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Is there any reason why we're limited to 2 tanks?
Probably the same reason why we're debating loadouts to maximize fuel levels during our hop to NorDak-Montana? Assuming we stay out of Canadia - which I think was put up because that's another refueling - we'd be on bingo fuel at best.

[x] Plan Whiskey Delivery
 
Probably the same reason why we're debating loadouts to maximize fuel levels during our hop to NorDak-Montana? Assuming we stay out of Canadia - which I think was put up because that's another refueling - we'd be on bingo fuel at best.

[x] Plan Whiskey Delivery
Sure, but I can't help but think that maybe the QM got Super Hornets and legacy Hornets mixed up (which tbh also happened to me when I was first spitballing loadouts); the old legacy Hornets could only carry 2 underwing drop tanks, but the bigger Super Hornets can carry 4.

...I'm starting to worry that maybe my plan is not workable because we only have 3 physical drop tanks available right now, hence QM's stipulation of 2x underwing drop tank. Which means that in trying to be clever, I've gone and derped.

Again. :V

Damnit Whiskey. :facepalm:
 
Arming Chart & Available Aircraft
EDIT: as of 2024-02-19, an updated arming chart.


F/A-18E/F Super Hornet - $40,000,000
EA-18G Growler - $70,000,000 (upgrade: $30,000,000)
Dassault Rafale - $60,000,000
F-15E Strike Eagle - $55,000,000
F-111C Aardvark - $45,000,000
Panavia Tornado GR4A - $40,000,000
Panavia Tornado ECR - $60,000,000 (upgrade: $20,000,000)
F-4 Phantom 2000 - $25,000,000
Su-30DC Flanker-I - $45,000,000
Su-24DC Fencer - $35,000,000
MiG-31DC Foxhound - $40,000,000
Specific Requests - It Depends™
 
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*stares blankly at the chart* ...
:V
x means that you can put one of something on that station, xx means you can put 2 of something there. <.<

Also the numbers refer to the weapon station. Station 1 is the left wingtip, station 2 is out ost left wing, station 3 and 4 are underwing, station 5 is left engine nacell (aka fuselage), station 6 is the centerline, and so on, until we get to station 11, right wingtip.
 
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Also that feel when you realise that your loadout plan is actually the same as @Strypgia , and you're carrying as much fuel as he is, but you didn't notice that because you misread 3 underwing tanks as 2 on account of being traumatised by imagines of industrial accidents and workplace injuries while attending First Aider certification course.

On one hand the asymetric loadout makes me ocd because the only asymmetry i approve of is assymetrical docking and I like balancing my planes. On another hand this is the first time I've actually had a quest vote that people wanted to follow. and on the final hand after some thought I kinda think Strypgia's got a better plan because that ECM pod gives us additional options to complement our onboard ECM.

The second-guessing continues. Damnit Whiskey.
 
x means that you can put one of something on that station, xx means you can put 2 of something there. <.<

Also the numbers refer to the weapon station. Station 1 is the left wingtip, station 2 is out ost left wing, station 3 and 4 are underwing, station 5 is left engine nacell (aka fuselage), station 6 is the centerline, and so on, until we get to station 11, right wingtip.
That's about ALL I could figure out >.>
 
Which means that in trying to be clever, I've gone and derped.

Again. :V

Damnit Whiskey. :facepalm:
Whiskey remains the best lawyer in the world for defeating Whiskey. :V
and on the final hand after some thought I kinda think Strypgia's got a better plan because that ECM pod gives us additional options to complement our onboard ECM.
You could just adjust your plan to be like mine. :p
I chose the ECM pod with intent, since while yes, the asymmetry is annoying, we need the extra fuel, and the ECM pod is a good one for this run, where we want to avoid a gas-wasting turn and burn fight.
 
I dont know anything about this.
Whiskey provided a nice chart so I guess he knows his stuff.
:V

[X] Plan Whiskey Delivery
 
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That's about ALL I could figure out >.>
Yellow is air to air missiles, green is bombs, salmon pink is air to ground missiles, gray is useful utility stuff.

