Fire Emblem: Sands of Time (Fire Emblem Original Setting Quest)

I'm at work until late tonight, so it'll be a while until I get something together.

Let's see if other people have something solid instead.
 
It would be nice if people can come up with a plan early so that I can update this quest twice a day. I'll be working soon, so I won't have time to update if you vote late.
 
It would be nice if people can come up with a plan early so that I can update this quest twice a day. I'll be working soon, so I won't have time to update if you vote late.
I pretty much lost interest in anything except watching how it goes when Tiamat lost in Char selection.

I think in a Fort... Oby takes 5 damage per hit? 5Str + 9Atk - 6Def - 3Fort?

Have Cassy drag the one of the bottom most bandits away with Rod getting another? Others retreat out of range. Ody jumps into the Fort.

Ody would take at most 15 Damage, and we have a healer. Cassy takes 14 tough, and Rod 7. I have no idea what pair up bonuses are like, but if some could be useful... meh.
 
[X] Plan Wall in the Sand
-[X] Odysseus moves to L11 and distracts the bandit at K11 (In game, ends turn)
-[X] Malik moves to M11 and kills bandit at K11
-[X] Rover moves to M12
-[X] Rodrick draw swords and move to M10
-[X] Cassandra moves to N11

Since I don't think Rover, Rodrick or Cassandra can one-round anyone, let's give the bandits a chance to break themselves on us a bit before we finish them off. Then, we can shift up to the forts, heal up, and make our next plan.
 
0.4
[X] Plan Wall in the Sand

---

-You move to L11-

Seeing the bandits moving over to your group's direction, you go ahead. You see one of those bandits rushing over you. Confidently, you heft your axe as you stand in the bandit's way. The bandit stops and glances at the corpse of his fellow bandit, the one that you slew earlier.

"Afraid, aren't you?" You speak to the bandit.

"Hrgh, I ain't no afraid of mere lordling!" The bandit bellows and prepares to rush in order to attack you.

-Malik moves to M11-

Malik attacks Bandit!
Hit%: 115 (base) - 7 (Bandit's Avo%) + 10 (Pair Up Bonus) = 118
Guaranteed hit!
Crt%: 94 (base) - 4 (Bandit's Lck) = 90
Roll 10 or above for critical hit
77
Critical hit!
Damage: 11(3) - 0 = 33
Bandit's HP: 0/18


A fireball whizzes past you and hits the incoming bandit. The bandit screams in pain and terror upon being engulfed in fire. He tries to extinguish the fire, which is useless as the fire cooks him alive. The smell of cooked meat lingers in the air as the bandit's burning corpse hits the sands. Behind you, Malik holds out his hand that is emitting fiery aura as his other hand holds a Fire tome. Standing next to him is Saerah.

Malik: 60 exp gained.
Level 2: 60/100


"You timing is always impeccable, my friend," you tell the Mage.

"I'm glad that my service is of your liking, milord," Malik replies, lowering his hand. "Stick close to me, Lady Saerah."

"U-understood!" Saerah nods.

-Rover moves to M12-
-Rodrick moves to M10-
-Cassandra moves to N11-


The Cavaliers, Rover and Rodrick, take their position, standing guard at the sides of both Malik and Saerah. As a Mage and a Cleric respectively, they are not front-line fighters, thus need to be protected. As for Cassandra, she moves behind the rest, preparing her bow to fire her arrows.

-Bandit moves to L10-


Another bandit rushes over to your group, and this time, he charges towards one of your Cavalier, Rodrick. Seeing the bandit running over to him, Rodrick readies his sword.

Bandit attacks Rodrick!
Hit%: 87 (base) - 11 (Rodrick's Avo%) - 10 (Weapon Triangle) = 66
Roll 34 or above to hit
23
MISS!


Skillfully, Rodrick gallops away, avoiding the bandit's attack. In retaliation, the Cavalier rides his steed over the bandit, brandishing his sword.

