Earth Glowing Green: A Tiberium Wars - XCOM Crossover

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Welcome to an Earth Glowing Green (WIP)
Initial Post - Char Gen Pt. 1
Location
New England, State of Confusion
Pronouns
She/Her
The Year is 2029.

It has been 10 years since the Etherals have established a puppet government of humanity in the form of ADVENT, and their hold shows no sign of weakening. Holding back Tiberium and offering a quality of living at the price of subservience, these aliens and traitors command the vast majority of the remaining population of humanity, currently estimated to be around 5 billion souls. GDI and The Brotherhood of Nod, once vying for domination of Earth, now exist on the edges. Brought together during their failed war against the invasion, they have slowly drifted apart due to desperation and old grudges. Yet now, in a desire to reforge the ties that allowed them to fight the Etherals before, XCOM has been re-established.

Originally an organization predating GDI, it was resurrected during the Ethereal Invasion and acted as the joint command structure coordinating the defense of Earth. While winning some battles and achieving limited success, it was ground down over 4 years by a combination of Ethereal control of the orbitals and attrition. Fractured further by Ethereal stooking of internal divisions, GDI and Nod both walked away from XCOM to fight the aliens independently, leading to a collapse of the effort in the final year.

As XCOM burned itself out in its final hours as Nod and GDI fought alone, Humanity lost hope. Surrenders by warlords and regions slowly snowballed until only fractions, and predominantly the most brutalized, of Nod and GDI remained. Slinking off the edges hoping to one day reignite the cause, they established what bases and enclaves they could while the Etherals settled into the subjugation of humanity.

Raising planned cities over the ruins of the old, with food and shelter from Tiberium, the Etherals concentrated the human population under their control. At first managed predominantly by GDI and Nod traitors, both have been steadily replaced by ADVENT in the years after the invasion. Cowed by the terror attacks and fearful of Tiberium, humanity now lives off what the Etherals deign to give. The average human is now reliant upon them forthem for for food, shelter, protection from tiberium and monitored extensively. Acting against ADVENT or indicating support for those outside their control is met with a reduction of rations, social ostracization, or simple violence. Many have simply decided to attempt to survive in this new world and accept alien control.

But the fight is not yet over.

While GDI and The Brotherhood were broken by the invasion and continually under pressure from the invaders, they have rebuilt. Not to their previous heights, but throughout the world hidden bases have been established. A combination of old stockpiles, reverse engineered technology, and new developments have led both factions to shift their perspective from survival to fighting back once more. And they are not the alone.

The Forgotten, seemingly so by both humanity and the Etherals, have made contact with the two factions. Consisting of those changed by Tiberium and lead by Tratos, they hold strengths no other can command: the ability to operate freely in the Tiberium scarred Earth or wield psionic power unique to that of the Etherals and their puppets. Yet they still cannot fight alone. Lacking in industry and resources, they sell their services to survive.

All three factions of free humanity, seeking a means to drive back the invaders but individually lacking the ability, have joined in a new endeavor.

The resurrection of XCOM. Initiated by the Councilor of old through old back channels, personal connections, and favor trading amongst the three factions, he has managed to obtain the support to remake XCOM. Acting as the primary source of intelligence on the goals and disposition of ADVENT, the Counselor's primary role in XCOM will be in the background. And while able to find the means to remake XCOM, his efforts have not been able to repair the damaged ties between GDI and Nod, or to fully connect either with the Forgotten.

The new XCOM is to be reborn as a fully independent command intending to hopefully avoid the fracturing that broke the previous form, it's commander once selected by the three factions will have total freedom of action. While they will be responsible for delivering results and need to balance requests and influence of their creators, the Commander of XCOM will have ultimate authority over all forces under its banner. With these forces, its objectives are as follows: Strike back against the Ethereals. Spearhead research and development of new equipment and tactics. And Liberate Humanity.

Good luck, Commander.



