It would be nice if people can come up with a plan early so that I can update this quest twice a day. I'll be working soon, so I won't have time to update if you vote late.
It would be nice if people can come up with a plan early so that I can update this quest twice a day. I'll be working soon, so I won't have time to update if you vote late.
I pretty much lost interest in anything except watching how it goes when Tiamat lost in Char selection.
I think in a Fort... Oby takes 5 damage per hit? 5Str + 9Atk - 6Def - 3Fort?
Have Cassy drag the one of the bottom most bandits away with Rod getting another? Others retreat out of range. Ody jumps into the Fort.
Ody would take at most 15 Damage, and we have a healer. Cassy takes 14 tough, and Rod 7. I have no idea what pair up bonuses are like, but if some could be useful... meh.
[X] Plan Wall in the Sand
-[X] Odysseus moves to L11 and distracts the bandit at K11 (In game, ends turn)
-[X] Malik moves to M11 and kills bandit at K11
-[X] Rover moves to M12
-[X] Rodrick draw swords and move to M10
-[X] Cassandra moves to N11
Since I don't think Rover, Rodrick or Cassandra can one-round anyone, let's give the bandits a chance to break themselves on us a bit before we finish them off. Then, we can shift up to the forts, heal up, and make our next plan.
Yes. I was just trying to give a story reason for why he's doing it. Gameplay wise, I a: want to give others experience, and b: don't want to have to use a heal on him.
Yes. I was just trying to give a story reason for why he's doing it. Gameplay wise, I a: want to give others experience, and b: don't want to have to use a heal on him.
Seeing the bandits moving over to your group's direction, you go ahead. You see one of those bandits rushing over you. Confidently, you heft your axe as you stand in the bandit's way. The bandit stops and glances at the corpse of his fellow bandit, the one that you slew earlier.
"Afraid, aren't you?" You speak to the bandit.
"Hrgh, I ain't no afraid of mere lordling!" The bandit bellows and prepares to rush in order to attack you.
-Malik moves to M11-
Malik attacks Bandit!
Hit%: 115 (base) - 7 (Bandit's Avo%) + 10 (Pair Up Bonus) = 118
Guaranteed hit!
Crt%: 94 (base) - 4 (Bandit's Lck) = 90
Roll 10 or above for critical hit 77
Critical hit!
Damage: 11(3) - 0 = 33
Bandit's HP: 0/18
A fireball whizzes past you and hits the incoming bandit. The bandit screams in pain and terror upon being engulfed in fire. He tries to extinguish the fire, which is useless as the fire cooks him alive. The smell of cooked meat lingers in the air as the bandit's burning corpse hits the sands. Behind you, Malik holds out his hand that is emitting fiery aura as his other hand holds a Fire tome. Standing next to him is Saerah.
Malik: 60 exp gained.
Level 2: 60/100
"You timing is always impeccable, my friend," you tell the Mage.
"I'm glad that my service is of your liking, milord," Malik replies, lowering his hand. "Stick close to me, Lady Saerah."
"U-understood!" Saerah nods.
-Rover moves to M12-
-Rodrick moves to M10-
-Cassandra moves to N11-
The Cavaliers, Rover and Rodrick, take their position, standing guard at the sides of both Malik and Saerah. As a Mage and a Cleric respectively, they are not front-line fighters, thus need to be protected. As for Cassandra, she moves behind the rest, preparing her bow to fire her arrows.
-Bandit moves to L10-
Another bandit rushes over to your group, and this time, he charges towards one of your Cavalier, Rodrick. Seeing the bandit running over to him, Rodrick readies his sword.
Bandit attacks Rodrick!
Hit%: 87 (base) - 11 (Rodrick's Avo%) - 10 (Weapon Triangle) = 66
Roll 34 or above to hit 23
MISS!
Skillfully, Rodrick gallops away, avoiding the bandit's attack. In retaliation, the Cavalier rides his steed over the bandit, brandishing his sword.
With a slash, Rodrick cut through the bandit's shoulder, and the bandit screams in pain. But that hit isn't quite enough to put him down for good. Sighing, Rodrick slashes his sword through the air, preparing himself for another round of attack.
