Evidence is Everything (Worm/Ace Attorney X-Over)

[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.
[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.
[X] Give Klavier Canary's autograph. You could ask him any number of things, Canary's musical career or von Karma's reputation in the Prosecutor's Office, but really you just want this out of your suitcase.
 
You know, I'm starting to get the feeling that if we don't get the autograph out of our suitcase, bad things might happen. Thoughts?
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.
[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.
[X] Give Klavier Canary's autograph. You could ask him any number of things, Canary's musical career or von Karma's reputation in the Prosecutor's Office, but really you just want this out of your suitcase.
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.

[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.
[X] Give Klavier Canary's autograph. You could ask him any number of things, Canary's musical career or von Karma's reputation in the Prosecutor's Office, but really you just want this out of your suitcase.

(Maybe try to get a better read on von Karma as a bonus. Does he have experience in parahuman cases? :V )
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.

[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.
[X] Give Klavier Canary's autograph. You could ask him any number of things, Canary's musical career or von Karma's reputation in the Prosecutor's Office, but really you just want this out of your suitcase.


The Investigator would be good to have on our side. We should also pick up what we should expect from von Karma (lying cheating bastard, obviously, but how specifically?)
 
"Justice. My office." It's a simple command, but the intern drops whatever unimportant thing he's working on and is right on your heels as you enter the office.
Gavin: "Don't you worry, Ms. Mcabee, I will do everything in my power to get Justice for you!"
Justice: "You called me, sir?"
Gavin: "Ah, here he is. Mission accomplished."


[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.
[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.
[X] Give Klavier Canary's autograph. You could ask him any number of things, Canary's musical career or von Karma's reputation in the Prosecutor's Office, but really you just want this out of your suitcase.
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.

Never lie on the stand -- ever. It never goes well.


[X] Investigate the boyfriend's apartment. It's where the crime happened, right?

Let's see what he has at the apartment that may be...incriminating...
 
[X] Plan Lawful Pacification
-[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.
-[X] Read up on your client. Family, friends, foes, accomplishments, any past run-ins with the law, etc.
-[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.

Still need to get information about our clients background. Better to get this out of the way first. We can talk to Klavier next turn with the apartment visit.

Warning the Investigator might, lets clarify here; Might, get us on friendly terms. The important thing is though, that if the investigator is Gumshoe, which I expect, since I'd imagine this is somewhat like the tutorial case, sparing him from further pay cuts might give him some dinner tonight, and therefore increasing our level, or at least his level, of trust with us. If it's not, we would at least prepare the investigator through a world of oncoming pain, Therefore doing the same thing. :p

But seriously here, we still need to get more possible suspects first. If we read up on the defendants relationships, we would know who the boyfriend is, and we could prepare ourselves for what would happen before hand. Just like in warfare, we need intel first. If we don't, we might be walking into a ticking time bomb. After this, we would be able to visit his apartment tomorrow with preparation.
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.
[X] Read up on your client. Family, friends, foes, accomplishments, any past run-ins with the law, etc.
[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.
[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.
[X] Give Klavier Canary's autograph. You could ask him any number of things, Canary's musical career or von Karma's reputation in the Prosecutor's Office, but really you just want this out of your suitcase.
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.

I've a feeling there is going to be video evidence of the conversation, I wouldn't put it past the prosecutor to edit it a little in his favour.

[X] Investigate the boyfriend's apartment. It's where the crime happened, right?
[X] Investigate backstage at the concert. It's where the crime happened, right?

Investigate the scenes of the crime asap. It's bad enough as it is, but we need to see if we can find anything the cops may hae missed. (I have a feeling they didn't look all that hard)
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.
[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.

[X] Read up on your client. Family, friends, foes, accomplishments, any past run-ins with the law, etc.
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.

[X] Speak to the boyfriend. Figure out exactly what he told the police.

[X] Give Klavier Canary's autograph. You could ask him any number of things, Canary's musical career or von Karma's reputation in the Prosecutor's Office, but really you just want this out of your suitcase.
 
[x] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.
[x] Investigate the boyfriend's apartment. It's where the crime happened, right?
[x] Speak to the boyfriend. Figure out exactly what he told the police.
 
[X] Tell the truth. If they do have evidence, you'd wind up in trouble. Not worth the risk.
[X] Warn the Investigator sent by the Guild about von Karma. Never hurts to get them on your side.
[X] Give Klavier Canary's autograph. You could ask him any number of things, Canary's musical career or von Karma's reputation in the Prosecutor's Office, but really you just want this out of your suitcase.
 
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