Fate/Chaos Code: An AU modern-day Fuyuki Grail War

Aftermath
Your thoughts are a jumble, rarely maintaining stability for more than a second. Pain. Anger. Fear. But amongst these strands, you find yourself coming back to one thing, the core of a maze of concerns.

Haru. If you die here, you practically leave her to the wolves, and you refuse to let that happen. You're the only real family she has left. Is dying to spite this girl worth those consequences? No, no it is not. You stretch your arm out reaching towards the circle, shaking. Lilianasviel turns to watch, cold approval on her face.

"For the elements, silver and iron, for the foundation stone and the Archduke of Pacts. Fill, fill, fill, fill, fill. Repeat five times, but when each is filled, destroy it."

The circle lights up, and your arm pulses red as your Command Seals appear. You pay it no mind, staring ahead numbly, but something about it seems to have caught your tormentor's attention. She tilts her head with a curious look. You don't care, and continue.

"Hear my words. My will creates your body, and your sword creates my destiny. If you heed the Grail's call, and obey my will and reason, then answer my summoning."

You see the void appear before your mind's eye, an endless galaxy. You are reaching out across an eternal abyss. Somewhere, your call is heard. A hand in shadow reaches out for you from the other end of the cosmos.

"Raise a wall against the wind and close the gates of four directions. Come forth from the crown and follow the forked road leading to the Kingdom.
I hereby swear, that I shall be all the good in the world. That I shall defeat all evil in the world."

The circle brightens, and Berserker walks into view. He goes into a stance, ready for the arrival.

"Seventh heaven, clad in the great words of power, come forth from the circle of binding, Guardian of Scales!"

The light erupts, and you close your eyes. You open your eyes after a moment, to see the area enveloped in mist. A blur shoots into the mist, and you hear a clanging sound, metal striking metal. The sound of a clash emerges as the mist begins to fade, only for you to see Berserker roundhouse kick someone into the wall before plunging his spear into the mystery Servant's flesh.

The air is quiet as Berserker backs up. You see a man in the crater in the wall. He seems well dressed, with parted dark hair and bloodied bandages across the right side of his face. More notably, he has a large wound across his chest. He seems to notice you, attempting to reach up with a hand that ends in long clawed fingers. He starts to speak–or at least, try too–but explodes into gold dust after a moment, evaporating into the ether. It took maybe ten seconds for Berserker to successfully ambush and kill a Heroic Spirit.

The hand in shadow starts to withdraw.

Berserker looks back towards his Master, who in turn looks back to you. "See? A satisfactory result, and it didn't take up too much of our time. Now, I'll hold up my end then."

She eyes the blade, still in your abdomen, and her brow furrows in concentration. The blade shimmers again, but this time begins to seep off her hand and roil around you before hardening in something akin to a bandage. Feeling begins to return to your legs as well, and you fall onto your back. Pressing a hand to the wound, you pull from your inner well of magic.

Heal shift.

Lilianasviel watches as your magic goes to work to speed up your body's natural healing. "Fauntra?" she calls out. "Your services are needed. I've stopped the bleeding, and she seems to have some magic to heal herself, but I would prefer for you to assist with your skills as well. When she's in a suitable state of recovery, take her home."

She addresses you now. "Consider this….hm, let's call it you owing me a debt. One more reason not to try and join with a different Servant later on, in case tonight's demonstration wasn't a good enough lesson."
You blink, your eyelids weighing on you, before giving in and embracing the relief brought about by unconsciousness.

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You open your eyes, finding yourself lying…..on top of your bed in your room, at home. Huh. You start to rise, and a wave of pain crosses your gut. Owww…….okay, well, you can move around a little, so that's something. You take a breath, and begin to speed up your healing process with your magic again. You peek towards your alarm clock and find that it's still early morning, just a little before you'd normally get up for school.

You lie back down, focusing to keep yourself calm. Last night was pretty bad. Okay, that's a bit of an understatement. Last night was really bad. You got ambushed by the current keeper of the Einzbern castle and the Master of a Berserker Servant. She kidnapped you and forced you to make a rigged summoning (under duress of death, after she stabbed you). Her Servant immediately ambushed and killed the Assassin you summoned.

Your hope of participating in and winning the War, as far as you can tell, have been crushed. Now you're what, just another mage. A failed Master, who couldn't even stay in the game for a full minute.

During this reflection, you notice something that didn't seem to be present when you woke up–or a least, something that wasn't immediately noticeable. As you still your mind, you feel a light sensation of something grabbing at you. This feeling isn't in your body, but your core; something is trying to pull at your very soul, something off in the distance….north or northeast, if you had to put a direction to it. You're not sure what to make of this, but you don't get time to mull over it, as the door opens and a woman you've never seen before.

"You're awake, good. I will try to keep this brief, and when I am finished I will leave. My name is Fauntra, one of Mistress Lilianasviel's attendants."

The name registers with what you heard at the end of the night. Between being named as an attendant, her appearance, and the Einzbern specialty it's not hard to understand that this woman is a homunculus.

"I apologize for the intrusion of your home, but I was tasked with making sure you were safely returned here. I expect Mistress Lilianasviel did not expect me to be out this long, but I consider it a necessary measure to ensure that you awakened."

"Your wound," her gaze drifts to your torso, "appears to be in decent shape. Between the efforts of myself, Mistress Lilianasviel, and your application of magic both then and now, I predict that you should be more or less recovered in a day or so. Until then, I would advise rest and continued healing. Unless you have any further concerns, I shall take my leave. Please do your best to avoid encountering my Mistress again, as it would most certainly end with your demise."

Your silence conveys your answer, and Fauntra departs. You lie in silence for a while until the alarm goes off, and slowly move to turn it off. Upon doing so, you notice a fading red mark on your hand. You roll your sleeve up to examine your Command Seals. They're beginning to fade, but you can make them out–except, the Command Seals seem to be going along as much of your arm as you can see. You lurch out of bed, starting to undress. You should change anyways, and you don't want Haru to see you in the same, but also now bloodied, clothes you had on last night.

