- Location
- in the trash
When I got to Vulcanus finding a good sized coal patch outside of the initial one was a pain. I did eventually find one, but like you said, I had to deal with demolisher worms to get at it. Tanks with uranium shells work, at least for small worms, my advice is to get behind them and shoot down the length of the worm, if you have enough shooting speed, and I think 7 levels of physical damage, you can kill a small worm before it can retaliate. Calcite though, don't worry about it. You don't need that much per second, I think foundries making molten metals only consume 1 calcite every 4 seconds.
Enough gun turrets with red ammo and poison capsules will kill even medium worms. You can calculate off the fire rate + damage per shot and compare it to the health regen + hp. The advantage of this method is that gun turrets and red ammo are both essentially free on Vulcanus and don't require any advanced tech or offworld imports, but you do need to set up the kill zones.
If you do like Gleba enough to go there first, I find Spidertrons are pretty handy for the other early planets.
On Fulgora, a spidertron with decent shielding will regen faster than lightning can damage the shield, so is great for walking out over the oil ocean and setting up new areas outside roboport range range, and on Vulcanus two spiders with basic equipment and rockets can take out a demolisher, maybe more if rocket and damage buffs aren't so high from going Vulcanus last. They're also a bit more convenient thank tanks for setting up far outposts, I find, since the inbuilt system is more convenient than making radars work for tanks and click and forget means not having to drive and enables swarms of them, but that was always true.
The kilopedes also seem confused by spiders. I don't think their AI knows what to do with them: It doesn't attack them like a player or a base and just runs around aimlessly.
The spidertron has radar coverage and can ignore terrain, so it's flatly superior, and rockets can actually track fast moving targets like strafers. Tanks and spidertrons also mix very poorly because of collision issues; if you order a spidertron to follow a tank, it'll stand over the tank and the legs will get in the way while driving.