Fallout Quest: Building Upon Ashes.

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Fallout Quest: Building Upon ashes.


"War. War never changes.


Since the dawn of humankind...
Character Building.

De3ta

Mae
Location
The hellish pit known as New Jersey

Fallout Quest: Building Upon ashes.


"War. War never changes.


Since the dawn of humankind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything: from God to justice to simple, psychotic rage.


The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower.


But war never changes.


In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: Petroleum and Uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.


In the year 2077, after millennia of armed conflict, the destructive nature of man could sustain itself no longer. The world was plunged into an abyss of nuclear fire and radiation.


But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue to another bloody chapter of human history. For man had succeeded in destroying the world - but war, war never changes. "
- Ron Perlman, A combination of excerpts from Legends of the wasteland.

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"Well what have we here? another poor fool killed by harsh radioactive wastes. But you, you might be useful! I have become so dreadfully bored with how things have come to pass and want to see another point a view."


"I'm feeling benevolent today so i'll give you another chance, a chance to fix whatever went wrong."


But before any of that I need to know, just who are you?

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[ ] Name


[ ] Gender


[ ] Personality.

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"really? That's what they called you? wow No wonder you ended up here, Had I met you I'd have killed you myself! What I'm kidding, don;t give me that look."


"But back on topic, what did you Do"


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Note: All Skills start at 15 unless changed by Background or S.P.E.C.I.A.L .


[ ] As a member of the Brotherhood of Steel you had proudly served under the Elders for a number of years as a successful tech hunter, recovering a number of valuable relics of the past. Your big break came however, when you found evidence of an intact Power Armor production facility. Such a find would be invaluable to the Brotherhood and easily see you made an Elder yourself, going down in the Brotherhood's history as a legend. Unfortunately, after leading your expedition through a perilous journey fraught with mutants, raiders, deathclaws and pre-war robots and finding the facility you where betrayed by your Second-in-Command looking to gain credit themselves. (Full credit to Tel Janin Aman as he wrote this whole vote.)


Advantages:


Paladin: You have train by some of the best warriors and scouts the Brotherhood can offer. ( + 5 to energy weapons and combat rolls)


Educated: While you are no scribe you have been trained how to use most Pre-War technology without issue. ( + 10 science and research rolls).


Old World Hunter: You've spent years hunting down and recovering Old World Technology. (+ 10 to all salvage rolls and + 5 to repair and repair rolls.)




Disadvantages:


Dick Move Bro: Depending on your start you may not have many friends out there.


Et tu Brute?: Your XO is a traitor, costing your men their morale. (- 5 to all combat rolls until situation is dealt with.)


[ ] You were a representative off the happy trails Caravan company stationed in New Canaan when the White Legs attacked. you ran into a White Leg ambush when fleeing east into Zion and were driven south, eventually You found an old fort located in the Lone star wasteland. But were Killed by Geckos while trying to take a short cut through the hills.


Advantages:


Administrator: You know how to keep track of supplies. ( + 10 to Barter.)


Silver tongue: You've talked your way through several trade agreements (+10 to speech)


Disadvantages: Uneducated: The wasteland educational system is rather lacking. ( - 10 Science and medicine.)


Scared Straight: You never wanted to risk pissing off the scary priests with the handguns. ( - 5 to guns skill)


Specific event : Fixed start date to 2281.


By Caesars Command: White legs will hunt you down until you wipe them out. ( Each Turn has a 20% chance of white leg raid mini turns.)



[ ] You we're a Super Mutant in the Masters army serving him second only to the lieutenant himself, After his death you and your small band of Mutants wandered East, Finding a Vault full of some of the....Lesser of your Kind, Trying to recreate the Masters Army by sticking whatever thy could Find in A Vat of FEV they dragged along from the crater that was Mariposa. After Subjugating who you could and killing the rest you set up shop in the vault ready to build a place for your kind to unite, abandoning the madness of the Masters Plan and just keeping your race alive, At least that was the plan, Turns out The Vault they were in Vault 5 had an automated zoo meant to help keep animal species safe from the bombs and provide food to it's residents. Only problem was they only things they kept were Chameleons, And you found out the hard way where deathclaws came from after Knocking one of the cages into the vat thinking nothing off it until a few hours later when you became its meal.



