Fate/Stay Night: Unbound Hero (FSN/???) Quest

[X] Write down two Actions if you wish to continue Combat.
-[X] Use runes to enhance your Aglity.
-[X] Use Hail at close range, so they can't effectively dodge.

Fine, murder is an acceptable solution here, even though dead people are pretty useless to us... Still preferred checking up on Reynare & Issei, but they're probably fine... hopefully.

See no reason we can't use Hail at point blank range though, so... Would do way more damage, since we get 4d20 for Spells and our Mana is insane.
 
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[X] Write down two Actions if you wish to continue Combat.
-[X] Use runes to enhance your Aglity.
-[X] Use Gae bolg to attack Archer (who is most likely have Nobunaga powers)
 
@Gruber dude: So with Optimal Rolls, how much damage would Gae Bolg and Hail do in comparsion? Mad Enhancement is the only Skill we have for improving Physical Attacks, whereas Primeval Runes gives our Spells an additional 3d20 for hit & damage.
 
Fine, murder is an acceptable solution here, even though dead people are pretty useless to us... Still preferred checking up on Reynare & Issei, but they're probably fine... hopefully.
Looks at the x3 Geis Boosted Reynare.

Yeaaaaah..... Unless Kalwerner had an ability I didn't read about, she is fine. I'm taking thier fight from the most logical approach, not by rolls since you guys are far away and engaging an enemy servant.
 
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[X] Write down two Actions if you wish to continue Combat.
-[X] Use runes to enhance your Aglity.
-[X] Use Gae bolg to attack Archer (who is most likely have Nobunaga powers)

Yeah, we need to kill this fucker.
 
@Gruber dude: So with Optimal Rolls, how much damage would Gae Bolg and Hail do in comparsion? Mad Enhancement is the only Skill we have for improving Physical Attacks, whereas Primeval Runes gives our Spells an additional 3d20 for hit & damage.
On the most optimal rolls?

With a 20 on all of them, even w/ Mad Enhancement, Your Spellcasting beats your Physical Endowment. If you guys went Scathacth it'd be different.

Speaking of Servants..... Excuse me, but I must roll something.
Gruber dude threw 1 6-faced dice. Reason: ??? Total: 2
2 2
 
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@Gruber dude: So... is the 4d20 for Spellcasting with or without Primeval Runes? Cause if that's without them, then you only rolled 4 instead of 7 dice. Not sure how much of a difference that would of made.
 
@Gruber dude: Alright then, so... as we are, is there any advantage or useful value to using physical attacks? Like, instead of stabbing the Archer with Gae Bolg, would we be better served by blasting Hail at close range?
 
@Gruber dude: Alright then, so... as we are, is there any advantage or useful value to using physical attacks? Like, instead of stabbing the Archer with Gae Bolg, would we be better served by blasting Hail at close range?
In return for suffering a -60 to spellcasting(Because Logic), you will roll a Bonus 1d20 for Damage.

Though in return for engaging them in close range, Nobu's Demi Servant will also have to engage in Close Range. And.... Looking at their strength, you will easily beat them in a fight.
 
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Voting ends in two hours.

EDIT: Rolling. Also, put down how much Mana you guys are using for Boosting your stats next time.
 
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Inserted tally
Adhoc vote count started by Gruber dude on Jul 29, 2019 at 10:53 AM, finished with 28 posts and 6 votes.

  • [X] Write down two Actions if you wish to continue Combat.
    -[X] Use runes to enhance your Aglity.
    -[X] Use Gae bolg to attack Archer (who is most likely have Nobunaga powers)
    [X] Let them go. You have to check upon your Fallen Angel informant.
    -[X] Not before giving the Archer an ultimatum: "Kill me as much as you want, I don't care! But the moment you even harm my friends, I will not stop until you are dead."
    [X] Write down two Actions if you wish to continue Combat.
    -[X] Use runes to enhance your Aglity.
    -[X] Use Gae bolg to attack Archer (who is most likely have Nobunaga powers)
    [X] Write down two Actions if you wish to continue Combat.
    -[X] Use runes to enhance your Aglity.
    -[X] Use Hail at close range, so they can't effectively dodge.
 
Apologies. Rolling.

8+88(-2000 Mana to Boost Agility)+79+80= 255

Archer Defensive: 4+50(Military Tactics)+67= 121

Damage 1+79+80= 160.
Gruber dude threw 1 20-faced dice. Reason: Gae Bolg!! Total: 8
8 8
Gruber dude threw 1 20-faced dice. Reason: Archer Defense Total: 4
4 4
Gruber dude threw 1 20-faced dice. Reason: Damage Total: 1
1 1
 
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Now.. To roll for the Enemy Archer and third party.

