Oh god Super France! You're so Beautiful! And so are those juicy new Elysian colonies!

Poor Theodoro though, they looked like they got screwed.
 
Okay, that went as well as it possibly could have. The Iberian navy was flatly superior to ours, but the transatlantic journey was just too much. There are two important things to take out of this, though.

First of all, we need to consolidate our territory. We have a vast amount of land but it's not populated enough and increasingly culturally uncohesive. There's needs to be some sort of effort to populate the lands and reinforce the legacy of the Roman Empire.

Second, the Big Blue Blob is stronk and we need to stay on it's good side. Seriously, I fear.
 
Anyone think we might need to expand the fleet or go for that 90 Diplomacy Project? I think that naval against the Iberians basically proves our naval designs are way behind theirs and we only got lucky that their fleet got wrecked by Atlantic storms, a fleet that still managed to put up a decent fight against our own fleet, where we were only saved by the Admiral of a vassal fleet.
 
Yeah, we stay on Frances good side and consolidate our lands. The Iberians will be pissed but we need to focus on solid defenses more than expansion after that run.
 
[ ] [4000 Hyperpyra] The dyantoi have been suggesting imperial subsidy and investment in farming and ranching for so long it feels as though the first Word may have been 'latifundia' instead of 'Let there be Light'. Such an endeavour would be enormously expensive, and you are uncertain as to when it would return the investment in full. Still, the production of foodstuffs is one of the most fundamental measure of a nation's strength, and it may be worth the cost for that alone.
I suspect this may help us spur on population growth as well as start pumping out cash crops, both of the which would more than justify the ridiculous price tag.

@Sayle - Can we perform an action like in the base game where you can deploy a settler in owned provinces to increase its development and population?
 
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[] Plan Getting Stronk
-[ ] [110 Administrative] We stand on the shoulders of giants - Aristotle, Plato, Socrates. Yet their legacy is being built upon every day, and new ways of thinking are beginning to proliferate among natural philosophers. Understanding the world in a systemic way can be applied to more than just knowledge - we must be prepared to adjust our views and experiment to achieve the utmost for the realm. [Unlocks Plantations and a new Idea Group].
-[ ] [90 Diplomatic] The navy is at present comprised of similar vessels, differing only in size and armament. But as the applicable uses and range of seapower both increase the differentiation of vessels on a more fundamental level is becoming more common. We should endorse this new practice with some experimental designs, to make sure that our warships and merchantmen can outperform our rivals in times of need.
-[ ] [1300 Hyperpyra] [Nyspios] The theme of Nyspios is primarily populated by Elysian settlers, with only the outermost region falling under the control of the Natchez tribe. Despite its coastal location the local industry is more concerned with farming and furs than exploiting the sea, while there seems some potential for cotton cultivation among the marshland of the Natchez territory. Expanding the coastal dock and shipyard system would also provide direly need services to ships that have rounded the point of Anthiros and entered the bay.
-[ ] [810 -2250 Expenses] As the splendour of the empire grows and trade links deepen with Europe, the Imperial Court of New Constantinople is becoming the de facto heart of a new and distinctly Byzantine renaissance. Wisdom of all kinds and the greatest natural philosophers of an age debate within its halls and reverently examine the ancient knowledge taken from Greece before its fall. That this means they are close to hand to advise the state and their discoveries on matters of import are heard first in the city is not coincidental. The cost of being patron to the greatest minds of the age is far from cheap, but that the expense can be afforded and luxuries so freely lavished on the court is itself a potent statement. (+50 Points per Turn)

There isn't actually that much to do this turn, surprisingly enough. I assume next one we'll be able to properly harness our complete control over the Caribbean and start raking in mad fucking dough, but in the meantime my primary focus is to address our endemic weakness - lack of population. Next turn I'll be getting the 4K upgrade on the assumption that significantly increased agricultural production will do all sorts of good things for us, and I'm also finally purchasing the court upgrade because we're going to be earning even more money in the future to justify its absurd price. Fits thematically as well, seeing as we've just won a war with European powers.
 
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I suspect this may help us spur on population growth as well as start pumping out cash crops, both of the which would more than justify the ridiculous price tag.

