, and figuring out your place.

[] There's no time like the present when it comes to gathering ingredients, and it will help pay off the debt to the alchemist.
[] Healing has already begun, but spending some time tending to the needs of the injured canine will both look kindly and perhaps help speed his recovery.
[] The merchant wants Do'azda to go check out any new shops in Whiterun, Do'azda can do that…
-[] And also spend some time wandering Whiterun and figuring out more about it in a general sense. (Takes another slot to select.)
[] The community is bigger than the cats she's just met so far, perhaps she could check some of them out and find a few more problems for her to solve (Choose 1 per time slot.)
-[] The cats of the night and the addicts.
-[] Those without a visible source of income.
-[] Merchants and traders.
-[] Guards and mercenaries…
[] The hunters have helped her quite a lot, so perhaps she should think about a way to deal with the Thanes that have been disturbing their hunting.
[] Having seen and found one holy location in Whiterun, perhaps it might be best to search the whole city for the religious and magical hotspots for… future reference. (Consumers two time-slots)
[] Do'azda is a replacement for a Shaman that died around three or four years ago. She doesn't know much about him, but perhaps she should learn about just what kind of Shaman everyone was used to before her and what kind of boots she'll need to fill.

TL AN: Holidays, am I right?

VM AN: Happy Holidays! Not the longest update but there wasn't a long way left to go before the next vote needed
 
Vote
Adhoc vote count started by The Laurent on Jan 4, 2022 at 10:16 AM, finished with 17 posts and 16 votes.


Vote closed.
 
Gleaning
Gleaning

Gathering herbs can be a tricky business. People know the value of the ingredients on their lands, and many a lord or merchant has declared firmly that there is to be no harvesting of this or that ingredient unless there is permission. It is one of the many ways that peasants and nobles fought in the Empire, apparently, in the days when the Khajiit were all Imperial subjects. She has heard that in Cyrodil itself they have advanced it to a high art, the robbing of the peasants of the right to gathering potion material to heal themselves. Of course, she has heard the same about the islands that make up the heart of the Aldmeri Union.

There are things that are not as they were in the days of old. Do'azda doesn't know anything about what the rules are like in Skyrim, but she did look it up a little. As a Shaman she has to know at least the basics, and all the stories spoke of there being some right to some potion ingredients.

The best cat to ask, though, is the alchemist. And so at the break of dawn there Do'azda is, standing in front of the Alchemists' shop, bundled up and her ears twitching as she waits for the alchemist.

The woman approaches sooner rather than later, sauntering up to the front door. She doesn't even respond to Do'azda, as if she isn't there.

"Hello?" Do'azda asks.

"Yes? Atani was just opening up. What does the Shaman want?"

"Do'azda needs to talk to you about the herb gathering. She needs to know what Atani wants, and whether there is any problems with permission for Do'azda to gather them," Do'azda said.

"Would Do'azda refuse to go if it was against a law?" Atani asks, cocking her head and putting a hand on her hip, taking a sort of pose as she watches Do'azda. It feels like it's a challenge, and Do'azda does not know the right answer.

"Do'azda is a shaman, and thus serves the Khajiit. In the right circumstances Do'azda would break unjust laws for the good of the community." She steps forward, looking at Atani with a careful, even gaze. "However, Do'azda does not know if simply the gathering of a few extra potion ingredients is such a circumstance."

"Do'azda misunderstands me," Atani said, teeth flashing as she laughs, her voice warm and conspiratorial, as if letting her in on a secret. "Atani has a pass allowing her to gather many herbs, flowers, and ingredients from the forests. Not all, but most. However, Atani has no time, and the Thanes are in the forest, and Atani has heard they harass even those who have paid the Jarl much to get the right to glean. Those who live in the city itself have to pay a third as much as Atani does." She hisses in annoyance. "But Atani pays anyways."

Do'azda understands at once: it is meant to encourage those who live in the city to prosper because those are the potion centers. It is no doubt an 'accident' that this means those forbidden from living in the city, such as Khajiit, must pay more. It of course affects all such outside traders: it affects those from far off Jarldoms seeking to gather ingredients while passing through Whiterun as well, after all.

She knows these tricks.

"If Atani can give Do'azda a list of what she needs, Do'azda can gather it." A Shaman could rely on an ingredient shop at times for the things that are hard to get where they are, but they're expected to do their own potion-work as much as possible. It is a point of pride, and also practicality: what is sold in shops can be tracked and recorded, and there are times in which a Shaman might mix all sorts of potions that the elves would not like. Of course, Do'azda knows how to do none of that, but all the same.

******

It is quite a list: Dragon's tongue, Salvia (unpleasantly called "Elves Ears" by the nords, so Atani tells her), Frost Miriam, lichen, grass seeds, rockmoss, Namira's Rot, Blisterwort, lavender, wild wheat and nightshade.

Atani brews poisons, as well as potions, then. Do'azda does not comment.

******

Some of this can be found in fields nearby. It is remarkable how many plants have worth far more for what a magic-user can do with them than anything. Some of the rarest spices that humans kill themselves over made only decent potion ingredients while actual weeds could provide a strong base for potions. It is still early in the morning, and so there is still a crispness to the air that would be bracing and refreshing if she is someone other than Do'azda. If Do'azda is a cat who, say, lived in Skyrim her whole life this would be pleasantly chilled, crisp as a perfect line of song.

As it is, she is shivery and a little miserable as she gets to work and quickly gathers at least the start of it. Other parts of it require going further. All of this well-ordered farmland requires woods, for without lumber there is very little to do, and of course the great falls provide plenty of power for lumber mills as well. She has to walk a little bit, but by then she is starting to get used to it, and nobody comments on the Khajiit walking through towards the forest. Maybe they think she is one of the hunters.

It is not much of a forest, no doubt, compared to what exists beyond out in the wilderness of Skyrim, but it is enough to stop her in her tracks to take a closer look at it. There are very clear paths through the woods, but there's enough wildness that she supposes she can see how there are animals to catch and plants to find, as well as of course plenty of mushrooms. Mushrooms of all kinds are good friends to a thoughtful alchemist.

