Look, the Form of Cave Bear Style clearly transforms her into a completely different art-style. Thus becoming a type of "the sorceress shows her true nature" - in this case, if she re-masters Cave Bear style, it's "swole".

Like a Venus Flytrap. It's perfectly evocative given her relation with the Fair Folk, who hide their predatory predilections behind gorgeous gossamer till it is too late.
 
I've mostly been happy just reading this - most of the votes that have gone past I've looked at, decided that all the choices look good, and shrugged - but this one there are a few stand-out options that I think would be more entertaining than the rest.
[X] The peacock.
[X] The bird-in-flames.
[X] The snake.
 
[X] The peacock. Peacock Style (Air Aspected) is an art of the ashimi families who serve House Ferem, and is not fit for honourable combat - or so say the most staid conservatives of the Ferem, at least. In truth it is not rare for House Ferem to learn it from their servants, for it focuses on the use of knives, darts, and concealed blades. Practitioners trick the eye with hands that seemed empty, throw out hails of blades, and distract with garish colours and long sleeves.

[X] The snake. Viper Style (Wood Aspected) is based on the adders and other vipers who are the only snakes native to Cherak. It focuses on short swords and unarmed nerve strikes, aiming to cripple a foe through venom or bleeding. Practitioners learn to strike with spiritual poison, sense life in the darkness as a viper would, and kill with stabs to vital organs.
 
[X] The bird-in-flames. Phoenix Style (Fire Aspected) is a polearm style often practiced by exorcists, based on the exotic bird. It focuses on polearms and staves, as well as associated unarmed techniques, often leaping to strike down at a foe. Practitioners pierce with superheated spear tips, bring up walls of fire to ward off foes, and rapidly close with a foe with great leaps.

[X] The snake. Viper Style (Wood Aspected) is based on the adders and other vipers who are the only snakes native to Cherak. It focuses on short swords and unarmed nerve strikes, aiming to cripple a foe through venom or bleeding. Practitioners learn to strike with spiritual poison, sense life in the darkness as a viper would, and kill with stabs to vital organs.
 
[X] The peacock. Peacock Style (Air Aspected) is an art of the ashimi families who serve House Ferem, and is not fit for honourable combat - or so say the most staid conservatives of the Ferem, at least. In truth it is not rare for House Ferem to learn it from their servants, for it focuses on the use of knives, darts, and concealed blades. Practitioners trick the eye with hands that seemed empty, throw out hails of blades, and distract with garish colours and long sleeves.

I don't really have an opinion on what our second style should be (or more accurately, I like a couple of the other options equally), but this is my favourite of the given choices. I just like the mix of flamboyance, misdirection, and theatricality the description suggests.
 
[x] The peacock. Peacock Style (Air Aspected) is an art of the ashimi families who serve House Ferem, and is not fit for honourable combat - or so say the most staid conservatives of the Ferem, at least. In truth it is not rare for House Ferem to learn it from their servants, for it focuses on the use of knives, darts, and concealed blades. Practitioners trick the eye with hands that seemed empty, throw out hails of blades, and distract with garish colours and long sleeves.

[x] The fisherbird. Osprey Style (Water Aspected) is a classic Cheraki coastal sword style, inspired by fish-hunting ospreys. It focuses on the use of cutting swords both one-and-two-handedly as well as associated unarmed techniques in flowing motions. Practitioners cut through flesh and leather like the bird tears through scales, and slam an enemy down with a cunning trip before ending them with rime-encrusted steel.

As per Maugan's reasoning.
 
[X] The peacock. Peacock Style (Air Aspected) is an art of the ashimi families who serve House Ferem, and is not fit for honourable combat - or so say the most staid conservatives of the Ferem, at least. In truth it is not rare for House Ferem to learn it from their servants, for it focuses on the use of knives, darts, and concealed blades. Practitioners trick the eye with hands that seemed empty, throw out hails of blades, and distract with garish colours and long sleeves.

[X] The snake. Viper Style (Wood Aspected) is based on the adders and other vipers who are the only snakes native to Cherak. It focuses on short swords and unarmed nerve strikes, aiming to cripple a foe through venom or bleeding. Practitioners learn to strike with spiritual poison, sense life in the darkness as a viper would, and kill with stabs to vital organs.
 
OK, closing the vote. The winners are Viper Style and Peacock Style (by a considerable margin), with Viper narrowly edging out Peacock to get the 200XP and the upgrade to Initiate.