You take off your dress shirt, and gaze at your arm. You expected your Command Seals to be on the surface of your hand. This is different. Three long red marks streak and spiral across the entirety of your arm, from your hand all the way to your shoulder blade. They intertwine at one or two points, and each is segmented, like a stretched out laurel wreath or a bird's very long and feathered wingspan. You ignored it when it occurred last night, but this must have been what caught Lilianasviel's curiosity. It's understandable, since the occurrence is a little strange. But, you wonder, how much difference does it make now that your Servant is gone and your Seals are fading?

You take your time getting dressed, putting yourself in something more casual while taking care not to move suddenly or in any way that could be immediately painful. You're not going to be able to go to school today, and while that could be a minor issue, dealing with your caretakers is the real problem at hand. You carefully head downstairs, to find Haru eating breakfast. She looks up.

"G'morning, big sis!"

You go to take a seat. "Morning. Sorry about this, but I'm not feeling the best so I won't be able to walk with you today."

"What's wrong?"

"I just….hurt myself a little last night, so I'm going to stay here today."

Haru looks confused. "When you went to visit Mom and Dad?"

You rub your side gently. "About that time, yeah."

"Is that why you didn't bring that guest home like you said?"

You turn away somewhat, choking up a little. ".....yeah, it has to do with that."

Haru hops off her chair and comes around the table, hugging you from the side. "It's okay, big sis!"

"Haru..?"

"It's okay, big sis! Please don't be sad!"

"Haru, please…" you plead. She doesn't let go.

"It's okay if your guest can't be here! It's gotta be okay! So please, don't be sad!"

It's a little bizarre, but you think you understand what she's trying to say: it's not the end of the world, right? You need to move on as best you can, and focus on what you still have here and now; and what do you still have? Your sister, the person you sacrificed a shot at the Holy Grail to stay with.

You squirm, trying to move around while also trying to be careful from your wound. A few moments and hisses of quick pain later and you're properly hugging her, wrapping her in your arms.

"I think I understand. I'll…..I'll try to do my best, okay?"

"Promise?," she insists.

"I promise. I'm still staying home today, though."

Haru releases you from her grasp, a determined look on her face. "Please feel better, big sis!"

You smile. "I'll try."

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You call Browning, and he agrees to come and pick Haru up in order to take her to school, though he doesn't sound particularly happy about it. Once Haru is off, you return to your room for rest, meditation, and healing. Your day seems to go by peacefully, up until early afternoon, when you hear the front door unlock and someone coming up the stairs. That's odd, Greyfore doesn't usually arrive until later…..

The woman in question opens the door and walks into your room. Why is she here so soon?

"I heard you decided not to go to school today. Care to enlighten me as to why?"

You cross your arms. "I had an accident while making dinner last night and hurt myself. I'm spending the day recovering."

"Is that so." Her eyes narrow, and she starts to look around your room. "You know, the Association contacted us the other day. Apparently a Holy Grail War is about to occur."

"Really now?"

"Pretty much. Now, I can't help but be concerned, given that I'm a legal guardian of a girl who just so happens to be the heir of a mage family with more than a few generations to its name. That would be-"

She stops. You turn, and see her looking at the bloodied clothes you'd changed out of. Uh-oh.

"Just an accident at dinner, huh?" She turns and walks over to you, looking you over before spotting the red smudge on your hand. She yanks your arm forward and rolls your sleeve back, revealing your Command Seals.

"What. Did. You. Do." Her eyes are wide and blazing white-hot fury.

"It doesn't mat-"

"What did you do?!" She yells.

"It doesn't matter! They're gone!" you snap. "They got killed! They're gone!"

"............Explain."

You tell her that you went out to summon a Servant, got kidnapped, threatened, stabbed, and how your Servant was ambushed and immediately struck down. You make sure to leave out as many important details as you can, though; she doesn't deserve to get anything other than the basics. You finish, and she lets go of your arm, stepping back. She's silent for a moment before turning to leave.

"Stay here. I have a call to make."

She walks away, and you can hear her heading downstairs. You don't see yourself having much of a choice, but staying here doesn't mean you can't listen in. You close your eyes and steady your mind.

Sensory shift.

You blot out all sensation in your body, temporarily shutting down four of your basic senses in order to enhance your hearing. It's just enough that you can pick up pieces of what she's saying from the other end of the house.

"........had a Servant……..got killed……..always get another………………..can we kill……….what about the Overseer?.......hide her away……..can remove command seals, right?.......................give her a call."

Greyfore ends the call, and you emerge back into the greater part of reality, having heard some very concerning bits. You don't need to know the whole conversation to know that you need to get out of here immediately. You start to wonder where to go, and the pull on your core seems to give a sufficient answer. You go over and open the door to the balcony. At the very least, you can throw them off and stall for time by disappearing, and the front door is not an option. You take a breath, and activate a shift for physical enhancement. It's already necessary given you're leaping off a second-story balcony, but the shift needs to be extra strong since you're about to be going out with a still-healing stab wound.

You land with a wince, as the pain manages to just slightly hit through the shift. You clench your teeth and collect yourself, before setting out in the direction you're being pulled towards. You don't know where you're going, but it's like walking with an inner GPS. As you walk, you notice that the more you travel, the greater of a sense you get of being "closer" to the source of the pull; and as you get closer, the stronger the pull becomes.

It's after you cross the Fuyuki Bridge that you realize you are also near the Church–the pull is in a different direction, moreso north, but since you're nearby, maybe you could go to see Caren? It might help to talk to her and ask for assistance, maybe. You find yourself at a figurative fork in the road.

[ ] Follow the pull, see where it takes you.
[ ] Go to the Church and talk to Caren.
 
well this is a pickle!

we should probably go see the Overseer at some point, and it might be a mistake not to get her on our side before Greyfore realizes we're gone, but i think we're in a bit of a "trust no one" mood at the moment, so...

[X] Follow the pull, see where it takes you.
 
