Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
Okay, one more fight with this dude to finish it's story good. At least this time we'll have two Clerics available to help.
I don't think we should bring Sirim. A Neutral Evil Nidalese wizard in the form of a Smoke Shade is not going to go over well with these folks, I think, and he doesn't bring a lot to the table as far as combat goes, not in comparison to the discord his presence might cause. Informing including him if y'all prefer?
Here is our enemy, minus any adjustments DP has made to his abilities: Lich Thyrlien
@DragonParadox, I'll try to get Kori and Cob's sheets updated tonight after work.
[X] Bring the trio of iruxi warriors, Sirim, and Warty
[X] Mina and Sirim Spell Loadout
-[X] Sirim
--[X] Cantrip: Detect Magic, Disrupt Undead, Ghost Sound, Mage Hand (At Will)
--[X] 1st Level: Color Spray, Mage Armor (uses 2 slots), Silent Image, Sleep
--[X] 2nd Level: Darkness, Hypnotic Pattern, Invisibility, Mirror Image
-[X] Mina
--[X] Cantrip: Daze, Detect Magic, Guidance, Resistance [At-Will]
--[X] 1st Level: Ear Piercing Scream, Hermean Potential, Mage Armor, Sleep
--[X] 2nd Level: Glitterdust, Invisibility, Web
[X] Ask the Clerics of Desna and Pharasma what sorts of anti-Undead weapons they may have available for use against the monster, such as Holy Water, scrolls of Hide from Undead, etc. What spells do they have ready which might be of use against it? Do they both Channel Positive Energy?
-[X] If one is not already prepared, ask that a Consecrated area be designated to contain the ring and to provide a battlefield disadvantageous to the Undead.
[X] Cob Level Up
-[X] Class: +1 Unchained Rogue
-[X] Favored Class Bonus: +1 Hit Point
-[X] Feat: Deft Maneuvers
-[X] Skills (10 points): +1 Acrobatics, +1 Disable Device, +1 Escape Artist, +1 Knowledge (Dungeoneering), +1 Perception, +1 Sleight of Hand, +1 Stealth, +3 Knowledge (Local)
-[X] Background Skills (2 points): +1 Craft (Alchemy), +1 Knowledge (Engineering)
-[X] Rogue's Edge: Stealth
I don't think we should bring Sirim. A Neutral Evil Nidalese wizard in the form of a Smoke Shade is not going to go over well with these folks, I think, and he doesn't bring a lot to the table as far as combat goes, not in comparison to the discord his presence might cause. Informing including him if y'all prefer?
Here is our enemy, minus any adjustments DP has made to his abilities: Lich Thyrlien
@DragonParadox, I'll try to get Kori and Cob's sheets updated tonight after work.
[X] Bring the trio of iruxi warriors, Sirim, and Warty
[X] Mina and Sirim Spell Loadout
-[X] Sirim
--[X] Cantrip: Detect Magic, Disrupt Undead, Ghost Sound, Mage Hand (At Will)
--[X] 1st Level: Color Spray, Mage Armor (uses 2 slots), Silent Image, Sleep
--[X] 2nd Level: Darkness, Hypnotic Pattern, Invisibility, Mirror Image
-[X] Mina
--[X] Cantrip: Daze, Detect Magic, Guidance, Resistance [At-Will]
--[X] 1st Level: Ear Piercing Scream, Hermean Potential, Mage Armor, Sleep
--[X] 2nd Level: Glitterdust, Invisibility, Web
[X] Ask the Clerics of Desna and Pharasma what sorts of anti-Undead weapons they may have available for use against the monster, such as Holy Water, scrolls of Hide from Undead, etc. What spells do they have ready which might be of use against it? Do they both Channel Positive Energy?
-[X] If one is not already prepared, ask that a Consecrated area be designated to contain the ring and to provide a battlefield disadvantageous to the Undead.
[X] Cob Level Up
-[X] Class: +1 Unchained Rogue
-[X] Favored Class Bonus: +1 Hit Point
-[X] Feat: Deft Maneuvers
-[X] Skills (10 points): +1 Acrobatics, +1 Disable Device, +1 Escape Artist, +1 Knowledge (Dungeoneering), +1 Perception, +1 Sleight of Hand, +1 Stealth, +3 Knowledge (Local)
-[X] Background Skills (2 points): +1 Craft (Alchemy), +1 Knowledge (Engineering)
-[X] Rogue's Edge: Stealth
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