Feet of Clay [Nobilis]

[X] People are too much their worst selves. They hurt each other, destroy each other. They could be so much better, if only they would see the good. [Heart of Star of Bethlehem]


I dislike Hell well at least it isn't the Dark
 
[X] Lost things gather around you: they know that you can guide them home. Even Powers don't understand them, but you take the time to know them true.
-[X] You know that one day, you could be one of them. [Shadow of Hollyhock]
[X] You've made things. Weapons. People. If you are to be what you must become, you must grow stronger than you are. [Heart of Hollyhock]
[X] You kept the small gods, before you were one of them. You prayed and asked favors and perhaps were even answered.
-[X] It was so much simpler then, before you knew their true faces. [Shadow of Hollyhock]

[X] Things are not their true selves. People expect fire not to burn, the sea not to drown, ice not to be cold. If things could be as they are, the world would not be so cruel, nor so arbitrary. [Heart of Hollyhock]
 
Vote Tally so far:
Contacts:
Excrucian: 7
Aliens: 5
Mystery Cult: 5
Manufactured Army: 2
Love: 1 (True/Faraway/Inspirational yet to be determined.)

Song:
Light: 3
Hell: 2
Wild: 1
Candle Stores: 1?

It looks like the Contacts vote is settled, more or less. Song's still up in the air, though.
 
Avatar Creation: Name
I'm going to call the Contacts vote and leave Song open.

[X] You know an Excrucian, one of the enemies of the world. Her name is Astra Nepthys. She seems remarkably reasonable. She could almost be a friend.
[X] She wishes the world were different, just like you. [Shadow of Star of Bethlehem]​
[X] Lost things gather around you: they know that you can guide them home. Even Powers don't understand them, but you take the time to know them true.
[X] You know that one day, you could be one of them. [Shadow of Hollyhock]​
[X] You kept the small gods, before you were one of them. You prayed and asked favors and perhaps were even answered.
[X] It was so much simpler then, before you knew their true faces. [Shadow of Hollyhock]
What is your name?

[ ] Audrey Tabor.
[ ] Eliria Ingsvild.
[ ] Isabel Lillian Amber.
[ ] Rosalia Armille.
[ ] Write-in.
 
[X] There is not enough love in it. Too much is alone and unwanted. Too much is cast away and uncared for. It is in the nature of some things to be terrible, but someone must love them.
-[X] You will show the world what it is to be loved. [Shadow of Star of Bethlehem]

[X] Rosalia Armille.
 
I recognize some of those names.
I think I'll vote for the one I don't know.

[X] Rosalia Armille.
 
Song:
[X] There is not enough love in it. Too much is alone and unwanted. Too much is cast away and uncared for. It is in the nature of some things to be terrible, but someone must love them.
-[X] You will show the world what it is to be loved. [Shadow of Star of Bethlehem]

Name:
[X] Rosalia Armille.

Edit: woops I didn't see the updates
 
Last edited:
Who You Were As A Mortal
Who You Were As A Mortal

[X] Your name was Rosalia Armille.

You were the daughter of an arms manufacturer. You lived a life of modest luxury - there was no gold or gems, save your mother's jewellery - but you never knew want, never had to wait for something to be replaced. You dropped your smartphone once, and shattered the screen: your parents got you a new one with barely a grumble.

You knew distantly that all your wealth was purchased with weapons, but your parents were retired and you had never been to a factory. It wasn't part of your life, save the shooting practice your father made you attend.

You were expected to grow up into a sensible, businesslike woman, and eventually find a position in your father's company. You were vaguely uneasy, but of course every decent job in the world requires a business degree. So you learned to be quiet.

You were always different from those around you. Humans didn't seem to be your type of person. Perhaps it was that you were unusually clever. Perhaps it was that you could never seem to call up your cleverness when you wanted to.

You drifted vaguely into witchery, which you hid from your parents. Your grades in college fell. You started arguing with your family. They shouted: you did your best not to say anything that would make it worse. You didn't always succeed. Sometimes you didn't succeed at saying anything.

One day you froze up. It was a bad day for your parents. You had been failing your courses. There was some irregularity with the business, something about taxes. You never really listened much. Your silence was taken as disrespect. You said something you shouldn't have. Your mother grabbed your shoulder, her nails dug in to your skin through your shirt, she raised a hand -

Your father grabbed her, and she screamed at you to get out.

You ran, headlong, and never looked back. You barely stopped to get your shoes on.

A week later, after campus security had gotten wise to you and thrown you off of the couch in the arts lounge at midnight, you crouched beneath an overpass and prayed to your small gods like you never had before.

And by some chance, some luck, a Noble had fallen to the Excrucians mere hours ago...

That was how you became part of the Valde Bellum, drafted from one war into another.

You're still not sure who or what you are, but maybe now you can find out.

Skills and Passions:
Cool: 3
Passion: Hedge Witchery (1)
Skill: Staying Small (2)
Skill: Unfocussed Brilliance (2)
Skill: Target Shooting (0)
Skill: Planning (-1)
Skill: Dealing With People (-2)
 
Last edited:
Power Creation: Bonds and Afflictions
Bonds and Afflictions:
Pick up to 13 points. Bonds are player-controlled, Afflictions are QM-controlled. Troublesome Bonds or Afflictions grant resources when they become troublesome. Bonds that drive you forward make you more effective when you pursue them.

[ ] Bond (5): I will heal this broken world.
[ ] Bond (4): I am in control.
[ ] Bond (3): I will never kneel ever again.
[ ] Bond (3): Nobody gets to read my diary.
[ ] Bond (2): I am polite and refined.
[ ] Bond (2): I am quiet and graceful.
[ ] Bond (1): I hate guns.
[ ] Bond (1): Help! Girls are too cute!
[ ] Bond (1): I have worshippers I care about.

