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I looked down at my hands, arcs of electricity arcing between them. Why had that boy been able...
1.1

Tekomandor

Social Justice Gish
Location
Australia
Pronouns
She/Her


I looked down at my hands, arcs of electricity arcing between them. Why had that boy been able to stop my powers from working - what right did he have to render all my training, all my effort fruitless? He was just a level zero, some unpowered no-name thug. But then again, could someone who had such an effect on espers, someone who could overrule our own personal realities, really deserve to be called a level zero?

Just because a power was not obvious and flashy did not mean it didn't exist. Could he have some sort of unknown esper ability, that hadn't been picked up during testing because it only interacted with other's powers? After all, my own powers had many applications invisible to the naked eye; such as hacking computers or enhanced reflexes - could this boy's power be similarly invisible?

I sat on the riverbank thinking. I couldn't just go at him again, relying on my powers. The sensible thing to do was to simply not fight him, but my pride demanded that I defeated the level zero. He had made me feel weak, made me feel helpless. I couldn't just allow that defeat to go on, just like I couldn't take his offer of a false victory. I had to win, and win with my own power.

But again, that just brought me back to the same issue. My powers flat out didn't work against him. I tried to think of ways to defeat this, but I kept coming back to ways that wouldn't work or were far too dangerous. As much as I might want to win, I wasn't willing to kill him over it. Even if it was tempting at times.

So I couldn't beat him with my powers. That meant I had to beat him by fighting like him - with my hands and feet. To do that, I'd have to learn how - and there was only one person I knew who could teach me enough to beat that boy's street brawling experience in a short period of time. My roommate, Kuroko.

This was not something I was looking forward too.

________________________________________________________________________​

I returned home, tired but eager. Even if I had to deal with Kuroko, she wasn't that bad. It wasn't like she was some crazy stalker who'd spike my drinks or jump me in the shower. If I had to deal with that every night, I'd have gone crazy long ago.

I opened the door to our room and saw my redheaded roommate lounging on her bed, flicking through a magazine. She looked up as I entered the room, her expression happy.

"You're back onee-sama. Have fun on your late-night excursion?"Kuroko said in her drawl.

I took a breath before speaking, gathering my nerves. This was nowhere near as humiliating as losing to that boy again would be.

"I need your help Kuroko."I said, the words only barely coming out. Admiting that my powers had failed me stung my pride, but if that was the price of winning then so be it.

"Of course, onee-sama. What with?" She asked.

"I... I need to learn how to fight" I said

"Why would you need me to teach you to fight? You're a level five, one of the most powerful espers in the world. I'm flattered that you think so highly of me, but..."Kurko replied, before I interrupted her.

"Suppose there was an esper whose ability was to cancel out other abilties.My powers would be useless, and the only way I could fight them would be phsyically" I said.

"onee-sama, I think you've been listening to Saten's conspiracy websites a little too much. There's so such esper, and even if there was, he'd be a level four at least" Kuroko said.

"Would he? What if he's an incredibly powerful esper whose personal reality is simply reality? Surely an esper like that could appear as if he was not emitting any AIM fields at all." I said, my words rushed and voice high.

"Perhaps something like that could happen, bu- oh. Is this the result of personal experience, onee-sama?" Kuroko asked, her voice soft.

"Yeah, it is." I said, feeling even more self conscious.

"Then have no fear, for I shall teach you all there is to know about martial arts!" Kuroko shouted, jumping up on her bed.

"Did you really learn that much at judgement training?" I asked, slightly incredulous at Kuroko's statement. I mean, I knew she was good - but THAT good?

"Ha! Judgement teaching me how to fight? No, I'll teach you the greatest of all martial arts - the traditional Shirai style! We Shirai women have always been shorter than average, and in ancient times we were unable to defend ourselves against the much larger enemies we faced. So we created a martial art that could make even the smallest of women capable of hitting harder than largest man. This, onee-sama, is what I shall teach you!" Kuroko shouted, getting more and more worked up as her speech went on.

"So you'll teach me then?"I asked.

"Yes, yes I shall teach you onee-sama" Kuroko said, an evil glint appearing in her eye.

_____________________________________________________________________​

I considered myself a fairly fit person before asking Kuroko to teach me to fight. That was a mistake, I thought as I ducked to avoid the rocks Kuroko was throwing at me. I'd already been running for thirty minutes before that maniac had started throwing rocks at me without warning, citing it as a "traditional training method". Only my enhanced reflexes had allowed me to survive the onslaught, and I still had to run the course in under an hour.

When I survived that, I had absurd amounts of strength training to do. Pull ups are the bane of my existence, and somehow Kuroko can simply keep on doing them. Was what she said about her family's martial arts style actually ture? I know she'd beaten grown men in fights at a young age, but I had always assumed that was through the use of her skills as a teleporter.

One thing was certain - that I was going to be able to emerge victorious over that boy once and for all.

________________________________________________________________________​

I stood a few metres away from Kuroko, clad in my sport uniform. I much prefered it to the normal one, as it consisted of only a t-shirt and shorts, but wearing it for anything other than athletic activities would only result in having to scrub the pool clean again.