Advantages:


Super Mutant: Your transformation Gave you strength and Endurance far beyond any normal human, as well as an immunity to radiation.( No radiation poisoning and a + 10 to all injury rolls. + 1 to endurance and Strength. + 1 agility )


Leader: Your experience commanding troops is second to none.( + 10 to all combat rolls. + 5 Speech)


Well Spoken: The Vault's archives held many different books and you picked up on many things.( + 10 to all diplomacy rolls)


Disadvantages:


Sterile: None off your species can produce offspring, making any losses much harder to replace. ( Cannot recruit additional Super mutant Squads.)


Super Mutant: most humans run or shoot when they catch sight of you, makes any diplomacy....difficult. ( - 15 to all diplomacy rolls.)


Must start after 2162


[ ] King of the Realm of the Tasty Power. It flooded through your body and those of your subjects as you devoured it from the ancient vats, filling you with strength and vigor and providing many children for your subjects. You had bed your time and gathered your strength, planning to impress a queen with the colorful patterns the Tasty Power had added to your body and those of your subjects until a rampaging softshell burned it's way through your kingdom, sending you running off into the wilderness before falling prey to one of the Cutters of All. How you hate those giant scaly beasts. (Credit goes to Asmodemus)


Advantages:


Brains of the bunch: You are the most intelligent of your species.....in that you can actually speak! (Can talk to humans and command most Mirelurks. )


Nuka Power!: Your sonic attacks are infused with the Tasty Power! ( + 10 to all personal combat rolls. + 5 energy weapons)


Nuka Skin!: Your Tasty Power has also ranted you a strengthened shell. ( + 5 to all damage rolls.)


Water breathing: Can Breath under water.

Disadvantages:


Talking Fish?:Most Softshells tend to ignore you like you aren't even there!(- 5 to all diplomacy rolls. - 5 barter and )


Fire Bad!: You make a nice stew. (- 10 to any fire related rolls.)


[ ] Write In!


Any idea you have can be put together, and if they win i'll write up for them!

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Base S.P.E.C..I.A.L (Add five.)

Strength:5

Perception:5

Endurance:5

Charisma:5

Intelligence:5

Agility:5

Luck:5

Tag Skills! ( Pick three.)
[ ] Guns

[] Energy Weapons

[] Unarmed

[] Melee Weapons

[] Medicine


[] Sneak

[] Lockpick

[] Science

[] Repair

[] Speech

[] Barter

[] Survival
=============================================================================


"Huh, That's a new one. Well Anyway I must be off take care!"

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Welcome People of SV, To Fallout Quest! Where you can guide the life and challenges of *Insert Name here* And *Blanks* Attempts to survive out in the post apocalyptic hell hole you call home.


And those wondering why this is different from before.........Long story short an editing accident caused the loss of the old post and let's leave it at that.

SB Edition.



Write in Section.
[ ] You were a deathClaw, a bio weapon creation of the Old World American government created right before the bombs fell using FEV on chameleons. This pack was a special experiment in a research lab that were exposed to a special kind of FEV that gave them Basic Intelligence, The scientists were going to scrub the test pack when the realized they were smarter then they thought, gaining the ability to speak and were capable of thought as advanced as a humans.

when the bombs fell their was a breach in the facility's security system that forced the research team's to flee the base, And letting your more dim witted Kin wander freely. After realizing the facility was yours to control your ancestors stayed their for many generations, until now. for it was on that day you met another member off your species with your intellect, a deathclaw by the name of Goris. he told a tale of how his tribe was wiped out by the Enclave forcing him to wander the wastes.

You agreed to be part of a team to find the Vault he called home and secure it's resources to help get the research base back to a functioning state, hoping to know how your species came to be. But unfortunately you were stung by a large blue bug on the way and died of it's poison.

Advantages:

Intelligent Deathclaw: You are the strongest predator in all of America, and you have an average intellect slightly above most wastelanders. ( + 5 to all science rolls and the science skill. +5 melee. +5 to sneak and stealth rolls.. + 2 endurance.)

Gotta go fast: Your kind makes super mutants look like crippled rad roaches. ( + 2 agility. )

Pack Mentality: Your kin have a strong connection when on the hunt(Deathclaws Shall have an easier time with action involving travel or tracking. and Gain a additional + 5 to group combat only.)

Dominant Genes: Any Deathclaw birthed involving one of the Intelligent deathclaws gains the Intelligent deathclaw trait. raising their base intelligence. (You can recruit deathclaw packs for a select pool that grows every 4 years.and two stealth packs can be formed every 5)

Research Facility: A flat plus ten to all research rolls.

