Finding the Spark (Pathfinder 1E Quest)

I'd take the Angelic Aspect spell because it's interesting but should we leave the rest? They seem like emergency tools in-case of rizen Undead.

Then again, it does speak to the possible dangers in the Crypt if these are placed here as emergency tools.
 
That's a nice little find. Positive Pulse is a decent addition to Mina and Sirim's repetoire, and Lesser Angelic Aspect is a solid buff spell for Sirim. Good Hope is a great spell, but none of us can use it. Mina's UMD skill isn't even close to high enough to use it, either. That said, as a 3rd level Bard spell scroll, it retails for 525 gold.

[X] Take all of the scrolls
-[X] But only after Cob thoroughly checks the alcove for traps, and Sirim and Mina examine the stash for magic beyond that tied to the scrolls themselves.
 
You know I was just looking at your eight acid flasks and it got me thinking, what's to stop someone from making one big acid flash and throwing that? Obviously it would be cumbersome and fragile, but if you have an extra-dimensional space to store it in that is less of a problem and being able to throw 8d6 acid once it a hell of a lot more valuable than throwing 1d6 acid eight times.

Cob just had a new alchemical idea is what I'm saying. :V
 
[X] Take all of the scrolls
-[X] But on the way out, and after Cob thoroughly checks the alcove for traps, and Sirim and Mina examine the stash for magic beyond that tied to the scrolls themselves.
 
Also amusing concept about that Angelic Aspect spell, it has the good descriptor and is on the wizard list... which means it is technically corrupting to arcane casters, it turns them good. Sirim is going to be very much of two minds about casting it, on the one hand it would be one of the best protection spells in his spellbook and not an opposing spell, on the other he would start having Jiminy Cricket thoughts. :V
As I remeber, in ASWAH spells did not corrupt users, there were a lot of Protections from Evil castings but they did not affect alignment of the party? Did I remeber incorrectly, or things functions differently here?
 
As I remeber, in ASWAH spells did not corrupt users, there were a lot of Protections from Evil castings but they did not affect alignment of the party? Did I remeber incorrectly, or things functions differently here?

Protection spells and the like will not alter alignment, but if you are literally taking the shape of an outsider as with angelic aspect there is no way that won't have some mental effects. Basically shapeshifter rules, if you spend too much time thinking like something it is going to rub off.
 
The party casting memetic good spells was harvesting the lower planes for sacrifices.

I think that it evens out.
 
[X] Take all of the scrolls
-[X] But on the way out, and after Cob thoroughly checks the alcove for traps, and Sirim and Mina examine the stash for magic beyond that tied to the scrolls themselves.
 
Protection spells and the like will not alter alignment, but if you are literally taking the shape of an outsider as with angelic aspect there is no way that won't have some mental effects. Basically shapeshifter rules, if you spend too much time thinking like something it is going to rub off.
Ok, thank you.
Thievering is bad, but I can not resist an idea of "corrupting" Sirim! :V

[X] Take all of the scrolls
-[X] But on the way out, and after Cob thoroughly checks the alcove for traps, and Sirim and Mina examine the stash for magic beyond that tied to the scrolls themselves.
 
OK, looks like we are not taking the scrolls. Hopefully you guys will not need them inside.
Adhoc vote count started by DragonParadox on Apr 4, 2024 at 2:08 PM, finished with 18 posts and 7 votes.

  • [X] Take all of the scrolls
    -[X] But on the way out, and after Cob thoroughly checks the alcove for traps, and Sirim and Mina examine the stash for magic beyond that tied to the scrolls themselves.
    [X] Take all of the scrolls
    [x] Take none of the scrolls
 
OK, looks like we are not taking the scrolls. Hopefully you guys will not need them inside.
Adhoc vote count started by DragonParadox on Apr 4, 2024 at 2:08 PM, finished with 18 posts and 7 votes.

  • [X] Take all of the scrolls
    -[X] But on the way out, and after Cob thoroughly checks the alcove for traps, and Sirim and Mina examine the stash for magic beyond that tied to the scrolls themselves.
    [X] Take all of the scrolls
    [x] Take none of the scrolls
Shit, we're definitely going to need them, aren't we? :o
 
If we use them we will not keep them to learn them

Also Mina had low UMD skill, so we are toasted anyway?
 
Arc 5 Post 23: Neath False Angel's Gaze
Neath False Angel's Gaze

26st of Rova 4707 A.R. (Absalom Reckoning)

"Take them on the way out," you say as Gorok reaches out for the scrolls. At his questioning tip of the head, you explain: "If there is some kind of alarm here we would do not see it's best to be on the way out, not in."