[X] Follow the pull, see where it takes you.

Goodbye Assassin, we didn't even know ye.

Although that is the expected outcome if you don't happen to know that you're following the protagonist. At that point it becomes oddly unexpected. There's still some plot thread pulling on her though and it's hard to resist it. It also strikes me as possibly Foreigner related, given the cosmos and abyss imagery used in relation to that hand, in which case its allure would be rather fitting.

In many ways going to Caren is the safer option and arguably more rational in character, but I'm also not sure how much help she's actually be free to give us without the condition that we oficially withdraw from the war.
 
[X] Follow the pull, see where it takes you.

Not really convinced Assassin is gone just yet, and if that's the case then I sure hope you guys like musical numbers

Since Mikami here has her crest and everything, I take it our QM here already has her possess her family's magecraft in some form? Looking forward to see what these 'shifts' have in store, if they're not just specific-yet-still-generic applications of strenghtening.
 
Any of the options have a chance to go south tbh. Just hope the einzbern girl gets taken out. Saying this because they are a stuck up, amoral jerk.
 
Two of a Kind
You turn away. Caren can wait, and it might not be a good idea given your current emotional state. You follow the pull on your core, wandering further through town. You're taking your journey slowly, thankful that you had some time to rest today instead of none, but you're still going slow enough that it's starting to turn into evening when you find yourself drawn towards a block of warehouses, with a sign posted saying they're scheduled for demolition. You're beginning to get an idea of what might be here.

You walk into the area, and stop at the entrance to one towards the middle of the group. This one. You struggle against the heavy metal door, reinforcing yourself with a shift. The door yields after a minute. You step in, and feel a chill flow over you, a not quite subliminal effort to push back your senses. You rub your temples, and keep going. Your studies tell you that you just walked into a Bounded Field, and a pretty strong one too given that voice in the back of your mind urging you to walk away and forget you ever saw anything here.

You could disable it now that you're inside, but you've managed to overcome it anyways and you're currently focused on finding whatev-huh.

On the far wall is a familiar crater, and scribed onto the floor a familiar circle. At least, it would be, if it hadn't been turned into a crater of its own, rubble scattered around. From the ruins of the circle you feel the pull like a vortex. You figured that this was the origin once you saw the warehouses, but why is there still a lingering attraction to this room after last night? The pull seams to swirl in your mind, a hypnotic call to come ever further. You make your way in, moving away the rubble to sit in the center.

"I already summoned someone," you say, hoping that despite being alone your words will reach whatever has been trying to reach you. You roll up your sleeve, staring at your arm. Your Command Seals have been fading more and more now. "That's how this works, right? I get one shot and that's it, and I blew mine. I told Haru I'd move on. How do you expect me to move on when you're trying to pull something here?!"

"I tried, I swear I did." You slap your palm against the ground, tears beginning to form. A piece of rubble stares back at you. You can still see the lines drawn in it. "What was I supposed to do? Stand there and die? What do you want from me? I called and you came, what more is there?"

The hand, clouded in shadow against the stars, pauses. A sound emerges from where it is, in your mind's eye. Indistinguishable, but you don't need to know what's being said. You know what it is. Not an answer to a summons, or to your questions. A call, wanting to be answered.

You sniffle, wiping your eyes, and look up towards the wall. You can still remember the person, reaching for you, right before they vanished. Your call was answered; now it seems you're expected to answer a call from beyond. You look back down at the rubble, and your arm. You sigh, and place your arm against the earth.

Here goes nothing. If this fails, you better leave me alone, okay? Let me move on.

"For the elements, silver and iron, for the foundation stone and the Archduke of Pacts. Fill, fill, fill, fill, fill. Repeat five times, but when each is filled, destroy it."

The air around you hums and starts to crackle.

"Hear my words. My will creates your body, and your sword creates my destiny. If you heed the Grail's call, and obey my will and reason, then answer my summoning!"

You think about Haru. What you told your mother at the cemetery. You have people to protect, and goals to accomplish, but you need help. In order to make your wish come true, you need help. The motivation may be different for each person, but really; at its very core, what is the act of summoning a Servant, if not a call for help?

"Raise a wall against the wind and close the gates of four directions. Come forth from the crown and follow the forked road leading to the Kingdom."

The hand stops, pausing for a moment, before reversing its course back towards you, rushing now, speeding past a boundless eternity.

"I hereby swear, that I shall be all the good in the world. That I shall defeat all evil in the world."

The rubble around you starts to glow, and your arm burns red as the Command Seals are renewed with purpose.

"Seventh heaven, clad in the great words of power, come forth from the circle of binding, Guardian of Scales!"

You are shot out of the crater and onto the floor some distance away as the rubble becomes illuminated in blinding light. You roll over, clutching your side. You're never going to be fully recovered at this rate, ow. You tilt your head to look towards the crater, and to the mist spilling out. After a moment, two figures emerge.

On the right is a person who looks to be shorter than you. They have short white hair and have scars across her face; they wear a black coat that covers them from mouth to thigh, and they're holding a curved sword. Next to them is a larger woman, with long blonde hair, wearing a massive red coat and a red hat, with both having a skull and two crossed bones on them. She has on her shoulder a long object that you're pretty sure is a gun. The duo look around, surveying their surroundings before focusing on you.

"Surprised?," the shorter one asks. "The two of us are one Servant. We're exclusive–a package deal, essentially. Where one goes, the other follows."

"Rider-class Servant, here to help," the other chimes in. "She's Mary Read, and I'm Anne Bonny. Pleased to meet you!"

"Wha….." you try to speak, but you can't really seem to get anything out that could really express what you're going through right now. This shouldn't be possible.

Anne grins. "Looks like you're our Master, right?"

You stutter, tripping over several dozens of syllables in an attempt to say something intelligible. You settle for swallowing in a large gulp of air and nodding.

"Then the contract is set," Mary murmurs. The top of her coat makes it a little difficult to hear her since it covers her mouth, but you manage to piece it together. You feel a phantom sensation around your hand, as if it's being shaken.