Disadvantages:

Scary: Any human who sees you runs and cry's, requiring you to wear a large cloak to move around them. Still kinda creepy.( - 10 to diplomacy rolls. When not equipped with disguise all human faction will attack on sight.)

Claws: Your kind cannot use any guns, because of the claws.(No gun or energy weapon use until solution is researched.)

Primal urges: Your kind were bred for combat and can potentially lose control when in combat.( Each Combat situation involving non-hostile groups will have a d100 roll. and their is a 10% chance your deathclaw pack may go berserk attack any non-deathclaw factions. This Roll increases the more damage the Pack has taken. Can be removed with certain research.)

Certain events: Goris only recruit able after 2241, at the cost of research bonus.

Hunted: Once discovered Humans will try and destroy your nests. ( 10% chance of hunting raid every 2 years. Grants Hunting raid mini turns.)
(credit to massgamer for the idea.)

MECHANICS.
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Injury Rolls: When Attacked by and Enemy/ Attacking and Enemy, You roll a d100 if you pass the Requirement for that roll you are injured. with severity based on how high above the Req it was/ Criticals.

Critical Rolls-Injury: If you Have a Roll of < 5 or > 100 (Less than and greater than.) You have a critical hit, As showen in the Sentry Bot VS Arnold fight A critical Hit will insta kill the target. A critical miss will, Depending on the Target. Cause some sort of weapon Failure on account of the Wielder. Example: Sentry Bot fires Missile, Missile Launcher Jams Blowing Off it's arm and Disabling It.

Normal Rolls: Rather Simple, Get past Req and Complete Action Positively, Get Below and Have It fail to a varying Degree Depending on Distance from Req. Crits Will Yield Extra Rewards or Cost resources along with the failure depending on the situation.
 
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Important Folk.
People of Note.



Jonathon Joenheim

Male

Age:29


As a member of the Brotherhood of Steel you had proudly served under the Elders for a number of years as a successful tech hunter, recovering a number of valuable relics of the past. Your big break came however, when you found evidence of an intact Power Armor production facility. Such a find would be invaluable to the Brotherhood and easily see you made an Elder yourself, going down in the Brotherhood's history as a legend. Unfortunately, after leading your expedition through a perilous journey fraught with mutants, raiders, deathclaws and pre-war robots and finding the facility.



Strength 7


Perception 7


Endurance - 6


Charisma 4


Intelligence 8


Agility 6



Luck - 2




Skill points per-level 14



11 Barter


32 Energy Weapons


17 Explosives


15 Guns


17 Lockpick


19 Medicine


17 Melee


34 Repair


34 Science


15 Sneak


11 Speech


15 Survival


15 Unarmed


Perks:


Paladin: You have train by some of the best warriors and scouts the Brotherhood can offer. ( + 5 to energy weapons and combat rolls)



Educated: While you are no scribe you have been trained how to use most Pre-War technology without issue. ( + 10 science and research rolls).



Old World Hunter: You've spent years hunting down and recovering Old World Technology. (+ 10 to all salvage rolls and + 5 to repair and repair rolls.)


Dick Move Bro: Depending on your start you may not have many friends out there.



Et tu Brute?: Your XO is a traitor, costing your men their morale. (- 5 to all combat rolls until situation is dealt with.)



 
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Factions.


Located in the 8 Mile wasteland, Formed from the remaining robots and a squad of the Brotherhood The Rouge chapter is the first major expansion seen since Lyons expedition east.


Resources: 150 Factory Model Protectitrons.


Troops: 6 Mister Gustys. 10 Paladins.

Defenses: 10 MK 5 Turrets Located at the Entry Points to the facility.
 
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[X] Jonathon Joenheim

[X] Male

[X] As a member of the Brotherhood of Steel you had proudly served under the Elders for a number of years as a successful tech hunter, recovering a number of valuable relics of the past. Your big break came however, when you found evidence of an intact Power Armor production facility. Such a find would be invaluable to the Brotherhood and easily see you made an Elder yourself, going down in the Brotherhood's history as a legend. Unfortunately, after leading your expedition through a perilous journey fraught with mutants, raiders, deathclaws and pre-war robots and finding the facility you where betrayed by your Second-in-Command looking to gain credit themselves.

Base S.P.E.C..I.A.L (Add five.)

