illhousen said:
And Sea Dissolves Itself is a more fun Charm to use. As was mentioned earlier (with a different example), it is amusing to watch Taylor growing tentacles instead of being teleported.
Trickster: The fuck?
Taylor: Look what you've done to me!
Trickster: *flashback to Noelle*
Taylor: *uses newly-grown tentacles to strangle Trickster*
I laughed ^_^
As for how Shaping is defined, this is a very complicated issue.The official definition is "this is treated as a Shaping effect". I kid you not. Now this get further detailed there:
Shaping effects change the character by altering reality. They bypass the laws of Creation. Most such effects involves [things from outside Creation]. The Fair Folk weave their glamours through temporary "corrections" to the laws of world and Wyld, which is also a Shaping effect. If the Maidens were to ignore the substance of established law, declaring a character unmade, this would be a Shaping effect—as it would be in Malfeas if a furious Yozi did the same.
It also note that Charms are part of the laws of Creation and therefore
usually not Shaping.
Primordial Charms are more often Shaping because they don't really pay much attention to the laws of Creation. Which is an explanation why the Abyssal Charms that perfectly dodge by turning into a shadow isn't Shaping while the Infernal one is. I'm not saying it's a good idea, note.
That's the first half. Things that happen through pure act of will and redefinition of reality, rather than the regular laws of physics. Shaping is Exalted's "magical bullshit".
At the very least every single Breaker power should be Shaping-defensible.
But it's much more complicated than that, since the meta reason for Shaping to exist is to let Exalts fight titans that can reshape reality at a whim. It is so that an exalt warrior must be killed in battle while he wields his daiklave to defend himself rather than just being turned into a fish and left to asphyxiate. So that you cannot force the Exalts out of their protagonist role and are forced to face them in the narrative of their epic.
Then mechanically, it fulfills a role. There are 4 keywords that describe types of physical threats (there's also social threats which are avoided with mental defenses), Crippling, Poison, Disease and Shaping. The first three are self explanatory, and are applied to effects that cripple, poison, or infect with a disease. Shaping is usually applied to effects that are none of the above and that cannot be defended with skill. For example draining someone's energy (motes of essence) is your typical magical bullshit, but soulsteel weapons aren't Shaping even though they drain motes when they draw blood ; that's because you can avoid that with skill, just don't get cut. If you move someone by seizing them and pushing them backwards, they can avoid your grabbing them, so you don't need Shaping. If you use telekinesis to do it but enough Strength and Athletics can negate it, you don't need Shaping. If you use a teleportation that cannot be avoided no matter what actions you take or how determinate you are, this is almost definitely going to be Shaping, because effects needs a defense and no other defense apply.