Commander Vote
[] Name: Write In
[] Gender: Write In

Age: This is mainly for writing character.
[] Age: Young. You were born after 1995. You have never known a world without Tibierum.
[] Age: Old. You were born long enough before 95' that you know what the world once was.



Faction Vote:
The commander of XCOM has a place they call theirs, a faction that shaped who they are and how they will fight ADVENT and their Ethereal puppet masters. The following three selections cover the basic history since the Tiberium War, as well as how it has molded the commander.

[] Faction: GDI
The Global Defense Initiative. Formed in 1995 and the victor of the first Tiberium war, the GDI of today is a pale imitation. Ascendant after their victory in the Tiberium War and faced with an apparently broken Nod, they turned to containing Tiberium as their utmost priority. Using the resulting Tiberium income to fuel a growing industry, they were the most militarily prepared for the arrival of the Ethereals.

During the Ethereal Invasion, they attempted to fight the alien forces in open battle and for a time, were successful. Initially still possessing the largest industrial system on the earth, they fought the invaders under a shield of metal. UFO after UFO was downed by flights of Orcas, air defense networks, or in the case of one Battleship, a prototype Ground-to-Orbit Ion Cannon.
While GDI was capable of defeating the Etherals attacks at a cost, that increasing cost slowly began to form cracks in the public support for GDI. As the quality of living for those best off in GDI continued to drop under rationing and alien terror attacks, some politicians in GDI began pressing for making a peace deal with the aliens on the grounds that the war was unwinnable.
And as their industry was slowly destroyed by attack after attack, GDI was forced to fight increasingly lopsided attacks. Even with the assistance of Nod and coordinating through XCOM, units were worn down until they shattered. Their prime hope of resisting the invaders, the Elerium powered Ground to Orbit Ion Cannon, was eventually destroyed by an attack of three battleship and two assault carrier class UFOS. Without any industry, means to combat UFOs, and units ground down to nubs, the steel wall of GDI cracked.
Command broke down as units went radio dark to try and live to fight another day. Civilian and business elements brokered surrenders with the Ethereals for protection from Tiberium and a return to a standard of living not impacted by total war.
What remains of GDI now is scattered units slowly being reconnected and rebuilt under the ostensible command of General James Solomon. They draw support from the GDI populations in ADVENT cities and resources from what Tiberium based industry they have rebuilt. Small in numbers but heavily equipped, they one day hope to fight the aliens in the field without fear once more.

GDI Starting Traits
Heavy Metal: Building on the intensive effort invested by GDI, you have access to some of the expertise and tooling for maintaining armored units. Reduced recruit and maintenance cost of armored units.
Blue Zone Legacy: While relatively few in number, there are still a meaningful number of sympathetic engineers that have volunteered to lend their expertise. Plus 2 Engineering points at game start.
The Weary Few: GDI still tries to be a professional military, and with the limited manpower pool outside of ADVENTS cities and the need for armored or maintenance personnel, raising infantry units is a hard task. Increased infantry recruitment cost.

[] Faction: The Brotherhood of Nod
The Brotherhood was born long before GDI. Organized by the enigmatic and presumed dead Messiah Kane in the year 1800 BC. Or so it is claimed. Nod accepts this legacy, and at the latest connects itself to the Serbian Black Hand which ignited the first World War. Made up of a collection of mystics, radical scientists, and others all loyal to Kane, what is indisputable is that they have always commanded an understanding of Tiberium that GDI could not match.
Adrift after their loss in the first Tiberium War with the apparent loss of their Messiah, they were barely held together by General Hassan. Considered a weak leader by a vast proportion of Nod such as Anton Slavik, he still managed to maintain power by the time the Etherals arrived over earth.

Leveraging or being leveraged by his connection to GDI, he was instrumental to the formation of the first incarnation of XCOM and managed to secure his position in the Brotherhood by supplying warlords and internal factions with captured alien technology and salvage. Bolstering the Brotherhood's effort against the aliens through this, he oversaw a campaign of rapid strikes and ambushes against the alien invaders wherever they landed. How much can be attributed to his leadership is debatable, but the campaign was nonetheless successful enough to repeatedly capture landed UFOs, which helped spur on Brotherhood developments.