We were in the one of Tokiwadai's many facilities, meant to be used for one of the various martial arts clubs that existed in the school. Kuroko had somehow sweet talked her way into getting us access.

She bowed, as did I, then we were off. I'd spared with her many times now, but I'd never beaten her even with the subtle advantages my powers gave. I launched myself into an explosive kick, but she dodged it with ease and manoeuvred to counter me.

I dodged her counter, weaving through a rain of rapid blows; only for Kuroko to knock me to the ground with a well placed footsweep that took advantage of my own movements. I tried to spring back up into a two footed kick, but Kuroko had been expecting that and slammed me back down onto the ground as she transitioned into an armbar.

I tapped Kuroko's thigh, knowing I was beaten. She helped me up, and I thanked her. Having her teach me to fight had shown me a whole new side of her. A crazy side to be sure, but one that was slightly less obsessed with me.

"You know, Kuroko, I've been wondering... is it okay for you to teach me your family's style?" I asked.

"Of course it's okay for me to teach my family's style to my future bride."Kuroko said, with a completely straight face. I stared at her for a moment, because it was entirely possible that she wasn't joking.

"I don't think being married on facebook counts for these kinds of things." I said, wagering on Kuroko's statement being a joke.

"Oh how you wound me onee-sama!"Kuroko shouted, clutching her hands to her heart, sinking to her knees and giving an exaggerated howl.

I breathed an inner sigh of relief at her reaction.

_________________________________________________________________________​

The night was young, and after changing back into my uniform, I sought out the reason for all this effort. Tonight, I was going to take what mystic martial arts mumbo jumbo Kuroko had taught me and use it to beat the crap out of that boy and prove my superiority over him.

Amazingly, I found him in what seemed like no time at all. He was walking along an alleyway, looking cautiously over his shoulder the whole time. I cracked my knuckles, sent a spark of lightning at him and ran forward.

Do you:

[x] Attack him with all your might, to end the fight quickly!
[optional] Stunt it!
[x] Drag it on, proving your superiority over him even without your powers!
[optional] Stunt it!
[x] Write In
[optional] Stunt it!​
__________________________________________________________________________​
Hey guys, new quest here. I won't actually be showing mechanics in the prologue, but I'll tell you how much dice a stunt is worth. This prologue itself will only last around four updates, so the actual exalted bit is coming soon; I promise! Also some ground rules & explanations:
  1. Just because it happens in canon doesn't mean it's acceptable on SV
  2. Just to be even clearer, the main character is fourteen years old.
  3. You're the voices in Mikoto's head, not her. So too OOC write ins will get vetoed, etc.
  4. When I say stunt it, I mean write a description of what you want Mikoto to do. You get more dice if your descriptions are cooler.
  5. Pro tip: An easy way to make your description cooler is to use the scenery or environment in it.
  6. Further Pro Tip: This is a crossover between Exalted and what's effectively a superhero universe. "Realism" need not apply in stunts - you've already had your action movie training montage, so feel free to indulge in some wire fu.
 
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UPDATED CHARACTER SHEET (With Charms)
NAME: Mikoto Misaka

ALIASES: The "Railgun". Tokiwadai's Electric Princess, The Ace of Tokiwadai

EXALTATION: Solar

CASTE: Twilight

ANIMA: A Gold-tinged thunderstorm, with the skyline of Academy City stretching out behind it, formed from golden light.

MOTIVATION: To protect the people of Academy City from all that threatens them.

ESSENCE: ●●●○○

MOTE POOLS:
Personal 19 (19)
Peripheral 42 (42)​

WILLPOWER:
●●●●●●●●●●
☐☐☐☐☐☐☐☐☐☐

VIRTUES:
Compassion: ●●●●●
Conviction: ●●○○○
Temperance: ●○○○○
Valor: ●●●○○​

ATTRIBUTES:
- PRIMARY:
Perception ●●●○○
Intelligence ●●●●●
Wits ●●●○○​
- SECONDARY:
Strength ●●○○○
Dexterity ●●●●●
Stamina ●●○○○​
- TERTIARY:
Charisma ●●●○○
Manipulation ●○○○○
Appearance ●●●○○​

ABILITIES:
- DAWN:
Archery/Firearms ○○○○○
Martial Arts ●○○○○
Melee ○○○○○
Thrown ○○○○○
War ○○○○○​
- TWILIGHT:
Craft ○○○○○
Investigation ●●●●○
Lore ●●●●○
Medicine ○○○○○
Electromastery●●●●●
- ECLIPSE:
Bureaucracy ○○○○○
Linguistics ●○○○○
Ride ○○○○○
Sail ○○○○○
Socialize ○○○○○​
- ZENITH:
Integrity ●●●●○
Performance ●●○○○
Presence ●●○○○
Resistance ●●○○○
Survival ○○○○○​
- NIGHT
Athletics ●●●○○
Awareness ●●●○○
Dodge ●●●●●
Larceny ○○○○○
Stealth ○○○○○​

CHARMS:
- ELCTROMASTERY
Infinite Electromastery Mastery
Cost:
2m+, 1wp; Mins: Electromastery 4, Essence 3; Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: Any Elctromastery Excellency

The Solar Exalted are infinite wells of talent. Each two motes committed to this Charm reduces the mote cost for the first three (Ability) Excellencies by one, to a minimum of 0. Exalted with Essence 3 can spend up to six motes on this Charm, while Exalted with Essence 4+ can spend as many motes as they like.