"Good, good," Anne nods. "You know Master, this is a bit of a wreck you've summoned us in, and you don't look so good yourself. I'm thinking the first order of business is to get you cleaned up."

"We can't perform at our best if you're not in good shape," Mary assents.

It occurs to you that you are sprawled on the floor of a rather smashed-up warehouse, eyes red and wet around the edges, clothes dirtied, and currently trying (and somewhat failing) to recover from being stabbed a mere twenty or so hours ago. You are quite the mess, and you should definitely get cleaned up. You start to rise, grabbing your side as a jolt of pain surges through you. You fall back, and find yourself now in Anne and Mary's arms.

"Easy there, we've got you," Anne says.

"Hmm, seems you've taken a blade recently," Mary notes.

"Seriously?! And you managed to summon us even after that?," Anne asks. "Guess you don't go down easily, huh. Well, that's good to know, cuz neither do we!"

"It is nice to know our Master is sturdy," Mary agrees.

You loosen up. "I think I'm gonna need help getting home."

The crimson corsair laughs a little. "That's no problem, leave it to us!" She readjusts her hold on you, while Mary moves to lift your legs up. Together the two carry you out of the warehouse in a manner not too dissimilar to a stretcher.

"......I'm Mikami, by the way. Mikami Tatsuko."

Mary turns her head back, and shares a curious look with Anne, who looks at you in turn. "Right. Command us well, Mikami Tatsuko."

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You guide your Servant(s?) through Fuyuki, directing them back to your house. They make jumps and small sprints, and you get the sense that they're keeping their physical ability at a minimum for your safety and comfort. You arrive at home, noticing in that last leap that the door to the balcony outside of your room has been closed. Well, at least it's late so Haru isn't awake anymore, or at least she shouldn't be. You step up to the door, look back at Rider–they seem confused at your hesitation–and enter. You walk in, and see both Ms Greyfore and Mr Browning in the main room, working on various projects.

Well, time to face the music.

Your guardians look up, startled, and move into practiced positions to cast spells. Browning's wrist lights up in scaled white lines, while Greyfore's thigh is illuminated a sickly yellow. They're halfway to casting their respective spells when they halt, having recognized you. You were beginning to take a defensive stance yourself, and you breathe a quiet sigh of relief.

"You…." Browning seethes. "You shouldn't hav-"

His voice cuts off, as he and Greyfore see Rider walk in behind you.

"You didn't," Greyfore whispers.

"I did," you answer, your voice hard.

"And whose blood is on your hands now?," Browning seethes. "Who'd you have to kill to get this second chance?"

"No one's. I summoned them here."

"That's impossible, for multiple reasons."

You give a light shrug. "I'll hit the books and talk to Caren about it sometime. It's really not my problem, not right now at least."

Anne and Mary move up, to stand at your side. "Hey, Master, maybe it's just me, but these folks don't seem all too kind to you," Anne says, frowning. Mary nods and hums in agreement.

"We're her guardians," Greyfore hisses. "We'll not be talked to that way, by her or by you familiars. Hell, she didn't even have to get her hands dirty! At least maybe now that Einzbern can finish what she started yesterday."

You start to grit your teeth in silenced frustration, when Rider moves in the blink of an eye. Anne is shouldering her gun at Greyfore, and Mary is standing on the table, her cutlass aimed down at Browning.

"Guardians, huh? Well, whatever you call yourselves, we'd advise you not to insult our Master so," Anne says.

"Us, either," Mary adds.

"Rider, stop." You call out. They both turn to look towards you. You turn away, pressing your hand to the side of your head. ".........It's not worth it." You move for the stairs, eager to get away from your caretakers and go upstairs more than anything else. You hear movement as you ascend, and the duo are following you again.

"If you don't mind our asking, Master, we're curious…." Anne begins. "What would you say is 'worth it'?"

You go down the hall, and carefully open the door to Haru's room. The lights are off, and she looks sound asleep. You close the door, and quietly slump against it. "That, is what's worth it."

The two share a knowing look and are all smiles again. Or, at least, Anne is. You're still struggling to decipher Mary's emotions, thanks to a good part of her face being covered. You lurch towards your room. "I think I'm gonna go to bed. Looks like I'm taking tomorrow off too. I'll trust you to make sure I'm safe tonight, and that the two downstairs leave eventually. Don't interact with them or let them see you unless it's absolutely necessary, please."

The Riders nod. "That's a bit disappointing, but we'll settle for the trouble we caused earlier."

".......Right." You close the door, and you're fast asleep.

Tomorrow, you'd like to spend the day actually taking it easy–but maybe it would help to get Rider acquainted more with the city. So, the question is: where in Fuyuki do you want to go?

[X] School (vetoed)

[ ] Write-in

Class: Rider
True Name: Anne Bonny and Mary Read
Master: Mikami Tatsuko

Stats:
Strength: C
Endurance: C
Agility: A
Mana: D
Luck: A
NP: ??

Skills:

Riding: ???
The signature skill of the Rider class.
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General Notes:
-The song is one of two by Audiomachine I always play when pulling in FGO, it's what I consider a personal musical catalyst (and it's just a good song). the other, if you're interested, is Dauntless (No Choir).
-Anne is using her Third Ascension design, but Mary is using her Second Ascension design. However, both are missing (and will not receive) the Third Ascension bunny ear accessories because I think they're stupid and a bit too "waifu"-esque. They're already cool yet attractive! Mary's outfit underneath the coat will also be somewhat different, I saw a redesign I really liked (and also again, the og goes a bit too far in terms of needing to make them into waifus).
-May comment on their design in mechanical/statistical areas in the future, if I feel like it.
 
[X] Shinto, shopping district.
[X] The Harbor

With the whole town to pick from, those are the two ideas that come to mind. Heading down to the Shinto district should mean covering a good amount of the city to get some feel of the layout and leaning more towards the shopping part of town fits the taking it easy angle, while also giving an opportunity to get a set of less blatantly piraty clothes.