After a series of costly defeats and growing discontent amongst the warlords and other members of Nod, Hassan betrayed humanity. Claiming that it was Kane's will to stop the fighting for the betterment of humanity and the Brotherhood, he abandoned XCOM. While a large number of warlords surrendered alongside him as a result of either exhaustion from fighting or being offered a good deal by ADVENT, a small remainder under Anton Slavik broke off to the fringes to continue the fight.

After a decade of hiding from ADVENT and husbanding resources, the Brotherhood of Nod has still not recovered to its power of the Tiberium war. Their known forces consist of large yet disparate militias and leftovers from the Tiberium War bolstered by small numbers of alien derived technology such as Cyborg Commandos, Banshees, and the Obelisk of Light. Their most critical technology however is their command of stealth technology.

United by professed loyalty to Kane, a hatred of the invaders and a desire to extract revenge upon the traitor Hassan, the Brotherhood of Nod under Commander Slavik prepare to continue the fight against the invaders and those that betrayed them.

Nod Starting Traits:
Fighters, Arm Up!: Nod draws a large portion of its combat force from refugees as well as those living under ADVENT. While not elite, they are numerous. Reduced Infantry cost.
Technologies of Peace: Nod has always had a strong background in applications of advanced technology and has managed to maintain that edge. Plus 2 Research points at game start.
An Irregular Military: After the Tiberium War, Nod has struggled with maintaining a professional military. Suffer slightly increased losses during combat.

[] Faction: The Forgotten
The Forgotten are those that were left behind to Tiberium during and after the Tiberium War and the Alien Invasion. With many slowly dying to Tiberium poisoning or worse, some survived. Changed by Tiberium until they could survive its presence in their bodies, they display a variety of new abilities and appearances.
Some bear marks of the crystal on their skin, others great protrusions and some none at all. Individual Forgotten can receive benefits ranging from the ability to draw energy from Tiberium crystals, to greater speed, strength, and resilience, or even the ability to demonstrate psionic powers similar to those demonstrated by the Ethereals. The only universal fact of Forgotten is that they have all reached a state of balance with Tiberium such that they either die much slower than most or not all from Tiberium exposure.
Organized even more haphazardly than GDI or Nod, the Forgotten are a network of mutually supportive clans, settlements, and individual families that exist predominantly in deep Yellow or the edge of Red Zones. There they survive by salvaging what they can from ruins of the old world, old battlefields, or crashed UFOs and trading to others what they cannot use. They also mine Tiberium for supplying the other two factions but do not have much refining capability at this time.
The leader of the Forgotten is known as Tratos. Highly knowledgeable about the happenings across the world and deeply empathetic, he has wielded his charisma to weld the Forgotten together into a faction peer to GDI or Nod. While lacking in industry, their unique powers and tolerance of Tiberium results in an ability to muster considerable military power.
And now having come to the table with the other factions of humanity, Tratos is committed to ensuring the Forgotten are not left behind by XCOM and perhaps, to take a new name in the future.

Starting Traits
Mutare ad custodiam: Mutated by Tiberium, the Forgotten possess abilities that elevate the untrained to powerful combatants. Unlocks recruitment of additional Forgotten units.
Tiberian Birthright: Able to extract Tiberium much more safely than any other, the Forgotten are adept at harvesting the crystal. +25% Tiberium harvest income
Forgotten Wealth: The Forgotten have no great source of industry or science to draw upon to sustain themselves. -25% income, -25% Tiberium processing capacity

Traits: Traits are the result of the Commander coming from one of the three Factions. Traits from factions not chosen can be gotten in the future, or possibly upgraded. Though both will require effort on the part of XCOM.



Background: This covers both some mechanics as well as flavor for how I write the commander. I'm going to be upfront and say that these are somewhat open ended in specifics of what you have done in the past to let me write an interesting and hopefully compelling character no matter what combination of options is picked. For this vote, you should be answering the question of "who were you" before you got the Commander's chair.

