Fantasy Royal Rumble

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There is a beautiful world called Ameroth full of scores of different races and cultures...
Look what we found

Lop

Location
Chicago
There is a beautiful world called Ameroth full of scores of different races and cultures.



Look at that, beautiful isn't it?



A fully developed world, with histories, beliefs, gods and millions of inhabitants



They've gone through about four Ages now, each with their own heroes and stakes



After the most recent Age, the gods have decided to put the world in stasis, in preparation for a rebirth



The gods have left the mortal plane, shutting themselves off until the appointed time.


And oh look. We've gained access to this world.

Join me as we take everything these gods have built, and turn it into our own sandbox. They won't notice till we're done.



We'll start small, with this little patch of land. First:


<Roll 1d10>

10-8 results in a Levy unit. Levy units aren't very effective in combat, but can soak up lots of damage

7-5 results in a Warband unit. Warbands are more effective, but generally smaller than Levy units

4-2 results in an Elite unit. That could mean anything!

Once you've rolled your <1d10>, you need to roll again! A <1d6> dice after the first dice will determine the specific Levy/Warband/Elite unit you'll have control over. Don't worry if people have better units then you, you'll be battling and losing units all the time! The real point of the game comes in what you find with the units.

So now you've got your unit, what next? I'll drop you on the map, and you determine what area you want them to head towards. You'll be exploring this world while I pick it apart for more fun things we can do, uncovering artifacts, fortresses and most importantly, heroes.

Dice mechanics will be explained after we have some players. For now, let's roll and see what we can summon out of God Stasis
 
uhh...Alright sure let's see how long I last before someone rolls and eats me.
I am ZAEALIX LORD OF...Gimme a second!
EDIT: I am lord of some sort of elite unit, your guess is as good as mine I think.
Zaealix threw 1 10-faced dice. Reason: I CALL UPON!!! Total: 4
4 4
Zaealix threw 1 6-faced dice. Reason: Who did I just call? Total: 2
2 2
 
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Um lemme try this :p
Edit: Hmm... time to Throw Damage soakers at things
Ghostdevil threw 1 10-faced dice. Reason: Dice One Total: 10
10 10
Ghostdevil threw 1 6-faced dice. Reason: Dice Two Total: 2
2 2
 
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Some units are summoned
uhh...Alright sure let's see how long I last before someone rolls and eats me.
I am ZAEALIX LORD OF...Gimme a second!

Oh, an elite unit, let's peer into the abyss of stasis and see what we pull.



Some sort of Northern Warriors! Let's see if I can't pierce their origin.

Uhh, Vaelnorsons? Whatever that means, apparently they're from the region of Vael. But that doesn't matter, because you have control of them now. Vaelnorsons have to roll 4 and above to be effective in combat. They have a group size of 1. They have a special detachment, Yeti Warriors, which can be rolled for separately from the main force.

And now let's try throwing you down on the map........

Square 1917! Which direction would you like to head in?


A levy unit! Let's see who we got



According to my scrying......Lofael? Soldiers from the region of Lofael I guess. But that doesn't matter, because they've been given to you! They have to roll 8 and above to be effective in combat. They have a group size of 3

And now to throw you on the map....

Square 2818! Where would you like to go?
 
I want to join too!
Let's see:
5 and 6
Maragas threw 2 10-faced dice. Reason: Unit Type Total: 14
5 5 9 9
Maragas threw 1 6-faced dice. Reason: Unit Itself Total: 6
6 6
 
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Not sure how this will go since we all going to be doing different things and different events and such. :p Guess we'll see.
 
Not sure how this will go since we all going to be doing different things and different events and such. :p Guess we'll see.

Right it's going to be an experiment as we fuck around. It's going to be real time, with the people who are playing getting updates, and those who take breaks can just jump back in whenever. I'm about to get you three going, while working in anyone else who joins
 
The units move around

The Lofael levy marches west, entering hex 2719. Of course, to them, it's a hilly region in full bloom. Quite a hot day today!

"I'm not sure what's going on, but let's go where the spirit tells us to"- Captain Tarrow

We march to the south, to the mountains at 1922! For now I imagine that means we'll be in 1918 by the end of this turn.

The Vaelnorsons march south to hex 1918. To them it is a spacious plane with a few hills. Those birds are chirping, what is that, some sort of exotic eagle?

"This isn't our home, keep the yeti's fed"- Warchief Unta

2319 for now. So south.

The Esowayne ride south, to hex 2318! It is a mountainous region, a bit windy. The warhorses move on despite the uncertain terrain.

"Keep your eyes peeled, and your lances at the ready"- Prince Yama




Which direction would you like to head in now?
 
....huh. Okay. I'll bite.

EDIT: Accidentally threw 2d10 at first. Then rolled my d6.
Vesvius threw 2 10-faced dice. Reason: First Roll Total: 5
3 3 2 2
Vesvius threw 1 6-faced dice. Reason: Second Roll Total: 5
5 5
 
More units summoned, enemies encountered

The Lofael levy are now in Malinbois! Or, to us, hex 2519. It's a city I guess? Yup, a city. Quite a nice building tradition it seems. And what's this? It's occupied? Huh, guess our manipulations have already brought about some changes!

The city is defended by a warband



My scrying says they're Malinbois, no surprise there. Go ahead and roll 1d10 for battle!

Continue moving to the caves.
2319

The Esowayne have come to hex 2319! To them it's a hilly region, with lots of old stone markers and ruins.

And enemies it would appear. They pour out of a cave.



My powers reveal them to be Pauqot Goblinkin, a warband. Go ahead and roll 1d10 for battle!

....huh. Okay. I'll bite.

EDIT: Accidentally threw 2d10 at first. Then rolled my d6.



Meredian knights from the region of High Lothen. They must roll 4 and above to be effective in combat. They have a group size of 1. They have a special detachment, Lion Riders, which can be rolled for separately from the main force.

And where are you....

Hex 2222! Where would you like to go?
Lop threw 1 10-faced dice. Reason: Malanbois warband Total: 3
3 3
Lop threw 1 10-faced dice. Reason: Goblinkin Warband Total: 10
10 10
 
My powers reveal them to be Pauqot Goblinkin, a warband. Go ahead and roll 1d10 for battle!
Heh, Warband vs Warband eh?
Prepare for Combat!

Edit:
First one is d6 so its wrong.
Second one is d10 so its right.
But results are the same...
Maragas threw 1 6-faced dice. Reason: Combat Eff Total: 2
2 2
Maragas threw 1 10-faced dice. Reason: Combat Eff Correct one Total: 2
2 2
 
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Meredian knights from the region of High Lothen. They must roll 4 and above to be effective in combat. They have a group size of 1. They have a special detachment, Lion Riders, which can be rolled for separately from the main force.

And where are you....

Hex 2222! Where would you like to go?
I have no idea what any of the means but it sounds awesome.

Let's move northeast to 2322 and get on the Amber Road.
 
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