The Harbor meanwhile is where the ships are and that's about how much creativity went into that option.

On the topic of ships, Mary is definetly right when she's talking about being a suprise. The pirate duo is not an option I would have called. I'm on board though, they can definetly use a good outing and in terms of temprament they should suit the rebellious streak Mikami has been cultivating. (It probably goes without saying that unless they got some big tweaks they aren't exactly powerhouses, but in exchange they do come with an inherent number advantage and a penchant for facing perilous situations. We should be able to work with them just fine.)
 
The pirate duo is not an option I would have called. I'm on board though, they can definetly use a good outing and in terms of temprament they should suit the rebellious streak Mikami has been cultivating. (It probably goes without saying that unless they got some big tweaks they aren't exactly powerhouses, but in exchange they do come with an inherent number advantage and a penchant for facing perilous situations. We should be able to work with them just fine.)
Honestly, I wasn't expecting it either, but the more I looked at things and the votes for certain decisions, the more it made sense. The gacha wheel made a surprisingly good pick.
They're also the only duo I would've been willing to include--Lobo and Hessian is iffy for a few reasons, and there's no way I'm putting Dioscuri in this quest without a serious personality/history rewrite.
Not a big tweak, but I modified the stats to reflect Summer Anne's since several of her parameters are one rank higher (and imo those parameters fit better).
Penchant for perilous situations is fun, A rank luck is going to be very helpful in avoiding Lancer ga shinda.
 
I forgot to vote :V
[X] Shinto, shopping district.
[X] The Harbor

That being said is funny that Mikami looses a Servant then gets the two in one in her next summoning!
 
Revelations, Part 1
The William is anchored in Jamaica, awaiting its doom. As the Mary Anne closes in, the crew has fled below deck. The deck is quiet–save for two, who remain.

"They're really committed to this?," Anne asks, frustrated.

"Everyone's down there, even John," Mary answers. She walks over to the hatch, grabbing a nearby pistol. She points it at the hatch and fires, yelling "Come out and fight like men!"

"It's no use, Mary," Anne says. "It's just us. You and me against all odds."

"Nothing new about that," Mary replies.

A call comes out from the Mary Anne. "Strike your colors, and surrender peacefully!"

Anne grabs one of the swivel guns and fires a shot off in response. "They'll be boarding soon, you know."

Mary pulls out her cutlass. "Let them come. They're privateers, right?"

"Right. Reformed pirates."

"That just means they didn't have what it takes to live this life. They're not true pirates, just like our Captain and his crew."

A salvo of cannonfire bursts from the Mary Anne. The William shakes, and a cannonball shatters its boom. After a minutes, the smoke clears and the chaos dissipates, leaving two women on the deck of a broken ship. The Mary Anne quickly approaches.

Anne rises. "Not true pirates, huh?" She readies her gun. "Maybe it's about time they learned what true pirates look like."

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You open your eyes, the blare of the alarm clock making itself known. That was a weird dream you had. You'll have to ask Rider about it….in any case, it's early in the morning, and you're still here. A look at your arm tells you the same can be said of all three of your Command Seals. You rise, and set yourself to getting dressed. Something casual again–you feel better, but not fully, which means another day of skipping school and taking some time to yourself. You walk into the hallway, and Anne and Mary appear before you, coming out of their spirit forms.

"Seems like everything's in order, so far at least." You say.

Anne nods. "Yup! Those 'guardians' of yours had some awful things to say for a bit, but they got their things in order and left eventually. All safe here!"

You give a small smile. "Good. Thanks guys, I appreciate it. If you don't mind staying behind a little, I'll call for you shortly."

The duo look at you curiously, but shrug and stay where they are. You head downstairs, and find Haru happily eating breakfast.

"Big sis! You're back!" She hops off her chair and hugs you.

"Hey there, sorry about that."

"You weren't home yesterday……….."

You lightly comb your fingers through her hair, patting her. "I'm sorry, Haru. I….some bad things happened with me and our caretakers, and I went to go get help."

"They were here all day, too…….."

"I know," you tell her. "I'm really sorry it took me so long. It was rough for me, too. But….you know how I said yesterday that we wouldn't be having someone stay with us?"

"Uh-huh?" Haru looks up at you.

"Well, the…..place, I went to for help, I actually got someone to come here. So they'll be someone staying with us after all. Is that okay?"

Haru's eyes twinkle. "Yeah! You seem real happy about it, big sis."

You laugh a little. "Yeah, I am. But you wanna hear the best part?"

Haru looks at you excitedly.

"It's not one, but two people staying with us!"

"Oooo…." Haru's eyes widen. "Can I meet them?"

You smile more now. "I was just about to introduce them. Anne, Mary, if you don't mind coming in?"

The duo walk into the kitchen, and smile upon seeing Haru, who in turn gazes at them happily.

"Well, look at you!" Anne greets her. "And who might you be?"

"I'm Haru! It's very nice to meet you!"

The two laugh, and share a look, as Anne leans back. "It's nice to meet you as well," Mary says.

"I'm Anne, and this is Mary. We'll be staying with you a while, if that's okay?"

"Yeah! You're both very pretty!" Haru is practically drooling at this point. Anne and Mary blush, and laugh a little. "And you're quite cute as well, Haru!"

"I told you that they were supposed to be a secret," you tell her, "but Ms Greyfore and Mr Browning already know about them. But, I do still need you to keep their names secret, okay?"

"Okay!"

"Also, you probably shouldn't bring Anne and Mary up around them. It'll make them….well, they'll get really upset."

Haru nods.

"Alright, well, I'm taking you to school again, so go get ready, okay?"

"Okay!" She rushes off to her room. Anne and Mary watch her go, before turning back to you, smiling.

"Well, isn't she adorable?" Anne remarks.

"For sure," Mary agrees.

"Glad you two approve," you say, rubbing the back of your head. "Say, since you're the ones in the Rider class, you wouldn't happen to be able to commandeer a car, would you?"

