So similar lines as Prisma, except much less I guess?
Class Cards were the way they were in Prillya due to various in-universe factors such as the Ainsworths putting bad and naughty Servants in the Mud Cube for time out until they behaved and then all eight getting farted through a wormhole into a parallel dimension. These Class Cards aren't those Class Cards, although they function similarly enough as a frame of reference. Further details will be revealed and discussed IC.
True enough I suppose, but it's there in Arturia quest for plot reasons. Here, it's just for completionisim. I don't intend for it to ever become relevant in game. If it's important I can change or remove it at your request.The extra stuff about Camelot does come across as strange and unnecessary, when 'construct a pseudo-Camelot Territory' is a perfectly fine Caster NP.
To give some advice.
To give some advice.
You won't get much from sapping 10% of someone's od just letting you know. In terms of magical energy conversion of mana is most of what fuels most spells. Absorbing od as an idea is fine but that's a very small number.
A curse like that will probably kill you in the long run since it's messing with force of providence stuff it sounds like, and curses are things that come back to you/you curse yourself when you curse others in Nasu.
On a related note its like how when you spam mental magic your own mind falls apart in Nasu.
Just letting you know. Nothing wrong with it but it's not something to use much.
Magic bullets from a gun are generally going to be weaker than normal bullets, because science is generally better at destroying things with biggatons and such. Sure Medea lasers exist but at that point you're comparing it to missiles which can mass produced and theoretically bought by anyone and fired. So on.
If you're using a gun it's much more effective unless you're doing some big scale ritual beams that go beyond simple bullets to use actual bullets, and augment them at least.
Alternatively you do what's fun and you do things like Kairi.
Finally
"Descended from Hercules."
Uhh.
Well if Zerban allows it.
Hypothetically judging could start now without an assassin...
Edit: 4 Archers, 3 Lancers, 2 Casters, 2 Sabers, 1 Berserker, 1 Gunner, 1 Rider.
Fair enough. I still like it, but I am a man of my word (usually), and I do understand what you're saying. I'll change it up to get rid of the Robin Hood part, and also write up a master.I mean, if you admit you should've taken away the cloak, and then also admit that's the only thing connecting him to Robin Hood, it seems like you already agree that William Tell isn't close enough to also be Robin Hood.
Hmm... in order:
Still interested, but I've had less time to think on this than I'd like, thanks to working until three in the morning last night.
Going to get some heavy brainstorming in--but I'm thinking of making a bid for Avenger!Dantes ? Just need to figure out a good Master to tie in with that.
Yeah, I know it's a small amount. I was basing it off the transfer of energy in a food chain. I wanted to to be unsustainable, the idea being that she expends say 20% of her mana over the course of a battle against an opponent she then get's ten back over the course of the battle. It keeps her running longer, but not indefinitely.
As well, the effect is pretty quick on those with poor mana producing capabilities, like normal humans. If it was used on, say, Rin who has 40 circuits and a max of 1000 units, it would take a bit but it would still be a noticeable strain on her capabilities.
Sorry if it wasn't clear, but the bullets don't actually pierce the body. They dissolve on contact and transfer the concussive energy, but the real effect is setting the connection. The sun can still fire regular bullets of course, but sometimes you slip one into the cylinder along with the normal ones and the mage doesn't treat it like a proper magical effect.
That's mostly a fluff thing more than anything else. At this point the connection is so diluted that there would have to be a major family reunion to summon Heracles by the blood connection alone. Besides, Aikaterine's family derives more of their abilities from their female ancestor rather than BROKEserker.
Still interested, but I've had less time to think on this than I'd like, thanks to working until three in the morning last night.
Going to get some heavy brainstorming in--but I'm thinking of making a bid for Avenger!Dantes ? Just need to figure out a good Master to tie in with that.
Is this better?William Tell
Class: Assassin
True Name: William Tell
Gender: Male
Alignment/Traits: Neutral Good
Cultural Sphere: Switzerland
Strength: C+
Endurance: C
Agility: B
Magic: B
Luck: B
Class Skills:
Presence Concealment: B
(Hides one's presence as a Servant. Suitable for spying. It is possible to disappear and become extremely difficult to be detected. The rank of presence concealment drops considerably when preparing to attack.)