She allows herself to relax a little, her eyes roaming carefully as she begins to fill a number of smaller bags. Some of these ingredients cannot mix, and so it is best not to throw everything together even if it means sectioning it out like this, and so she's very distracted.

There's something about the sorting, about picking out round, dark mushrooms and odd, wild weeds, some of which were probably for less savory spells, that was relaxing. There was a solid goal and the more she gathers the closer she is to reaching it. She can gather all she needs and do so in a matter of hours, and it'll at least help a business and 'pay' for the healing potion that is helping cure J'arin.

She pushes away her hood as she looks around, slicing a fistful of hanging moss from a mound of rocks.

The woodland is so serene, so peaceful, that for a moment, Do'azda forgets about her chill, about looking for ingredients, and just takes a deep breath.

The birdsong has quieted, and the forest is still, even tranquil, but Do'azda hears just in time a foot crunching leaves.

As she throws herself behind the rocks, an arrow sparks off them and away into the forest. Do'azda stifles a scream as she looks around desperately from the forest floor, one hand at her mouth and the other on the hilt of her dagger.

"Damn! Missed the beast!" The voice is coarse - a large man, Do'azda would guess.

"What was it? I couldn't see. You sure there was anything?" Another man, his voice gratingly nasal, replies.

"A wolf, I reckon? Damn thing probably cleared off when I missed. Not surprised you didn't see it. Don't see why the Jarl even called you back, you can't hardly see three feet in front of your face!"

"At least I've got more foresight than you, Imperial Lickspittle!"

"Don't be like that, Bjorn. I don't want to talk politics today. Have some more mead, we can find another wolf."

"I still don't think there was a wolf at all, Eisir!"

Their voices fade as they wandered off, and Do'azda releases a breath she didn't know she was holding. She could've died. She could've been killed by some fool nord half in his cups. And why? Because he thought she was a wolf? Because he wanted to impress a friend he hadn't seen in a while?

Her hands shake, and her breath is coming fast now. She could've died.

Do'azda has enough gathered, she thinks - she could collect more, but the idea of staying in the forest makes her stomach clench up in fear, and Do'azda knows enough to know which fears ought to be faced, and which ought to be run from. When the Thanes are still abroad? Do'azda runs.

Do'azda cannot return Atani, not yet, she's too shaken - she'll drop the ingredients off before lunch, perhaps, but first she will go to see Sha'ki, to check J'arin's wound.

He is a friendly dog, now that he is on the mend, panting at her in that hungry way, the way of the dog who has never been fed or loved in his life and thus desperately needs any and all treats the person has, or else he would starve.

Do'azda crouches next to him, laughing quietly as he presses his wet nose into her hand.

"Does J'arin want some treats? Do'azda has them for Rajhin, but J'arin is such a good boy, isn't he? Yes he is, yes he is." She fishes a handful from a pocket - dried meat, only tiny, shredded pieces, but enough for Rajhin, and judging by his intense, round yellow eyes as he looks up at her, enough for J'arin, too.

"Now, J'arin will be a good dog for Do'azda, yes? She needs to take a look at his wound now, and he won't growl or bark, will he? No he won't."

J'arin thrusts his head onto her lap to ask for more treats, and she gently turns him with her hand until his leg is exposed.

The wound has begun to heal, the flesh knitting itself back together; the bone had not been broken to begin with, and so - truthfully - he needs little care from her.

"Is he well?" Sha'ki's voice is anxious as she hovers at Do'azda's shoulder, shifting her weight nervously. "Does he need further treatment?"

"J'arin is healing well. His wound will be better in perhaps a week, and Sha'ki will need to keep him from worrying at it." Do'azda says, but she does not rise from the dog's side. She runs her hand along the underside of his muzzle, and he presses his head into her stomach, his mouth lolling open in a wide smile.

She takes a deep breath, rubbing her hand roughly on the dog's chest. She's safe, and far from the woods now.

"Is… Do'azda well?" Sha'ki asks tentatively, as Do'azda continues to stroke J'arin's fur.

Do'azda's breath freezes in her lungs.

"Do'azda is the shaman. Do'azda will be well, she needs to be." She says at last, sliding J'arin's head from her lap as she clambers to her feet. "She thanks Sha'ki for her concern, however. She had an encounter with some Thanes in the woods. They thought Do'azda was a wolf, and-" She stops.

Something stings at her eyes, and Do'azda realises with a start that she is crying. "Do'azda is just so tired. She has almost died more than she can count since arriving in this cold, strange land, and she knows she should be stronger but-" Before she can continue, warm arms envelop her, and Sha'ki presses her to her chest.

"It is easy for a cat to forget that Do'azda is so young, when she speaks with such authority, is so wise. Sha'ki is sorry it has been so hard."

Do'azda does not allow herself to remain vulnerable for too long - she is still the shaman, and she still has work. She gives Sha'ki her goodbyes and apologies both, and takes her leave.

The morning is been and gone, so what shall Do'azda do with her afternoon? As before, go with [Early Afternoon] and [Late Afternoon]

[] The merchant wants Do'azda to go check out any new shops in Whiterun, Do'azda can do that…
-[] And also spend some time wandering Whiterun and figuring out more about it in a general sense. (Takes another slot to select.)
[] The community is bigger than the cats she's just met so far, perhaps she could check some of them out and find a few more problems for her to solve (Choose 1 per time slot.)
-[] The cats of the night and the addicts.
-[] Those without a visible source of income.
-[] Merchants and traders.
-[] Guards and mercenaries…
[] The hunters have helped her quite a lot, so perhaps she should think about a way to deal with the Thanes that have been disturbing their hunting. Thinking of this is… unnerving now, but the necessity also seems more obvious.
[] Having seen and found one holy location in Whiterun, perhaps it might be best to search the whole city for the religious and magical hotspots for… future reference. (Consumers two time-slots)
[] Do'azda is a replacement for a Shaman that died around three or four years ago. She doesn't know much about him, but perhaps she should learn about just what kind of Shaman everyone was used to before her and what kind of boots she'll need to fill.