[] Background: A Fighter.
Wherever you were, you fought. You fought against those who would keep you down or take what you had earned. You fought against the Aliens, personally. You have watched the steamy breath of a Muton slowly begin to cool, smelt the burning ozone of lasers and plasma. You have been wounded too, and it shows. You may not be on the frontline anymore, but people around you know you have done what you are asking them to do. They fight just that little bit harder. Just like you have always had.
Don't Stop Fighting: If a combat roll results in a tie, instead of a stalemate, your forces just barely manage to eke out the win.

[] Background: A Leader
You coordinated those around you, found whatever had to happen to let others shine and then found a way to get it done. Obstacles turned to advantages, or avoided, or just blasted through if it had to be done. You got your team to accomplish the objective not by carrying them on your back but by fostering bonds and supporting them to make sure they could do it with or without you.
Together or Never: Faction requests take longer to timeout and give increased bonuses.

[] Background: A Builder
During the war, you built defenses or weapons or found ways to engineer a solution, no matter what. Whether it was working on taking apart alien salvage or developing mundane solutions to the problems you encountered, you found some way to cut corners. A bridge doesn't have to be built to spec if you need it for a single night. A weapon doesn't need a safety if it won't kill you. Some might call it slapdash or risky, but it always worked.
Make Do Attitude: You know what it really costs to get something done. Reduced engineering and research points needed per project.

Author's Note: After this first vote, the next vote will cover where on the earth you start operations as well as what units you will be able to recruit while there.

So this was the result of a brain wave on Poptart's Discord, so if you wanna watch me ramble about this there, follow that link. Additionally, feedback and spelling/grammar checking is appreciated. Finally, feel free to ask questions regarding cannon or other things about the quest, I will do my best to answer.
 
XCOM Status Screen (Jan 2029)
XCOM Status as of January 2029

Alert: 1/20

GDI Support: 0/5 (Current Benefits: None)
Nod Support: 1/5 (Current Benefits: Attack Bike, Attack Buggy)
Forgotten Support: 0/5 (Current Benefits: None)
Council Requests: Zone Data. Timeout: N/A Rewards: +65 Supplies
Faction Requests: None.

Supplies: 100 + 15 per turn (Tiberium Refining) - 5 per turn (Maintenance)

Tiberium: 25 + 15 per turn (Harvesting) - 15 per turn (Refining)
Tiberium Refining Capacity: 15 (15 in use)
Engineering Points: 2 per turn
Science Points: 4 per turn

Active Forces:
Ant Queen Modified MCV (Maintenance: 0) [UNASSIGNABLE]
Black Hand Bodyguards (Maintenance: 0) [UNASSIGNABLE]
3 Sky Ranger High-Speed Transports (Maintenance: 0) [UNASSIGNABLE]
6 Light Infantry Squads (Maintenance: 3 Supplies per turn)
2 Missile Infantry Squads (Maintenance: 2 Supplies per turn)
 
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Char Gen Part 2 - January 2029
Winning Vote:
[X]Plan: Legendary Insurgent (no not that one)
-[X] Name: Isot Mason
-[X] Gender: Female
-[X] Age: Old. You were born long enough before 95' that you know what the world once was.
-[X] Faction: The Brotherhood of Nod
-[X] Background: A Leader



Isot Mason. It surprises you how many think that was your name when you were born. It's not even the first name that you have worn, but it is the one that stuck. You fought under your first name during the Tiberium War in Libya and Egypt, helping to overthrow the GDI puppets in the region. That name earned respect amongst the fighters of Nod, those who took up arms for they had no other choice. You wore another name in Greece, trying to hunt down a GDI plant. You failed, but your efforts still earned that name praise from those who fought Nods more quiet battles. The next name spoke the virtues of Kane and the deliverance that he would bring to the world. That name believed. It believed until you felt the Earth rumble as Temple Prime was brought down upon the Messiah.