To correlate it to our inventory, AIM-9 is Sidewinder, and AIM-120 is AMRAAM. Right I may as well do a quick primer:

AIM-9: Sidewinder, short range IR air to air missile. AIM is Air Intercept Missile.
AIM-120 Advanced Medium Range Air to Air Missle: What it says on the tin. Radar guided.
Mark 80 series: Standard US general purpose dumb bombs since Vietnam, in 500 lbs, 1000 lbs and 2000 lbs flavors. Each bomb consists of 3 components (nosecone fuse, explosive containing body, fins) assembled just before a sortie. Can be turned into Paveway laser guided bomb or JDAM SPG-guided bomb by swapping the nosecone and fins.*
Mark 20 Rockeye: cluster bomb, aka drops a bunch of little bomblets over an area.
AGM-84 Harpoon: long range big slow antiship missile, unstealthy as all fuck but gets the job done.
AGM-88 HARM: Anti SAM missile. More accurately it goes after enemy radars. If the enemy turns their radar off, HARM remembers the last emitting position and flies there anyway.
AGM-65 Maverick: short range (25km) antitank missile, can also be used on smallerish ships.
FLIR: Forward Looking Infrared. A camera pod that lets use see in front of you with thermal imagery. Newer pods such as ATFLIR, Litening or Sniper are combo FLIR/targeting pods with laser designators.
ECM: Jammer pod to stop enemy radar from locking on. Legacy old school pods are like a boxer meeting enemy radar beams punch for punch and drowning out in sound. Newer pods can instead tai chi radar beams away (due to how pulse-doppler radars work vs AESA radars).
330 gal fuel: fuel tank holding 330 gallons of jet fuel. 1 gal of JP-8 = 6.7 lbs. this level of planning should not be needed at all i just got carried away. :V

Whiskey remains the best lawyer in the world for defeating Whiskey. :V
You could just adjust your plan to be like mine. :p
I chose the ECM pod with intent, since while yes, the asymmetry is annoying, we need the extra fuel, and the ECM pod is a good one for this run, where we want to avoid a gas-wasting turn and burn fight.
True. Okay, modifying my plan:

[X] Plan Whiskey Delivery

- 4x underwing drop tank
- 3x AMRAAM
- 2x Sidewinder
- 1x ECM



We retain fatt fatt sei sei fuel in a symmetrical loadout, and we're sacrificing one AMRAAM to mount an ECM pod, but it's an acceptable sacrifice i think, given how modern ECM pods can effectively tai chi away older radars and subtly hide you.

Mist importantly we're symmetrical, which is the big dealbreaker for me. :p
 
Transit 3.1
[X] Plan Whiskey Delivery


Snagging a loading sheet, you wander over to your bunk and sit, leaning against the wall as you contemplate. Two wing tanks and one centerline tank might be enough…

...but on the other hand, four wing tanks could eliminate the need for the refuelling hitch before leaving Washington. Hmm. Decisions, decisions.

You fill out the sheet slowly, pondering - four AMRAAMs? Or maybe an ECM pod? - when Ghost pushes the sheet aside and claims your lap as a seat. Taking the loading sheet, she scans it, and hmms.

"Four tanks?" she queries, pointing. You shrug.

"Never hurts to have more fuel, on a ferry flight. Just hope we don't need to dump them and fight."

Stealing your pen - you roll your eyes, knowing you'll never get that back, now - she switches out one of your wing points, swapping the Slammer there for an ECM pod. "That may help. Besides, Ambassador and Beaker are taking two pods, and Bunny says we might have one of the company AWACS tagging along for the transit."

You consider this, and nod. "That'd certainly be nice. Anybody else take the New England contract?"

Ghost shrugs. "Not sure. I imagine we shall find out en route."

"That's that sorted, then. Now we just hope that Beaker doesn't play that bloody rap shite over comms while we're flying."

Tabby lets her head fall onto your shoulder, directing an amused look at you. "It was not so bad. Somewhat vulgar, perhaps, but not that terrible."

"You didn't grow up with an elder sister who refused to listen to anything else." you mutter darkly.

_____

Leaning on the open hangar door, you watch the crews on the flightline as they load up your planes - eyeing the four Aardvark of Bravo flight as they taxi out to start their own trip.

A tap on your shoulder gets your attention - Tallboy gestures towards the crew chief's office, and you follow him in, pulling your helmet off as the door swings shut. Angela glances up from the desk.