VM AN: Happy New Year! Sorry this took a while to get out! Do'azda is absolutely not throwing herself into work constantly to avoid thinking about things, I don't know where that impression could come from?

TL AN: This was fun to write, hopefully you enjoyed it!
 
In The Dark
In The Dark

With the sun high in the sky, Do'azda's first stop is the apothecary; she still needs to hand over the ingredients she gathered in the morning, and Atani is exactly the sort of person Do'azda would anticipate being at the centre of a web of gossip in Little Elsweyr.

She's talking to a cathay man with silvery-grey hair, and Do'azda stands by the door, slightly awkwardly, pretending she can't hear them.

"Does Atani have it?" His voice is urgent, on edge. Do'azda leans forwards unconsciously - it isn't that he sounds dangerous, per se, but he sounds as though he's in some discomfort, desperate. "This one has the Septims this time, he promises he does!"

Atani sighs, "Is K'dasi still short? Atani has a little sugar, but no product. She is waiting on-" Atani looks up and brightens at the sight of Do'azda. "Some herbs! From her close friend Do'azda - she is the shaman, does J'darr know this?"

J'darr turns to look at Do'azda, his eyes slightly dull; any cat can recognize a Skooma addict when she sees one, and Do'azda has seen enough in her time. "J'darr will return later, yes?"

His voice has dulled now, and he leaves without looking back. "Atani had best have some when he returns…"

Atani lets out a gust of breath as the door closes behind him. "Atani is sorry the shaman had to see that. She does not like to deal with such cats, but if she does not, then when they cannot afford Skooma from their dealers, or the dealers do not have Skooma… Atani provides only a little to them…"

Do'azda nods. It is not uncommon for apothecaries, especially in Elsweyr, to keep a little stock of Skooma, in case an addict needs tiding over - Skooma twists the mind, and the withdrawal can often kill.

"Do'azda has seen skooma addicts before - she comes from Elsweyr, recall?" Do'azda says, her mouth twisting unhappily. "She understands Atani does what is needed. She has the ingredients Atani requested, also?"

Do'azda sets the ingredients down, one by one. They're each in their own little bags so they don't mix, and so it is a whole production of opening the bags to show them off, looking at Atani as she goes over each set of ingredients with a nod. She squeezes some of them, and pokes or sniffs others, clearly looking to see if Do'azda has harvested them properly. Everything it seems is up to her standards, because after a long minute or two Atani nods. "Very good, Shaman."

Atani begins gathering them up, and Do'azda clears her throat.

"Ah, this one was wondering…" Do'azda begins. "Atani is well connected, yes?"

Atani cocks her head in mock confusion. "She listens when a cat talks to her, certainly. Does this make her well connected? Maybe it is so. What would Do'azda like to know?"

"Do'azda is curious… she replaced another shaman, who died a few years ago? No cat in Elsweyr knew what happened, and so she wondered if perhaps Atani knew? Bari - the hunter? - she tells Do'azda that he died badly, but Do'azda would like to know a little more about him?"

"Atani does not know so much about it, Do'azda must understand. The shaman did not rub shoulders with apothecaries; he had higher connections. Oh so many connections, yes." Atani says, before seeming to shake herself, "Perhaps Do'azda should talk with others? Atani would not care to speculate."

Do'azda can recognise a brush off when she hears one.

"Does Atani truly expect to be believed? Surely she knows something of the cat who was her shaman for a decade or more?"

Atani looks at Do'azda for a long moment. "He was liked by the priesthood in Elsweyr before he arrived, or so the rumours supposed. Now please, do not pester Atani further, she truly did not know him well,"

For a shaman to be well regarded by the priesthood bears a certain implication in Elsweyr, where the priesthood has been wholly subverted by the Aldmeri Union; the shamans work among the people of Elsweyr, but the priests, most especially those of Riddle'thar, preach obedience to the Mane and cooperation with the Union.

But what does it mean in Skyrim? He was overly faithful? He was in close communication with the shamans in Elsweyr? Or did it still mean he was working for the Thalmor?

Whatever else, she will get no more from Atani.

***

So recently past noon, the market is bustling; street vendors hawk food and drink, whilst other stalls have by and large shuttered - tradespeople need to eat as much as any other cat, Do'azda supposes.

Do'azda drifts in the direction of a cluster of stall keepers eating lunch together on a low stone wall. They're chatting lightly as she approaches, but their conversation tapers to nothing before she can overhear anything.

"Might Do'azda ask for opinions on something? She has a curiosity she would like satisfied?"

"This one is honoured by your attentions, shaman, but she wonders what the shaman could need from humble merchants such as us?" One of the merchants says, a short suthay, with dun fur marked with white and black stripes. Her voice is soft as she steps forwards, eager to please.

"Ah, it is not so much - Do'azda is new to Skyrim, and she would only like to know what the previous shaman was like?" Do'azda keeps her tone light, but she cannot miss the look of awkward concern on their faces, as they exchange glances.

"The shaman would like to know of Jo'zhid?" The merchant replies, slightly uncertain. "He was talented at keeping the peace for the Nords, until he… well. It is best not spoken of, the shaman understands? Lakaabi would not wish to cause distress."

Do'azda forces herself not to scowl - she is growing increasingly tired of being given the jerk around by everyone here. "Can Lakaabi elaborate further? Talented at keeping the peace for the nords?"

Lakaabi snorts. "Oh yes. Many deals he made with nord merchants, with the jarl and the-" One of the other merchants clears their throat, and Lakaabi cuts herself off. "Well. At any rate, Lakaabi would not care to speculate. Perhaps when the shaman has more time, or when Lakaabi does not need to return to her stall, she might come back? We could perhaps use the shaman's assistance?"

"Of course, yes. For now, though, could Lakaabi give the shaman a basic overview?" Do'azda asks.

"Lakaabi and her fellow traders should perhaps like to form a consortium? It is too complex to explain at lunch, Lakaabi apologises; she must return to work."

Three times, now, Do'azda has been all but stonewalled on this topic - Bari was unwilling to speak of the old shaman, Atani only briefly, and now Lakaabi will offer tantalising hints, only to be cut short.

