@dgr11897 :
the path temples are not the worst idea, but you'll probably need an 'in' with the Somtaaw to seriously study the artifacts.
As for relationships, Vitara is, personality-wise, a mixture of Serious Mode Tony Stark, Dr. Vahlen, and Dr. Magnisson. Insufferable Genius is in full play with her, though to be fair she's probably at least among the top five most intelligent people currently alive on Kharak, and has shades Omnidiciplinary Scientist on account of being just that smart.
This doesn't make the fact she has the interpersonal skills of a rabid honey badger less difficult to deal with, it just means people- you especially- put up with it because she actually has the brains to back up her arrogant attitude.
@cokerpilot :
It's actually pretty average for CKII-style quests, at least those I've seen and-or participated in. And while the voting is, I'll admit, relatively complex compared to a basic quest, bear in mind you're basically running the equivalent of the United States if they also ran the UN rather than just a single character. The actual mechanics are fairly simple for an RPG, being effectively straight roll-vs-roll with D10s and various bonuses and such applied. Really, you basically have the actions your advisers and you personally take, and the actions you give to the Kiith as a whole, and that's it. Refer to mechanics or codex entries when you need to, don't be afraid to ask questions, and generally talk about things.
 
@dgr11897 :
the path temples are not the worst idea, but you'll probably need an 'in' with the Somtaaw to seriously study the artifacts.
As for relationships, Vitara is, personality-wise, a mixture of Serious Mode Tony Stark, Dr. Vahlen, and Dr. Magnisson. Insufferable Genius is in full play with her, though to be fair she's probably at least among the top five most intelligent people currently alive on Kharak, and has shades Omnidiciplinary Scientist on account of being just that smart.
This doesn't make the fact she has the interpersonal skills of a rabid honey badger less difficult to deal with, it just means people- you especially- put up with it because she actually has the brains to back up her arrogant attitude.
@cokerpilot :
It's actually pretty average for CKII-style quests, at least those I've seen and-or participated in. And while the voting is, I'll admit, relatively complex compared to a basic quest, bear in mind you're basically running the equivalent of the United States if they also ran the UN rather than just a single character. The actual mechanics are fairly simple for an RPG, being effectively straight roll-vs-roll with D10s and various bonuses and such applied. Really, you basically have the actions your advisers and you personally take, and the actions you give to the Kiith as a whole, and that's it. Refer to mechanics or codex entries when you need to, don't be afraid to ask questions, and generally talk about things.
if our science advisor goes to the daimiad how likely are they to cause an interkiith incident?
 
Somewhere between 'very likely' and 'near certainty.' Being smarter than basically everyone and knowing it, combined with general disdain for people that aren't as intelligent as you, and having almost no patience for political BS when there's Science to do, does not a diplomat make.
essentially, the only time Vitara is even remotely happy and therefore tolerable is when she is when she's right in the middle of of proving someone wrong- or, as some else once put it, there is nothing she enjoys more than being told something is impossible, then finding a dozen ways to do said thing.

She'd get along with the S'jetii like a house on fire though, most of that Kiith is practically identical in attitude, if to a much lesser degree.
Honestly, the farther you send her from holding the universe upside-down by the belt and shaking it until wonders fall out, the less happy and more abrasive she gets.
 
This is everything i ever wanted.

If i remember correctly the force that bombed kharak was tiny. could we, if we get lucky, realistically stop the burning of kharak? at least the first wave?

@Mechanis
could we put our final aircraft slot on something like this?:
Manta
or would these be so oversized that we'd just put a construction bay into them and call the flying carriers?

i'd love to vote but most of these seem the same and i can't make a tally because of formating.
 
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This is everything i ever wanted.

If i remember correctly the force that bombed kharak was tiny. could we, if we get lucky, realistically stop the burning of kharak? at least the first wave?

@Mechanis
could we put our final aircraft slot on something like this?:
Manta
or would these be so oversized that we'd just put a construction bay into them and call the flying carriers?

i'd love to vote but most of these seem the same and i can't make a tally because of formating.
long story short the last one is a compromise, so if you want to vote for anything i would recomend
[X]Plan: Compromise Proposal
this plan^.
 
Theoretically, it is possible to avert, or at least mitigate, the destruction of Kharak. In practice, however, you're going to run into the same issue as the Kushani did in canon- Kharak's system is old, and very resource-poor, especially in heavier elements. The same heavy elements needed for... well, a lot of stuff. PDAs are bullshit, but not magic, they can't just get mass out of nowhere. Nor can you efficiently synthesize most elements on any kind of industrial scale. They allow a level of exploitation of what resources are there that almost any other setting would call pure fantasy, but if a resource just isn't available then they can't just conjure it out of the aether.
As a result, you may find that funding a serious defense grid a drain on resources you can't afford.
As for the Kharak attack fleet, that fleet had a Carrier, a Heavy Cruiser, at least one Destroyer, and a plethora of Frigates, not to mention a large number of strike-craft. A 'small' fleet by the standards of the Tiidan is not what most other people would consider 'small.' Remember that this is a power that claims thousands of worlds and at its height of empire, IE right now, stands a reasonable chance of matching the Bentusi, at least in the short-term.