First Electromastery Excellency
Cost:
1m per die Mins: Electromastery 1, Essence 1; Type: Reflexive (Step 1 for Attacker, Step 2 for Defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

Lawgivers with this Charm are known for their moments of brilliance. The Exalt's player can invoke this Charm when making a roll based on the relevant Ability. This Charm then adds one die to that roll for each mote spent. This Charm is the paradigmatic dice adder. The rule that Solars are prohibited from increasing a dice pool by more than their (Attribute + Ability) almost always refers to the purchase of dice through the use of this Charm.

Vigil Of Steel
Cost:
1m; Mins: Electromastery 3, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The Chosen walk across countless battlefields without fear knowing that while they may tire, their shields stand vigil. When used in response to an attack this charm allows the Exalt to ignore all penalties that apply to her Electromastery-derived Parry DV when resolving that attack. Her Parry DV is still 0 if it's inapplicable, but it takes no further penalties.

Magnetic Alignment Defense
Cost:
8m; Mins: Electromastery 4, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Vigil Of Steel

Electromagnetism is one of the fundamental glues that bind reality together but even in the hands of the most powerful Electromasters it will inevitably be overcome. The Chosen of the Unconquered Sun refuse to accept the inevitable. By channeling essence through a magnetic field they can ignore this limitation for one brilliant moment.

The Solar invokes this Charm in response to an attack against themselves or another within line of sight. The attack must not be unexpected, and there must be a ferromagnetic material within (Electromastery x 3) feet of its target. This Charm is a parry that perfectly defends against any attack, even if it is unblockable.

This Charm has one of the Four flaws of Invulnerability (see boxed text) common to all Solar perfect defenses. Compassion was selected.

Solars who know this Charm may pay two experience points to permanently upgrade its capabilities so that it and Vigil Of Steel are considered to be the same Charm for the purpose of Charm activations and Combos.

Tireless Sight Without
Cost:
- (3m); Mins: Electromaster 4, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Seeing The Unseen

Essence surges through the Solar's mind and lifting the once heavy burden placed upon her by her 6th sense. This charm enhances the active sense of it's prerequisite by replacing the wp cost with a 3m cost and increasing the duration to Indefinite.

A repurchase of this charm at Essence 4 removes the essence cost and makes toggling the ability Reflexive.

Essence Lighting Attack
Cost:
2m; Mins: Electromastery 2, Essence 2; Type: Supplemental
Keywords: ComboOK, Obvious
Duration: Instant
Prerequisite Charms: None

The character charges an Electromastery attack with Essence. The effects are based on the character's fighting style and anima. This Charm always adds the character's Essence in damage to an Electromastery -based attack. In addition, players can pick one of the following effects when purchasing this Charm.

Dazzling Flare: The Solar's attack glows with holy fire or brilliant sunlight. This Charm makes the Solar's Archery-based attack Holy, and it inflicts aggravated damage against creatures of darkness (see p. 192). The attack shines brightly enough to be seen for (the Solar's Essence x 10) miles, and can be heard at 10x the normal distance, if fired straight upward or otherwise unobstructed.
Burning Wings of Oceanborn Fire
Cost:
-; Mins: Electromastery 5; Type: Permanent
Keywords: Combo-OK
Duration: Permanent
Prerequisite Charms: Armour of Thunder, Iron-Sand Sword

Through the usage of formulas similar to those behind the Iron Sand Sword, the Esper may take flight with water-vapour formed wings.

Through the usage of electrolysis on a large body of water, the Esper may source as much water vapour as needed. They may form up to [Intelligence] wings, each one of which increases the Esper's speed and stability.

The Esper's flight speed will be a maximum of [[Intelligence*Electromastery*Essence]*Number of Wings].

Iron Sand Sword
Cost:
-; Mins: Electromaster 4; Type: Permanent
Keywords: Combo-OK
Duration: Permanent
Prerequisite Charms: Lightning Bolt Gaze

Through enormously complex mental equations and AIM fields, an Electromaster can summon a weapon formed of rapidly vibrating iron sand. With a repurchase of this charm at Electromastery 5, she can transform it into a whip at will, giving it a 20 yard range. The formation of the sword itself takes a speed 6 action. With a repurchase at Electromastery 5, the Esper may attack all enemies in an [Electromastery * Intelligence * Willpower * Essence]m^2 area.

Iron Sand Sword: Speed 3, Accuracy +(Dex + Intelligence/2), Damage +(Intelligence + Electromastery)L, Defence +(0), Rate (5), Range (Melee[20])

All-Powerful Electromagnetic Cannon
Cost:
-; Mins: Electromaster 5; Type: Permanent
Keywords: Combo-OK
Duration: Permanent
Prerequisite Charms: Lightning Bolt Gaze

This is the most powerful Electromastery combat technique of any known, used only by the Esper known as "the Railgun". It creates the magnetic 'rails' out of AIM fields, and uses them to propel ammunition at hypersonic speeds. If it was fired in a vacuum, at maximum power, it could conceivably possess the destructive power of a small nuclear bomb. It's most common use, however, is nowhere near that level of power even if it does turn it's ammunition into a plasma beam via friction alone.

