[X] [Stinger] Plan Better Tanking
-[X] Tanglenet Shocker [24]
-[X] Armament 43 > 44 [4]
-[X] Structure 34 > 36 [7]
-[X] Design 30 > 32 [6]
Stinger is superfast, so now we need to work on the supporting structure for more defense, offense, and health.
Just as important to remember is that he is not our heavy hitter; Ryuko is. As such I gave him the net to help set up a take down shot.
[X] [Ryuko] Plan Memphis Belle
-[X] Winged Extravengances [25]
-[X] Structure 30 > 38 [27]
If we are going for aerial superiority, we should make sure we cannot be shot down. Especially as being bait seems to be part of the plan.
@The Laurent @lkmcclenahan Can you tell us a bit more about the flight mechanics?
I imagine Ryuko would be in the air a certain number of rounds?
Would Ryuko get a speed bonus while in flight?
[X] Ichiman. Good at short and medium range, he's been working on his jutsu, and he almost has enough Fuinjutsu skill to be able to use it in battle. Certainly, he can augment her mines with his fuinjutsu seals, if need be. Additionally, he's been working on his chakra flow, which might make a good counter-threat, and draw attention away from her puppets. At a great distance, though, he's in trouble.
[X] Saya is best close up. Very close up. Her poisons are terrifying, her Taijutsu is good enough that Emiko's… not losing, not at all. Even just in Taijutsu. But it's obvious by now which one of them is more likely to wind up a Taijutsu-master. That said, as a little berserker, she can sometimes be pulled too far, and at a distance, she has no move except to close the gap.
Shizue can cover long range and Crowd control pretty well and help set up opponents for kill shots. That means we need teammates that can take advantage of that as well as protect us. Saya will be deadly with the amounts of debuffs we can set up. Ichiman as midrange can take take down anyone we net or trip while staying close to Shizue.