"Before we go," she tosses a sheaf of papers into the outbox and stands, "just wanted to let you know you're our point man if we ask about passing through Canadian airspace."

"You do know I was just a Leftenant, right? Air Force isn't about to roll out the red carpet for lowly little me." you point out.

"Still have more pull with them than any of the rest of us." she counters. "Besides, even if they say no, we just go with the original plan and run south of the border."

You nod, conceding the point. "Anything else?"

She shrugs. "We're linking up with a group of Cali fighters and a couple of transports for most of the run north. We might be cruising with some Cascadian birds once we cross the border, but no word on that yet." leading you and Brent back outside, she dons her helmet. "Let's get strapped in."

You pull on your own helmet and jog over to your plane - exchanging a thumbs-up with the ordnance crew as you climb the ladder and sling yourself into the cockpit. Ghost, already in the backseat, closes the canopy. "Preflights are almost entirely done. We're ready when you are."

Nodding, you begin starting up, hoping silently for an uneventful flight.

_____


There's not many views on the planet, you reflect, that can top a sunset at twenty thousand feet. The orange glow spreads across the western horizon, neatly silhouetting the twelve Californian fighters in formation to your left. Wish I'd brought a camera.

"Knight five-four, clear to disconnect."

The operator on the tanker pull you back to reality; you look over in time to see Ambassador pull back from the drogue, sliding off to the right and rejoining your formation. "Knight five-four is clear. Mercí for the top-off, Albatross."

"Our pleasure, Knight. Safe trip."
responds the tanker. Your flight nudges into a gentle climb, and the tanker and CRAF fighters bank off to the west, heading back to some base or other.

"I must admit," Ghost comments, "I'm not certain what everyone sees in sunsets. I much prefer night flying. Seeing city lights, cloud-tops lit by moonlight…" she sighs. "But everyone I ask says sunsets are prettier."

"I'm… not actually sure." you note, frowning. "Never really thought about it. Now that you mention it, though…"

"Heads up." Beaker cuts through your train of thought. "Four contacts off the nose, bearing to intercept. Looks like the hippies."

You reach forward and flip your master arming switch from SAFE to ARM. A little paranoia never hurt anyone.

The wait doesn't last long, however. "Knight Echo flight, this is Dusty four-five, Cascadian Air Force. We'll be your escorts for tonight. Please hold current course, we'll link up with you shortly."

"Knight five-one copies."
Gunbunny responds. "Hope you guys like music."

You groan as the first strains of some rap song - you can't identify the artist - reach you. Ghost laughs. "Oh, you'll live. Quit your whining."

"Somehow, I'm not convinced." you grumble, safing your weapons as four Strike Eagles come into view, turning to form up with your flight.

_____

"I am one more song," you grouse, "one more bloody rap song, from adding us both to the CFIT statistics."

"We're less than a hundred fifty klicks from Seattle. You'll survive until we land." Tabby replies patiently.

"Knight Echo, Dusty four-five, we've just been told that weather over Seattle is going to shit. Wind twenty-five knots from the northwest, enough rain to make flameouts a risk. Seattle center is advising we divert, over."

"Copy, Dusty, standby."
A pause, and your second radio button - the flight's frequency - lights up. "Thoughts or suggestions, Echoes? Alternate's a bit close to the fighting."

You frown. Your planned alternate is Spokane - the hippies having specified it as the only other field they would take unexpected arrivals on. You can reach… but it's a bit close to the front, and if you're still on the deck if, say, a WAS strike package happens by… well.

On the other hand, if you can sweet-talk your countrymen to the north, you could wrangle a landing at Vancouver - or Kelowna, both much farther from the front. You're always game for a fight, but with four drop tanks, it's not quite so appealing.

What suggest?
>Spokane - a bit riskier, but WAS operations aren't that common. You'll be alright, especially since you're only staying long enough to fuel. Probably.
>Seattle - You can wait out the weather there, if necessary, and you'd rather not risk getting bombed. Twenty-five knots crosswind is easy, right?
>Vancouver or Kelowna (specify) - Much safer, no weather… you just need to convince the RCAF to not shoot you down. You can do it, you think.

