- Location
- New England
will that prevent say an enemy the size of an Exo-Frame or below that from moving whilst dealing them damage? Or do you have to specify each?
I'm thinking it'll be one or the other, similar to the mag grapple and melee fist.
will that prevent say an enemy the size of an Exo-Frame or below that from moving whilst dealing them damage? Or do you have to specify each?
..ah, okay then, thanks!I'm thinking it'll be one or the other, similar to the mag grapple and melee fist.
[] [Melee + Engineer A] Coordinated Fire
- When using Mag Grapple on Melee E-Frame, Engineer A may use another RED ability in place of a BLUE ability.
[] [Melee + Engineer A] Slingshot
- When using Mag Grapple on Melee E-Frame in same space, Melee may move one space, use up to two RED abilities, then move back to its starting location, but may not use any BLUE abilities.
[] [Melee + Engineer A] Emergency Vector Change
- When using Mag Grapple on Melee E-Frame, allows it to evade any single attack instead of moving it.
..oh, well, alright then! I'll go pick Overwatch then. Engineer B's gimmick probably should be defensive as contrast to Engineer A's + Melee upgrade. Until owner's override anyway! @_@/Feel free to put in some votes for Engineer B's upgrade option anyway - it'll still be subject to owner override, but it'll be good to have a cue in case there isn't one.
That leaves Engineer B with Akalon for the former's upgrade choice. Then we're waiting on the next update when he comes to. Curious on how the Neos fight as we already got a physical description of them with the recent update... I wonder if it's just another term for 'Martians' somewhat? Hmmm...
I mentioned in that same quote we now know of their physical description, I was asking how they are fighting: will they be using their own ExoFrames? Massed Stealthed Units/Sensor Contacts galore? I guess we'll find out what's the next update pops up.We do know what Neosapiens are, its in the first update:
"the Neosapiens, a race of genetically engineered (huge, blue-skinned) humanoid workers are created and put to work for the benefit of mankind, extracting resources and performing hard manual labor in environments where baseline humans have difficulty surviving."
..ah. So that's what they are rocking.. I guess we should expect a lot of enemies (as escorts or troopers or something) on top of spoilered enemy cruisers, not that our characters in-universe would know at the moment. @_@;"Your unconditional surrender to us...to me...is now a fact." -Phaeton, Governor-General of the Neosapien Commonwealth, addressing the Homeworlds Assembly (as the space station is surrounded by half a dozen Neosapien cruiser-class vessels)
A0 | B0 | C0 | D0 | E0 | F0 | G0 | H0 |
A1 | B1 | C1 | D1 | E1 | F1 | G1 | H1 |
A2 | B2 | C2 | D2 | E2 | F2 | G2 | H2 |
A3 | B3 | C3 | D3 | E3 | F3 | G3 | H3 |
A4 | B4 | C4 | D4 Deploy Zone | E4 Deploy Zone | F4 | G4 | H4 |
A5 | B5 | C5 ExoFrigate Galileo Deploy Zone | D5 ExoCruiser Endeavor Deploy Zone | E5 ExoCruiser Endeavor Deploy Zone | F5 ExoFrigate Guiducci Deploy Zone | G5 | H5 |
A6 | B6 | C6 | D6 Deploy Zone | E6 Deploy Zone | F6 | G6 | H6 |
A7 Sensor Contact | B7 Sensor Contact | C7 Sensor Contact | D7 Sensor Contact | E7 Sensor Contact | F7 Sensor Contact | G7 Sensor Contact | H7 Sensor Contact |
That's.. actually on Turn 10, assuming the ships start moving on Turn 2, 4, 6, 8 and finally 10.Mission Objectives:
All ExoFleet capital ships must reach row 0
-capital ships will move up one row every two turns
[Secondary] All E-Frames must be in sector D0 or E0 on the final mission turn
The problem I'm seeing waiting on C5 is the Sensor Contact would pop up on you and the ExoFrigate Galileo which I'm not sure how much their priority is. More likely higher than the ExoFrames for sure. The ships will move at the end of Turn 2, presumably if not Turn 3, and Enemy Phase goes first before Ally Phase. A horizontal 'wall' formed in C6 to F6 might be viable then moving up a tile slowly as the fleet retreats to make sure everyone can get into the Endeavor before Turn 10/11.[X] Falcon
-[X] Deploy C5
-[X] Blue evade
-[X] Gray: Order Blue - Melee
I'm gonna go to C5 so I can just wait with evade on for the sensor contacts to reach me.