Personal Skills:
Voyager of the Storm: D-
(Counts as a combination of charisma and tactics at a D- rank. Also represents a skill in sailing ships.)
Disengage: C
(Bonus effect of returning battle conditions to what they were at the beginning of the match.)
Planning: A
(Skill in tactical thinking based around assassination. Works best with fewer people, and at this rank allows for the incorporation of one's own survival into the plan)
Noble Phantasms:
Apfelschuss
Twin Bolts of Rebellion
C++ Rank Anti-Personnel/Anti-Nobility Noble Phantasm
The twin bolts with which Tell pierced the apple and Gessler, refined by the reference of the Helvetic Republic.
The first bolt is unerringly accurate, even beyond Tell's already formidable skill. With this bolt, a called shot in the realm of "I will split every arrow by rebounding" becomes viable.
The second is an Anti-Nobility effect. When it strikes a noble, it recreates the bloodbaths caused in revolutions against nobility, and decapitates the target. It is worth noting that such an effect only works on nobility of the modern era, who could be overthrown by the hands of man. While it still does enhanced damage against nobility from the age of gods, the decapitation effect will not apply.
Biography:
William Tell was a prodigy with a Crossbow, known all across Switzerland for his skill. He was said to be the most skilled crossbowman in the land, one who never missed a shot.
Tell's legend began when he visited the town of Altdorf with his son. There, the noble in charge of the town had made a rediculous law, stating that all who passed through the town had to bow to his hat, which he had hung from a pole in the village. William hated those that abused their power, and as such he refused to obey such an unjust law.
William was arrested, but the noble in charge, a man named Gessler, was intrigued by William's skill with a crossbow. He devised a test, William would have to shoot an apple off of the head of his son. If he succeeded, he would be set free, but if he failed he'd be arrested and have killed his own son.
The day arrived and an apple was placed on William's son's head. William drew two bolts, and with one shot the apple off of his son's head.
When Gessler questioned why William drew two bolts, and William informed him if he had missed he would have used the second bolt to kill Gessler. Gessler was enraged and had William arrested, however the boat taking William to the prison was caught in a storm. The guards feared the boat would sink, and so they allowed William to drive it. He managed to steer the boat to safety, but also managed to escape. He then traveled to Küssnacht, and assassinated Gessler, sparking a rebellion that swept across Switzerland.
Include: Including this class card will give the user access to the crossbow of William Tell. This weapon can be invoked as a noble phantasm, but otherwise provides no benefit beyond what an ordinary crossbow would.
Install: While installed, the class card grants access to all of William Tell's skills and stats, along with his noble phantasm. The stats are ranked down however.Yes, Arnborg is a Magus currently experiencing a midlife crisis. I strive to make semi-realistic characters when they aren't ancient heroes of legend.Name: Arnborg Weitsichtig
Age: 40
Gender: Male
Element: Air
Origin: Archer
Description:
Personality: Arnborg was born into a Magus family and as such, he was trained in Magecraft from a young age. Arnborg was intelligent and skilled in the use of his family Magecraft, but he wasn't ever truly enticed by the idea of reaching the root. Perhaps it was because he was a little to close to an origin that had nothing to do with research, maybe it was just a lack of interest in such activities, but either way he had trouble truly advancing the family Magecraft in a way that furthered their journey to the root.
Unfortunately, Arnborg was the first child of the head of the family, so he was resigned to the fate of being a head of his house and a researcher, at least up until he had a child to pawn the work off on to.
Eventually, Arnborg did just that, having a child named Gittan. She was everything he had hoped for and more, and with her as the heir Arnborg, as well as his father, knew that the family legacy was secured. Unfortunately, he never did have an excuse to get away from the life of a researcher, at least until the call for fighters was sent out. Arnborg jumped at the chance, as, while he was a poor Magus, he was not by any means a poor magic user.
