Fallout: Lone Star (Texas Wasteland, Republic of Texas Quest)

Oh yeah, I can't wait for NCR finding out there is another Republic more successful than them that rides on mutated armadillos😆
It's honestly way too soon to tell if that is the case since we are just starting out. It is also important to remember that we can mess up and make mistakes. Otherwise you will have people making plans and decisions under the assumption that we are always right and can never make any mistakes.

Something from experience ironically leads to players making serious mistakes because they refuse to acknowledge that their decisions could be bad and thus will often avoid re examining plans that could have avoided mistakes in the flawed plans they went with.
 
It's honestly way too soon to tell if that is the case since we are just starting out. It is also important to remember that we can mess up and make mistakes. Otherwise you will have people making plans and decisions under the assumption that we are always right and can never make any mistakes.

Something from experience ironically leads to players making serious mistakes because they refuse to acknowledge that their decisions could be bad and thus will often avoid re examining plans that could have avoided mistakes in the flawed plans they went with.
It's also worth noting that you can make all the right calls and still ultimately fail, especially when your information is incomplete or your success is determined by dice roll. If, for example, those radiation suit men already have a massive air force and view the existence of one as a threat, then building up our own air force would make us priority one, and they'd try to wipe us off the map immediately. There's no way to account for something like that.

Or say we reach out to Chinatown for diplomacy, and we make a bad roll or two. Instead of having a new friend, we get a hostile power. If we're really unlucky, they'll have Chinese stealth suits left over from pre-war infiltrators (like how a lot of American factions have power armor). That doesn't mean reaching out to talk with them is a bad call, it just means we had a bad roll.

(Unrelated but I learned recently that IRL that area of Houston USED to be Chinatown but it ended up moving to the Houston southwest. I only knew about the latter. I live right next to this city and somehow know next to nothing about it)
 
Just remember people in the future, the constituion can be alterate, it's not permanent.

For now the Republic just involve a small part of Houston Wasteland, a very small region of Texan state overral, nevermind the entire commonwealth.

So the constitution have to be made with this in mind, bilingual sounds nice on paper but only the Vault has the capacity to teach Spanish and is composed of one or two classrooms while hardly, if anyone, speak Spanish.

Put Spanish as secoblnd language will need to alterate the entire education program to fit the stabdards set, besides the average citzen will primary utilize English anyway since there's no need to speak Spanish so it needless create overcompl8catu9ns in this stage.
 
Just remember people in the future, the constituion can be alterate, it's not permanent.

For now the Republic just involve a small part of Houston Wasteland, a very small region of Texan state overral, nevermind the entire commonwealth.

So the constitution have to be made with this in mind, bilingual sounds nice on paper but only the Vault has the capacity to teach Spanish and is composed of one or two classrooms while hardly, if anyone, speak Spanish.

Put Spanish as secoblnd language will need to alterate the entire education program to fit the stabdards set, besides the average citzen will primary utilize English anyway since there's no need to speak Spanish so it needless create overcompl8catu9ns in this stage.
Well, we already have Spanish speakers in the next county over and a former cartel in Houston, so it's not unreasonable to imagine we might get some Spanish speaking citizens very soon.
 
Well, we already have Spanish speakers in the next county over and a former cartel in Houston, so it's not unreasonable to imagine we might get some Spanish speaking citizens very soon.
As I've argued in my post, having two official languages only introduces more complications and unnecesary future troubles, as well as discouraging unity in a land already famous for thetribalism and tendency to fracture due to raider culture so far remaining prevalent.

Either English or Spanish, but not both.
 
Quest Commonwealths Map

Green: Cascadia
Red: Mojave
Brown: Rockies
Lime Green: Dakotas
Green: Plains
Blue: Texas
Gray: Midwest
Maroon: Dixie
Orange: Appalachia
Sky Blue: Carolina
Teal: Columbia
Yellow: Atlantic
Navy Blue: New England


This is my personal interpretation of how the Commonwealths are structured in Fallout America. To be honest, the whole Commonwealth system while I can see as a hypothetical right-wing idea for max federalism, is ludicrous at heart with no historical basis, and was admitted by the game's designers that it was a stupid gimmick so they can have a 13 star flag and that it looks like it was written by a child. Even still, I could live with it were it not for the weird placing of some states (and California being split down the middle) and absolute dog shit names like "Four States" or "East Central". Way to express Commonwealth pride with such a dumb name.

So this is just my own personal pet canon for how it's strucutred and way better names for most. Honestly were it not for the 13 Commonwealth rule I would have been more playful and divergent but I wanted to make something that at least somewhat resembles canon. Was tempted to add New Mexico, Oklahoma and Louisiana to Texas, but honestly I have to admit that Texas and Arkansas in a dual union is hilarious and a neat source of politics down the line in this quest, though the former states are definitely in potential of Texan sphere of influence. Just wanted to post this here for both fun and to use it as a base reference for some plot lines later down the line.
 