You wore a flurry of names in the aftermath of the Tiberium War, none of them noteworthy anymore. You did what you could for the Brotherhood, you waited, and you rekindled a shattered faith. And then, when the Aliens Came, you became Isot Mason.

What happened during the war was a rush. Of commanding growing scores of your Brothers and Sisters, wielding new and exotic weapons to fight the new Satan on the Earth. Even fighting alongside those of the Eagle. For a time it felt right, that the Messiah was with you in spirit, that the devils brought to Earth would be thrown back. But it all came crashing down again. Betrayed, abandoned, on the run once more. You almost adopted another name, but no. Isot Mason had become too much to too many to quietly abandon it. So, you stayed Isot Mason.

You retreated with the remainder of your followers and settled in with what little you had to wait. You were never the largest or the most powerful or the most bombastic, but you kept your faith. You guided those around you. And when Anton Slavik asked for Isot Mason to lead a new war against the Ethereal Satan and their Devil hordes alongside the Eagle and those blessed by Tiberium?

You said yes.



Making your way through the Ant Queen, you considered the appearance you were about to make to your new command staff. Old and worn combat boots accompanying the relative comfort of simple pants and a turtleneck, worn under a long leather overcoat. And atop your head your old beret. The same black as the past, but the red replaced by blue. A globe and its three stars were what you wore now, not the scorpion tail. Relatively minor as part of your appearance but combined with the GDI issue environmental mask at your hip, you hoped those who were paying attention understood the message.

Reaching the bulkhead into the command center one of the Black Hand assigned to you saluted as she opened the door. Wearing neither scorpion tail nor globe, you had held off from having the latter pinned on. The time for that would come.

The command center itself was a small cavern at the center of the MCV. Each side was formed by a set of stations for communications personnel. At its center a ring-shaped table with a set of projectors at its center and dotted with computer terminals on its edges. Overhead, dim lights lit the room, with additional emergency lights visible but thankfully inactive. All of it consisted of mismatched components and coloring, though absent rust.

"Commander." Your XO, Central Officer Bradford, was the first to greet you. Wearing a simple yellow and khaki uniform, you couldn't tell if he reminded you more of the times spent shooting at the Eagle or fighting alongside it. Carrying the same mask, you focused you on the later. Helped keep your nerves from flaring up whenever the supposedly ex GDI commando twitched.

Returning the salute he offered, you turned to the second person in the room.

"Welcome commander" Weaning the same shade of black lab coat, you knew a little more of Dr. Tygan. The Tiberium specialist from the old US had not been the largest name in Nod's scientific community, but he was known for contributions in human-tiberium interactions. Now, he was here to coordinate your own research and supply knowledge to combat the Ethereals.

Hearing an approaching clamor and then a muffled conversation, you turned to see the third of your command staff enter the room. Words began immediately spilling out of the barely 22-year-old woman.

"Apologies commander, Queenie here needed attention for the stealth shields and no one else here was qualified." Followed by an impressive almost salute, the first thing that struck you was the study in contrasts she apparently was. Wearing simple work pants, an orange shirt and a green vest all stained with the day's work, what stood out the most was the dull green scar on her right shoulder.

Your command staff now assembled, you looked to Bradford first. "Basic situation report. What do we have?"

"This is the situation as it stands now Commander." Said Bradford as he keyed up the hologlob in the center of the room. Appearing in flickers of light blue, a spinning globe showed the Earth's surface divided into a number of regions, numbered simply. "We have done our best to collate everything we know as best we can, but there are going to be gaps. And we won't know where they are until we fall into them."

Quickly followed by Shen "Well manage just fine commander, don't you worry." Which earned her a dour look from Bradford. Though the situation on the globe was spotty. Each region had basic data on estimated human population, highlights of known ADVENT bases, and markers for their cities. But besides that, basically nothing. Not information on ADVENT disposition, or even possible targets.

At a look from Bradford, you nodded, and the globe shifted. The regions disappeared and being replaced by vast tracts of yellow surrounding islands of red and blue. The Blue broadly matched where ADVENT had established its cities, and the yellow spreading out around them until it met the Red.