Close Range Attack!!: 12+40+150+50+67= 259

Rika Avoid Chance: 7+88+80= 175

6+40+150-(God Hand Outrank)= 0
Gruber dude threw 1 20-faced dice. Reason: Archer Close Range Fist! Total: 12
12 12
Gruber dude threw 1 20-faced dice. Reason: Rika Dodge Total: 7
7 7
Gruber dude threw 1 20-faced dice. Reason: Close Range Damage Total: 6
6 6
 
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Huh, would we have more EXP after this fight to get Rank C God Hand? We should have 900 EXP points right now, so we just need 600 more.
 
Chapter 2.6
Immediately after revival, your focus snapped to be now about the opponent in front of your point of view, as then your eyes almost go bloody red, as your adrenaline spiked. All you could think about was TEARING ARCHER'S BODY APART. You needed to show this wannabe Demon underneath Heaven what it meant to be a Combatant by beating them to death with their own leg! But, your rationale (With Caster's Assistance) allows you to focus upon the real scape and take a calming breath. You need to catch up, for they are respectfully fast for an Archer..... So, you get an idea. Carrying the souls of Heroes may have made you tougher than humans and demons, but you yourself are still a woman of the Homosapien Variety. You grip your spear as your body shifts into a running position, as now you begin funneling your Mana to your legs and reflexes. Your body and blood vessels pulse temporarily as the Mana reinforces your legs to allow you to pick up speed. Then.....

You jump. You don't just jump.... You jump good.

Archer would be nearing the closest Cul-De-Sac, looking right at a nearby house with a sorta relieved face. They made it... They're safe!! That Rika didn't stand a chance in keeping up! She chuckles as she knew that now she had to change her appearance once more and suppress thier Mana, lay low until the boss...... What was that whistling noise?

"....... Oh. Fuck."

They look up and see a dot. Though the dot was vibrating rather.... Violently as then, the would be cometing towards.... Her? She squints and before she knows it....

Sch-WHACK!!

Lower right side of her ribs were gone.... And now she was staring into her eyes as they are radiating Berserker Anger.

"..... Hi FRIEND."

The Archer, in thier panic, goes punch you, as then you simply chuckle and let the miniscule blow hit your chin as they get themselves off of your spear, holding the bleeding ribcage.

(Archer Remaining HP: ????/???)

You have your target in close range. Go nuts.

[ ] Write down 2 Battle Actions.
 
[X] Rip and tear! Boost self with runes to make every attack hurt Archer more.
[X] They're clearly a Demi-Servant, so there must be a way to forcibly separate them from the Heroic Spirit.
 
[X] Rip and tear! Boost self with runes to make every attack hurt Archer more. (Use 1000 Mana.)
[X] They're clearly a Demi-Servant, so there must be a way to forcibly separate them from the Heroic Spirit.

Don't forget to put the amount of Mana into the boosting section guys.
 
[X] Rip and tear! Boost self with runes to make every attack with Gae Bolg hurt Archer more.
(Use 1000 Mana.)
-[X] Attack her until she cant fight any more and not to kill unless absolutely necessary we may gain something from her.
[X] They're clearly a Demi-Servant, so there must be a way to forcibly separate them from the Heroic Spirit.
-[X] Make a spike trap similar to what we did before or make a coifing (with air holes) so we can try to separate the Heroic spirit or interrogate her.
 
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Rip and Tear!~
[X] Rip and tear! Boost self with runes to make every attack hurt Archer more. (Use 1000 Mana.)
[X] They're clearly a Demi-Servant, so there must be a way to forcibly separate them from the Heroic Spirit.
 
If it is Nobunaga, it is a anti-divinity anti-mystery hero, so fight her nature as human with a big spear might be the best way to counter, and don't activate any 'mythical' or divine qualities (such as god hand, though that is passive though). Nobunaga can turn into a demon, which might make the divine juice on gae bolg useful, or not.
Also C++++ STR vs C STR (probably less as a demi-servant, dunno how fate does that). Agility is even worse. Just spear gud.
 
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If we want them alive, unable to disengage or use their guns...don't use the spear.

[X] Boost your physical parameters with Runes.
[X] Grapple them, keep them from having enough space to draw on you and slam them into the ground repeatedly, preferably with their head.

Use THEIR head. They can't escape a grapple with the stat disparity.
 
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