Winning Vote: Iberia.
Waking up in your quarters aboard the
Ant Queen, you were thankful that she was finally deployed. Beyond seeing the pleasant rolling hills of Andalucia, it meant you and the rest of your crew had access to showers and just more space. Between the stress of infiltrating into the region receding and the uptick in amenities, you expected the animosity from yesterday was not going to be repeated any time soon.
The most immediate and simple benefit though was having more than enough space to roll out your prayer rug. A simple red background with white and black imagery of the Al-Masjid an-Nabawi, it has been with you since the last year of the Invasion after its predecessor was vaporized.
Finishing up washing and taking down the rug from the wall above your bed, you settled into prayer. After finishing the first chapter's recitation, you started those verses that had always felt right or reminded you of what you had learned. The first was always close to your thoughts in these times.
"Remember when you had been vastly outnumbered and oppressed in the land, constantly in fear of attacks by your enemy, then He sheltered you, strengthened you with His help, and provided you with good things so perhaps you would be thankful."
Today it conjured the image of the hills of Northern Mexico as you and your forces abandoned that base. But what you focused on was the second half. You were sheltered. You were strengthened. You were thankful for the good things delivered by Him. And these things would not be wasted. This shelter and strength would be brought to those of Iberia who still feared ADVENT. In the name of God, Mohammed, and Kane.
The rest of your day was made up of handling the neverending onslaught of paperwork and basic planning, punctuated by meetings with each of your staff. First was Chief Engineer Shen who seemed to be continually unable to form a salute or follow a schedule. Though she arrived early this time, which was something of an improvement.
"Commander, here are some options for tasking engineering. Nothing revolutionary, setting up the equipment for tactical networks for all our forces or sending out a team to pick over the ruins in the region to see if there is anything we or ADVENT missed. That one will take some manpower to make sure my engineers make it in and out. "
"What are you expecting to find Shen?"
"Not entirely sure. Most likely is just a bit of old supplies that we could repurpose, or left behind alien scrap to work with. There could be abandoned equipment from either side, or if we are very lucky functioning facilities in some of the old bases. GDI or Brotherhood make."
"Understood."
Engineering (2 Points):
[]Engineering (x EP): Basic Tac-Net
XCOM has inherited a diverse selection of weapons, armor, and importantly, communications equipment. GDI, Nod, and Forgotten equipment can interface on a basic level with one another but cannot do much more than ensure radio communications. By building dedicated coms systems that can provide a more complete tactical picture for our field commanders we can improve our capabilities. The new system will also ensure improved compatibility with the existing standards. (Cost: 4 EP, 10 supplies on completion. Affects all forces.)
[]Engineering (x EP): Scavenge Invasion-era ruins
Provided by GDI and Nod with the location of old bases in the region, we may be able to find some useful materials or supplies. (Cost: 1 EP, 1 Infantry Squad for 1 turn)
"Commander, my team and I are ready to begin work. We currently lack any ADVENT technical or biological specimens to learn from but there are two projects at present that may be of use. The first is to work on a greater ability to decipher ADVENT encryption used in their communication networks. Our equipment is capable of the task but lacks more sophisticated approaches and software. The second project concerns itself with a data package on the aliens from the former XCOM. It contains an analysis a decade out of date, but it does cover a variety of the basics that current ADVENT. My team will need time to go over and familiarize themselves with it, however."
"Thank you, Doctor. And what is the state of the Tiberium fields nearby?"
"We are able to expand harvesting operations without drawing ADVENT's attention due to the number and size of the fields. Otherwise, nothing to report Commander."
Science (4 Points):
[]Science (x SP): ADVENT Decryption Methods
Current methods available to XCOM to decrypt ADVENT communications are functional yet take time, in addition to more heavily encrypted systems likely to be much more resistant to current methods. By developing the tools to access our enemy's communications better, opportunities and dangers will be more easily identified to be acted upon. (Cost: 4 SP.)
[]Science (x SP): Invasion-era Familiarization
The science team of XCOM has come from GDI, Nod, and the Forgotten and as such does not have a uniform base of experience, especially with alien technology. Using the Data package obtained from the former iteration of XCOM, the team will undergo a crash course to familiarize themselves and prepare for the analysis of capture ADVENT technology in the future. (Cost: 2 SP)
"Most immediately, what forces can we raise or bring into the region, Bradford?"
"Infantry predominantly, which we can augment with light 4x4s or Nod designs for Attack Bikes and Buggies. To expand options we are going to have to develop it in-house or prove to the council that we are a winning bet and not a waste of their time." Shaking his head as he finished.
"With those forces, we can prove that. It's going to have to be light work for now, but we have the tools we need." Sharing a look with the ex-commando you noted "But we do need to replace the tools from the last two wars."
Bradford raised an eyebrow "Which kind of tools are you considering, Commander."
"More than just what I'm used to, Bradford. You and yours won't be left by the wayside, I promise you that."
"That's good to hear Commander."