"Current projections have Blue zones at 30%, Yellow at 55%, and Red at 15% coverage of all landmasses. This is about stable we think since the end of the war, but we honestly don't know specifics. Well need to either get the data from ADVENT, or jack a satellite us. The council wants to know." Stating it so simply.

"The council wants many things, add it to the list." Added Lily.

Followed by Tygan interjecting "That data will help us all in a variety of ways. If there are paths through the Red Zones, or hidden Blue Zones, knowing could prove invaluable. Even your people could find some use from it."

"Oooh, big Tiberium scientist telling the mutant what she needs to know." Spat Shen, turning to face Tygan. "Got any other crystalized wisdom in that head of yours, or can you not stand the thought?"

"Can it you two, now is not the time!" Bellowed Bradford, which was promptly ignored.

"Lady and Gentlemen. If this is how you are going to act under my command, I will be personally requesting replacements for each and every one of you. But since you all came under the highest of recommendations, i'm not going to get anyone better. So, you are all going to shut up and give me my briefing before I personally put you through team building exercises for the rest of the month. Briefing. Now." Punctuated by the sound of all three straightening up and turning towards you, you indicated the seats around the globe.

What followed was a tense briefing populated predominantly by curt statements of fact and an utter absence of eye contact between the three chief members of your staff. But you got your report, and they proved they could not kill one another. Progress.


Overall Status:
Alert: 1/20 (Alert is how much ADVENT and the Ethereals know you exist and what you are doing. It is a global stat. Right now, you don't exist to the Ethereals.)

GDI Support: 0/5 (Current Benefits: None)
Nod Support: 1/5 (Current Benefits: Attack Bike, Attack Buggy
Forgotten Support: 0/5 (Current Benefits: None)
Council Requests: Zone Data. Timeout: N/A Rewards: +65 Supplies
Faction Requests: None.
Support ranges from 0 to 5 for each faction individually. Increasing support unlocks the ability to produce faction specific units and structures as well abilities, supplies per turn, and other narrative effects. Increase support through completing council or faction missions and killing ADVENT. You lose support if you are not achieving in results, snubbing factions, and losing forces for no gain.

Supplies: 100 + 15 per turn (Tiberium Refining) - 5 per turn (Maintenance)

Supplies are an abstraction of spare parts, guns, bullets, food, medical supplies, fuel, etc. These are used in the raising of units, construction of structures and upgrades,

Tiberium: 25 + 15 per turn (Harvesting) - 15 per turn (Refining)
Tiberium Refining Capacity: 15 (15 in use)

Tiberium is the material that defined the earth before the Ethereals arrived. It can be converted 1:1 to resources, as well as used to recruit certain units, predominantly Forgotten and to a lesser extent Nod. There is no cap to Tiberium storage, and it does not decay.
Engineering Points: 2 per turn
Science Points: 4 per turn

Engineering and Science Points are an abstraction of expertise, equipment, and other factors that are used to develop new things through XCOM. Some projects will require resources or materials other than these points but will always require an investment of points. Some projects will show you at the start how long they will be, others will not. Next turn options will be posted.

Active Forces:
Ant Queen Modified MCV (Maintenance: 0)
-The Ant Queen is the brainchild of Lily Shen. An old model Mobile Construction Vehicle, it has undergone extensive refits and modifications ranging from the integration of a network of Lazarus shields, an integral Tiberium refinery, external weapon stations, and long-range uplink capability. What rounds out this impressive suite of capabilities is a fully integrated network of Enhanced Video Assistant that drastically cut down the necessary manpower to operate in the field. Combined, is the dream of any Battle Commander who wants to establish a base quickly and in near utter secrecy anywhere on the planet.

Black Hand Bodyguards (Maintenance: 0)
-A team of 6 highly trained and well-equipped Nod troops dedicated to the protection of you above all else. They cannot be sent out on missions but will protect you from attack by ADVENT or alien forces. A sign of faith from Anton Slavik.