Strength:7

Perception:7

Endurance:6

Charisma:4

Intelligence:8

Agility:6

Luck:2

Choose your TAG skills! (Select 3)

[X] Energy Weapons

[X] Repair

[X] Science
 
[X] Jonathon Joenheim

[X] Male

[X] As a member of the Brotherhood of Steel you had proudly served under the Elders for a number of years as a successful tech hunter, recovering a number of valuable relics of the past. Your big break came however, when you found evidence of an intact Power Armor production facility. Such a find would be invaluable to the Brotherhood and easily see you made an Elder yourself, going down in the Brotherhood's history as a legend. Unfortunately, after leading your expedition through a perilous journey fraught with mutants, raiders, deathclaws and pre-war robots and finding the facility you where betrayed by your Second-in-Command looking to gain credit themselves.

Base S.P.E.C..I.A.L (Add five.)

Strength:7

Perception:7

Endurance:6

Charisma:4

Intelligence:8

Agility:6

Luck:2

Choose your TAG skills! (Select 3)

[X] Energy Weapons

[X] Repair

[X] Science
 
[X] Guulok
[X] Male
[X] King of the Realm of the Tasty Power. It flooded through your body and those of your subjects as you devoured it from the ancient vats, filling you with strength and vigor and providing many children for your subjects. You had bed your time and gathered your strength, planning to impress a queen with the colorful patterns the Tasty Power had added to your body and those of your subjects until a rampaging softshell burned it's way through your kingdom, sending you running off into the wilderness before falling prey to one of the Cutters of All. How you hate those giant scaly beasts.

Strength:5
Perception:6
Endurance:5
Charisma:6
Intelligence:7
Agility:6
Luck:5

[x] Energy Weapons
[x] Melee
[x] Speech
 
Fallout quest is on hiatus for the next couple of hours as a moron (me) dropped his laptop when changing the font, deleting this post and when catching it it clicked save changes erasing the character creation post. Fuck my life.
You could ask a mod to restore an old copy of what you had.
 
Vote closing at 10:30 PM EST tomorrow, Current tally is 3 for Tel janin aman. two for mass gamer. one for Nuka Lurk king. one for Super mutant.
 
[X] Name: Back Fang

[X] Gender: Male Alpha Deathclaw

[X] Personality: Savage Cunning

[X] You are a Deathclaw

Base S.P.E.C..I.A.L (Add five.)

Strength:5

Perception:5

Endurance:5

Charisma:7

Intelligence:8

Agility:5

Luck:5

Tag Skills! ( Pick three.)

[X] Sneak

[X] Science

[X] Speech
 
This is the same quest being run on both SB and SV, massgamer. You only get one vote.
 
Quick note for posting your vote on both sites. I add up the vote tally from both into one so if you do post it on both only have one with the X still in it, I feel like it'll make keeping track easier.
 
This is the same quest being run on both SB and SV, massgamer. You only get one vote.
Quick note for posting your vote on both sites. I add up the vote tally from both into one so if you do post it on both only have one with the X still in it, I feel like it'll make keeping track easier.

I know I just wanted to share my vote with others so that it helps convince people to vote for it.

Although most people don't want to play Deathclaw for some reason even though it would be awesome and unique.:(
 
[X] Guulok
[X] Male
[X] King of the Realm of the Tasty Power. It flooded through your body and those of your subjects as you devoured it from the ancient vats, filling you with strength and vigor and providing many children for your subjects. You had bed your time and gathered your strength, planning to impress a queen with the colorful patterns the Tasty Power had added to your body and those of your subjects until a rampaging softshell burned it's way through your kingdom, sending you running off into the wilderness before falling prey to one of the Cutters of All. How you hate those giant scaly beasts.

Strength:5
Perception:6
Endurance:5
Charisma:6
Intelligence:7
Agility:6
Luck:5

[x] Energy Weapons
[x] Melee
[x] Speech


Okay Yours might not win, But for sheer creativity and effort you get a free plus 10 on any action to use at your discretion.
 
Not gonna lie, Fucking up and deleting the first post of this was for the better. Because It made me go try hard, and now we have something good!
 
Look I'm going to bed, Try not to Nuke yourselfs before I get back.
 
I know about in game (only one) but where outside of them?

Only one clan of them, yes.

It's quite the popular idea, though it would take me some searching to find examples (civilization of ten foot murder machines run by the players doesn't post many challenges) but it is by no means unique in any meaning of the word.
 
[X] Asmodemus.

We will lead our army of coked-up (hur hur) frogmen to victory!
 
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