Rodrick attacks Bandit!
Hit%: 114 (base) - 7 (Bandit's Avo%) + 10 (Weapon Triangle) = 117
Guaranteed hit!
Crt%: 2 (base) - 4 (Bandit's Lck) = -2
Damage: 12 - 4 = 8
Bandit's HP: 10/18


With a slash, Rodrick cut through the bandit's shoulder, and the bandit screams in pain. But that hit isn't quite enough to put him down for good. Sighing, Rodrick slashes his sword through the air, preparing himself for another round of attack.

Rodrick: 10 exp gained.
Level 2: 10/100


-Bandit moves to K11-

Then, another bandit rushes forward, this time attacking you. Smirking, you heft Nighthowler up, preparing for the clash.

Bandit attacks you!
Hit%: 87 (base) - 12 (Odysseus' Avo%) = 75
Roll 25 or above to hit

34
HIT!
Crt%: 2 (base) - 2 (Odysseus' Lck) = 0
Damage: 9 - 6 = 3
Your HP: 17/20


As the bandit gets closer, he swings his axe onto you, and you move your other hand to stop the attack. It hits you right on your forearm, but thanks to the chainmail that you wear, the damage inflicted on you is somewhat lessened. And with that, you retaliate.

You attack Bandit!
Hit%: 80 (base) - 7 (Bandit's Avo%) = 73
Roll 27 or above to hit

4
MISS!

Somehow, this one is nimbler, or at least luckier than before, as he manages to avoid being hit by your attack. But you are not quite done yet as you do another attack.

You attack Bandit again! (7 - 2 = 5)
Hit%: 80 (base) - 7 (Bandit's Avo%) = 73
Roll 27 or above to hit

52
HIT!
Crt%: 4 (base) - 4 (Bandit's Lck) = 0
Damage: 20 - 4 = 16
Bandit's HP: 2/18


This time, the bandit isn't as lucky as he was before, as your attack manages to hit him. But that blow isn't quite enough to take him down. He presses his hand on his chest, trying to stop the bleeding. The wound clearly weakens him, and you know that the next blow will be a fatal one.

Odysseus: 15 exp gained.
Level 2: 55/100

-Bandit moves to L12-


Then, another bandit approaches and tries to land an attack on you. You shift your attention to him and brace yourself.

Bandit attacks you!
Hit%: 87 (base) - 12 (Odysseus' Avo%) = 75
Roll 25 or above to hit

25
HIT!
Crt%: 2 (base) - 2 (Odysseus' Lck) = 0
Damage: 9 - 6 = 3

Your HP: 14/20


Like before, you block his attack using your other arm. It hurts quite a lot, but your chainmail helps to mitigate the damage. In retaliation, you attack.

You attack Bandit!
Hit%: 80 (base) - 7 (Bandit's Avo%) = 73
Roll 27 or above to hit

85
HIT!
Crt%: 4 (base) - 4 (Bandit's Lck) = 0
Damage: 20 - 4 = 16
Bandit's HP: 2/18


The bandit screams in pain as your axe cut through his chest. But you're not finished yet.

You attack Bandit again! (7 - 2 = 5)
Hit%: 80 (base) - 7 (Bandit's Avo%) = 73
Roll 27 or above to hit

95
HIT!
Crt%: 4 (base) - 4 (Bandit's Lck) = 0
Damage: 20 - 4 = 16
Bandit's HP: 0/18


With another strike, you slay the bandit. His corpse drops onto the sands.

Odysseus: 40 exp gained.
Level 2: 95/100


Rover whistles as he sees your second kill. "You're on the roll, milord!"

-Bandit moves to M13-

After that, another bandit comes over. This time, instead of attacking you, he goes to attack Rover. The Cavalier grins as he brandishes his sword.

"Come and meet you maker, you brigand!" Rover roars as he prepares himself for the clash.

Bandit attacks Rover!
Hit%: 87 (base) - 12 (Rover's Avo%) - 10 (Weapon Triangle) = 65
Roll 35 or above to hit
75
HIT!
Crt%: 2 (base) - 6 (Rover's Lck) = -4
Damage: 9 - 8 = 1
Rover's HP: 21/22


The bandit's axe clashes against Rover's armor, but from the look of it, the attack hardly does any damage. Grinning, Rover swings his sword, attacking the offending party.