It seems clear the former shaman was a collaborator - he traded his people's wellbeing for kickbacks, no doubt, but what Atani said…

"You won't get an answer from the youngins, miss. Afeared of consequences, they are." The voice crackles with age and sickness, and Do'azda spins on her heels. An older khajiit, a black-furred cathay-raht, his muzzle is shot through with white, but his eyes remain vibrantly golden in the midafternoon light as he rocks gently on his chair, on the veranda of a tall tenement building. He's speaking Ta'agra, though his accent is jarringly parochial. "Listen close to Dro'bariq, and I will tell you all you must know of the shaman Jo'zhid."

"Yes?" Do'azda replies eagerly in Ta'agra.

"Jo'zhid arrived in Skyrim twenty years ago - a decade after the Great War ended in Elsweyr. I don't know who sent him, but he sent many letters to the summer isles at first." Dro'bariq says, "But if the Aldmeri sent him, he disappointed them; soon enough he was telling us not to trouble the Nords, that we would be best served keeping our heads down…"

Do'azda grimaces; a collaborator, then, and not one with principles - he worked for the Thalmor, and then once in Skyrim, for the Jarl.

"He had been shaman for 15 years - long years, bad years - when he finally discovered the smuggling ring. Our merchants relied on it, then - the caravans were not so well established, and without the civil war, were outcompeted by the imperials, for we must pay tariffs they do not." He coughed and spat out phlegm onto the ground in contempt. "Better to smuggle goods in and out of Whiterun, to work with the thieves guild as we must. I used to run goods out of Whiterun; I was a carpet trader, before Skyrim's weather stole my breath. It was not a lot of money, but it was all we had. Jo'zhid told the jarl, base cur that he was, and the jarl broke our ring. Some few khajiit spent nights in the cells, and Jo'zhid spent the next fortnight parading his fineries."

"Disgraceful." Do'azda murmurs.

"Isn't it? We thought so." The old cat leaned in, his voice growing so quiet it is almost a suggestion, yet without passion or emotion. "As did the Dunmer who came to stay for a time at the inn in Whiterun, when he made contact. He told our people - certain hunters, mercenaries, caravan guards… He told them where Jo'zhid would be, walking beneath the walls that evening. Even gave out weapons, yes? Fine, elven blades, of moonstone and quicksilver. I could not say who slipped out of their bed that night to give Jo'zhid what he so desperately asked for, truly I couldn't, but he was found the next morning, floating face down in the river. I think some cats fled in the aftermath, perhaps they did the deed?"

Do'azda nods. It is a bloody business, but necessary. "Thank you for telling me, Dro'bariq. It is important for a shaman to know the world she is stepping into, yes?"

He waves a hand at her, settling into his chair with a rasping cough. "Yes, yes. Have you nothing else to do? I grow tired."

Do'azda takes her leave; she plans to visit the underbelly of "Little Elsweyr" this afternoon before sundown, and it will take a little time to get there.

More than that, however, what motivates her to leave is a desperate need to be alone, to mull over what she has learnt. Jo'zhid was a collaborator, a fool and an unsubtle one at that. The Thalmor are not so stupid as one could suppose - a Khajiit like Jo'zhid would never have been one they chose to send into the Empire, his loyalties were too negotiable. No, he was sent by the shaman themselves; a council of the most senior in Elsweyr must've gathered, recognised Jo'zhid was trouble, and all but banished him to Skyrim.

Much like, in fact, those who sent Do'azda to Skyrim. The thought is ice up her spine. Why was she sent here? Was she banished, like Jo'zhid? What has she done wrong? How did she misstep? Who did she offend?

*******

It is this disordered state of mind that Do'azda brings into the place she's been told is the hangout of Skooma addicts and Cats of the Night wiling away the time. It is just the right mindset to be among this, the smell of Skooma like faint sugar against her nose as she looks about at the squalor. It is a small room, truly, but the use of cloth partitioning it off makes it seem even smaller, over two-dozen cats all crammed in. A few are lounging: a beautiful golden suthay-raht man, lithe and handsome and dressed in not much at all, a skinny, wide-eyed cathay girl with brown-silver fur and an ear pierced so many times she jangles like a whole concert with each shake of her head.

These and other sights pass her by, but she is focused on the sounds. The point of coming here, when she made this plan earlier today in her head, is to hear the things that others will not say. The Skooma Dens and the gathering places like these are a good way to understand what is going on in a place like this. It is a very dense 'little town' and so these two dozen are far from everyone else in the town.

"Is Dar'ohila well? Are her bruises healing?" Do'azda hears a throaty female voice, older, tinged with concern, from behind one of the partitions

"This one is recovering, Madame. The shock was worse than the wound, yes?" A younger woman replies, exhaustion clear in her voice. "That damnable Sinmir. All too happy to pay for our services, but appoint him to the guard, and he has them manhandle working khajiit from the city!"

Another girl begins to make gentle, soothing sounds as Dar'ohila subsides.

"Well! What brings the shaman to this one's door, hm?" A melodious voice, smooth and courteous, but with an edge, like a blade held in a silk gloved hand. "K'dasi is not taking on new customers at the moment, and they doubt Drasiva's cats are willing to work today, after their troubles the last week or so…"

Do'azda jumps. A lithe cathay stands between her and the door, having slipped behind her unseen. Their hands are empty, but they hold themself as though they are a cat used to knife-fighting. Their fur is almost pure white, and their eyes a piercing blue.

"Do'azda wanted only to learn what troubles the…" She pauses, groping for a way to phrase it politely.

"The skooma addicts and dealers? The cats who sell their bodies? The" They drop their voice to a comical whisper, feigning as though scandalised, "Cats of ill repute?"

"Do'azda would like to help, if there are problems. All khajiit are of the community, and Do'azda serves the community as a whole." She speaks firmly, with resolve.

"Would she indeed? A fine shaman, K'dasi has no doubt! As it happens, those of us who are of the underground have quite the problem. Give K'dasi a moment, they will fetch Drasiva, and perhaps Tsani?" The skooma dealer still looks suspicious, but they breeze past Do'azda lightly enough.

