I too asked that in patron, it will be harder and our options to sell it are Cuba, Soviet Union , or China who would pay the most. We could try to keep it but we would have to build facilities to host it.
I too asked that in patron, it will be harder and our options to sell it are Cuba, Soviet Union , or China who would pay the most. We could try to keep it but we would have to build facilities to host it.
I too asked that in patron, it will be harder and our options to sell it are Cuba, Soviet Union , or China who would pay the most. We could try to keep it but we would have to build facilities to host it.
-[] Explore Sydney Hospital
--[] Mulley Skulder, Davian Phoebus, Extra Force Field Generators, Advanced Field Lab
You assigned Sarah to two different tasks, which is not a thing we can do.
I'm completely down with the aggressive play here, considering we've only got three turns and the fact that there are substantial rewards on the line we should smash and grab as much as we can, I don't think we should use the Fusion Tank so early though. We've only got one use for it across the whole event and it seems like something that should be used when we've got to batter down the gates to Sydney's hellish interior rather than a simple inland patrol.Put this plan together during the Patron preview; I want to play aggressive for once.
[] Plan: Shine a Light on Darkness
-[] Secure the Perimeter
--[] Extra Force Field Generators
-[] Explore Parliament
--[] Sarah Pendleton, Armored Jeep
-[] Explore Town Hall
--[] Jetpacks, 1 Fusion Core
-[] Explore Sydney Hospital
--[] Mulley Skulder, Davian Phoebus, Extra Force Field Generators, Advanced Field Lab
-[] Explore Warded District
--[] Wilbur Ashton, Military Power Armor, Basic Camping Gear
-[] Explore Streets
--[] Dr. Mashita, Jetpacks, 1 Fusion Core
-[] Long Range Outbound Patrol
--[] Captain Roger, Fusion Tank, Basic Camping Gear
It's not a charge that gets spent like the science equipment, it's one use per turn.We've only got one use for it across the whole event and it seems like something that should be used when we've got to batter down the gates to Sydney's hellish interior rather than a simple inland patrol.
For people assigning Wilbur to stuff, please remember the man is in a wheelchair and probably can't use jet packs or the suchlike.
It's not a charge that gets spent like the science equipment, it's one use per turn.
Is that a refrence to the soviet submarine class typhone? Or the greek god? Seems sea related eitherway.
"Some items don't use cores and instead have a limited number of charges: these don't regenerate between event turns, but have no max limit to how often they can be used per turn and don't detract from your Fusion Cores to use, so pick where and when to use them carefully!"
I think it's only equipment that requires fusion cores that we can regenerate the fusion cores for.
Is that a refrence to the soviet submarine class typhone? Or the greek god? Seems sea related eitherway.
Why ?
Thank you and instead of using things to his advantage and his cause he is just destroying things
Bruh, why?
I don't really get the appeal to finding out about things like Project Utopia. Sure if we were playing as the head of the DoP and had far more resources and time to get things done I'd see it since it wouldn't be an opportunity cost. As is it doesn't really seem like it would help us. Even if it maybe unlocks a project we more than likely aren't going to do it with everything else we are working on.
It jut seems like something cool to know but may not help us otherwise.
I think it's more appealing to get resources so that we can get more stuff done. Especially since we are far more invested in the region of Louisiana with all the work we are putting in.
I'm assuming that we may be able to get enough information that we could have a good idea what certain things are needed to get what achievements and so focus on them. Though I could be wrong here.We can always opt to ignore Sydney Community Card, like there's nothing to say we need to develop a community in another continent, besides it only show the rewards from these achievements, there's still the reward from the Expedition itself. Discovering the truth of Utopia Project probably will make the expedition a huge success since you are going to find out the cause of Australia disaster, this is me theorize the thing was the one that cause this whole mess.
Also, discover the truth of Utopia Project advances Skurlly Brain Quest and there's another achievement has the potential to unlock another Edgar's trait.
Besides is not like we need to pick one, we can always unlock all three achievements however I don't see unleashing the monster as hugely beneficial since you will unlock another Hero Card and narrative unleash a monstrosity that will terrorize the Wasteland much more than any of our projects can ever do.
I presume that one way or another we're going to have to deal with Captain Roger and so getting his NEMESIS Quest now might actually be a pretty good idea.Question, do we have any idea to what the next rank of Skulder's brain rank does? For that matter would it be potentially better to maybe get it through finishing Weird projects that already have good progress? There are benefits to try to shoot for it now since it saves us on time but it could be argued the other way as well.
And yeah, we may be able to get the achievement but am talking about in the potential case of us being able to pick what we get or at least have an idea what to shoot for to get it.
I'm assuming that we may be able to get enough information that we could have a good idea what certain things are needed to get what achievements and so focus on them. Though I could be wrong here.
Also yeah, the nemesis issue is a negative for trying to get that one. Especially since we are already having issues with House's agent and we haven't even done anything with him over the last few turns. So not sure we could afford another hero after us at the moment as well.
I think there's a missing line break or something here.Typhon: Wake the Sleeping Giant. Unleash a sleeping terror to gain +1 Superweapons Dice and unlock Captain Rogers NEMESIS Quest.
They Shall Pray For Death, And It Will Not Find Them: In their hubris to create their heaven, they have manufactured for themselves an eternal hell on earth. Discover the ultimate truth of the Utopia Project to unlock Sydney Community Card and increase Skullder's BRAIN rank.