And looking at the readout, Every sensor contact is going to be an enemy, and we'll have to worry about the stealth if we initiate contact.
And we'll have to remember to probably set up supporting fire because the amphi-assault has 2 hp
Should we pair up Engineer B with someone to set up a combo like Engineer A and Melee?
Appreciate the Scan, thanks, though not sure on your [RED] action there. Regardless, here's hoping it's not a Flank Attack roll on the Sensor Contact... @_@; Can you drop a Probe somewhat later in either columns C or F just in case an enemy ship pops up? That should proc the Torpedo launches from either Frigates on those sides which will add another 'target' for the enemies as their 'behavior' forces them to attack those first if they're a viable target. Heaven forbid it results to Flank Attack or Attack Warning though... .-.[X] Deploy at D5
[X] Scan D7
[X] Assist with missile or blaster
[X] Evade
What we could do is pair everyone up, one focused on supporting fire and the other focused on engaging like..with that in mind though. I wonder if Recon and ExoFighter/Flight should be positioned in C6 and F6 respectively due to being able to move two tiles (and double dodge) whilst the others are a tile below the Endeavor... hmmm...
Eng A/Melee goes without saying (might be the primary target for Order - Blue for Evade though), Wraith/Trooper seems like a neat combo though especially with the latter's capability to attack twice. The Trooper does not have access to Missiles so he'll need to be in the frontline (a tile below the Endeavor) and presumably with Wraith too. Falcon/ExoFighter + Eng B/Recon is something I guess, though I do like the combo of Eng B/Recon with Double Overwatch.What we could do is pair everyone up, one focused on supporting fire and the other focused on engaging like
Eng A/Melee - Eng A can pull melee back from damage and I can give an evade so stealth doesn't attack
Wraith/Trooper - Wraith can scan the contact in front of them so they don't have to worry about being attacked by stealth, and can both attack the amphi-Assault.
Falcon/ExoFighter - Exo can engage while dodging, with falcon Supporting fire in case of Amphi-assault
Eng B/Recon- same as above but switch exo with recon and falcon with Eng B
We could also swap Eng B with either Recon or trooper So that there is a designated engaging unit with wraith
And in the first turn, should probably be in row 6 and the supporting unit should probably be in row 5
Mhm. Presumably on columns C or F preferably for Torpedo coverage, hopefully. I'm not sure how the positioning will be though with that in mind. Well, let's see how the first turn goes first though!And at some point wraith throws a probe into one of the other cols so we can have two with revealed information afterwards
The main idea about is to let the sensor contacts come to us,evade the first attack and then shoot the enemy down our next turn. So 2 tile shots weren't really important to me. The initial plan idea was to just have everyone start in row 5,but that would mean we would have to initiate combat. And if you hit stealth you would open yourself up to attack when the next sensor moves down. So I put the ones with the best dodging capabilities up front. As for why I didn't put both, didn't seem necessary. But both starting in row 6 is fine.Not sure on the 'Supporting Unit' though being in Row 5, especially with the Wraith/Trooper combo since Wraith doesn't have a two-tile ranged weapon nor Falcon, barring missiles I guess, at the moment so most of the dakka will come from the Trooper who is upfront and ExoFighter. I'll have Recon (and Engineer B if that's okay) on E6 if Trooper is to be paired with Wraith on column D. Kinda want to hold either tiles C6 or F6 but too risky (maybe) due to the presence of the Outriders.
If we do put a probe, it should probably be in my column, since I have 10 missiles and if a 2hp enemy shows up exo fighter can also shoot a missile to destroy. So unless we just get incredibly unlucky with a bunch of 2hp enemies our column should be locked down.Mhm. Presumably on columns C or F preferably for Torpedo coverage, hopefully. I'm not sure how the positioning will be though with that in mind. Well, let's see how the first turn goes first though!
Unless, do ally units block Los?
They do, but by 'blocking LoS', that means any tiles after that can't be targetted normally. You can still target enemies in a tile where an ally is. The Scan Upgrade that Joker picked is quite good in that regard since it can scan past LoS if I'm understanding the new effect/option right.