Notes:
-Yes, I know it's spelled 'lieutenant', but speech I'm writing phonetically.
-"Echo" is a bit generic a callsign for general use, so your company's callsign ("Knight") is used for long-distance flights.
-CFIT, for those unfamiliar, stands for 'Controlled Flight Into Terrain.' Exactly what it sounds like.
 
At speed, a buck 50 of klicks isn't the worst thing, but I understand it's still a distance. If Seattle weather is still "going to shit". I'm on the fence between Seattle and Spokane, but if anyone has a good argument to give the RCAF to land somewhere in CanadaLand, go ahead.
 
[X] Vancouver

I'm going for this until someone calls me out on my ignorance of why this is a bad option
 
[X] Vancouver

I'm going for this until someone calls me out on my ignorance of why this is a bad option
If you lived just north of a country in the midst of a second civil war, would you want fighter jets potentially coming over your house?

It could be seen as a "We ran out of playground room so we're taking your spot too" war declaration or something along that line.
 
[X] Vancouver

We're planning to have to cross Canadian airspace at some point anyhow, so might as well knock that out while we have to go that way anyhow. Better Vancouver than landing in Spokane and having to be paranoid about suddenly getting hit on the deck.
 
Transit 3.2
[X] Vancouver

You hit your radio. "I may have a third option. If we take course-" you do some quick mental map-reading "-three-four-five, I can maybe convince Vancouver center to let us top off and head east from there."

A pause. "If you're sure. Three, Four, opinions?"

"Works for me, provided we don't get splashed by a swarm of angry Hornets."
Tallboy deadpans. Ambassador and Beaker chuckle in unison, but voice their assent. Bunny switches back to the escorts' frequency, bringing them up to speed.

"Knight echo, take course three-four-five, we'll relay this to Seattle center." Dusty 45 informs you. You all comply, nudging your planes just a touch to the right.

"Might I ask how you intend to schmooze your way in?" Ghost inquires over intercom. You shrug.

"Figured I'd just ask for landing permission and deal with the red-faced shouty men as they come." you answer easily. Tabby laughs.

"That easy?"

"Not my problem if they just… assume we have permission to be there." You leave out that you're not at all confident of that.

"Knight echo, Dusty four-five, Seattle center has cleared us for three-four-five at angels two-six."

Pulling back gently on the stick, you match the rest of the flight as they begin ascending to 26,000 feet. And wordlessly hope nobody looks too hard at you once you start on approach to Vancouver.

_____

"Alright, Specter. You're up. Don't mess it up, yeah?"

With Gunbunny's threat/request rattling around you brain, you hit your radio. "Vancouver center, Knight five-two, flight of four, checking in. Request approach vector and landing permission."

A lengthy pause - unsurprising, given how much traffic the city's seeing these days - and ATC comes back. "Knight five-two, take heading three-three-five and descend to flight level zero-eight-zero."

"Knight five-two, take head three-three-five and descend to fight level zero-eight-zero, copy." You let out a breath and begin descending - nudging your throttles back to maintain a reasonable speed. "Well, that's step one down."

"Taking bets on how long we'll be in a holding pattern." Beaker comments on the flight's frequency.

"Too damn long." Tallboy deadpans.

Nearly a half-hour later, he's proven right - you're eyeing your fuel gauges when ATC finally calls you - "Knight five-two, turn to heading zero-eight-zero, and cleared to land on runway zero-eight right."

"Knight five-two, heading zero-eight-zero and use runway zero-eight right, copy." you answer, rolling into the turn; the runway visible ahead. Despite your still-considerable load - certainly more than usual, for landing a Superbug - you set down gently, wincing as Bunny drops her own bird onto the tarmac somewhat forcefully.

Some back-and-forth with the controller and some five minutes of taxiing later, the flight pulls to a stop near one of the cargo terminals - you suspect he wasn't quite sure where to put you.

The uniformed man marching towards you, however, probably does - the mid-blue of an RCAF uniform cutting a distinctive profile.

Powering down, you pop the canopy - leaving Ghost to manage post-flights, you sling yourself out of the cockpit and drop to the ground, wincing at the impact. Straightening up, you come to attention reflexively and salute. A quick glance at his epaulettes confirms his rank. "Major." you greet neutrally. "Pilot Markus Kallon, Silver Knight Security."