Magecraft:
Vision Enhancement:
The Weitsichtig have always sought to find the path to the root in a bit more literal of a path then other Magus. As such, they have focused their Magecraft mainly on the enhancement of vision. As such, magecraft such as ocular reinforcement, along with magic that can extend the distance of one's sight by up to two miles when unobstructed are in Arnborg's arsenal. Arnborg can also use magecraft to look into other parts of the electromagnetic spectrum, being able to see everything from Gamma-Rays to Long-Waves with the right spell.
Scrying: A rather self explanatory spell, but one that the Weitsichtig family are particularly skilled with. Arnborg can theoretically scry anywhere in the world, assuming he has proper coordinates, but in practice he can only do this if he has ruffly 30 minutes to cast the ritual, a flat reflective service, and the area he's scrying isn't protected from the spell in some way.
Wind Arrows (Saethau Gwynt): Most mages have some sort of spell to use for self defense, and this is Arnborg's. Casting this spell fires a number of wind based arrows, with strength, speed, and distance fired variable depending on the amount of Prana used. They are arrows however, and as such their maximum parameters are similar to those fired from a bow. As Saethau Gwynt is aligned with both Arnborg's element and origin, it is much more effective when cast by him then by another user.
Pure Eyes: Pure Eyes run in the Weitsichtig family, and grant those that possess them to see through any form of magical invisibility. These cannot see through something like presence concealment, as they only see through magical invisibility, not more mundane skill at hiding.
Family History: The Weitsichtig family is a family that originated in Switzerland. The founder was born with pure eyes of exceptional power, and often claimed that he could see the entrance to the root, just not how to get inside. He believed that, by using magecraft to further enhance his eyes, he could finally peer into the root. It was on this tenant that the family was started. Unfortunately, there has never since been a Weitsichtig born with pure eyes of the same quality, but what they have lost in the power of their eyes, they have attempted to make up for using magic. While this has yet to be achieved, there is hope, as the current heir, Gittan, has pure eyes stronger then any that have been seen in the Weitsichtig family for centuries.
Well, the thing is I think you're misunderstanding the total capacity of how much a circuit can channel with how much energy someone has as their od.
Most spells are fueled by mana as using one's od is both bad for you since you're using your lifeforce, and also because od isn't really enough to fuel larger spells. Unless you're a Barthomeloi or something.
Magic Circuits work by converting life energy (Od or Mana) into magical energy, connecting to a foundation, and then using self-hypnosis to put the energy into a foundation. A spell is cast when they activate a formula within the foundation by putting the energy within it to have the world enact the phenomena of that spell/cast the spell for them.
Generally most people don't have nearly as much energy themselves, yet that doesn't prevent them from being unable to cast spells because they can take in mana from the enviroment and convert that into magical energy.
The best way to illustrate that I would say are Homunculi who are very weak as lifeforms, and as such have low od. However as they are children of nature/walking magic circuit clumps (figuratively) they're pretty great at casting spells and utilizing a lot of energy.
Draining someones life force can be plenty nasty, but it's not really going to be a thing that fuels you unless you're kind of desperate and are in a Second Owner's territory that locks down the mana, or in the Forest of Einnashe that has a lockdown on the mana so you can't cast any bigger spells.
Man being a magus in the Forest of Einnashe must be hell.
The bullet doesn't deal any physical damage besides the concussive force, but instead a seal forms at the point of impact. Any attempts to convert Mana or Od into a foundation by the target are instead transferred to Ainkaterine, completely shutting off a Magus' ability to perform magic. This also has the effect of both healing Aikaterine as well as making her a living mana battery, requiring her to unload the excess energy either onto others or outwards in an effect almost like a Mana Burst.
The seal also allows Aikaterine to know the location of the target for up to a day, afterwards which the seal dissipates and the target can perform magecraft once more.
I might be misunderstanding things, but my point is more is that if you're using a gun to fire blasts of energy then you're most of the time better off using a normal gun.
Guns are pretty good at killing most people, honestly.
Well, the question is what does that fact really add? You say its fluff, but it doesn't really seem to be all that relevant to the family or history in truth. Even if it is a minor connection, if its still enough for you to mention it, then shouldn't it have some sort of significance?
My apologies if I'm coming across as hostile.
That moment of Victory?That moment when your first attempt at a Master sheet becomes a Gaara rip-off.
Of course. A Barthomeloi can achieve nothing else.