In canon, the attack fleet was savaged by Kharak's Missile Defense System, but they literally ran the launchers dry with their own hulls.
Managing to keep Kushani civilization from total collapse, building a strong enough defense net to see off the local frontier fleet and funding the Mothership Project.... Well, it may be possible, but it'd be very very difficult.
As for truly huge aircraft, you can get them, but it'd take some research. Also, any theoretical Air Carriers would be dirigibles or some sort of grav-hover thing, because the whole point of a carrier in the context of aircraft is that flying is energy-intensive and thus having your mobile airbase need four times the fuel per ton as the planes it's supposed to serve is... problematic. Using lifting systems that don't require active thrust, such as a buoyancy system, gets around that issue.
 
Theoretically, it is possible to avert, or at least mitigate, the destruction of Kharak. In practice, however, you're going to run into the same issue as the Kushani did in canon- Kharak's system is old, and very resource-poor, especially in heavier elements. The same heavy elements needed for... well, a lot of stuff. PDAs are bullshit, but not magic, they can't just get mass out of nowhere. Nor can you efficiently synthesize most elements on any kind of industrial scale. They allow a level of exploitation of what resources are there that almost any other setting would call pure fantasy, but if a resource just isn't available then they can't just conjure it out of the aether.
As a result, you may find that funding a serious defense grid a drain on resources you can't afford.
As for the Kharak attack fleet, that fleet had a Carrier, a Heavy Cruiser, at least one Destroyer, and a plethora of Frigates, not to mention a large number of strike-craft. A 'small' fleet by the standards of the Tiidan is not what most other people would consider 'small.' Remember that this is a power that claims thousands of worlds and at its height of empire, IE right now, stands a reasonable chance of matching the Bentusi, at least in the short-term.
We would be better off just trying to get more people out.
 
Pretty much. The main issue you'll face is that, by that point, you'll be operating on a severe time crunch, because the Kharak system has only a certain amount of resources and the cost of keeping planetside civilization from descending into total collapse will just keep growing as the desert advances.

Honestly, even at this stage, as bad as the nominal enemies you have are, Kharak itself is at least as dangerous as any of them- and unlike more human foes, you can't fight total biosphere collapse by shooting it.
There's a reason most Kushani religions depict Hell as an endless desert.
 
Pretty much. The main issue you'll face is that, by that point, you'll be operating on a severe time crunch, because the Kharak system has only a certain amount of resources and the cost of keeping planetside civilization from descending into total collapse will just keep growing as the desert advances.

Honestly, even at this stage, as bad as the nominal enemies you have are, Kharak itself is at least as dangerous as any of them- and unlike more human foes, you can't fight total biosphere collapse by shooting it.
There's a reason most Kushani religions depict Hell as an endless desert.
our best bet then would be to research cryo tech as soon as possible and just stuff everyone we can into a cryo pod, this both increases the number of people we can get off of the planet and reduces the strain on our food resources/environment.
 
We might not need the mothership to get out anyway, the Tiidan surely figured out a way to move several fleets around with only one drive core, no reason we can't research or find something out in the desert that allows us to do the same, maybe... please.
 
it's more that the Kharak system just doesn't have the resources to build large numbers of ships AND everything else. And that taking along a decent industrial base and a bunch of people needs a huge ship to begin with, so the engineering challenge involved in building a Mothership-class vessel isn't really any greater. The canon Mothership and Flagship are actually mostly empty space- the enormous construction bays for capital craft and hangers for smallcraft take up most of its internal volume, the space for cryopods another huge chunk, and stores of resources eat up a lot of the rest. The actual, day-to-day populated part of any mothership we see in canon is actually quite small compared to its total size.
 
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it's more that the Kharak system just doesn't have the resources to build large numbers of ships AND everything else. And that taking along a decent industrial base and a bunch of people needs a huge ship to begin with, so the engineering challenge involved in building a Mothership-class vessel isn't really any greater. The canon Mothership and Flagship are actually mostly empty space- the enormous construction bays for capital craft and hangers for smallcraft take up most of its internal volume, the space for cryopods another huge chunk, and stores of resources eat up a lot of the rest. The actual, day-to-day populated part of any mothership we see in canon is actually quite small compared to its total size.

Is the Flagship from Homeworld 2? Cause I don't remember it from HW1.
 
The Tiidan flagship, which the various rebel undergrounds totally don't refer to as 'ITS Riesstiu's Ego,' is a mothership-class vessel, but is pretty much always referred to as a flagship outside the joking appellation of 'Fathership' some people use. I tend to refer to it as a Flagship though, at least when I'm not IC disparaging it as the monument to ego and paranoia it is.
 