"Pilot." he replies, returning the salute. "Major Dufresne, Four-Oh-Nine Squadron. Mind telling me what a flight of armed combat planes are doing in a civilian airport?"

"We doubted they'd be willing to let us top up at Cold Lake, sir." you respond, very carefully not smiling. He snorts.

"Fair point." He eyes the drop tanks present on all the fighters. "Ferry run?"

"To somewhere in Massachusetts, yes sir." A glance over your shoulder shows Gunbunny approaching. "Only staying in the Great White North until we can cut south into North Dakota, though."

He gives you a measuring look. "And what makes you think you won't be told to go back south immediately?"

"Major Gage still in Four-Ten, sir?" you inquire. He nods, raising an eyebrow. "Tell him Specter says hello, and that he owes me one for those bottles back in 'seventeen."

The major surveys you and Gunbunny a moment. "Alright, Pilot, I'll relay that. Don't go anywhere."

He strolls off leisurely, and you turn to find Angela looking at you oddly. "What?" you ask, frowning.

"What was that? Didn't hear what you said."

"Calling in favours." you reply mysteriously. "Want me to go harangue someone about fuel?"

"Nah, I'll do it. How long until we hear back?"

"Not sure," you admit. "Depends on how long it takes Major Asshat the Third to get back to me."

She arches a brow. "He didn't seem so bad. Bit pushy, was he?"

"Wrong major. Old fighter-school buddy. Fucker owes me for twnety-odd goddamn bottles of booze I snuck onto base. Never paid me back, and if he doesn't agree to lend us a hand here, I might just fly up to Cold Lake and kick his ass from one end of the runway to the other."

"Sounds like a dick." Bunny mutters, heading off towards the terminal.

_____

"Seems your favour's worth quite a lot, Leftenant Kallon."

You look up from your book - sitting in the cockpit of your bird - and set it down, descending the ladder to talk to Dufresne.

"Ex-leftenant, sir." You grin. "We good, sir, or should we start heading south again?"

"I'm told you're free to navigate, so long as you stay within a hundred fifty klicks of the border, and don't go any further East than the Saskatchewan-Manitoba border." he affirms. "And Major Gage says you owe him one, now."

"Damn right I do." you mutter. "Ta for this, sir, I owe you one as well."

He waves this off. "I'm here as a liason anyways - or, well, will be, once the hippies and Californians get here. Expect to have a flight of Hornets stuck to your tails during transit, though."

You both bid your goodbyes - and after a brief search, find Gunbunny observing the fuelling crew, and relay the news.

"Good to hear. Nicely done." she acknowledges. "But tower says we've got a while until they can get us a departure slot, so we've got some sitting to do."

"Hurry up and wait," you murmur, grinning.

Well, you've got some time. What do?

>[] Head into town - the airport's in Richmond, a bjit south of Vancouver proper, but it's not bad, as far as you know.
>[] Head up to Vancouver proper - it's only, like, ten klicks or so. You can rent a car, or catch a shuttle bus.
>[] Just wait here - no sense in maybe missing your departure time.

Additional/optional vote:

>[] Invite comrade(s)! (Specify. Ghost included automatically.)
>[] Just inform Bunny - you're not feeling like a group outing, right now.

Note: So, fun little fact, I rolled to see how effective your call-in-a-favour would be, and you got a 10 (on a d10). So apparently Lowly Lt. Kallon has some Connections.

And for those interested - the book Specter was reading was Tokyo Ghoul.
 
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[X] Head into town - the airport's in Richmond, a bit south of Vancouver proper, but it's not bad, as far as you know.

[X] Just inform Bunny - you're not feeling like a group outing, right now.
 
Haha, I know a guy who works there. :)

[X] Head into town - the airport's in Richmond, a bit south of Vancouver proper, but it's not bad, as far as you know.
[X] Invite comrade(s)!
-[X] Ghost

Eh, no need to sidetrack into Vancouver proper. But a side shot to get lunch might let us talk to our buds. So, Ghost and anyone else?
 
[X] Head into town - the airport's in Richmond, a bit south of Vancouver proper, but it's not bad, as far as you know.
[X] Invite comrade(s)!
-[X] Inform your mates of your intentions. Whoever wants to head out can join in as well.
 
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