3 Skyranger High-Speed Transports (Maintenance: 0)
-A joint project by Nod and GDI during the Invasion, the Skyranger is a high speed, high endurance combat transport fitted with a Lazarus Shield derived stealth device, allowing it to avoid detection while in transit. It also is propelled by two Liquid-Tiberium powered turbo jets and is capable of reaching mach 2.8 in level flight. Regrettably, their production lines were lost during the war, so no new production is possible at this time. Allows the transport of troops of most types anywhere in the world on short notice.

6 Light Infantry Squads (Maintenance: 3 Supplies per turn)
-Equipped with venerable M16 MK2, fragmentation grenades, and light body armor, Light infantry have been integral parts of all human faction's infantry. While not standout and lacking in heavy weapons, they are cost effective.

2 Missile Infantry Squads (Maintenance: 2 Supplies per turn)
-Equipped to a similar standard as light infantry but augmented with shoulder fired, fire and forget missiles effective against vehicles, aircraft, and structures. Slower than pure Light Infantry and less effective against other infantry units.



With a final ahem as he closed a folder of documents, Bradford stopped reciting the mass of information you were now digesting. "Commander, that's the situation as it stands now. As for where we are now, it's not as spotty as the global situation, but that doesn't make it good."

[]Region: Argentina
Main Resistance Faction: GDI
Argentina was not the site of the last open fighting against the Invaders by GDI but it was close. Supplied by the Tiberium fields in Brazil before the war, it was a growing site of industry and GDI influence when the Etherals came. What Tiberium reached the factories through UFO attack on the rail line and harvesting efforts was turned directly into tanks, aircraft and other weapons that supplied both GDI and Nod efforts in South America. Today, GDI holds bunkers and hidden bases in the North of the country and in the mountainous border with Chile. ADVENT has captured or destroyed the industry once used to fight them, and what remains would be a massive gain to the resistance if it could be evacuated or by a miracle, held. With it, movements north towards Rio could be seriously considered.


[]Region: Siberia
Main Resistance Faction: Forgotten
Siberia is one of the quieter regions of the Earth under ADVENT control, primarily due to its low population resulting in only a scattered few ADVENT cites. The cIties that they replaced are now home to one of the most cohesive organizations of Forgotten, lead by a man named Geist. Centered around the ruined city of Irkutsk, his branch of the Forgotten identify themselves as the Templars, a quasi religious order dedicated to the use of psionic powers. Choosing this option was motivated by the opportunity to forge closer ties with the Templars, as well as rally forces for strikes on nearby ADVENT cities or possibly operations in Northern China.

[]Region: Indonesia
Main Resistance Faction: Nod
Indonesia is a massive Yellow Zone dotted with Blue where ADVENT has placed its cities to control the human population. Those that don't meet ADVENT's standards of behavior live in the slums surrounding them. Further beyond, others scrape what livings they can out of the remains of the old world. In all of these area, elements of the Brotherhood of Nod watch and wait. Lacking in supplies and sophisticated forces they have still maintained organized resistance in the region. The most recent addition to Nod forces in the region is the Skirmishers. Made up entirely of former ADVENT soldiers and led by the first member Betos, they spearhead Nod efforts in the region. Starting here lends itself to focusing on human intelligence and coordinating with the Skirmishers to identify critical ADVENT targets in and around the region.

[]Region: Iberia
Main Resistance Faction: None.
Iberia was relegated to being a second front during the invasion, and without any real bases or support to fall back on, GDI and Nod chose to retreat elsewhere. There is a notable Forgotten population on the east coast redzone, but they are behind ADVENTs main line of abatement so are effectively isolated and cut off. While there are some small cells of GDI and Nod operating in Iberia, there is no large-scale organized resistance movement in Iberia. As a result, ADVENT has drown down forces in the region, leaving behind predominantly quisling units bolstered by ADVENT as the primary tool of oppression. Now that you are here, a base of support must be quickly built up to allow you to strike before ADVENT realizes you are here in force. If you fail in that, you will be forced by ADVENT reinforcements to either fight or retreat into North Africa.