[ ] Affliction (5): I can't help but see how the world is broken.
[ ] Affliction (3): I can never rest in the same place twice.
[ ] Affliction (2): I never stick with any of my projects.
[ ] Affliction (2): I just can't relate to humans.
[ ] Affliction (2): I am seen but not heard.
[ ] Affliction (1): I can't be seen by people I don't know.
[ ] Affliction (1): I still need glasses to see.
[ ] Affliction (1): I'm four inches tall now.

[ ] Write in your own, or adjust the point value of a given Bond/Affliction, or turn an Affliction into a Bond or vice-versa.

Plans would be appreciated, but I'll shove together the section if people can't come to consensus.
 
Last edited:
Do Afflictions cost points to take, or do they give points back like Flaws?
 
Afflictions cost points to take. This may seem weird, but many Afflictions are in fact useful pseudo-powers. For example, "I can't be seen by people I don't know" is useful if you're on a stealth mission.

The thing that makes an Affliction an Affliction is that it acts on its own. Bond: "I am polite and refined" is an aspiration. Affliction: "I am polite and refined" gives you no choice but to be.

Troublesome Afflictions are still worth spending points on, because they grant resources to you in much the same way that a troublesome Bond would.
 
Last edited:
[X] Plan Wanderlost
-[X] Bond (5): I will heal this broken world.
-[X] Bond (3): Nobody gets to read my diary.
-[X] Bond (1): I have worshippers I care about.
-[X] Bond (1): Help! Girls are too cute!
-[X] Affliction (3): I can never rest in the same place twice.

All of these could be either useful or troublesome, in the right circumstances.
 
Last edited:
Oops I love extremes.

[X] Plan Quiet Burn
-[X] Bond (5): I will heal this broken world.
-[X] Bond (1): I have worshippers I care about.
-[X] Affliction (5): I can't help but see how the world is broken.
-[X] Affliction (2): I am seen but not heard.
 
[X] Bond (5): I will heal this broken world.
[X] Bond (3): Nobody gets to read my diary.
[X] Bond (1): I have worshippers I care about.
[X] Bond (1): Help! Girls are too cute!
[X] Affliction (3): I can never rest in the same place twice.

All of these could be either useful or troublesome, in the right circumstances.
Can I get a plan name on this so people can vote it more easily?
 
[X] Plan: Keenly Trying
-[X] Bond (5): I will heal this broken world.
-[X] Bond (3) People confide their sorrows to me (Write-in)
-[X] Affliction (3) People Listen when I Speak (Write-in)
-[X] Afliction (1) I cannot hide my earnestness (Write-in)
-[X] Bond (1): I have worshippers I care about.

Essentially going for the Anti-Stealth build.
Like a Candle, she can't really hid her inner light from others, though they tend to be warmed up (Emotionally) and illuminated from her presence.
 
Last edited:
Need to format it like this:

[] Plan Wanderlost
-[] Bond (5): I will heal this broken world.
-[] Bond (3): Nobody gets to read my diary.
-[] Bond (1): I have worshippers I care about.
-[] Bond (1): Help! Girls are too cute!
-[] Affliction (3): I can never rest in the same place twice.
 
This is only twelve points. Did you want to leave one unspent, or is that an error?
Error it was originally 13 points but I brainfarted and panic edited to back down to 12.
Then I re-read the rules and added another thing instead of boosting Afliction (1) I cannot hide my earnestness (Write-in) back up to 2

Sorry about that, never played Nobilis before.
 
Error it was originally 13 points but I brainfarted and panic edited to back down to 12.
Then I re-read the rules and added another thing instead of boosting Afliction (1) I cannot hide my earnestness (Write-in) back up to 2

Sorry about that, never played Nobilis before.
That's fine! If anything, I'm happy to introduce you to a game I love.
 
Oh, and before I forget completely: We're still tied 3:3 on Song. Hell, or the Light?
If I don't get another vote/a vote change in the next hour, I'll tiebreak.
 
That's fine! If anything, I'm happy to introduce you to a game I love.
What I know about Nobilis is that it is about certain Gods (The "Nobles") of Concepts which they can gain really weird and broken interpretations from.
(That and it can operate at a level to make the Quantum Solar go wow man over-the-top, though I doubt we will hit that level anytime soon. Also the Noble of Perfection sounds amazingly cheesy)
The nobles are fighting against some other force (not sure who, but I figure it will come up in-story anyway).

Is this a Character driven quest? Is there some sort of Meta-plot to be aware of? How grimdark/noblebright is the Setting?
 
Last edited:
What I know about Nobilis is that it is about certain Gods (The "Nobles") of Concepts which they can gain really weird and broken interpretations from.
(That and it can operate at a level to make the Quantum Solar go wow man over-the-top, though I doubt we will hit that level anytime soon. Also the Noble of Perfection sounds amazingly cheesy)
The nobles are fighting against some other force (not sure who, but I figure it will come up in-story anyway).

Is this a Character driven quest? Is there some sort of Meta-plot to be aware of? How grimdark/noblebright is the Setting?

This is a character driven quest, with occasional excursions to defend Reality from the Things From Outside. (Who are often charming, for all that they want to end Reality.)

Nobilis as a setting is Nobledark, IMO. Things are bad, but you have the agency to change the world. Literally any goal is achievable through the rule set. (Well, maybe not logically paradoxical ones. Maybe.)

You'll see how the weird and cheesy interpretations arrive when we get to Properties and Persona. Most battles in Nobilis end up being down to who can use less godly power for more effect - which means creativity and off-the-wall ideas rule the day.
 
Back
Top