Drasiva is an elderly cathay-raht woman - once, Do'azda believes, a great beauty, but faded with age, and not gracefully - the Madame of the cats of the night, the one who was speaking to one of the girls about the guards. Tsani is a harried looking, terribly youthful ohmes, her fur silvery, but filthy with dust.

Tsani runs a hand through her hair. "K'dasi came running to fetch us, and Tsani has come at their request - Baan Dar only knows why, whoever heard of a skooma dealer without skooma. So the shaman came to visit, what business is this of Tsani's?"

K'dasi dismisses her with a sniff. "Tsani is welcome to continue trying to run goods into Whiterun. How did her last shipment go, again? Ah yes, her mule was randomly selected for a strip-search, and had to ditch the merchandise. A smuggler who cannot smuggle, a skooma dealer without skooma, and cats of the night who cannot walk at night. The shaman is willing to help, so she claims."

"Does the shaman know our troubles, yet? She may be less than helpful once she does, no?" Tsani's tone is bitter. "Tsani's father was helped by the last shaman, and he yet bares the scars across his back from the flogging."

"Do'azda cannot help if she does not know what troubles you." Do'azda interrupts. "Tell her, and perhaps she will know what she might do?"

"A new guard captain has been appointed. K'dasi does not know why - the previous one remains in office too? Perhaps the nords expand their forces, perhaps they are simply bored. Sinmir, his name is. Long he has complained the guard are too lax - he was a mercenary of some repute before returning to Whiterun, and it seems at last someone has listened to him. He wishes to bring up discipline in the guard, which from a nord, means…"

"Means the guard harass us more, for we are clearly the sole criminal element. My cats get beaten, forced from Whiterun at sundown, even with all our bribes," and there is outrage there: what is honor sometimes except staying bought when bribed? "Khajiit, Dunmer, Argonians, Sinmir is not so fussy about who is a criminal and who is not," Draseva lets that hang for a moment before continuing. "We do not need a great deal from the shaman. Khajiit are not his sole target, but should Draseva, K'dasi or Tsani enter the city, the guards would follow us - we are known to them, where the shaman is not. She need only speak with a few in the city, that we might coordinate our attempts to remove Sinmir."

"Yes, Do'azda can do this. Who must she speak with?" Do'azda keeps her voice level - it is not a great ask, and she can do it without difficulty, she's sure.

"Truly?" Tsani asks, "If the shaman takes this information to the guards, Tsani will-"

"This one is sure the shaman knows the fate of Jo'zhid well enough not to risk such unwise acts, no?" K'dasi interrupts smoothly. "The shaman must speak with Evola Raveri - a dunmer with some connections in their own less-than-legal activities - and Bathes-In-Steel, an argonian bruiser. Tell them we wish for a meeting, the day after next; an hour past noon. They will know how to contact their compatriots, K'dasi has no doubt."

"Visit them at midday, girl." Draseva calls out as Do'azda turns to leave. "The guard do not expect mischief under a noonday sun."

The day is ended, and Do'azda has much to think about tonight, but what shall she do tomorrow morning? (Choose 2, an Early Morning and Late Morning slot)

[] The merchant wants Do'azda to go check out any new shops in Whiterun, Do'azda can do that…
-[] And also spend some time wandering Whiterun and figuring out more about it in a general sense. (Takes another slot to select.)
[] The community is bigger than the cats she's just met so far, perhaps she could check some of them out and find a few more problems for her to solve (Choose 1 per time slot.)
-[] Those without a visible source of income.
-[] Guards and mercenaries…
[] The hunters have helped her quite a lot, so perhaps she should think about a way to deal with the Thanes that have been disturbing their hunting. Thinking of this is… unnerving now, but the necessity also seems more obvious. Talk to them to see what can be done.
[] Having seen and found one holy location in Whiterun, perhaps it might be best to search the whole city for the religious and magical hotspots for… future reference. (Consumers two time-slots)
[] The cats of the night, smugglers and skooma dealers need to be put in contact with their opposite numbers in the Dunmer and Argonian populations of Whiterun. (Must be taken Late Morning or Early Afternoon.)
[] The merchants and traders wish to form a collective of some form - for which they need Do'azda's help. Perhaps she should follow up with Lakaabi?
[] Do'azda has found her feet. Perhaps it is time to look for somewhere she could purchase magical tomes, and other such tools to expand her options.

VM AN: So I've got covid. It sucks, I do not recommend it, but I've not had much to do but write for the last couple of days, so… voila.

TL AN: Most of this was Vet. I did some editing and the opening of the Skooma Den part, but this excellent work is on her. This is a community on the edge of destruction, growing poorer and more marginalized and exploited by the day, by the hour. No pressure!
 
Vote Closed
Adhoc vote count started by The Laurent on Jan 17, 2022 at 12:12 AM, finished with 10 posts and 9 votes.

  • [X][Early Morning] The merchant wants Do'azda to go check out any new shops in Whiterun, Do'azda can do that…
    [X][Late Morning] And also spend some time wandering Whiterun and figuring out more about it in a general sense.
    [X] Having seen and found one holy location in Whiterun, perhaps it might be best to search the whole city for the religious and magical hotspots for… future reference. (Consumers two time-slots)
    [X][Early Morning] The merchant wants Do'azda to go check out any new shops in Whiterun, Do'azda can do that…
    [X][Late Morning] The cats of the night, smugglers and skooma dealers need to be put in contact with their opposite numbers in the Dunmer and Argonian populations of Whiterun.


Apologies for the short vote, but I got inspired and started working on the update, so it wouldn't really be reasonable to leave the vote open all that considered. Thanks to all who voted!
 
The Lay of Whiterun
The Lay of Whiterun

Do'azda wakes in darkness, stretching out in all directions, inky and pregnant with meaning and power. She is not confused why she is here, because she remembers… she was swimming and then she dove down to try to get to the bottom of the river, because that's where her mother told her the sugar was hidden.