Recruitment:
Available Resources: 100 Supplies, 25 Tiberium
Light Infantry Squads (Cost: 5 Supplies | Maintenance: 1 Per 2 Squads)
-Equipped with the venerable M16 MK2, fragmentation grenades, and light body armor, Light infantry have been integral parts of all human factions' infantry. While not a standout and lacking in heavy weapons, they are cost-effective.
Missile Infantry Squads (Cost: 7 Supplies | Maintenance: 1)
-Equipped to a similar standard as light infantry but augmented with shoulder-fired, fire and forget missiles effective against vehicles, aircraft, and structures. Slower than pure Light Infantry and less effective against other infantry units.
Attack Bike (Cost: 8 Supplies | Maintenance: 1)
-The venerable Nod attack bike. Mounting a twin missile launcher designed for engaging vehicles and having minimal armor, it is a fast scout and raider that has seen widespread use across the world for approaching 3 decades.
Attack Buggy (Cost: 9 Supplies | Maintenance: 1)
-The twin to the Attack Bike, the Attack Buggy instead mounts a turret with twin HMGs. More armored and slightly slower than the Attack Bike, it also has a slightly longer range and cross-country performance. With a crew of two, it excels in the same situations (scouting and raiding) as the Attack Bike.
(Vote format will be established at the bottom of this post)
With you and your forces now in Iberia, it was time to commit yourself to XCOM's first month of action.
General Mission Information: Most missions must be targeted at a specific Zone (multiple zones can be selected at a time as distinct missions however). This affects both the mechanics and narrative of the mission results.
Blue Zones (BZ) are where Tiberium has been beaten back and where ADVENT is generally strongest. They are predominantly Urban in makeup, either the shining white of model ADVENT cities or the slums surrounding it. Missions here may take longer due to difficulty in infiltrating/exfiltrating or face stiffer opposition, due to high ADVENT presence. There is also a greater chance for civilian casualties. There are characteristics that make activity here desirable to XCOM though. Firstly, any event here is a major public event that will be spread by word of mouth and digital distribution. Furthermore, an urban environment is a strong position to begin an ambush from. Finally, there is no shortage of valuable ADVENT targets in the cities.
Yellow Zones (YZ) are the most common zone type on planet Earth. Tiberium contamination is a possibility, but with environmental protection equipment, it is not a major threat during operations. It is where those unwilling to live under the boot of ADVENT reside and is a mixture of small towns and individual settlements or compounds. Missions here have reduced risk relative to Blue or Red Zones. It is also easier to lose ADVENT attention in this area while still containing worthwhile targets.
Red Zones (RZ) are hell on Earth. Tiberium is omnipresent, and even with environmental protection gear, most are guaranteed to be heavily contaminated in a matter of hours. The terrain is rough and changing as Tiberium erupts from the Earth. Tibnados and Ion Storms are frequent and powerful, capable of destroying vehicles and killing those unprotected. ADVENT forces in these zones come predominantly in the form of small groups protecting harvesters. Furthermore, the borders of these regions are patrolled heavily. The population of a Red Zone is a majority Forgotten, with small numbers of those that are not. Missions here will almost guarantee some level of losses for units assigned unless they are specifically adapted to the conditions. Operations in the Red Zones are still necessary to disrupt ADVENT harvesting operations, as well as obtain Tiberium for your own purposes.
Hearts and Minds
[]Mission: Make contact with local resistance cells.
While we have some scattered resistance contacts, we lack anything resembling a real intelligence gathering network or a connection to the populace in Iberia. Starting on making those contacts will allow us to learn where ADVENT is vulnerable as well as gain a source of recruitment.
-[] in BZ [UNAVAILABLE] It is currently inadvisable to attempt to contact Resistance cells in the BZs, we simply lack the intel to do so without burning them.
-[] in YZ. Efforts here will improve intelligence available on activities in Yellow Zones. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Benefits scale with assigned units.]
-[] in RZ. Efforts here will improve intelligence available on activities in Red Zones. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Benefits scale with assigned units.]
[]Mission: Discreetly supply aid
To help the people living under ADVENT control and make contacts, we need to supply people with what they lack. Food, medicine, and amenities that you can't get unless the invaders favor you. By distributing these items we can help the people and establish our credentials.
-[] in BZ. Minor boost to reputation, possible intelligence gain. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]
-[] in YZ. Minor boost to reputation, possible intelligence gain. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]
-[] in RZ. Minor boost to reputation, possible intelligence gain. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]
[]Mission: Openly supply aid
To hell with discretion. Fly the flag of XCOM and give freely. Combat is not guaranteed, but it is possible that ADVENT will have forces on hand to attempt to put a stop to this.
-[] in BZ [UNAVAILABLE] ADVENT presence is simply too high at this time to accomplish this. To do so, we will need either a major distraction or a collapse of ADVENT patrols.
-[] in YZ. Boosts reputation, and possible intelligence gain. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]
-[] in RZ. Boosts reputation, and possible intelligence gain. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]
Intelligence
[]Mission: Locate ADVENT Tiberium Refineries
Tiberium harvesting efforts by ADVENT in the Yellow and Red zones supply the occupiers with a steady stream of resources. This stream of raw Tiberium is taken to refineries almost entirely in Yellow Zones before being transported across ADVENTs holding. By locating specific facilities in the region, we can prepare for targeting them directly or the shipments to and from them.
[Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]
[]Mission: Locate ADVENT Bases
Identifying the exact location of ADVENT Bases in the region is critical for two reasons. Firstly is the ability to estimate and anticipate responses to activities across the region. The second is to determine if any are vulnerable to an attack or other action against them. And with the Council's request to obtain ADVENT data on the spread of Tiberium, they are the most direct means to obtain it via the ADVENT network.
-[] in BZ [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]
-[] in RZ [UNAVAILABLE] Lack of sufficient protection.
[]Mission: Establish dedicated signals monitoring outposts
Setting up monitoring stations in the countryside and abandoned buildings will help us keep tabs on ADVENTs communications. Being able to better detect ADVENT patrols is the most immediate benefit but it may also reveal longer-term plans of our enemy.
-[] in BZ. Gains intelligence. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type Costs: 10 Supplies]
-[] in YZ. Gains intelligence. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type Costs: 10 Supplies]
-[] in RZ [UNAVAILABLE] Lack of sufficient protection.
Sabotage
[]Mission: Sabotage ADVENT Rail lines
ADVENT rail lines are a core component of the invader's supply network. Exactly what they transport at any given time is unknown to us at this time, but destroying or delaying the trains is still likely to hinder the enemy. Simply derailing them will not let us obtain their cargo, but it will also minimize the risk of actually engaging the enemy.
-[] in BZ.Minor reputation and Alert boost. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ. Minor reputation and Alert boost. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]
[]Mission: Sabotage bridges
The destruction of bridges is simple and unlikely to accomplish anything beyond minor disruptions to ADVENT patrols and supply convoys, but it will make the news. And spreading the word of XCOMs presence in the region could be beneficial.
-[] in BZ Minor reputation and Alert boost. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ Minor reputation and Alert boost. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]
Raid
[]Mission: Strike ADVENT Checkpoints
Hitting an ADVENT checkpoint is the simplest and most direct mission we can accomplish at this time. Entirely stationary and lightly defended, strikes against them are likely to be a low risk while freeing those entrapped by them. It will certainly make the news as well.
-[] in BZ. Boost reputation and alert. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ. Boost reputation and alert. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]
[]Mission: Ambush ADVENT Patrols
Randomly hitting ADVENT patrols where they can be found does not serve any of our immediate objectives, but it will help establish XCOM in the mind of humanity. It will also let us assess the strengths and weakness of our own forces versus ADVENTs, and possibly draw patrols into specific regions.
-[] in BZ. Boost reputation and alert. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ. Boost reputation and alert. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]
-[] in RZ [UNAVAILABLE] Lack of sufficient protection.
[]Mission: Seize ADVENT Train
We lack the intel to pick out a target for maximum effect, but seizing a train will have at least some value regardless by seizing the cargo and denying it to ADVENT. It is a major risk, however, as it is entirely possible to strike a train carrying troops ready for combat. Committing to this action should only be done with a strong force and the knowledge that it is a risk.
-[] in BZ [UNAVAILABLE] ADVENT strength and presence are too high.
-[] in YZ. Variable gain of unknown resources. Boost reputation and alert. Possible major engagement. [Duration: 1 Turn. Assigned: Minimum of 4 units of any type]
6 hour voting moratorium while people discuss and ask me questions.
Vote Format:
[X] Plan Nam
-[X]Science (# of points spent + other cost/assignment): Name of Thing)
-[X]Engineering (# of points spent + other cost/assignment): Name of thing
-[X]Recruitment: X of UNIT NAME (Cost: #)
-[X]Recruitment: X of UNIT NAME (Cost: #)
-[X]Recruitment: X of UNIT NAME (Cost: #)
-[X]Mission: NAME
--[X] In [Zone] (Duration: # Assigned: # Unit1, #Unit2, #Unit3 Cost: #thing)
-[X]Mission: NAME
--[X] In [Zone1] (Duration: # Assigned: # Unit1, #Unit2, #Unit3 Cost: #thing)
--[X] In [Zone2] (Duration: # Assigned: # Unit1, #Unit2, #Unit3 Cost: #thing)
AN: Okay, now to the real meat and potatoes. But first, a series of rambling comments.
Firstly, id like to restate that I am always open to constructive critique or general writing tips. Also, please shout at me if the formating for all this is kind of bad, I think its passable but if yall have better ideas I am happy to consider them.
Secondly, I am probably not the most competent person when it comes to writing about someone who follows Islam, especially when it's syncretized with a fictional religion. So if I write something that just does not make sense or is just Yikes, please reach out in thread or in PM and ill do my utmost to address it.
Finally, Im running for councilwomanfox on SV, so if yall wanna vote for me id greatly appreciate it but its is not at all required.
Link here:
Community Council 2022-2023 Election Voting (NOW OPEN!) Announcement
Oh and also I actually be throwing up a status / unit roster in the reserved posts soonTM.
Link to Status Post:
Earth Glowing Green: A Tiberium Wars - XCOM Crossover Crossover
And that's all for now.