The Electromaster may use any of the three attacks below upon purchase of the charm, though Full Power may only be used in a vacuum without total destruction of the user and surroundings. Full Power Railgun deals arbitrary damage to any target within 300 yards of the impact point. Beyond that, for another 100 yards, any targets take 100L damage, for another 100 yards 50L and so on. In space, there is less of an AOE.

Coinshot Railgun: Speed 5, Accuracy +(Intelligence), Damage (Up to Intelligence x Electromastery x 2)L, Rate (Intelligence), Range (50)

Heavy Shot Railgun: Speed 7, Accuracy +(Intelligence), Damage (Up to Intelligence x Electromastery x (weight of projectile in kg/100 [min 2])L, Rate (Intelligence), Range (50 x (weight of projectile in kg/100 [min 1]))

Full Power Railgun: Speed 15, Accuracy +(Intelligence), Damage (Arbitrary)L, Rate (1), Range (Arbitrary [In Space])/(0 [In Atmosphere]


Lightning Bolt Gaze
Cost:
- ; Mins: Electromaster 3; Type: Permanent
Keywords: Combo-OK
Duration: Permanent
Prerequisite Charms: None

The most iconic power of the Electromaster is that of lightning projection. From her forehead an Electromaster may call upon bolts of lightning, targeted through a process similar effect to that of an electrolaser, though the electrically conductive channel is formed from AIM fields rather than plasma. Through purchasing this charm, an Electromaster may use either the non-lethal Lightning Bolt attack, or the assuredly lethal Lightning Spear.

Furthermore, at Electromastery 4, the Electromaster in question may purchase this charm again to ensure that the Lightning Bolt will never deal lethal damage - their understanding and control is fine enough that they can reliably incapacitate targets without loss of life. They may also repurchase this charm to allow their attacks from this charm to target every enemy in a 45 cone in front of them, extending for Intelligence x Electromastery yards/feet.

All tiers were purchased.

Lightning Bolt: Speed 5, Accuracy +(Intelligence), Damage +(Up to Intelligence+Electromastery)B, Rate (Intelligence), Range (Intelligence x Electromastery)

Lightning Spear: Speed 5, Accuracy +(Intelligence), Damage +(Up to Intelligence x Electromastery)L, Rate (Intelligence), Range (Intelligence x Electromastery)^2

Seeing The Unseen
Cost:
- (1wp); Mins: Electromaster 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

Through purchasing this charm the Esper has acquired the ability to detect the electromagnetic barrier generated by her AIM Field. This adds a single dice to all Electromastery rolls due to the greater controlled by the ability to observe the changes in her electromagnetic barrier caused by her power.

A repurchase at Electromaster 4 grants the Esper the ability to sense attacks within (Electromaster) feet by sensing the changes in her electromagnetic barrier caused by the attack passing through.

A second repurchase at Electromaster 5 enhances the range the Esper can detect incoming attacks to (Electromaster x 5) feet and grants her the ability to actively sense her environment by pulsing her electromagnetic barrier and observing the reflections. This active sense extends to (Electromaster x 5) yards and requires 1wp to active for a single scene. Activation, and early deactivation, of this active sense counts as a simple action.

All tiers were purchased.

Armour of Thunder
Cost:
-; Mins: Electromaster 4; Type: Permanent
Keywords: Combo-OK
Duration: Permanent
Prerequisite Charms: Lightning Bolt Gaze

There are many defensive uses of an Electromaster's powers. This covers the armour-esque applications. It could be a magnetic or electrically based, this covers both. Lightning point defence is covered by the parry DV, however. This gives the Electromaster a 5L/5B bonus to soak.

- DODGE
Reflex Sidestep Technique
Cost:
1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The heroes of the dawn are in tune with the Essence of the world. The Exalt invokes this Charm in response to an unexpected attack. The attack is no longer unexpected (but if an appropriate Charm, it remains unblockable). This allows the character to use her Dodge DV and Charms such as Seven Shadow Evasion against the attack.

- INVESTIGATION
Second Investigation Excellency
Cost:
2m per success; Mins: (Ability) 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

Solar Exalted with this Charm are known for their unwavering perfection. The Exalt's player can invoke this Charm when making a roll based on the relevant Ability. The Exalt then spends up to (Attribute + Ability) in motes. This Charm adds one success to a roll for every two motes spent. Each success purchased with Essence Triumphant is the equivalent of purchasing two dice with the First Excellency or some other dice adder. Therefore, if a Solar had a (Dexterity + Melee) total of 8, he could purchase up to four successes with the Second Excellency. Any magical effects that hinge on the character buying dice will then react as if the character had just bought eight (Dexterity + Melee) dice. The character could not add dice from the effects of other Charms because he has reached his maximum of eight by purchasing the four successes.