The idea jangles in her head without seeming even the least bit odd,
for of course this is a dream.

But she doesn't think that. Instead she smells the strange, loamy scent of the darkness beneath the earth and floats for a long, long moment. Then she sees a figure forming out of the darkness, almost spilling from it inch by inch like so much spoke from a fire. It is Dra'tesh. He is a pale, silver-grey Khajiit Suthay-Raht dressed in his customary long rain cloak with a thick hood, jangling with charms and bangles. He is a legendary Shaman, known to be able to dance through the water drops, a master of weather magic. "Do'azda, we have assembled here, and Dra'tesh has come here, to try you for your crimes as unworthy of being a Shaman."

Do'azda gapes, and says, "Do'azda is a True Cat!"

"A true cat? Five years ago, during Do'azda's training, Do'azda was late to a birth because of a storm. The mother was in great pain because Do'azda was too weak in magic to force her way through the storm and too weak of body and slow of feet to make it in time without magic," Dra'tesh says with cutting precision as Do'azda cringes away from the memory of her failure.

The contractions had already begun when she arrived, and she remembers the pain and the panic of the husband and she winces. But before she can even begin to defend herself, the figure melts away again. It is Ko'sebi that replaces Dra'tesh. Ko'sebi is a woman known to love animals and to have a half-dozen spirit companions, to be surrounded at all times by nature itself, a cat who is always covered in dirt and always has the smell of grass about them.

That smell is overwhelming as she approaches the floating, swimming Do'azda and calls out further harsh words.


"When Do'azda was nine, she found a wounded cub, and tried to nurse it back to health. But she was no cat of healing, and despite her efforts it died: she killed it with her incompetence," Ko'sebi spits, "What use does Elsweyr have for a Shaman who cannot even heal the sick? It is better that you are gone from the world of the True Cats, it is better that you live and die in Skyrim than soil the lands of Elsweyr!"

The figure shifts and becomes yet another, this one dead for years: Var'asla, a Shaman who had fought against the Aldmeri Union during the great war and been underground since then. "What has Do'azda done? Bound a few wounds, dried a few tears. In all her time as an apprentice how many elves has she slain, how many rebellions has she fomented? She is a weak coward, and no True Cat."

Do'azda opens her mouth to protest, but another cat appears, and reaches out and grabs it.

"Joshajirr has your tongue, for you are not much good at Magic, are you, pitiful girl?" Joshajirr is short and frail, but with wide eyes and an air of power and authority. He is a tojay and one of the most respected Shamans there is: powerful in illusions, in Alterations, and more. "Best to send you somewhere far from the light and sun of Elsweyr, where your lacking talents will not hurt anyone."

She is crying by now as the figure shifts again, growing taller and taller until a Senche stands before her, fur as dark as midnight. His gaze is piercing. "A Shaman must be strong in mind, body, and spirit. But Khazahn sees no real strength to Do'azda, does he? Put up a knife and fight!"

She raises a knife suddenly in her hand and slashes out at him. He dodges easily, padding around her, head low. He's playing with her, almost like an instructor with a kit new to the blade. She thrusts the knife out, but he barks out a growling laugh and lunges past her guard. She doesn't know who he is, but his fighting style feels familiar. So does the tug as his claws tear open her guts. It is less painful than she thought it'd be, as she looks down at the claws.

"Khazahn has your spirit in his claws, your very soul. What can Do'azda do to stop Khazahn?" he asks.

She can do nothing but watch as he rips and tears, contemptuous. "No Shaman, no cat at all! Just a worthless, exiled…"


She awakens crying, and the scream is caught in her throat, wedged there as she covers her mouth and tries to swallow it down, rolling out of bed and thrashing as if still in the grip of those claws. She doesn't want to wake anyone. Eventually she'll need to find her own place, once she's done enough that it'd… not be imposing. But for now she needs to avoid waking the children. So she swallows the scream. It is dry and thick in her throat, and she's still crying all the same, ugly tears staining her face.

It is just a dream.

She says that to herself, but she doesn't believe it as she straightens up. It is before dawn, but she knows she's not going to get to sleep again. She might as well get to work. It has not even been a week, she can still prove herself. But she can't do it sleeping around and letting others see her tears. The other day… she should have controlled herself better.

She is not a child, not anymore. She is a Shaman who has to help guide an entire community. There are so many in this "Little Elsweyr" though. Thousands, it seems clear, far more than she'd ever be able to meet. In Elsweyr such a community might have multiple Shamans, but this far out they could go years and years without a Shaman.

She gets up and gets dressed, and goes out to pace and think about what she needs to do. If she helps the merchant with the new shops, this will no doubt also help the other merchants, or at least help her understand their problem. Eventually she's going to need to set up a practice so that those who need healing or her assistance as a midwife can ask, but this early it is not expected. In the weeks to come she will start to spend her time stretched even thinner than this, unless she starts training assistants or can find ways around it. She doesn't think that would be wise even if it were possible, and she doesn't think it is possible.

She does use her morning as best she could, carefully asking both neighboring women what they know about the former Shaman, to see just how far the tales have spread and how total the silence is on this matter.

It is as she expects: while seemingly 'everyone' knows what happened, that everyone only vaguely includes either of the two women. Ka'hasa knows a little more, but Sha'ki responds with confusion as she strokes her dog whilst Do'azda quickly checks up on him. "Sha'ki knows he was not liked, but nothing more than that. He was still a Shaman. Sha'ki does not think too hard about politics. Sha'ki had more then to worry about than the Shaman."

With that, she knows what she needs to know: there's not much more to say, and she'll just have to deal with the secret of the old Shaman. She had been wondering… but now she has an answer and it's interesting. It is not too much of a secret, but it is not known by everyone and finding which cats did the deed will be hard. It will also be easy to interpret her as trying to hunt them down to punish them, in which case she might find herself in danger.

It is best not to push for now.

******

She dresses up in the best cloak she has, and makes sure to wash her face and hide any signs of worry as she goes into Whiterun once more.

The guards are more troubling now - only her size and her age seem to restrain them from searching her, and given the argument even that provoked, this meagre preservation from indignity is temporary at best.

