Arc 2 Post 4: From Whisper to War
From Whisper to War
The Season of Still Stone
"What is the ring I bear?" If the thing is going to be so much trouble than you'd at least want to know why.
"Key and lock, bound and broken, lure and legacy," the strange creature pulses, the words embedded in the flashes of light and dark. "Twice forgotten, slave's spite, master's mourning."
Clear as mud, you sigh inwardly, though there isn't any point arguing with this thing. Either its nature does not allow it to be any clearer or you are trying to wring answers from the manifestation of your own budding madness I don't think I am mad, but then what madman does? They say the dero are the most serene of folk in their rambling plots.
"Who then are the Lost?"
"Lost those who wandered keep, lost are damned, pale, changed and hungering," comes the answer, almost-verse, just as pointless if it had not been for that same cadence, not one thing thrice described, but three. The Lost are the pale, the changed and the hungering
Akorian Sense Motive: 1d20 +8 = 18 (Success)
Maybe that means you are supposed to lead...
[] It's nothing, you do not know enough
[] Write in
"Who poisoned the Dancer? The One I could not save?" To tell the truth you to not know why you even ask the question. Why would this being even know of the comings and goings of Cauldron
"Servants without a master, lords without a land, those who think that last is first learn not the law of cost. Those who carry the light burning with the fires of desire. "
As you open your mouth to ask a fourth question you feel a hand, pulling at your arm, shaking you.
***
Waking as though with sand in your eyes and water in your ears Mina's face revolves above. You might have asked about the worry writ clear upon her face, if you could not already hear the sounds of battle up ahead among the gallery of rough-hewn pillars that makes up this portion of Nar Voth, carved long ago by water, now a hunting ground for beasts great and small. The four of you had found an alcove in one of the largest such pillars, carved out as as shelter by some long vanished folk... now far less secure.
It is not the sharp cries of hunting bats, the familiar tap-tap-tap of a hunting spider or a serpent's hiss, it is words, words the language of the Deople, distorted by distance and lost amid cries of pain they cannot be mistaken for anything else.
"Gorok is out there, he took Cob with him since he was getting..."
"I know," you cut her off with a a shake of the head. This is not the time to blame anyone, but someone has to stay with Warty... either that or you have to get the enormous slurk moving without either his preferred rider or handler. The bulbous head perks as you get to your feet, luminous eyes turning in the direction, but just as you and Mina his sight cannot reach past the third row of columns. For what it's worth he seems to want to help... or at lest find something to sink his tusks into.
What do you do?
[] Leave Mina with the slurk and go in the direction of the fighting to find Gook and Cob
[] Try to wake Warty with you
Dero Talk - Gibberish; the ravings of madmen.
OOC: Darkvision is cool in a lot of ways, but unlike normal vision or even low light vision it has a hard limit to how far it can see in absolute darkness and whatever is causing those sounds is beyond that 120 ft range.
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