The Exalt can also use this Charm to enhance unrolled uses of the relevant Ability. Each two motes spent increases his effective (Attribute + Ability) rating for one task by two. This means that every two motes spent on this Excellency increase a static value like a DV by one. The First Excellency is thus considerably more efficient for increasing static values than the Second Excellency, but not reliably so. This Charm can be Comboed or used together with the First Excellency, but it is incompatible with the Third Excellency, and it can never be used on the same roll as the Third Excellency

Judge's Ear Technique
Cost:
3m; Mins: Investigation 2, Essence 1; Type: Reflexive (Step 1)
Keywords: ComboOK
Duration: One scene
Prerequisite Charms: Any Investigation Excellency

The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character's Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.

Crafty Observation Method
Cost:
5m; Mins: Investigation 3, Essence 2; Type: Simple (DV -1)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Investigation Excellency

The world holds no mysteries to the Chosen of the Sun. This Charm is an Investigation-based action wherein the character studies observable evidence. This Charm functions exactly as a dramatic Investigation action that takes up to 15 minutes, save that the character performs it in a handful of seconds and does not need to ransack the scene.

- PRESENCE
First Presence Excellency
Cost:
1m per die; Mins: Presence 1, Essence 1; Type: Reflexive (Step 1 for Attacker, Step 2 for Defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

Lawgivers with this Charm are known for their moments of brilliance. The Exalt's player can invoke this Charm when making a roll based on the relevant Ability. This Charm then adds one die to that roll for each mote spent. This Charm is the paradigmatic dice adder. The rule that Solars are prohibited from increasing a dice pool by more than their (Attribute + Ability) almost always refers to the purchase of dice through the use of this Charm.

- INTEGRITY
Integrity Protecting Prana
Cost:
5m, 1wp; Mins: Integrity 1, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: One day
Prerequisite Charms: None

The Sun's Chosen define their own reality. This Charm protects the character from any Shaping effect that directly alters her mind, body, spirit or traits. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This Charm also protects the character from any undodgeable, unblockable Shaping attacks. Wyld energy cannot create a serpent inside the character's stomach or turn her armor to lava, whether it's manipulated by an enemy or its own random whims, because these effects inflict immediate damage and the character's DV is not applicable.

This Charm does not protect against the miscellaneous dangers of the Wyld. If a Wyld effect creates a hundred-headed snake monster with burning chalcedony eyes that then eats the character, this is not directly altering the character's body through shaping. Nor is it an "attack" when a Wyld effect transforms the character's armor into harmless gossamer spider webs—simply an undesirable effect.

Truth Shines Through
Cost:
5m; Mins: Integrity 3, Essence 2; Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Integrity-Protecting Prana

The virtue of the Lawgivers is like the sun at noon. Clouds might obscure it, but its light can never truly be banished or denied. This Charm may be subconsciously activated whenever the character suffers under a source of unnatural mental influence that alters his behavior, even if another effect would otherwise bar the Solar from invoking it. The effects of the unnatural mental influence become Obvious to all observers, making it clear that the Solar labors under some manner of curse or trickery rather than his own desires. Immaculate doctrine already accounts for this with tales of Anathema as wicked spirits possessing the unlucky.

The Charm also makes it Obvious that the Solar is not himself (though it does not make the source of his odd behavior Obvious) when in Limit Break, but only to those who harbor a positive Intimacy toward the character. The Neverborn tremble in heir tombs when their curse is laid bare before the world thus.

This Charm's effect upon observers cannot be resisted, as it is not a form of mental influence. It is simply the truth.

