Ghostdevil
The Devil of Ghosts
- Location
- United States
They look awesome too. Though only example I remember is from Narnia. Lion Riders are cool.I have no idea what any of the means but it sounds awesome.
Let's move northeast to 2322 and get on the Amber Road.
We don't know damage yet, losing a roll could put a small elite group on the edge or it could just be the first of a series of rolls.They look awesome too. Though only example I remember is from Narnia. Lion Riders are cool.
My Prince died I think though.
Fuck i only have 3 numbers to do any good!
And its a Warband!
Luckily i have lots of mooks
Fuck
Heh, Warband vs Warband eh?
Prepare for Combat!
Edit:
First one is d6 so its wrong.
Second one is d10 so its right.
But results are the same...
I have no idea what any of the means but it sounds awesome.
Let's move northeast to 2322 and get on the Amber Road.
Uh. OkThe Malenbois and Lofael forces clash at the edge of town. Wow! I've never witnessed combat before, this is brutal! The Lofael are using the crossbows to great effect, but the Malenbois infantry are some rough looking men! The two sides are mobbing back and forth with no ground taken or given. Just lots of stabs, shield walls and feigned retreats. Oh wow! That guy just got shot in the eye. That was....something...
Roll 1d10 for next series of clashes.
Let's see if dice favor me.They've stopped the Esowayne's charge and reduced their group size to 1.
Roll 1d10 for next series of clashes.
More than they favor me it seems.
God damn it give me an 8 or higher!!!Roll 1d10 for the effectiveness of your soldiers over the next series of clashes!
Oh boy, I will remember them.Roll 1d10 for new unit and then 1d6 for the specific type. You will be starting in hex 2318, unless you indicate you would like to be thrown on the map randomly.
Let's head east to what I'm pretty sure is 2141. The one on the highway with the river in it.
God damn it give me an 8 or higher!!!
Ok seriously am i glitched? Why do i keep getting a 2?
Oh boy, I will remember them.
Here we go again.
Please start them at the same place.
Edit:
Elite unit this time eh?
Let's head east to what I'm pretty sure is 2141. The one on the highway with the river in it.
Jesus
South to the 2319 Caves to finish off the Goblins before they recover.They must roll 4 and above to be effective in combat. They have a group size of 1. They have a special detachment, the Pale Magician, who may be rolled for separately from the main force.
Which direction would you like to go?
Jesus
Ok
Please 8 or higher! Levy is such dick right now, tanking hits hardly matters if you can't hit anything.
OMFG, why do i keep getting repeating numbers? Am i stuck on four now?
And ofcourse they hit, Levy GGnoRe Can't hit anything.
Edit: Wait Their a warband 6 or higher! Woot still in this
South to the 2319 Caves to finish off the Goblins before they recover.
Come on for goodness' sake!Roll 1d10 for continued battle. If neither side gains ground, the Malenbois may sue for peace.
Let's do this!Roll 2d10 for the main force, and the Pale Magician. You can chose for the Magician to be the only component that engages in battle, thus saving your main force from a bad roll. But if you lose them, you will not be able to roll for them afterwards.
I HAVE NO IDEA WHAT IS HAPPENING BUT THESE MONSTERS MUST DIE.Diedric Mercenaries. They are a warband, and are preparing to engage your force and overcome them.
Roll 2d10 for the main force, and lion riders. You can chose for the lion riders to be the only component that engages in battle, thus saving your main force from a bad roll. But if you lose them, you will not be able to roll for them afterwards.
Come on for goodness' sake!
8 fucking A
*Throws hands up* I can't get over fucking 4
Let's do this!
Edit:
It seems Pale Magician and his army is absurdly powerful.
I HAVE NO IDEA WHAT IS HAPPENING BUT THESE MONSTERS MUST DIE.
Seriously though. Having both regular units and Lion Riders attack. You've got to fully commit to destroy scum!
These fuckers are giving only 20 gold for them attacking us for just coming near!?The battle enters a lull, both sides dragging their wounded back a safe distance. The sun is starting to set, and the Melenbois send out an envoy. The envoy offers 20 gold if the Lofael agree to leave. If you wish to refuse, simply:
Roll 1d10 for continued battle.
If I can assign him after a failed roll on an unit then he should just follow us.Baldric can now be assigned to units for an extra 1d10 dice to break ties and other bonuses.