Rover attacks Bandit!
Hit%: 111 (base) - 7 (Bandit's Avo%) + 10 (Weapon Triangle) = 114
Guaranteed hit!
Crt%: 3 (base) - 4 (Bandit's Lck) = -1
Damage: 11 - 4 = 7
Bandit's HP: 11/18

"Aargh!"

Rover's attack manages to hit the bandit. Still, it isn't enough to take him out of the battle.

Rover: 10 exp gained.
Level 2: 10/100


"Milord, watch out..." Malik speaks to you. "I can feel the second wave of attack incoming. Brace yourself."

"Right," you nod.

(Their position can be seen in the map)

HP: 14/20
STR: 10
MAG: 3
SKL: 6
SPD: 7
LCK: 2
DEF: 6
RES: 3
MOV: 5

Weapon:
Nighthowler (axe, equipped)

ATK: 20
HIT%: 80
CRT%: 4
AVO%: 12

Malik
HP: 18/18
STR: 4
MAG: 9
SKL: 7
SPD: 8
LCK: 8
DEF: 1
RES: 10
MOV: 5

Weapon:
Fire (tome, equipped)

ATK: 11
HIT%: 115
CRT%: 94
AVO%: 16

Rover
HP: 21/22
STR: 8
MAG: 0
SKL: 7
SPD: 6
LCK: 6
DEF: 8
RES: 1
MOV: 7

Weapon:
Bronze Sword (sword, equipped)
Bronze Lance (lance)

ATK: 11
HIT%: 111
CRT%: 3
AVO%: 12

Rodrick
HP: 21/21
STR: 9
MAG: 1
SKL: 7
SPD: 5
LCK: 6
DEF: 7
RES: 2
MOV: 7

Weapon:
Bronze Sword (sword, equipped)
Bronze Lance (lance)

ATK: 12
HIT%: 114
CRT%: 3
AVO%: 11

Saerah
HP: 16/16
STR: 1
MAG: 6
SKL: 5
SPD: 4
LCK: 9
DEF: 2
RES: 4
MOV: 5

Weapon:
Heal (staff, equipped)

ATK: -
HIT%: 100
CRT%: -
AVO%: 11

Cassandra
HP: 18/18
STR: 6
MAG: 3
SKL: 10+2
SPD: 6
LCK: 7
DEF: 2
RES: 2
MOV: 5

Weapon:
Bronze Bow (bow, equipped)

ATK: 9
HIT%: 112
CRT%: 4
AVO%: 13
Bandit (every bandit shares the same stats)
HP: 18/18
STR: 5
MAG: 0
SKL: 2
SPD: 2
LCK: 4
DEF: 4
RES: 0
MOV: 6

Weapon:
Bronze Axe (axe, equipped)

ATK: 9
HIT%: 87
CRT%: 2
AVO%: 7

Rudgar (Bandit)
HP: 20/20
STR: 6
MAG: 0
SKL: 3
SPD: 3
LCK: 6
DEF: 4
RES: 0
MOV: 6

Weapon:
Bronze Axe (axe, equipped)

ATK: 10
HIT%: 88
CRT%: 3
AVO%: 8

Enemies' HPs:
Bandit (L10): 10/18
Bandit (K11): 2/18
Bandit (M13): 11/18
The rest are still in full health

9 enemies left

[] Write-in a plan

---

Alright, here's an update! I like this one. So, please come up with a plan, guys! Have fun!
 
I will be extremely busy for the rest of this week, so don't expect anything big from me for a while.

I'll let the future tacticians deal with this, but I think people are doing just fine since no one on our side died yet.
 
[X] Plan Finish Them!
-[X] Cassandra move to O-13 to attack the bandit at M-13.
-[X] Odyseus move to N-13 to finish off the bandit at M-13. If bandit already dies then stand by there.
-[X] Malik head to N-14, swtich to Saerah and Heal Odysseus.
-[X] Rodrick stays where he is and attack the bandit at L-10.
-[X] Rover move to L-11 and finish off the bandit at K-11.

Probably not the best plan, last Fire Emblem played in 2014.
 
[X] Plan Finish Them!

I do not see too many things wrong. It is a good as any plan, though not optimal.

That, and my head is too tired to make up a very good plan.
 
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