STORY INDEX
  1. 1.1
    Jan 8, 2015​
  2. 1.2
    Jan 10, 2015​
  3. 1.3
    Jan 13, 2015​
  4. 1.4
    Jan 15, 2015​
  5. 1.5
    Jan 17, 2015​
  6. 1.6
    Jan 21, 2015​
  7. 1.7
    Feb 14, 2015​
  8. 1.8
    Feb 19, 2015​
  9. 2.1
    Feb 22, 2015​
  10. 2.2
    Feb 23, 2015​
  11. 2.3
    Feb 23, 2015​
  12. 2.4
    Feb 25, 2015​
  13. 2.5
    Mar 1, 2015​
  14. 2.6
    Mar 3, 2015​
  15. 2.7
    Mar 9, 2015​
  16. 2.8
    Mar 26, 2015​
  17. 2.9
    Apr 4, 2015​
  18. 3.1
    Apr 24, 2015​
  19. 3.2
    May 20, 2015​
  20. 3.3
    May 25, 2015​
  21. 3.4
    May 28, 2015​
  22. 3.5
    Jun 3, 2015​
  23. 3.6
    Jun 19, 2015​
  24. 3.7
    Jul 1, 2015​
  25. 3.8
    Saturday at 1:27 AM​
Homebrew Library
2.1 = 2xp Total = 2xp
2.2 = 2xp Total = 4xp
2.3 = 2xp Total = 6xp
2.4 = 2xp Total = 8xp
2.5 = 2xp Total = 10xp
2.6 = 2xp Total = 12xp
UberJJK's Combat Analysis = 1xp Total = 13xp
Yog's Plasma Explanation = 1xp Total = 14xp
UberJJK's Charm Explanation = 1xp Total = 15xp
Z000's Touma/Misaki Explanation = 1xp Total = 16xp
Yog's Plasma Explanation #2 = 1xp Total = 17xp
2.7 = 2xp Total = 19xp
2.8 = 2xp Total = 21xp
2.9 = 2xp Total = 23xp
Arc 2: Index Arc Completion xp = 5xp Total = 28xp
UberJJK's Two Omakes = 2xp Total = 30xp
Purchase of Essence 3 = -16xp Total = 14xp
Purchase of Infinite Electromastery Mastery = -8xp Total = 6xp
UberJJK's Fanart= 2xp Total = 8xp
3.1 = 2xp Total = 10xp
3.2 = 2xp Total = 12xp
Lunaryon's Omake = 1xp Total = 13xp
3.3 = 2xp Total = 15xp
3.4 = 2xp Total = 17xp
Questions of the Mind = 2xp Total = 19xp
3.5 = 2xp Total = 21xp
3.6 = 2xp Total = 23xp
3.7 = 2xp Total = 25xp
UberJJK's Intimacies List = 1xp Total = 26xp
3.8 = 2xp Total = 28xp
UberJJK's Saten Character Sheet = 2xp Total = 30xp
3.9 = 2xp Total = 32 xp
Arc 3: MAR Arc Completion xp = 5xp Total = 37xp
Purchase of Essence 4 = -24xp Total = 13xp
Purchase of Second Lore Excellency = -8xp Total = 5xp
4.1 = 2xp Total = 7xp
4.2 = 2xp Total = 9xp
4.3 = 2xp Total = 11xp
4.4 = 2xp Total = 13xp
UberJJK's Omake = 1xp Total = 14xp
4.5 = 2xp Total = 16xp
4.6 = 2xp Total = 18xp
Purchase of Essence Lending Method = -8xp Total = 12xp
Purchase of Soul Enlightening Beneficence = -8xp Total = 4xp
4.7 = 2xp Total = 6xp
4.8 = 2xp Total = 8xp
4.9 = 2xp Total = 10xp
Arc 4: Puppet Arc = 5xp Total = 15xp
 
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[x] Write in:
-[x] Go up to him and challenge him to a fight, no need to do anything flashy or over the top, by the look of it he have a bad day, he probably low on patience to give a shit about stuff, so just go up and challenge him like what normal people do
--[x] if he refuse, tell him that we are not going to stop unless he agree, this is a girl thing, that should explain all his question and why we are being stubborn about this

Touma alway have a shitty day, we shouldn't make it worse for him, the guy may have the heart and forgiveness of a freaking god but he got limited amount of patience to deal with shit like this
making his day more shitty also doesn't make his impression of us any better, he think we are a happy trigger high level esp girl like alot of other esp in the city, if we start doing more violent stuff to him, our relationship with him is going be pretty bad
 
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Touma alway have a shitty day, we shouldn't make it worse for him, the guy may have the heart and forgiveness of a freaking god but he got limited amount of patience to deal with shit like this
making his day more shitty also doesn't make his impression of us any better, he think we are a happy trigger high level esp girl like alot of other esp in the city, if we start doing more violent stuff to him, our relationship with him is going be pretty bad

I think it's a bit late to ask for a fight considering:
I cracked my knuckles, sent a spark of lightning at him and ran forward.

The fight has already began.

[x] Attack him with all your might, to end the fight quickly!
-[X] While he's dazzled by the bright light of your lightning you throw yourself forwards with electromagnetism, the narrow walls of the alley are perfect for this, building up velocity for devastating blow to the guts.
-[X] Keep up an aura of electricity as you attack. It might not shock him but the bright light should hurt given the darkness of the alley.
-[X] And remember your abilities only seems to stop working when they touch him. So they should work on you while your not touching him.

For the throwing herself forwards bit I'm think of that scene from ~24:03 to 24:20 from the Railgun OVA.
 
[x] Attack him with all your might, to end the fight quickly!
-[X] While he's dazzled by the bright light of your lightning you throw yourself forwards with electromagnetism, the narrow walls of the alley are perfect for this, building up velocity for devastating blow to the guts.
-[X] Keep up an aura of electricity as you attack. It might not shock him but the bright light should hurt given the darkness of the alley.
-[X] And remember your abilities only seems to stop working when they touch him. So they should work on you while your not touching him.
 
use magnetism to throw stuff at him then, Touma shut down power attack, power effect and power item, not physical stuff, throwing normal stuff at him is more effective than throwing electricity or shooting railgun at him
if you guy are aiming at winning then keep your distance and keep throwing stuff at him or shooting him with a continuous attack that powerful enough to overpower his null speed
if you want to beat Touma then it either range, normal weaponry, or overwhelming power or just being better than him in CQC
 
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use magnetism to throw stuff at him then, Touma shut down power attack, power effect and power item, not physical stuff, throwing normal stuff at him is more effective than throwing electricity or shooting railgun at him
if you guy are aiming at winning then keep your distance and keep throwing stuff at him
You did just go through a grueling training montage to learn Kuroko-brand waif-fu. You, to quote Neo, know kung-fu.
 