The city is no more or no less hostile than it was the other day, but it feels a lot worse now that she knows far more of the dangers that face a cat in this city. They're not unexpected, Whiterun for all that she has heard is far from the worst city to live near. But what she hears tells a story of near-destruction, of indifference on the part of the Jarl and hostility on the part of the city.

It tells a story that leaves her helpless but to hold back the anger, knowing it will do little good on its own. She makes her way through the city asking questions about new shops to some of the guards.

A few glare at her: one calls her 'little cat' as if it is her fault that he is a tall, broad man who no doubt knows when it is raining before anyone else. But they answer, and soon enough she is poking around a rather substandard shop that sells ingredients for potions.

The owner is an angry looking Nord with bushy eyebrows, a man who wears an apron like battle armor. He introduces himself as Tolfroor Far-Arm, and frowns. "This shop has been here for a month, cat. It does well enough for itself. What is it to you?"

"This nightblossom seed powder, Do'azda thinks it has started to lose its potency," she says, frowning and looking at it. "It should almost stick to Do'azda's fingers if it is to make a camouflage potion."

"What would a cat know about magic," Tolroor said. "I have had no complaints at all. You should leave before I call the guards." She looks over the row and row of highly overpriced potion ingredients. A few of them are rare enough that it might be justified to charge it, but for the rest?

This is a place for lazy potion-makers, of the sort who sell potions and cannot bother and go out to get their own ingredients. It is not even the best such store in Whiterun, but Whiterun is a large city by any standards, and so she is sure that it will not go out of business anytime soon. But it will certainly not see her custom.

She hurries out and moves onto the next store on the list, without so much as a backwards glance. Disappointing.

******

It is at least more welcoming. The butcher cries out as she enters, "Greetings, Khajiit! Good tidings to you this morn. One moment, please!" He is a small Bosmer, short and almost stout except the stoutness seems only to exist to help gather his muscles, for when he slams down his knife against the cutting board he makes a perfect slice of the suckling pig, tearing it apart move by move with all the grace and vicious beauty of a predator.

The whole butcher's shop smells of blood, a smell that causes Do'azda's tail to straighten up in some combination of fear and hunger as she looks around. It is not messy at all, with the cuts of meat displayed here and there on neat little trays or hanging up bloodlessly -divided out by location, or at worst with little signs for what is in back. The Bosmer is humming as he works, and it makes Do'azda wish to sing along to the song because it sounds familiar.

If she is to guess, it is 'The Woods Aren't Far Away' and that is a Bosmer rebel song of the sort sung nowadays only by the very bold down in Elsweyr, including some Bosmer exiles who cannot even stand to live in the forests of their youth. Once a young Bosmer, only fifty-seven or so, had sung the song while crying into his drinks while she was working with her Shaman-trainer Ahzinna to help a very bad bar fighter who had made the common mistake of holding the bottle wrong when he smashed it on the bar.

It is instinct, and a desire to think of something else than all the blood, that drives her to sing, "What is a people without the air/ what is the forest without the hunt?/ What are we without our summer songs?/ The Woods Aren't Far Away--"

"The islands are distant," the Bosmer sang out, looking at her curiously. "You have a good voice. Are you a singer?"

"No, Do'azda is just a cat far from home," she says, stepping closer. He is wearing an apron of course, but beneath it, entirely unstained, he is well dressed truly. He is wearing finer clothes than she would expect, beneath his bloody apron; trying, she imagines, to appear respectable for the nords - Bosmer are only a little more tolerated than Dunmer or Argonians, though admittedly all are trusted more than Khajiit. Only a few things - a button missing from his shirt, gone unrepaired, the slightly faded colours of his breeches and the age of his boots - betray that he is less affluent than he is trying to appear. "That is my name: Do'azda Khrimnin. What is yours?"

"My name is Nirundil Oakgrass, and I provide meat for the whole of the Bosmer section of the city, but I provide to others as well." This butcher shop was right against the wall, of course. It was not the same as some cities, where there were clear dividing lines everywhere about who could live where (except for Khajiit) but there did tend to be neighborhoods like these, for the Bosmer. "I use all the most holy techniques of Bosmer butchery, and the animals are often killed on site to prevent any unnecessary waste and misuse. If Khajiit need meat, I will sell it to you."

This is actually tempting, depending on the prices. The merchant would no doubt have to talk to him, but this is a promising fact, and probably not competition with the local middlecats and others.

"We could always use more meat, though Do'azda is not the one to buy it. There are hunters, as well, if you need meat yourself, though recently all they've caught are skeevers."

"Skeevers? Those are dangerous," Nirundil said.

"Yes. A pig or something fell into the river and was carried downstream from Whiterun," Do'azda says, looking over at a particularly fine cut of meat that no doubt cost far more than she could reasonably afford. "Skeeves swarmed it and caused trouble for the community, but Do'azda and others have dealt with it."

"Ah," Nirundil replied with an eager, bright nod. "That is very proactive of you. I do not buy Skeever meat, but if your hunters are so skilled perhaps they could help. And they would be well compensated of course. I am no cheat, though I work on my own for the moment."

"Do'azda will pass this along," she says with a smile, glad to have found something like a friend within the city itself.

*******

Do'azda's nose twitched in confusion. It smells of books, but her nose is used to old books and tomes, or well-worn books that smell of heavy use. These books seem remarkably new, or perhaps not so remarkable considering that even she has heard that there was a new, faster press that was being spread about the empire over the last few years. There were rumors that the Aldmeri Union was steaming and planning on stealing it, but she had paid all of these rumors very little mind. They hadn't mattered much in Elsweyr, which got on fine with the old presses.

But there are a lot of books here, and all of them are new. They are also bright-backed, surrounding Do'azda on all sides like an army enfolding and trapping an inferior force. Indeed she feels especially trapped by the bright, sunny Imperial girl chattering away at her.

Do'azda thinks 'girl' but she is probably older than Do'azda. She has dark hair and wide, brown eyes and she is dressed in a rather colorful blue and green dress as she chatters away. "So, is it rude that I'm using I? Should… Annabeth use Annabeth when talking?"