"While we appreciate your willingness to live the pirate life, Master, we…..kind of can't." Anne says, looking a little embarrassed.

"We're not able to use any creature as a mount, really.," Mary says. "Same for most vehicles, too. The only form of travel we know is steering ships–of course, we're pretty good at that, being pirates."

Huh. Well, so much for that idea. "Alright, that's fine. I'm used to walking Haru to school anyways. I'll need you two in spirit form, though. You kind of stand out in those outfits, no offense. We'll have to go to the shopping district today to take care of that."

The mention of an entire district for buying and selling things lights the pair up immediately. They're…..yeah, they're definitely thinking about how much they can get away with stealing.

------------------------------------------------------------------------------------------------

Riding Voyage: A
This skill replaces the regular Riding skill. It denotes steering techniques for a ship. Because of this specializiation, it is impossible for this skill to apply to any other mount or type of vehicle. As Anne and Mary are pirates, their rank in this skill is high, as one would expect.

-----------------------------------------------------------------------------------------------

Rider's returned to Spirit Form by the time Haru comes back down, ready to go, asking where they went. "They'll be….watching over us, as we're walking," You tell her.

Haru brings up your outfit, concerned about missing multiple days of school. It'll be okay, although people definitely might think you're a delinquent, being out and about during school hours for the second day in a row. At least you're in better shape this time.

You drop Haru off, and head over to Shinto. You're crossing the bridge for the third time in as many days, but at least you're getting Anne and Mary acquainted with the more water-focused parts of the city. You'll take them to the Harbor today as well, but for now you'd like to have them able to accompany you physically.

You enter the shopping district, and find a more private corner where you might not be noticed talking to the air.

"...................I'm not going to be able to stop you guys from stealing things without a Command Seal, am I?"

"Probably not," Mary answers. "We are pirates, after all."

You sigh. "Alright. Well, I'd like for you two to have something casual to wear that won't immediately scream 'Servant' for the daytime. Just…..don't cause too much trouble? Maybe only steal clothing and other items, and not cash or people's credit cards or anything like that?"

"We'll do our best," Anne replies. "Modern security is an entertaining challenge. But we can probably settle for not robbing people."

"Alright. I'll trust you two to keep things under control. We can meet back in this area when you're done. Happy hunting, I guess?"

The duo pop out of spirit form, grinning, before sprinting off. You sigh. You give it five minutes, tops, before things go awry.

Well, that gives you some time to kill. You settle for slowly walking around the area, and regularly taking a moment or two to breathe on a bench. You did plenty of window shopping recently, so the district doesn't have much that appeals to you, but Anne and Mary can take care of themselves, you're sure.

It's while you're strolling around that you notice a familiar someone sitting outside at one of the cafes, the one and only Caren Hortensia. You'd recognize her anywhere, with her priestly garb and her long white hair, even when she's sitting with her back mostly towards you. You're about to approach, you've got some things to talk about with her, when you notice she seems to be having a conversation of her own with someone sitting across from her. A girl, maybe a little older than you it looks like, with yellow eyes and short white-blonde hair, almost bleached, wearing a jacket over a black dress. She notices you staring, and grins. Something about the smirk is…..unnatural, and you feel a chill rush over you. Almost instinctively, you turn and start to hurry back the way you came. You don't know why, but you're getting a gut feeling that right now it's much safer to be near Anne and Mary.


You make it to the boundaries of the district where you arrived, and find the duo waiting for you, sitting on a bench and eating ice cream together. Mary is wearing a power suit and combat boots, and is twirling a knife in her spare hand. Now that her face isn't partially covered, you can get a better look at the scars–the long one goes across her whole face, and you can see a few other smaller ones. Anne has on a shoulderless sweater, jeans and a simple belt, heels, and several pieces of jewelry–earrings, a necklace, bracelets, they all look really expensive. Her hair is also pulled back into one long ponytail.

"Wow…" you breathe. "You guys look great."

They grin at each other. "Glad to hear, Master!" Anne says. "You know, stealing this stuff wasn't as hard as we thought! Good to know the times haven't really changed that much."

Aaaaand there it is. "Please don't say such things so loudly," you insist, leaning in.

Anne pouts a little, but laughs it off after a moment.

"We got something for you as well," Mary says, putting the knife aside to fish for something in her pocket.

"For me?"

Mary puts her hand out and unfolds it, and you see a small metal object. "What's this?"

"It's a coin from our time, what you'd call the Golden Age of Piracy."

"We got super lucky, finding it in an antique store," Anne says. "The owners probably didn't even know they had it."

"Wow……" You take the coin from Mary, and inspect it. It is very old, and hard to tell apart from any other piece of aged metal, but if they say it's a coin, it's a coin.

"You guys…..this is……wow, just, thank you."

The pirates seem happy by this, and they rope their arms around yours, pushing you along.

"Now, how about we go see that harbor?" Anne beams.

----------------------------------------------------------------------------------------------------------------

They ended up stealing a boat. Of course they did. Why are you not surprised?

If Rider had a field day stealing in the shopping district, the harbor might as well be heaven. The two were practically drooling over all the boats, and seemed to find "the one" when they came across a jet boat, the Perilous. You have no idea how stealing a boat worked in their time, nor how it works now, but one hour later the three of you are cruising across the coastline, Anne and Mary having the time of their lives.

As the afternoon passes, and the duo get their sea legs back (with the utmost glee), the time comes to pick Haru up from school. She's ecstatic to see Anne and Mary in their casual outfits, as you expected. Neither of your guardians comes by the rest of the day. You're relieved by this.

The evening arrives, and you find yourself on the balcony in your room, staring out at the Fuyuki night sky. You consider the idea of going out again, now that you have a Servant…..no, no need to push yourself. You've got plenty of time, and you need to spend at least some of it preparing and keeping yourself and Rider in good condition. Tomorrow night, perhaps.

You hear a sound far off in the distance, that you're fairly certain is some kind of explosion. Nope, definitely not going out tonight, you're not getting into any of that right now. That sounds like one hundred percent not your business. Whatever's going on elsewhere in the Fuyuki, that's someone else's concern.