You did just go through a grueling training montage to learn Kuroko-brand waif-fu. You, to quote Neo, know kung-fu.
and i repeat
if you want to beat Touma then it either:
range,
normal weaponry,( gun, sword, . . .)
overwhelming power( Index Dragon beam)
or just being better than him in CQC ( Motoharu)
 
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use magnetism to throw stuff at him then, Touma shut down power attack, power effect and power item, not physical stuff, throwing normal stuff at him is more effective than throwing electricity or shooting railgun at him

I wonder about that. Given that he blocked her iron sand Touma is probably immune to all projectiles propelled by powers. Otherwise it's momentum would have still messed him up.

It makes sense since the object's velocity isn't 'real' it's been imparted to it by a power, an aberration in the world, so when Touma's hand touches the object it's velocity drops to zero as the 'fake' velocity is removed.
 
I wonder about that. Given that he blocked her iron sand Touma is probably immune to all projectiles propelled by powers. Otherwise it's momentum would have still messed him up.

It makes sense since the object's velocity isn't 'real' it's been imparted to it by a power, an aberration in the world, so when Touma's hand touches the object it's velocity drops to zero as the 'fake' velocity is removed.
In the Accel fight, Accel was throwing container at him, he couldn't stop those
the only reason he can block the sand is because the moment it touch his hand it went from vibrating dust-saw-sword into normal sand and just plash harmlessly again him,
take a water ballon and pop it, the ballon is the power effect while the water is the sand, losing what keeping it in shape it just plash harmlessly again him
 
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Railgun/Index Primer:

This quest is set in a somewhat altered version of the universe generally known as the "Raildex" verse. The canon Raildex universe consists of the "A Certain Magical Index" light novels, the "A Certain Scientific Railgun" manga with it's anime adaption as a secondary source - it's original events and arcs are generally treated as having happened by the railgun manga - as well as the "A Certain Scientific Accelerator" manga. Additionally, there have been some side stories published in differing format from their base series. These are generally considered canon.

The quest takes place in Academy City, an independent city state within the Tokyo metropolitan area. It is almost totally devoted to research and learning; particularly in the area of psychic powers. Mikoto Misaka, the protagonist of this quest, attends Tokiwadai Middle School - an exclusive girl's school for rich and psychically powerful students.

Mikoto's psychic power is the manipulation of electricity - and thus magnetism. Thus, she's a type of Esper (psychic power user) known as an "electromaster". She's basically the most badass, bitching electromaster to ever live and is known as the "Railgun", thanks to her signature move. It's pretty much what it says on the tin. She, like all powerful espers, essentially has a supercomputer for a brain allowing her to precisely control her powers with complex maths.

There are six levels of Espers. Level one espers basically suck, but some of their powers improve quality of life or can be used for utility. Level twos are a bit better, with level threes being "combat effective". Level fours are rare and powerful with level fives being the rarest and most powerful - they're at the level of power where they start being a threat to large military units if they don't hold back. Then there's level six, which is a theoretical designation essentially meaning an esper with the power of a god. There are also level zeros - people with no powers at all. They especially suck.

Mikoto's a level five. In fact, she's the third ranked level five - not the absolute most badass person in the entire city, but the people who she knows could give her a good fight can be counted on your hands.

Her roommate and best friend, Kuroko Shirai, is a level four teleporter with a bit of a crush on her. She also works as a member of Judgement, the student-staffed law enforcement agency that handles minor crime in Academy City. Her partner at Judgment, and longtime friend, is Kazari Uiharu a level one esper and expert computer hacker. Her best friend is Ruiko Saten a level zero who's handy with internet detective work and a baseball bat, as well as being a bit of a conspiracy theorist.

The guy Mikoto's so intent on beating in a fight is Touma Kamijou, a supposedly level zero esper with the ability to negate the powers of anyone or anything he touches. She has a bit of a crush on him, but the whole fighting thing is a more a matter of pride than love.

An exalted primer should follow sometime tomorrow. You shouldn't need knowledge of either Raildex or Exalted to play this quest, especially not Exalted mechanics, but knowledge of at least one would help. If you do know a bit about either series, then please be patient with those who don't.
 
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Level zero are those that don't have power or just plain can't control their power, Motoharu regen fall into the later cause it may active or don't

there are also a state call awakening form for the LV 5 which is the half way point into level 6, it mean that those whose have active awakening form is basically level 5.5, it also make them look like Angel for some reason, gaining multi wing and halo

it is gain by having an important revelation; a realization important enough to have an influence in the way the user lives his life, basically get a big enough shock or trauma into the head to change how you see the world, kinda like growing up

awakening form gave the user more advance version of their power, Accel gain access to imaginary vector
 
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Level zero are those that don't have power or just plain can't control their power, Motoharu regen fall into the later cause it may active or don't

there are also a state call awakening form for the LV 5 which is the half way point into level 6, it mean that those whose have active awakening form is basically level 5.5, it also make them look like Angel ( wing, halo)

it is gain by having an important revelation; a realization important enough to have an influence in the way the user lives his life, basically get a big enough shock or trauma into the head to change how you see the world, kinda like growing up

awakening form gave the user more advance version of their power, Accel gain access to imaginary vector
Remember, this is what Mikoto knows and basic knowledge at that.