"Please, do not," Do'azda protests in a strangled voice.

"Oh, of course, you're so kind to give up Khajiit culture for this conversation for my comfort. So as I was saying, you really should check this one out over there. A dashing Khajiit rebel wins the heart of a swooning Khajiit maiden from the Imperial City. And the scenes in the middle of it, well." She mimes fanning herself. "And of course there's also Under The Moon, and the Nightcaller's Blessing. And those are of course not only the Khajiit romances we have! There are still others," Annabeth says eagerly. "I am glad to see you, it has been very quiet lately. I know there is the Civil War, but it has interfered so much and you would think that the people of Skyrim would just want a little bit of love in a time like this. And a little bit of… spice. Some of these are only suitable for adults such as yourself who…"

Well, this was a waste of time, but she also could not see a way to draw away without offending. She had money, but she certainly wasn't going to spend it on romances when there were so many things she lacked.

*******

When she finally escapes--before she is driven to gnaw off her arm to save the rest of her--she is spat back out into the high-market part of Whiterun with nothing to do for the rest of the morning if she was not quite ready to see the criminals. She wanted to do so, and it was important considering just what had led to the situation.

But the logic seemed sound enough: spend her time wandering the city for two reasons. First, it would hopefully give her an idea of just what there was to find, and it'd make her wanderings look more normal in case there were guards watching her. She had wandered the city in the morning, and she continued to do so in the early afternoon: this made sense as a bit of deception, but it is also just fascinating to see the city.

It is not divided, as she noticed, but there are areas of interest and focus, places where most of the people are one race or another, and there are rows and rows and rows of Nordic neighborhoods where workers go to tanneries or blacksmiths or haul goods to and fro. There is a lot to take over, and the core 'heart' of the city is in many ways its own little city that exists in a different way than the rest. The rows and rows of small houses and slums might as well not exist compared to the central pubs and inns such as the Drunken Huntsman, which was a shop and tavern, and The Bannered Mare, which was perhaps the nicest inn in Whiterun, and The Bed (No Breakfasts) which was probably the meanest though also the cheapest. The signs all advertised Honningbrew Mead, which was made just south of Whiterun and thus was the local favorite against the Blackbriar brew, whatever that is.

(Do'azda feels there is a long and very bitter and likely incredibly boring story of rival merchants behind this, but she cannot be sure. Do'azda does not, in truth, care all that much at the moment, and she shall not care until the instant she is compelled to. By force, if needs be.)

There are sights here and there, like armed Redguards stalking through the city, that leave her curious what they are looking for. But what she notices most of all is how crowded everything else is. People are streaming into Whiterun in ever-greater numbers, and perhaps its 'neutral' reputation will only increase that. There is not room in Whiterun either, though she notices a remarkable number of empty houses here and there while other areas are packed almost to bursting.

She doesn't introduce herself to many people, since she knows that it could go well or could go poorly, but she does at least peek her head into most of the major shops, at least well enough to know what they sell.

What she's learning most of all is how to get around and how to find what she needs when she needs it. She doesn't think she is going to be votive candles anytime soon, for the Khajiit worship only rarely involves candles, at least among Shamans. But if she needs to, she now knows where to find it. It might take months before she knows the whole city, or at least the nicer parts of the whole city… she doesn't venture near the brothels, the casinos, and other areas, at least not at the moment. She can do so later.

It is a good enough workout, to walk the large city on the hill, and at moments she can almost blend into the city despite the lack of Khajiit. But then there are moments where she feels so very alone in a sea of alien faces.

She does notice a few things: there are usually small tasks pinned to a number of message-boards, often paying small sums for deliveries, and there are similarly criers here and there offering bounties for this or that thief. She has many tasks ahead of her, but it is something to consider for others, since as a Shaman she has no direct means of support. She doesn't charge for her services, but that means directing and helping others for their goodwill is important. Small tasks can occupy others, and gratitude is a coin all its own.

As well, she notes the swarming pattern of patrol of the guards, and the swaggering walk of the Companions as they go through the city. The Companions--fit men and women who each look as if they were built for war--at least seem to pay her no mind, which is more than can be said of the guards.

Choose your Late Afternoon Activity (Early Afternoon is locked in by the mindset shown thus far and the fact that you're already in the city)

[] The community is bigger than the cats she's just met so far, perhaps she could check some of them out and find a few more problems for her to solve (Choose 1 per time slot.)
-[] Those without a visible source of income.
-[] Guards and mercenaries…
[] The hunters have helped her quite a lot, so perhaps she should think about a way to deal with the Thanes that have been disturbing their hunting. Thinking of this is… unnerving now, but the necessity also seems more obvious. Talk to them to see what can be done.
[] Having seen and found one holy location in Whiterun, perhaps it might be best to search the whole city for the religious and magical hotspots for… future reference. (Consumes one time slot, if you're already in the city)
[X] The cats of the night, smugglers and skooma dealers need to be put in contact with their opposite numbers in the Dunmer and Argonian populations of Whiterun. (Must be taken Late Morning or Early Afternoon.)
[] The merchants and traders wish to form a collective of some form - for which they need Do'azda's help. Perhaps she should follow up with Lakaabi?
[] Do'azda has found her feet. Perhaps it is time to look for somewhere she could purchase magical tomes, and other such tools to expand her options.
[] The mayor and leadership of "Little Elsweyr" has not talked to Do'azda much, but she could perhaps go to see about them.
[] It may be in Do'azda's interests to talk to the local healers to see what if anything she can help with there, though there is no expectation that she'll get put into rotation until she's at least a little bit more settled, perhaps in a few weeks… but doing it now might help her prove herself.


TL AN: Honestly I just got inspired. Please don't expect every update turnaround to be nearly this fast.

VM AN: So I woke up this morning and Laur had written a whole entire update??? I literally made like… a couple sentences of contribution to this.
 
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Scheduled vote count started by veteranMortal on Jan 17, 2022 at 9:45 AM, finished with 20 posts and 18 votes.
 
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