@Sayle - Can we perform an action like in the base game where you can deploy a settler in owned provinces to increase its development and population?

Your metrics are treated very differently from other countries (in the game engine). We're beginning to move into the kind of stage where you'll be able to further improve existing areas with more infrastructure, rather than game-style buildings, although they'll certainly be an option as they appear. But the simple reality is that population (even with a 2% growth speed, as happened in New England) is a finite resource that you're spreading across an area. At present you have around 200k 'Greek' citizens. The remainder are barbaroi, but the proportion of your population that they cover is increasing simply because the increases in sanitation/technique/food availability and trade is giving them benefits too. That's mostly inside the Empire, of course, although Cahokia's population growth is beginning to accelerate as well.
 
that's a funny joke.

We wouldn't have the ability to seriously colonize south America, much less hold territory all the way up into the Andes.

Trade (they have gold), conversion, denying Europeans from taking hold of Inca Empire.

Possible new ally for us in new world that so happens to be far enough from our usual sphere of influence .
 
Trade (they have gold), conversion, denying Europeans from taking hold of Inca Empire.

Possible new ally for us in new world that so happens to be far enough from our usual sphere of influence .
yes, those are all reasons to go there, but we cannot actually take and hold any of that territory so the point is moot. Even making what colonies we do have in south America was a stretch as is. Even now they aren't growing beyond outposts and forts due to the climate and temperature. What makes you think we would be able to project an army through miles and miles of dense, unfamiliar jungle and mountain?
 
the admin teck
diplo idea
and military idea

add to that say
[ ] [1300 Hyperpyra] [Nyspios]
[ ] [810 -2250 Expenses]
and i think that should cover all our bases
 
yes, those are all reasons to go there, but we cannot actually take and hold any of that territory so the point is moot. Even making what colonies we do have in south America was a stretch as is. Even now they aren't growing beyond outposts and forts due to the climate and temperature. What makes you think we would be able to project an army through miles and miles of dense, unfamiliar jungle and mountain?

So by your logic in order to trade with Europe or form alliance with some European powers we need to send our army and take some lands?
There is difference between establishing a contact and discovering them and sending army to conquer them you know.

We give them silk, they give us gold, simple .
 
Your metrics are treated very differently from other countries (in the game engine). We're beginning to move into the kind of stage where you'll be able to further improve existing areas with more infrastructure, rather than game-style buildings, although they'll certainly be an option as they appear. But the simple reality is that population (even with a 2% growth speed, as happened in New England) is a finite resource that you're spreading across an area. At present you have around 200k 'Greek' citizens. The remainder are barbaroi, but the proportion of your population that they cover is increasing simply because the increases in sanitation/technique/food availability and trade is giving them benefits too. That's mostly inside the Empire, of course, although Cahokia's population growth is beginning to accelerate as well.
Only 200k greek? That's pitifully few considering the time we have been here.
Well, our Empire is Boned then, it's eventually going to fragment.
 
Only 200k greek? That's pitifully few considering the time we have been here.
Well, our Empire is Boned then, it's eventually going to fragment.
Nope, we are already a minority in our Empire, both culturally and ethnically, even if everyone intermarried that would only end with Greek drowning into the mass. Game over for us.
Can you quit it with the relentless hysteria? You've been fearmongering about this since the beginning of the quest and quite frankly I'm sick and tired of it, and I think a lot of other people are too.
 
We've been here over 120 years - we've already redefined what it means to be Greek (Elysian), simply by necessity.

If we're going to take on the vast expenses of the Byzantine Renaissance, we'll need excellent income, such as an expansion of trade and the troops to defend it. Thus, as a variation on the above:

[ ] Project: Trade Empire
-[ ] Tech [110 Administrative] We stand on the shoulders of giants... [Unlocks Plantations and a new Idea Group].
-[ ] Idea [60 Diplomatic] Presently the right of citizenship... [Trade Ideas]
-[ ] Idea [60 Military] It is more important than ever to defend the wealth... [Quality Ideas]
-[ ] Building [1300 Hyperpyra] [Nyspios]
-[ ] Special Project [-2250 Expenses] As the splendour of the empire grow...
 
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