Wake Up (Character Creation Part 1)
"Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there." A pause, and bitter words carefully stated. "Same as all of us."
It is cold, more bitter than the harshest words imaginable. The sound of dozens of horses stamping and clopping over hard ground filled the air, and the horses stank as horses always do. It is a cold day in what had to be Skyrim. They aren't the only person in the cart, though there are only four people. The half-dozen carts behind are packed to the gills, over a dozen people in each of them, sometimes far more, bodies all but piled up. Men and mer, Khajiit and a lone Dunmer, and quite a few Nords as well, forming a line, a procession of carts led in front by what looked like Imperial soldiers, mostly bretons.
Their mouth tastes of dirt and mud, and the dregs of a hard, bad sleep.
The man across from them is a flaxen-haired Nord, strongly built and with a strong Skyrim accent.
"Damn you Stormcloaks, Skyrim was fine until you came along," the so-called thief says, "Empire was nice and lazy. If they hadn't been coming east from the frontier, I could have stolen that horse and gotten away clean." He spat on the ground at the feet of the fourth prisoner, dark-haired, vaguely handsome, bound and gagged both. "You and me, we shouldn't be here, it's these Stormcloaks the Empire wants." His breath smells faintly of alcohol: liquid courage. He also stinks like he got it all over him.
"We're all brothers and sisters in binds now, thief," the ungagged Stormcloak declared.
"Shut up back there!"
This is bad. Very bad.
Who... Are You?
Gender
[] Male.
[] Female.
[] Quit asking.
Race
[] Nord: Nords are the most prominent group in Skyrim. The Nords are currently in the middle of a divisive civil war. Hardy people, they are often seen as being warlike.
--+5 to Light Armor, +5 to Speech, +5 to Smithing, +5 to Survival
--Can stand the cold better than most.
--Being the majority race in Skyrim has its own advantages.
--Has some passing knowledge of Nordic, but by default only knows Tamrielic.
[] Imperial: Imperials are the people of the core of the Empire. They tend to be better educated and relatively more prosperous than those on the periphery, but also greatly distrusted for this and other reasons.
--+5 to Heavy Armor, +5 to Speech, +5 to Block, +5 to Alchemy
--Better educated about some aspects of history and politics, albeit with some definite biases.
--The Imperials you meet might assume well of you.
[] Breton: Bretons are the people of High Rock, most loyal province of men in the empire. They have some affinity to magic, though some claim they are more mer than man.
--+5 Illusion, +5 Alchemy, +5 Conjuration, +5 Restoration
--Begin the game with the spell "Conjure Familiar."
--Somewhat more resistant to the harm done by magic.
--Tarred with the Forsworn brush in the eyes of some.
[] Redguard: The people of Hammerfell, their darker skin and relatively recent secession from the Empire after the losses of Valenwood and Elswyr have caused some distrust. They too have a somewhat warlike reputation.
--+5 Light Armor, +5 Archery, +5 One-Handed, +5 Survival
--Strong resistance against poison due to a strong constitution.
--Used to hot, dry environments and surviving in the rough. Skyrim is miserably cold, but some of the lessons might have value, right?
[] Argonian: The people of the Black Marsh, they are distrusted and discriminated against by some in Skyrim. They are sometimes associated with criminality.
--+5 Light Armor, +5 Sneak, +5 Pickpocket, +5 Restoration
--Can breathe underwater.
--Incredibly healthy, hard to sicken.
[] Khajiit: The people of occupied Elsweyr, which is currently allied with the Aldmeri Union. They are quick on their feet and deadly in unarmed combat, though also stereotyped among Imperials as thieves, skooma addicts and worse.
--+5 One-Handed, +5 Pickpocket, +5 Sneak, +5 Archery
--They can see in the dark.
--They have rather wicked claws.
[] Dunmer: The dark-elves as they are called are an outcast people with a long and complicated history. Many because of this don't get along with Argonians. They're discriminated against in Skyrim. Their traditional home is in Morrowind.
--+5 Destruction, +5 Illusion, +5 Light Armor, +5 Sneak
--They are rather resistant to fire.
--They begin with the spell 'Sparks.'
[] Altmer: The elves of the Summerset isles, they are not much welcome in Imperial territories since the war several decades past. They are famous for their magical prowess, though it is to a degree overstated. But some of the best mages in world history have been Altmer.
--+5 Enchanting, +5 Restoration, +5 Illusion, +5 Conjuration
--They are somewhat stronger magically.
--They begin with the spell 'Fury.'
--Large numbers of Nords and even non-Nords will hate you on sight.
[] Bosmer: The 'Wood elves' of Valenwood, they are part of the Aldmeri Union, whether reluctantly or not depends on the Bosmer. Known for their connection to the wilderness and their magical power, refugees from the Bosmer are a common sight in many Imperial cities.
--+5 Survival, +5 Alchemy, +5 Archery, +5 Restoration
--Bosmer are somewhat resistant against both disease and poison, though not to the extremes of either the Argonians or Redguards.
--They begin with the spell 'Command Animal.'
[] Orsimer: The orcs are a people of diaspora, known for both their smithing and their warlike posture, but always outcasts whenever they go outside their strongholds, dotted around the wild places of the world. This has created a proud, insular, but rich culture that has survived everything thrown at it.
--+5 Two-Handed, +5 Heavy Armor, +5 Smithing, +5 Speech
--As a Diasporic people, they tend to be hardier and more able to survive hardships, and also much better at judging when a situation truly is flight or fight.
--Hardy and hard to kill.
--In Skyrim there are Orc mining camps and strongholds. If you can reach one, you will be among tireless and loyal friends and allies, even if they hate you.
--Can speak and read Orcish and Tamrielic.
*****
A/N: So we decided it was about time to port Skyrim to SV Quests. This is definitely in no way an AU, but is just regular Skyrim, faithfully ported.
Both I and
@veteranMortal are the QMs, that is to say co-QMs, so you can ask either of us stuff or trust either of our statements to be generally true.