"A fair compromise," Sirim counters. Mina too nods, if with less confidence.

"Though we should probably check for traps and curses now in case we have something on our trail when we make it back out," you add, but neither Mina's sight nor Cob's inquisitive eye can gleam any trace of a trap. The scrolls had, by all appearances, been left here to be used by any of the family or guests who might find their way into the 'chapel', as the small temple is apparently called.

Though you do not have any map of the tombs nor any means to divine where Ergriso's might be, simple geometry indicates that it must be among the deepest, the oldest hewn, and isn't that an bizarre thought?

The tombs are carved in three long parallel lines that descend like inverted steps into the stone beneath Augustana coast, sealed with bronze plated doors set with prayer-script and the image of birds, perhaps in memory of the distant sky. Embraced in the wings are the names of the dead: Neros Valeyn, Irea Valeyn, Virios Valeyn...

Why the word Valeyn has to be on all of them when all know this is the family crypt even Mina cannot properly explain. At first it had seemed like the lines of tombs do not crossover at all, forcing you to turn back and check the other three paths, but after Virios tomb you spot a cross-corridor, making the whole structure of the tomb more of a grid. Standing guard at the intersection is the first light source you had seen down here, a brass statue with gleaming steel wings and a crown of flame atop its brow.

Knowledge (Arcana) (Mina; Sirim DC 21): 16, 29 (Failure, Success)

As you try to get a bit closer, basking in the pleasant radiance, Sirim's voice calls a warning in your thoughts: "Ware, guardian construct. Step back... slowly." After you shuffle back out of sight of the guardian Sirim offers a lecture on the lethality of this particular sort of servitor, from wings sharp enough to decapitate a foe to being able to channel the fire they bear into blasts strong enough to match a young dragon. They are apparently common as guardians of both the wealthy and their homes throughout much of the territory of the old Taldan lands, from Opara to the Arch of Aroden, though they are not made here, but in the Golemworks of Magnimar.

You question the need to know this when you might soon be on fire, but he explains that unlike true golems and other more complex arcane guardians these imitations of celestial grace are intelligent enough to attack intruders, but not allies outside of the immediate sight of whoever holds their control talisman, if such a thing even exists, so they are most likely triggered by proximity.

"They must have some way to tame the bird men," Gorok points out. "When they bring new dead they must pass by. This forged-being is in the likeness of angels, the spell we left in the chapel was angel-seeming. Key and lock are oft alike. Though they cannot all wear the spell, perhaps the one who is in front of the procession is enough."

Gorok Wisdom (DC 10): 1d20+2 = 15 (Success)

"So do we go back and fetch the scrolls then?" you ask sheepishly, but Sirim sends wordless denial tinged with greed.

"That spell is worth more to study than to open the way. The guardians see as well as any of us in the dark, but no better. I can slip by under their feet, while you could don veils once more."

Careful scouting reveals that there are four of the constructs throughout the complex, at lest one of which you are going to have to pass by to reach and then enter Ergriso's tomb.

What do you do?

[] Go back and recover the Angelic Aspect Scroll to hopefully pass by openly as a 'procession'

[] Use invisibility to sneak by
-[] Write in plan

[] Destroy the construct, you're sure Cob can pry something valuable out of it... and any others that might attack
-[] Write in

[] Write in


OOC: Good thing Sirim made that roll or the first you would have learned about those constructs would have been the line of 6d6 fire headed right at Akorian.
 
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Just to be clear, we are doing this to gain legally acceptable information from the dead guy, right?

Wouldn't any plundering at all during this expedition be an autofail?
We can't present evidence to the law when that also results in us being provably accused of graverobbery.
 
Holy crap, we are not fighting those things if we can help it.
Just to be clear, we are doing this to gain legally acceptable information from the dead guy, right?

Wouldn't any plundering at all during this expedition be an autofail?
We can't present evidence to the law when that also results in us being provably accused of graverobbery.
Not really. We're not after real evidence, merely enough justification to call in the official investigators.
 
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Just to be clear, we are doing this to gain legally acceptable information from the dead guy, right?

Not quite, you are asking where legally acceptable information might be. House Naran has enough on Valeyn that they can provoke a raid but they do not know where to do it. As long as the Speak with Dead provides that clue the Valens can just say 'they have a feeling the files are down that well/under that potted plant/under that pillow etc...'
 
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