Touma did stop the giant golem fist. Momentum ignored.


It is pretty inconsistent. Which interpretation applies in this quest? You'll just have to try it and find out.
 
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Touma did stop the giant golem fist. Momentum ignored.
it was kinda being move by magic and not normal momentum
Remember, this is what Mikoto knows and basic knowledge at that.
the first one is kinda obvious to alot of people, just because your are a LV 0 does not mean you don't have power, you may just don't have any active control over the bloody thing
all lv 0 are esp, they still release AIM just like any one else, it just too weak for you to control and do anything with it, kinda like having only 5 MP max but your basic attack require 10 MP, you shit out of luck using it but it still there
 
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In the Accel fight, Accel was throwing container at him, he couldn't stop those

So I re-watched the Accel vs Touma fight (Both Index and Railgun versions) and not once do we see Touma try to block either the containers or railway tracks thrown at him with his right arm.

We do however seen a ton of each be thrown at him, then a dust cloud, and Touma neither impaled or crushed. Logically it makes zero sense for there to just be a gap large enough for Touma to fit through. It makes more sense that he blocked the ones that would have hit him.

This might be contradicted in the LNs or Manga, since I've never read them, but I've seen nothing that would imply that he can't block power propelled objects.

the only reason he can block the sand is because the moment it touch his hand it went from vibrating dust-saw-sword into normal sand and just plash harmlessly again him,
take a water ballon and pop it, the ballon is the power effect while the water is the sand, losing what keeping it in shape it just plash harmlessly again him

It still has momentum. The iron sand hitting like that should have sliced his hand to bits (kinda like if you put your hand on a belt grinder). Just like the giant cloud Misaka hit him with as a distraction should have.

The only way (Besides bad physics by the writer) for him to get out of that without harm is if the sand comes to a halt when it touches his hand.
 
imagine breaker never make sense
so i dont think we should over think it too much
 
[x] Attack him with all your might, to end the fight quickly!
-[X] While he's dazzled by the bright light of your lightning you throw yourself forwards with electromagnetism, the narrow walls of the alley are perfect for this, building up velocity for devastating blow to the guts.
-[X] Keep up an aura of electricity as you attack. It might not shock him but the bright light should hurt given the darkness of the alley.
-[X] And remember your abilities only seems to stop working when they touch him. So they should work on you while your not touching him.
 
[x] Attack him with all your might, to end the fight quickly!
-[X] While he's dazzled by the bright light of your lightning you throw yourself forwards with electromagnetism, the narrow walls of the alley are perfect for this, building up velocity for devastating blow to the guts.
-[X] Keep up an aura of electricity as you attack. It might not shock him but the bright light should hurt given the darkness of the alley.
-[X] And remember your abilities only seems to stop working when they touch him. So they should work on you while your not touching him.
-[X] If he tries to catch you to end the fight, let him, then use your free limbs to beat him into submission. If he still can fight after that don't try it again, as this kind of trick doesn't work twice.
 
[x] Attack him with all your might, to end the fight quickly!
-[X] While he's dazzled by the bright light of your lightning you throw yourself forwards with electromagnetism, the narrow walls of the alley are perfect for this, building up velocity for devastating blow to the guts.
-[X] Keep up an aura of electricity as you attack. It might not shock him but the bright light should hurt given the darkness of the alley.
-[X] And remember your abilities only seems to stop working when they touch him. So they should work on you while your not touching him.
 
[x] Attack him with all your might, to end the fight quickly!
-[X] While he's dazzled by the bright light of your lightning you throw yourself forwards with electromagnetism, the narrow walls of the alley are perfect for this, building up velocity for devastating blow to the guts.
-[X] Keep up an aura of electricity as you attack. It might not shock him but the bright light should hurt given the darkness of the alley.
-[X] And remember your abilities only seems to stop working when they touch him. So they should work on you while your not touching him.
 
-[x] Go up to him and challenge him to a fight, no need to do anything flashy or over the top, by the look of it he have a bad day, he probably low on patience to give a shit about stuff, so just go up and challenge him like what normal people do
--[x] if he refuse, tell him that we are not going to stop unless he agree, this is a girl thing, that should explain all his question and why we are being stubborn about this
 
-[x] Go up to him and challenge him to a fight, no need to do anything flashy or over the top, by the look of it he have a bad day, he probably low on patience to give a shit about stuff, so just go up and challenge him like what normal people do
--[x] if he refuse, tell him that we are not going to stop unless he agree, this is a girl thing, that should explain all his question and why we are being stubborn about this
 
-[x] Go up to him and challenge him to a fight, no need to do anything flashy or over the top, by the look of it he have a bad day, he probably low on patience to give a shit about stuff, so just go up and challenge him like what normal people do
--[x] if he refuse, tell him that we are not going to stop unless he agree, this is a girl thing, that should explain all his question and why we are being stubborn about this
 
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