You head to the study to do research on the mysteries surrounding your summonings. After three or so hours of poring over texts, doing tests, and theorycrafting, a possibility strikes you. Servants need to make a contract with the Master, and doing so allows the Master to officially anchor the Servant to the world. You thought that the contract was typically made as soon as the Command Seals appeared, but what if there was a bit more to it? Rider did need to confirm you were the Master, and the person you summoned initially didn't get to so much as speak. Hmmmmm…….it's only a theory right now, but worth discussing with Caren. You really should get to talking to her soon….though, preferably not around that girl she was with today.

You clean up your workshop, and head for your room. Bidding Anne and Mary good night, you turn in and go to sleep.

TO BE CONTINUED
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Notes:
I couldn't really think of a good place to make a vote and split things, so the chapter "revelations" is simply going to be in two parts; looking at the content, I feel that this is a smoother option then combining both into one chapter.

I'll post Part 2........tomorrow? Sunday? Let's go with Sunday night at the latest. It's already written, just depends on when I have time to upload it.
 
Huh, we've got a suprise Jalter. That could mean anything from the grail trying to summon a Ruler and glitching out, to Caren being as much of a cheater as her father, or her just randomly being in a conversation with another Master's Servant. Jalter meanwhile could range from ultimately harmless chunni tsundere to worringly genocidal. And well, that smirk kinda reminds me of a cat looking at a mice. As cute as cats are, you don't really want to be the mice in that comparison. On the side that's about as bright as a blazing inferno, Jalter can be pretty enjoyable to watch even as a villain.

At least things were smooth sailing on the Rider front. The coin is kind of a nice touch, it fits the duo beyond the treasure aspect. Although, for as much as I'd want to call them to sides of the same coin, I'm not sure if there's enough of a destinct head and tail left to assign to the two of them. Good on Mikami to continue to fit in with them by cherishing some stolen treasure though.
 
Revelations, Part 2
Normally, two people would not have a chance in defeating twenty men in combat. Anne Bonny and Mary Read are not two normal people. The crew of the Mary Anne leaps aboard the William, and are immediately greeted by gunfire and whirling blades. Battle commences, and the enemy sailors are surprised by the ferocity of the two women who stand against them. Their speed, strength, and resilience seems almost supernatural, as if they're going against destiny itself in this final stand. Wounds only serve to infuriate them further.

But, no one can stand against the test of time. The same can be said for no two people, either. The enemy gathers round, and begins to wear down the duo. The fight lasts for the longest ten minutes of their lives before Anne and Mary can move no further under the power of their bloodied and battered bodies, practically smoking from rage. They give one last rally before falling over, unconscious.

Jean Bonadvis, privateer and captain of the Mary Anne, boards the William as its crew is being led up onto the deck for their arrest. He sees the two women collapsed, and asks who they are.

"The bravest of us, the only ones with real courage," is what the crew of the William reply.

----------------------------------------------------------------------------------------------------------------

You wake up. Another strange dream today. You weren't aware of dreams about one's Servant being a thing, but you suppose it's possible. Well, whatever. You rub your eyes and rise. You feel a lot better now–not fully back to normal, but well enough that you can take care of yourself just fine. It's probably for the best anyways, you really don't want to miss three or more days of school in a row.

You get dressed and head downstairs, where Anne and Mary are having breakfast with Haru. You know they don't need to eat, but it's good to see them getting along with her, not that you expected anything different.

"Good morning."

"Morning, Master!"

"G'morning, big sis!"

"Aren't we a lively bunch today?"

Haru notices that you're in your uniform. "Ah! Big sis, you're going back to school today?"

"That's right," you tell her. "We'll walk you to school, and then Anne and Mary will walk me to school as well."

"Are you also going to school?" Haru asks the pair.

"Afraid not," you reply. "They'll be nearby, though."

Anne and Mary give you a look, as if to say 'we don't know what you mean, but ok'.

The four of you wrap up breakfast, and after finishing up you set out. You drop Haru off, and head towards Homurahara Academy.

"I can't really have you with me inside," you tell Rider, "but I'd like you to stay in the general area, in case of trouble. In sight, maybe, close by."

They nod, happy to comply. You reach the entrance to the school and bid them goodbye for now.

As you're about to walk in, the door bursts open, and Ms Fujimura runs into you. The two of you hit the ground, Taiga's papers scattering.

"Ah, Tatsuko-san! Are you okay?!"

You pick yourself up. "I think so, Fujimura-sensei."

She picks up her papers, and looks at you. "Hmm….I had somewhere to be, but you're in need of a talking to."

"About what, sensei?"

"You're a good student. You've got good grades, and I don't think you've ever caused trouble.," She raises a finger. "But that's exactly why I'm concerned about you! You're gone for two days, and in that time weird things start happening!"

You stare at her. "And…you think I'm connected to those things, Fujimura-sensei? That seems like a bit of a stretch….."

"Look," she puffs. "I've seen a lot of things, especially weird things. The last time I saw a lot of weird things happen around the same time, it involved some kids about your age. It wasn't particularly pleasant."

"I….see." You have an inkling of what she might be talking about, but there's no way to be sure–not right now, anyway.

She sighs. "Look, just….be careful, Rin."

You look at her, confused. "Ms Fujimura? Did you just call me 'Rin'?"

She adopts the same face, thinking for a moment. "Hm? No, I don't think so. I don't know anyone named Rin. You must be hearing things."

You raise an eyebrow, but ultimately shrug. "I…I guess so, yeah."

Taiga straightens, as if she's just remembered something. "Ah, it's almost class time, I gotta finish grading papers! Make sure you're on timeeeeee!"

With that, she hurries back into the school. Huh. That was….odd, to say the least. Although, given that it was a conversation with Taiga, you suppose that's not entirely unexpected. You walk into school.