Again, as it is Wood Aspected, that means Rena gets a Charm.

This Charm pick will - as all Charm picks do - somewhat shape future charms offered in the Style. Nerve-Crippling Strike indicates more reliance on poison and precision, Life-Hunting Eye suggests a focus on tracking and hunting (based on how vipers hunt), and Disturbed Snake Stance is the counter-attack heavy, more "conventional" fighter with their twin swords.

Article:
Pick One Viper Style Charm

[ ] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.
[ ] Life-Hunting Eye - Opening a spiritual simulacra of the viper's third eye, Rena gains the ability to see threats even in pitch darkness. As Rena is a Wood Aspect, her Life-Hunting Eye senses the vital essence of Creation's inhabitants; creatures like fae and demons are hard to detect, and the Dead and automata are entirely invisible.
[ ] Disturbed Snake Stance - A counter-attack stance, used by Viper Style fighters when facing an opponent who is overly rash or underestimates them. Taking advantage of her opponent's incautious moves, Rena lashes out with repeated strikes or thrusts showing considerably increased strength and speed for this burst of motion. This stance is physically exhausting, and is much less effective against a cautious foe or one who keeps their distance.
 
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[X] Life-Hunting Eye - Opening a spiritual simulacra of the viper's third eye, Rena gains the ability to see threats even in pitch darkness. As Rena is a Wood Aspect, her Life-Hunting Eye senses the vital essence of Creation's inhabitants; creatures like fae and demons are hard to detect, and the Dead and automata are entirely invisible.
 
[X] Life-Hunting Eye - Opening a spiritual simulacra of the viper's third eye, Rena gains the ability to see threats even in pitch darkness. As Rena is a Wood Aspect, her Life-Hunting Eye senses the vital essence of Creation's inhabitants; creatures like fae and demons are hard to detect, and the Dead and automata are entirely invisible.
 
[ X] Life-Hunting Eye - Opening a spiritual simulacra of the viper's third eye, Rena gains the ability to see threats even in pitch darkness. As Rena is a Wood Aspect, her Life-Hunting Eye senses the vital essence of Creation's inhabitants; creatures like fae and demons are hard to detect, and the Dead and automata are entirely invisible.
 
... guys, yo. Seeing Wood essence is probably the weakest option here, especially since seeing something won't help stop it killing us and we're rather lacking in true offensive options at the moment. I get that the potential for esoteric/spiritual aspects in the future is cool, but we already have that through Wyld-Sorcery. This vote is for how we hilariously chakra-strike the heroes pesky interfering brats with essence-poisoned fingers and then laugh at them as they perish before our throne, or entice them into bed and then load them up with delayed spiritual toxins under the guise of giving them a massage.

[X] Nerve-Crippling Strike is good civilisation. Vote for the viper's fangs, not its heat-pits.
 
[x] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.

What can I say, I just like the good old-fashion nerve pinch.

Well that and I don't envision Rena creeping about in absolute darkness all that much while needing to detect living beings - even if she's infiltrating somewhere chances are the locals will have lights of their own rather than just living in darkness all the time. The snake stance is cool but Rena isn't nearly as much of a classical fighter as she'd need to be in order to get the most out of "short burst of violent action exploiting enemy weaknesses".
 
We already have a very esoteric-focused sorceress. Don't forget that part of playing a proper evil queen is that when people think they have you cornered and your plans unraveled it's time to bust out something like "you think you've won?" and a pair of swords to slash up these so-called heroes.

I'd actually kind of prefer Disturbed Snake Stance for that, but this has more traction and is fine, too:

[x] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.
 
[x] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.
 
[x] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.
 
[X] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.
 
[x] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.

I've been convinced
 
[x] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.

Imma stab you in the chakras. Given that this is Rena, possibly the Valor chakras.
 
[X] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.
 
[X] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.

Minor offensive capability, ho~
 
[X] Disturbed Snake Stance - A counter-attack stance, used by Viper Style fighters when facing an opponent who is overly rash or underestimates them. Taking advantage of her opponent's incautious moves, Rena lashes out with repeated strikes or thrusts showing considerably increased strength and speed for this burst of motion. This stance is physically exhausting, and is much less effective against a cautious foe or one who keeps their distance.
 
[X] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.
 
[x] Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.
 
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