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heh. whereas I, as a poor fool who gave Gearbox even more of my money than they already had, got to play 'Homeworld mod for Homeworld 2' relatively recently. man, that was just super disappointing, I didn't even get the tacky statuette because I was a day late getting the money together.
oh well, at least it meant I didn't have to go through a half-hour rigmarole to get the classic version to work on win7 and likely won't whenever I have the money to get a new computer.
plus, I re-watched all the cutscenes on youtube as research for this :D
 
If we want to keep more people alive, the best path would probably be (at least in my opinion) to arrange for hostile environmental shelters that can live through the atmosphere being set on fire. Say, by being dug deep underground and armored with lots and lots of 'ground'? Dig deep for resources, and then we can turn the mining network into fortified settlements that serve as sealed environments (and do a lot of research of 'recycling' waste liquids and liquids in general), artificial farming of the sort we'd need on a mothership anyway... Hell, such settlements could even be a test case for the mothership's life support systems, if we do it properly.
 
@Mechanis
will you add our current desigbs and deisgn slots to the character sheet?
when does the current vote end?
can we suggest designs ourself?
would the oversized mass haul planes from canon count as a building because they're carrier sized?
 
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In order:
Sorta, there'll be a post specifically for keeping track of your units, but I haven't written it yet, since the only thing in it would be your carrier. I'll deal with it at some point Soon™, probably after you actually have some units to fill the lists a bit.

For now, so long as there isn't some massive controversy over the vote and Real Life refrains from kicking me in the teeth, I'll try to update this on Fridays, meaning votes will usually close sometime Friday morning.

And lastly, you may certainly link me to interesting vehicle pictures, just be aware I may already have them on a list somewhere. I did spend a fair number of hours trawling various image sites, blogs, and Google Search pages for ideas, after all. That said, I'm sure there's plenty of sites I just don't know about.
Edit: Also be aware that I will exercise my own discretion regarding unit size class and precise armament, as well as additional equipment like built-in Gear items, though you are free to make suggestions regarding these.
 
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In order:
Sorta, there'll be a post specifically for keeping track of your units, but I haven't written it yet, since the only thing in it would be your carrier. I'll deal with it at some point Soon™, probably after you actually have some units to fill the lists a bit.

For now, so long as there isn't some massive controversy over the vote and Real Life refrains from kicking me in the teeth, I'll try to update this on Fridays, meaning votes will usually close sometime Friday morning.

And lastly, you may certainly link me to interesting vehicle pictures, just be aware I may already have them on a list somewhere. I did spend a fair number of hours trawling various image sites, blogs, and Google Search pages for ideas, after all. That said, I'm sure there's plenty of sites I just don't know about.
Edit: Also be aware that I will exercise my own discretion regarding unit size class and precise armament, as well as additional equipment like built-in Gear items, though you are free to make suggestions regarding these.
so you look for cool pictures and then fit the units to said pictures?
do you have any universes you have already mined for pictures?
 
Pretty much. I generally do some basic visual comparisons, eg 'well that's a missile launcher, there's some pintle machine-guns, etc. etc.' but there's also a certain amount of 'well I want a thing with XYZ traits, let's find a pic' going on as well. As for mining existent properties, I pulled some concept art from C&C stuff, and a few assorted other sci-fi and 'near future' universes, but the vast majority of it is just art that people have done. There's a ton of sttheo's stuff, for example, in no small part because it tends to be very Homeworld-y in appearance.
And I'm sure some of the stuff I don't have sources for because Pintrist is annoying is from this-or-that obscure title I've never heard of.
 
so would the fatboy/experimental factory from supCom be possible for a carrier that exchanges it's numerous guns for 4 massive artillery canmons and a minimal amount of AA and Anti-Light weaponry?
 
that'd be more along the lines of a Battlecruiser. Carriers, being support ships, favor medium-range missiles and short-ranged point-defense, because for anything longer they have aircraft/units. Also Carriers are a lot more fragile than their size and healthpool suggests- Assembly Arrays are basically the demented offspring of a robotic assembly plant and a giant 3-d printer, so they are A) large and B) surprisingly fragile. This isn't an issue when putting them in nice, stationary buildings far away from where they might get shot at, but putting them into a mobile platform that has to survive someone trying to put big holes in it with great enthusiasm is a whole different ball game. Even tracks can only take so much weight, and, well, a mobile factory-refinery-warehouse-barracks-airstrip is already pushing it without also tacking on heavy weapons.
For the Kor-Pha class, they don't even have real missile silos, just a lifter arm thing that moves the missile out of the assembly bay to shoot it at something. Carriers do okay against lighter units, especially air units, but frontline combatants they are not. Much like in real life, the Carrier's job is to sit as far from the battle as it can and throw strike forces at problems until they stop being problems.
 
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