Plus we might not even encounter the Enclave. Their bases seem to be either on the west coast or somewhere in the north-east so for all we know by the time we hear about them it will be in the past tense.
Maybe we could encounter another government remnant. Only it's not genocidally evil... possibly even being led by a pre-war ghoul.
Yeah, Enclave could have been a great force of stability if they weren't xenophobic nazis in power armor.
Fallout 3 would of been a lot more interesting if you had the option of it being the Enclaves redemption arc has a possible ending.
 
This is a thing in Fallout?!

Yep, the details how the commonwealths work and why it was implemented would be explored in Van Buren but that never happen. Although with how tyrannical the goverment become in Fallout I imagine it was more easy to rule with a iron fist around thirteen commonwealths than fifity states.


The Enclave probably will never changed, these are the remants of the worts parts of a brutal authoritarian goverment that activily opress they people and that policies lead to nuclear war.

You must remember that in Fallout is fair to assume most, if not all, goverment agencies from the very top to the bottom are rotten to the core in a institucional level. Any continuation of these agencies in some capacity would lead to a new horror in the Wasteland. Possible the only agency that do it's intended mandate was EPA.

Even if by some miracle the Enclave decided to change they will never escape they origins nor they attempts of genocide.
 
IIRC the Commonwealths were not exactly meant to be more Federalism, but rather the opposite they weakened the old state structures with new ones where the Enclaves predecessors could put allies and puppets in charge thus eroding further american democracy even at a state level
 
I hope whatever bureaucrat put Arkansas with just Texas and nothing else got fired, that looks ugly as hell on a map.

Yeah...At least put it with Oaklahoma.

It would make the borders all nice.

If people are down hard with it for sensible borders, I'm okay with adding Oklahoma or Louisiana to the Commonwealth, especially the latter since it's considered part of the Texas region in Old World Blues. By the way, I'm really excited to see what happens when you guys eventually start exploring other states.

This is a thing in Fallout?!

Yep, and if you aren't a fan of my map you'll most definitely hate the Canon map:


I love how everyone else has some vague regional bond and then slapping on a cardinal direction to their name, and then there's just Texas who Washington decided Arkansas was the only one that it belonged with, all the while Texas is the one that gets to keep the name for the Commonwealth, lol.

The Enclave probably will never changed, these are the remants of the worts parts of a brutal authoritarian goverment that activily opress they people and that policies lead to nuclear war.

You must remember that in Fallout is fair to assume most, if not all, goverment agencies from the very top to the bottom are rotten to the core in a institucional level. Any continuation of these agencies in some capacity would lead to a new horror in the Wasteland. Possible the only agency that do it's intended mandate was EPA.

Even if by some miracle the Enclave decided to change they will never escape they origins nor they attempts of genocide.

Well in Fallout 76, the Enclave actively rebelled against Eckhart and his genocidal plans of continuing the nuclear war, so that shows that even among First Gen Enclave that there was some hope for redemption and decency. I think in regards to "Good Enclave", that it has to be as disconnected from The Rig as possible and actively interact with the Wasteland instead of being hyper isolationist. Plus the closer to the Great War the Enclave is, the more moral its members are as they hold onto some beliefs of the true American Dream. It wasn't until 2140 that they went full Nazis.

IIRC the Commonwealths were not exactly meant to be more Federalism, but rather the opposite they weakened the old state structures with new ones where the Enclaves predecessors could put allies and puppets in charge thus eroding further american democracy even at a state level

Well in lore it was made in 1969 and I doubt back then the Enclave even existed. Probably did start out with noble intentions of some weird Right project, and then the Enclave corrupted the Commonwealths into becoming an institution to lock out the masses from high power.
 
Yep, and if you aren't a fan of my map you'll most definitely hate the Canon map:
Words cannot describe the contempt I am feeling. Why split California in half?! And why include West Virginia in the eastern commonwealth but have Maryland and Virginian in its own commonwealth??

Man, the late USA truly was dystopian….
 
Well in Fallout 76, the Enclave actively rebelled against Eckhart and his genocidal plans of continuing the nuclear war, so that shows that even among First Gen Enclave that there was some hope for redemption and decency. I think in regards to "Good Enclave", that it has to be as disconnected from The Rig as possible and actively interact with the Wasteland instead of being hyper isolationist. Plus the closer to the Great War the Enclave is, the more moral its members are as they hold onto some beliefs of the true American Dream. It wasn't until 2140 that they went full Nazis.

In 76 they still killed all the people that were not part of the Enclave in the shelther.

I repeat the Enclave are made by the worts parts of the US that has gone full facist before the bombs. That goverment is not worth saving in any capacity.

Some factions may wish to restore the US, like the NCR, but it's more aligned what they believe it supposed to represent than restore the Pre-war status that has been peverted and twisted to become a abomination, that's the US the Enclave wishes to rebuild.

It kinda fits to the theme overral of the games where you have to let go of the past and embrace the future, you can't turn back time and refusing to do so will not improve matters.
 
Looks awkwardly at attempt to restore Texas, a nation from the past
Worth pointing out we're not trying to recreate the original Texan republic in its entirety, but trying to invoke the spirit while avoiding its historical wrongdoings and flaws. Particularly since we're trying to expand by diplomacy, not conquest - with Raider settlements being the exception that proves the rule, and even then we're talking with groups like in Brookshire rather than the land pirates like the Longhorns or Seals.
 
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