Rodrick: 10 exp gained.
Level 2: 10/100
-Bandit moves to K11-
Then, another bandit rushes forward, this time attacking you. Smirking, you heft Nighthowler up, preparing for the clash.
Bandit attacks you!
Hit%: 87 (base) - 12 (Odysseus' Avo%) = 75
Roll 25 or above to hit 34 HIT!
Crt%: 2 (base) - 2 (Odysseus' Lck) = 0
Damage: 9 - 6 = 3
Your HP: 17/20
As the bandit gets closer, he swings his axe onto you, and you move your other hand to stop the attack. It hits you right on your forearm, but thanks to the chainmail that you wear, the damage inflicted on you is somewhat lessened. And with that, you retaliate.
You attack Bandit!
Hit%: 80 (base) - 7 (Bandit's Avo%) = 73
Roll 27 or above to hit 4 MISS!
Somehow, this one is nimbler, or at least luckier than before, as he manages to avoid being hit by your attack. But you are not quite done yet as you do another attack.
You attack Bandit again! (7 - 2 = 5)
Hit%: 80 (base) - 7 (Bandit's Avo%) = 73
Roll 27 or above to hit 52 HIT!
Crt%: 4 (base) - 4 (Bandit's Lck) = 0
Damage: 20 - 4 = 16
Bandit's HP: 2/18
This time, the bandit isn't as lucky as he was before, as your attack manages to hit him. But that blow isn't quite enough to take him down. He presses his hand on his chest, trying to stop the bleeding. The wound clearly weakens him, and you know that the next blow will be a fatal one.
Odysseus: 15 exp gained.
Level 2: 55/100
-Bandit moves to L12-
Then, another bandit approaches and tries to land an attack on you. You shift your attention to him and brace yourself.
Bandit attacks you!
Hit%: 87 (base) - 12 (Odysseus' Avo%) = 75
Roll 25 or above to hit 25 HIT! Crt%: 2 (base) - 2 (Odysseus' Lck) = 0
Damage: 9 - 6 = 3
Your HP: 14/20
Like before, you block his attack using your other arm. It hurts quite a lot, but your chainmail helps to mitigate the damage. In retaliation, you attack.
You attack Bandit!
Hit%: 80 (base) - 7 (Bandit's Avo%) = 73
Roll 27 or above to hit 85 HIT!
Crt%: 4 (base) - 4 (Bandit's Lck) = 0
Damage: 20 - 4 = 16
Bandit's HP: 2/18
The bandit screams in pain as your axe cut through his chest. But you're not finished yet.
You attack Bandit again! (7 - 2 = 5)
Hit%: 80 (base) - 7 (Bandit's Avo%) = 73
Roll 27 or above to hit 95 HIT!
Crt%: 4 (base) - 4 (Bandit's Lck) = 0
Damage: 20 - 4 = 16
Bandit's HP: 0/18
With another strike, you slay the bandit. His corpse drops onto the sands.
Odysseus: 40 exp gained.
Level 2: 95/100
Rover whistles as he sees your second kill. "You're on the roll, milord!"
-Bandit moves to M13-
After that, another bandit comes over. This time, instead of attacking you, he goes to attack Rover. The Cavalier grins as he brandishes his sword.
"Come and meet you maker, you brigand!" Rover roars as he prepares himself for the clash.
The bandit's axe clashes against Rover's armor, but from the look of it, the attack hardly does any damage. Grinning, Rover swings his sword, attacking the offending party.
[X] Plan Finish Them!
-[X] Cassandra move to O-13 to attack the bandit at M-13.
-[X] Odyseus move to N-13 to finish off the bandit at M-13. If bandit already dies then stand by there.
-[X] Malik head to N-14, swtich to Saerah and Heal Odysseus.
-[X] Rodrick stays where he is and attack the bandit at L-10.
-[X] Rover move to L-11 and finish off the bandit at K-11.
Probably not the best plan, last Fire Emblem played in 2014.