When you enter the classroom, you spot Yumi and Akari–the latter wearing glasses. Huh, she's never said anything about having bad eyesight. Those glasses look….unique, but you can't put your finger on why. Shoving the thought aside, you go over, as they notice you.

"Mikami's back!" Akari cries

"We missed you." Yumi greets you.

"Yeah, I had a….minor injury a few nights back. Man, catching up on homework's gonna be a nightmare….."

"You said it!" Akari says. "That's why we, your invaluable friends, are here to help! We'll make sure you're back on track!"

You blush. "Thanks, I appreciate it."

Class starts, and the rest of the day seems to go smoothly. Yumi and Akari work to fill you in between periods, both on schoolwork and in making small talk. It's in the middle of one of these breaks, later in the afternoon, that Akari stands up to do some stretches. She takes her glasses off momentarily as you turn to focus back on what Yumi is saying, when you hear a sound from behind you. A low hum that you're surprised to have heard, a quiet buzzing. This is immediately followed by hearing Akari cry out, and the sound of her falling.

You whirl around, and see Akari on the floor, wincing in pain and gripping her forehead.

"Akari!" You go over to her, Yumi following. Akari is quaking, clearly pained, but from what you can't tell right away.

"Akari, what's wrong?" Yumi asks.

"Nnnghhh…..legs…gave out…"

You put an arm under her and start to lift her up. "I'm going to take her to the nurse," you say, looking to Yumi. "See if you can go get one of the teachers!"

Yumi nods, and gives you a boost, ultimately getting Akari up on her feet. She seems to be struggling to stay balanced, so you're going to have to help her walk to the nurse. Yumi runs off, and you take Akari the opposite direction, towards the stairwell. You reach the stairwell, and one of Akari's hands slips down. You hear the low hum from before again, this time a little louder, and a small part of the wall cracks. You look towards Akari's exposed eye. It is glowing a soft blue-green. You know what this is. A pair was used on you a few nights ago.

Mystic Eyes. A special type of magecraft. But, Akari isn't a mage–or at least, you had been pretty certain she wasn't. Although you do recall that, although a rare occurrence, Mystic Eyes can spontaneously appear, even at older ages like the late teens. Knowing this, you recognize the type of glasses now. You've never seen a design like this, but they must be Mystic Eye Killers, a Mystic Code that can suppress Mystic Eyes.

"Akari, I know this is going to sound weird, but I need you to put those glasses on."

She closes her eye, opening the glasses and putting them back on. It looks like this helped–she doesn't seem to be in as much pain anymore.

"It's not weird to hear it….." She looks towards you now, confused. "But it is weird to hear that from you, Mikami. How'd you know that'd help…?"

You grit your teeth. This really isn't a conversation you want to have right now. "We need to get you to the nurse's office.

"No," she shakes her head. "I need you to take me to the occult club's meeting room."

"What? How's that going to help?"

"There's someone there who can help," she says, gazing upwards.

That's….odd. But who could help that's not-ohhhhhh. Please, no……your guess as to who–or rather, what–it might be leaves you no choice but to scan your friend. You pull her arm over and sure enough, just peeking out of the sleeve of her left arm is a red marking.

Oh, no. Oh, no no no……

You're trying to figure out what to do when Akari starts sniffing. "Hey, is it just me, or is something burning?"

Now that she's said something, you do catch the smell of something burning. You look around and–oh. Wisps of smoke are beginning to rise from the lower level. This discovery is punctuated by a dulled thud and a minor quake, from the other end of the school it feels like.

"Stay here, I'll be back in a moment," you tell Akari. You start to make your way downstairs, covering your mouth and nose with your sleeve. You get to the next flight before seeing flames spreading around the edges at the stairwell's base. The door is busted and bent, partially off its hinges, parts of it searing red. It looks like something struck it.

Well, looks like you won't be heading down that way anytime soon. You head back up to where you started….and Akari's gone. Great. You hurry back through the hallway, and see that people are making their way down through the fire escapes. Well, at least everyone else is getting out safely. You've got a friend to attend to.

You make it to the stairwell on the other side of the building. This one is much worse off–the flames are a lot closer than you hoped, but how the flames are so fierce, you don't know. You saw an abandoned fire extinguisher back in the hallway, so it looks like that wasn't effective. You settle for blaming it on magic, since that's probably what's going on here. You cough a little and press your sleeves closer, reaching out as you ascend to the next floor.

I need you guys to get over here, there's trouble!

We see it, we'll be there in just a moment. Hang in there, Master!


You're on the third floor now, where the occult club meets. The room should be towards the middle……you're looking at the room numbers, should be the next one-

You blink. You're suddenly looking at a poster. That's not right. You look around. The hallway is filled in flame, and based on the classrooms you can see….you're on the first floor?! How did that happen?!

Any time, guys!

We're about to come in, we just lost sight of you!

First floor!

On it!


As you're trying to judge which way would be safer, you hear a sound. Something horrible and screeching. Something made of metal, not collapsing, but….being dragged against the walls, and very much on this floor. It's coming from up ahead and is slowly approaching.

[ ] Run the other way.

[ ] Try to hide.

[ ] Stand your ground.

[ ] Summon Anne and Mary to your side. They're only moments away, but you need them here now (this will use a Command Seal).

[ ] Write-in
 
Well, I do not believe this is the servant of Akari wonder whose it is. Sad that another incident is happening at the school. Wonder why we were called Rin.
 
[X] Stand your ground.

As they say, this escalated quickly. Mikami took some amount of precautions though, so hopefully Rider can swoop in in time to take advantage of that love of danger we've been talking about. On which note, my gut says that hiding/bunkering down is the reasonable decision, if only because the area is clearly weird enough that I'm not even sure to which extend running is possible before we hit some kind of dead end or another teleport that'll complicate Rider finding us further.

That being said, standing our ground feels like the options best suited to getting even more in sync with Rider and that hasn't guided us wrong yet. Hopefully.

I'm not entirely sure what to make out of the Rin thing yet. I mean, if the facelaim is anything to go by they do look similar, but who knows what exactly to make out of that.
 
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