Does this take place in the same universe as Exodus BLACK?

  • Yea

  • Nea


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OP

samdamandias

Apprentice Plane Wizard

As you go about your daily life, everything seems to stop, turn grey, and then shatter.

A female figure with flowing white dress and pitch black skin stands before you, backed by a large, round window. Earth hangs in the center of the window, lights glittering on the night side of the planet.

"I am sorry about the abruptness, but there is not much time. Your world is going to die. I can't stop it. But I can help make sure that your species doesn't die. I can give you ships, crews, and a head start. I cannot do more, not without alerting those who would cause even more harm.

"Do you accept?"

Rules
0. This game takes place on SV. Obey the rules of SV

1. This is not First Come First Serve. I only have enough time to outfit six of you total.

2. All FTL Drives And Communications will be replaced with one set of standardized models. The model of drive you're getting is the Overthruster, able to carry your ships at speeds of up to 230c. (This is enough to reach Alpha Centauri in a week, and no, you can't ram somebody at FTL speeds) Your comms are now using Hyperwave Radio, which has a range of ten light years without repeater stations.

3. General tech limit is around Star Wars and 40k (and not Necron 40k mind you. Also, no Asgard tech.).

4. Nothing capable of Planet killing. If you take a ship with one of those, you get a free modification including removal of such a system. This doesn't mean you can't pull a Base Delta Zero, just that you don't have any "Remove planet" buttons.

5. No Time Travel/Dimensional abuse. You travel forward at one second per second, and your ships are not bigger on the inside. Yes, this means that Honorverse ships are not 200% missiles by volume.

6. Ship Databases will carry only what is applicable to the repairs of the ship, mission profile, and replacing its supplies/equipment; No history, no culture, no special plans like death stars or other ship classes, etc; with the notable exception of dedicated factory/shipyard vessels.

7. These should be Established Ship classes; Homebrew factions, universes and homebrew additions to established universes may be allowed only on case by case basis. Wiki links are helpful.

8. Cloning and Teleportation systems might not work exactly as they do in their original universes to avoid abuse and philosophical discussions; throw any expectations of these making things easy right out the airlock now

9. Ships will have their most boring and standard complement of crew, marines, ground forces, support personnel, and parasite craft.

10. This game will be running concurrently with Exodus BLACK. There may be PvP between Team WHITE and Team BLACK if you choose to have your misadventures take place in the same galaxy.

Notes and Considerations
1. Manufacturing: Because certain methods of making shit can be hilariously munchkined, like ST Replicators, they are getting slowed down. They require a supply Raw Resources(trivial to obtain, and do note that you aren't getting energy to matter converters either), blueprints, and time. How much time typically depends on the complexity of the item and what's making it, but to give you a baseline, a personal replicator will produce something trivial like simple clothing or a plate of food from scratch in about an hour, while something a little more complex like your average gunpowder handgun will take about 2 hours to fabricate, etc. Larger industrial Replicators or PDA's can make simple bulk items much quicker, or build larger parts. For ship production, it's again slower; it'll take about half a day for a HW mothership to get a new fighter off the line.

2. Augmentations: You and your crew have the minimum required augmentations to operate your ship. I don't have the time to grant you more.

3. Magic and other wooj: Yeah, no. Bad things come of trying to twist reality

4. Crews: This is something of a rush job, so your crews will be flash-grown clones with plenty of genetic diversity. We don't have time to train tens of thousands of people the regular way. They will also be entirely human.

5. The Matrioshka ship rule: If your ship carries ships that also carry ships (AKA Battletech), those ships also have their standard loadout. If your ship is a freighter, you may choose to have it loaded with spare parts, consumables, or trade goods at no extra cost.

Building your fleet
Firepower and general power levels are being nerfed and boosted depending on how advanced they are to allow for a larger range of choice. Tech levels are being divided into 3 levels: A, B, & C.

A Tech: Generally are lower tier science fiction settings with ships with no form of energy shields and lower yield weapons.BattleTech, most Gundams, nBSG Colonials, Aliens USCM, etc. Your Spacy firepower and durability is respectable but its main advantages are in versatility, rugged reliability, and easy maintenance along with some variations..

B Tech: on the other hand are science fiction settings with higher weapon yields and the presence of energy shields. Halo UNSC, Homeworld, B5, Mass Effect, Pre-Asgard upgraded Tauri, TOS-era Trek, etc. Your Spacy Firepower and Durability is pretty much Middle of the Road in all respects, with nothing too fancy or too sophisticated but you do have some nice toys.