Well, that works too I guess though I picked Overwatch since it's a [RED] action not wasted that turn if an enemy comes into the tile. Those without Overwatch will do fine with how you are describing things though. If a Stealth Unit does come-up though on an Overwatched tile, they'll be destroyed before getting back to Stealth after they attack. Any Stealth Units though that comes out of Sensor Contact -and- aren't attack that turn will return to Sensor Contact: which requires another unit to go to said tile to reveal them (or a scan) otherwise they move past north until another ExoFleet unit comes across it. Thankfully Melee and Engineer A combo was a thing in the previous mission so no Stealth shenanigans happened with the Pirate Corvette.The main idea about is to let the sensor contacts come to us,evade the first attack and then shoot the enemy down our next turn. So 2 tile shots weren't really important to me. The initial plan idea was to just have everyone start in row 5,but that would mean we would have to initiate combat. And if you hit stealth you would open yourself up to attack when the next sensor moves down. So I put the ones with the best dodging capabilities up front. As for why I didn't put both, didn't seem necessary. But both starting in row 6 is fine.
'Confirmed' 2 HP enemies are Amphi-Assault only (more may appear..), that can attack one tile range away instead of the tile they're in, which another can attack the same range in the Stealth Units, whilst the rest (Y-Wing and Outrider) can only attack on their own tile. As for the probe, that'll depend on Plague Doctor I guess.The main idea about is to let the sensor contacts come to us,evade the first attack and then shoot the enemy down our next turn. So 2 tile shots weren't really important to me. The initial plan idea was to just have everyone start in row 5,but that would mean we would have to initiate combat. And if you hit stealth you would open yourself up to attack when the next sensor moves down. So I put the ones with the best dodging capabilities up front. As for why I didn't put both, didn't seem necessary. But both starting in row 6 is fine.
But now that you mention the lack of missiles in that pair, I'm not sure how often we should use scan, maybe until wraith runs out of missiles?
If we do put a probe, it should probably be in my column, since I have 10 missiles and if a 2hp enemy shows up exo fighter can also shoot a missile to destroy. So unless we just get incredibly unlucky with a bunch of 2hp enemies our column should be locked down.
I say it'll depend on how the pilots positions themselves. No need to be too rigid on everyone starting on Row 6. At best, just adjust accordingly without having to make the others uncomfortable if they don't feel like going up front in Sensor Contact range. Recon (and Engineer B if QM allows it) will definitely be up front though...If so everyone should probably be in 6
Edit: or hmmm, I'm not sure where I was going with this
You're thinking of the corvette, the stealth just stays revealed.If a Stealth Unit does come-up though on an Overwatched tile, they'll be destroyed before getting back to Stealth after they attack. Any Stealth Units though that comes out of Sensor Contact -and- aren't attack that turn will return to Sensor Contact: which requires another unit to go to said tile to reveal them (or a scan) otherwise they move past north until another ExoFleet unit comes across i
Pirate Corvette
-Attacks nearest ExoFleet unit within one space.
-Turns into sensor contact if not attacked and would not be forced to reveal (sensor contact always re-appears as frigate)
-Can show up as sensor contact.
-Immediately attacks if revealed from sensor contact, does not attack on own turn in that case
Stealth
-Moves towards nearest ExoFleet unit
-Attack random ExoFleet unit within one space
-Immediately attacks when revealed if ExoFleet unit is present in own space
yea, but what shows up when we engage the sensor depends on a dice roll, so while improbable, it's possible that we just keep rolling an amphi-assault showing up. Yep, the probe'll be up to plauge'Confirmed' 2 HP enemies are Amphi-Assault only (more may appear..), that can attack one tile range away instead of the tile they're in, which another can attack the same range in the Stealth Units, whilst the rest (Y-Wing and Outrider) can only attack on their own tile. As for the probe, that'll depend on Plague Doctor I guess.
I think the only attack that is affected by los are the missile, so I think it only matters when missile focus happens.I say it'll depend on how the pilots positions themselves. No need to be too rigid on everyone starting on Row 6. At best, just adjust accordingly without having to make the others uncomfortable if they don't feel like going up front in Sensor Contact range. Recon (and Engineer B if QM allows it) will definitely be up front though...
I'm not entirely sure how plauge's upgrade worksThey do, but by 'blocking LoS', that means any tiles after that can't be targetted normally. You can still target enemies in a tile where an ally is. The Scan Upgrade that Joker picked is quite good in that regard since it can scan past LoS if I'm understanding the new effect/option right.
..oooh, now that you Quoted it.. it doesn't have the ability to return to Sensor Contact.. I kinda assumed it does due to the name of 'Stealth' but huh.. thanks for pointing that out!You're thinking of the corvette, the stealth just stays revealed.