C Tech: is for when you want to have the biggest guns in space and make sure everyone is aware of it. They are your Goa'uld, 40k, SW, TNG/DS9 trek, Andromeda. These ships are among the most advanced spacecraft in the galaxy, and come with the price tag to prove it. While you're the one of meanest things in space, you're also the hardest to maintain and repair.

You have 3000 points to spend on your fleet
A Tech ships cost 1 point per 20 meters or fraction thereof of length along the primary axis
B Tech ships cost 1 point per 10 meters or fraction thereof of length along the primary axis
C Tech ships cost 1 point per 5 meters or fraction thereof of length along the primary axis

Upgrading what a ship carries costs points.equal to 10% of the ship's initial costs, per upgrade. Upgrades must be from a ship's home universe. If you want your Star Destroyer to have Tie Defenders, MT-ATs, and people running around in Phase II Dark Trooper Armor, that's an additional 30%.

In addition to the above, you will be provided with unarmed transports sufficient to carry three million people, but they don't have many shuttles. The transports have enough supplies for three months, six months on harsh rationing, or a year on starvation rationing.

Unlike usual for these games, there is no surcharge for a mining/manufacturing vessel. Do keep in mind though, that every ton of mining equipment, every cubic meter of the factory line, is space not spent on armor or weapons.

Fleet Name:
Personal Name:
Appearance:
Ships:
Carried Forces:

Space is cold. 2.725 Kelvin
Space is unforgiving. Physics has no mercy.
Space is dark and full of terrors. Run.
 
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Cloak&Dagger OOB
Fleet Name: Silver Survivors
Personal Name: Flyn Daklan
Appearance: Male, 6 feet tall, brown eyes, brown hair
Ships: Ark of Power - Ark Mechancius (Tech C, 3000 Points, 15km [3km of Manufacturing])
Free: Unarmed Transports to carry 3 Million people
Carried Forces:
Tech Priests
Tech-Guard
Servitors
15 Arvus Lighters
15 Heavy Lifters
??? Shuttles from unarmed transports

------
Um, are the char selections for here and White separate, or can we apply to both?
 
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Ark Mechancius (2000 Points, 10km)
Good try, but an Ark Mechanicus is 15 km minimum.
[QUOTE\]Um, are the char selections for here and White separate, or can we apply to both?[/QUOTE]
You may apply to both. However, if you are selected to play in one, you will not be playing in the other.
Four Hundred Personel (Defiants)
Ten Thousand Minbari
Unless I missed something, Defiants don't carry ground forces. Your crews are also entirely human, and this has been clarified in the OP.
Sharlins are also 1600 meters along their longest axis, so they'd be 160 points each, and your deviants would be 24 points each (Defiants are tiny)
 
CommanderBlade App
Fleet Name: Strike Wolfs
Personal Name: Korr Ordo
Appearance:
Ships: All B Tech
1 Upgraded Normandy Class Frigate 17+33
Upgrade the Main Gun to a Thanix Cannon
Upgrade the Mako to a Hammerhead
Upgrade the VI to a AI unshackled
Upgrade the Shields to Cyclone
Upgrade the Armor to Sarias
Upgrade add a Platoon of N7 Marines
Upgrade add A Platoon of Geth Troopers
Upgrade the heatsinks to allow for longer stealth operations.
Upgrade to Sensors
21 Mass Effect Normandy Class Frigates 17pts each in game appearances show the Normandy with one Mako Tank for the size which I am assuming is 170 meters which I got from this thread Size of the Normandy (ME)
6 DAV-class light corvette 49 pts Each DAV-class light corvette
8 Mass Effect Carriers 100pts each Starships
4 Mass Effect Dreadnoughts 100pts Each Starships
3 UNSC Refit Stations 100pts each Refit Station
1 Infinity Class SuperCarrier 569 points Infinity-class supercarrier
UNSC Infinity
2 Halo Springhill-class mining ships 115 pts each Springhill-class mining ship - Halopedia, the Halo encyclopedia

33pts left unspent


Carried Forces:








  • R1295 Launching System/M9407 SOEIV (329)[1]

  • B854 Jettison Bays/M8823 HEV (124)[1]

  • SKT-29 Class-8 EHL/C (8,900)[1]

  • RLT-85 Emergency Shuttlepods (12,570)[1]
  • Marine: 6,021[1]
  • Intelligence: 1,699[1]
  • 21 M-35 Mako Tank
  • 1 Hammerhead
  • 1 platoon of Geth Trooper
  • 1 Platoon of N7 Marines
  • 1660 Mass Effect Fighters
  • 600 Alliance Marines
  • 200 ODSTs (from the Strident Class Heavy Frigates since from the few showings they had ODSTs aboard.)
 
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@samdamandias, can I bring Fleet Of Fog?
Can we mix factions?
Yes to both, although Fog is probably going to have a hard time.
Fleet Name: Strike Wolf
Please include the points you spent on each class, and if possible, a wiki link.
I don't think I've ever seen number for a GC that were higher than 7.5, and my standard assumption for a BB is 10-12km.
Hmm. In light of this, and given how utterly bullshit AdMech ships are compared to other Imperium ships, @Cloak&Dagger may take an Ark Mechanicus as 10 km if he is also willing to spend a great deal of points on the various improvements it has.
 
Hmm. In light of this, and given how utterly bullshit AdMech ships are compared to other Imperium ships, @Cloak&Dagger may take an Ark Mechanicus as 10 km if he is also willing to spend a great deal of points on the various improvements it has.
If you really need to drive the price up, I'd suggest just kicking them up to 12km or larger. This is an Ark Mechanicus we're talking about, after all.
Why? Also, what is their tech level?

Also, can any give me the lengths of the Dominator-Class cruiser and the Mars-Class Battlecruiser?
5km and 5.4km, approx.
 
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Hmm. In light of this, and given how utterly bullshit AdMech ships are compared to other Imperium ships, @Cloak&Dagger may take an Ark Mechanicus as 10 km if he is also willing to spend a great deal of points on the various improvements it has.

???

AdMech BBs are the same as normal BBs except for having 1 more turret and taking an Ad Mech Gift. Looking at it, AdMech BBs are actually BIGGER than regular BBs, they have an extra section with the extra PD turret on it (literally, behind the first 4 gun ports and bow). So really, if the Ark Mech/Ad Mech Retribution would be about 10km, the regular BBs like the Retribution would be a bit smaller, probably about 9km eyeballing it since the extra section is ~1km. So, the extra stuff is paid for in the length.


The Ark Mechanicus and the Retribution, note the Mechanicus symbol on the side, that section remains on the identical-length Mechanicus Retribution, making it by necessity longer than the standard Retribution.

Capability difference between Ad Mech and Imperium ships, even of the same class, is thus one of length, the Ad Mech ships are literally bigger. Ad Mech cruisers, which have an extra lance over their counterparts, also have their own sigil section with a turret.

That said, the Ark Mech is a variable class, even more than usual. I wouldn't mind have it be huge as long as at least some of it is dedicated to manufacturing as the OP notes about ship length.
 
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So I'm noticing that there's no explicit rule this time around about taking a ship from one universe and giving it upgrades from another. Does that mean this is something we can do, or...?
 
UbeOne App
Fleet Name: Odyssey Squadron
Personal Name: Juan dela Cruz
Appearance: Male, six feet tall, light brown skin, short black hair and black eyes
Ships: 2996.599 points overall
- 16 Scimitar-class warbirds (Tech level: C, Complement: 40 Scorpions, 10 Tiercels, 5 Kestrels, Length: 890 meters, Individual: 178 points, Total: 2848 points)
- 9 T'liss-class birds-of-prey (Tech level: B, Complement: 2 Tiercels, Length: 150.1 meters, Upgrade: Scimitar-style cloaking device, Individual: 16.511 points, Total: 148.599 points)
Carried Forces: 640 Scorpion-class fighters, 178 Tiercel-class shuttles, 80 Kestrel-class runabouts, away teams

Fleet Organization: 4 Elements with 4 Warbirds each, 3 Flights with 3 Birds-of-Prey each

- Alpha Element
-- RRW Scimitar (flagship)
-- RRW Saber
-- RRW Dao
-- RRW Katana

- Bravo Element
-- RRW Now You See Me
-- RRW Going Dark
-- RRW Silent Running
-- RRW I Spy With My Little Eye

- Charlie Element
-- RRW Eat My Dust
-- RRW Full Speed Ahead
-- RRW Gotta Go Fast
-- RRW Greased Lightning

- Delta Element
-- RRW Do Not Try This At Home
-- RRW Fire In The Hole
-- RRW Failure Is Always An Option
-- RRW I Reject Your Reality And Substitute My Own

- Anaconda Flight
-- RRW Shogun
-- RRW Nonstop
-- RRW Rush Hour

- Cobra Flight
-- RRW Duke
-- RRW Magician
-- RRW Sprog

- Viper Flight
-- RRW Lilly
-- RRW Wolf
-- RRW Crow
 
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