"I hope your new team has found you well, Commander. They are each an exemplar in their field and will be indispensable assets in the struggle to come. And it will be a struggle. ADVENT and their masters are well entrenched. And they have not spent the last decade idle. It is called the Avatar Project. We do not know its purpose or how much progress they have made. What we do know is that it has been prioritized over all other endeavors of the Invaders. You must determine what its purpose is and see that it fails. May your Messiah guide you, Commander."
 
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Omake Policy
Glad voting has been active and welcome to everyone voting!

First Order of business: Omake policy. In short, I shall be stealing the policy from Mouli that was used in SWG. I will list some prompts for things I want to see yall write omakes about and dole out a reward based on quality and canonicity.

Example: Prompt would be "I want to see the reality of some ADVENT human scientists eating dinner together and how much they do or do not love ADVENT burgers plus conversation." Reward: You might get intel on a Scientist VIP mission to extract/kill, a resistance cell will find a shipment of food that they intercept, or something else I come up with.

To me, it feels much better than the simple giving omake for roll bonuses. Anyway, here are the current prompts I have as of now

1. Collaboration. You are one of the lucky few who lives in the core of an ADVENT city. Far from Tiberium, poverty, or the violence outside the city. You work for ADVENT in some small capacity, nothing major, but it puts food on the table for you and your family. You have time for leisure, and money to spend frivolously. You live a happy, stable life. (The intended focus of this prompt is to detail why at least one person on the planet would earnestly collaborate and work for ADVENT.)

2. Propoganda. There is a massive market for media in this day and age. With the global information network constructed by ADVENT, even the poorest human on the fringes of society has access shows, movies, music, podcasts and more. And with the 10th Anniversary of the formation of ADVENT and the beginning of human-alien cooperation, opportunities abound! (This option would focus on a short elevator pitch or proposal for a piece of audio-visual media detailing everything ADVENT has accomplished over the decade or how it came to be. Can be as honest or as deceitful in coverage as is desired. For either side.)

3. ADVENT. This one is much more casual. Put simply, why is ADVENT capitalized? Come up with some acronym or explanation as to why. Or link me some part of the wiki I missed.
 
[Cannon] Netrunner Chatlog - January 2029
2. Propoganda. There is a massive market for media in this day and age. With the global information network constructed by ADVENT, even the poorest human on the fringes of society has access shows, movies, music, podcasts and more. And with the 10th Anniversary of the formation of ADVENT and the beginning of human-alien cooperation, opportunities abound! (This option would focus on a short elevator pitch or proposal for a piece of audio-visual media detailing everything ADVENT has accomplished over the decade or how it came to be. Can be as honest or as deceitful in coverage as is desired. For either side.)
This isn't quite what you asked for but it's related.

If anyone could point out any mistakes I've made or improvements that could be done I would be rather thankful.

[Private Chat Group [Neutral Zone] June 3rd​ 2029 23:10]

[S\/\/0pingE4gle has entered the chat]


[S\/\/0pingE4gle (23:10)] Alright Scholar I'm here what's so important?

[NODdist_Scholar (23:11)] I need the help of Scanner, Flash and Nos.

[S\/\/0pingE4gle (23:13)] Why?

[NODdist_Scholar(23:14)] Well since it's coming up to the 10th​ anniversary I and the netrunners decided to use our backdoor into the local PubIn office to see what they're going to do this year.

[S\/\/0pingE4gle(23:16)] Wait since when do you have any backdoors into Public Information?

[NODdist_Scholar(23:17)] My secret 😉

[NODdist_Scholar(23:17)] But that's not the important part the important part is this lovely "educational game" that their going to release for the anniversary.

[NODdist_Scholar(23:18)] We went over it with a fine-tooth comb and well… it's what you would expect from PubIns finest propaganda pieces focusing, of course, on the Western European front.

[S\/\/0pingE4gle (23:19)] And you want to wreck it?

[S\/\/0pingE4gle (23:19)] How is that going to require the help of my best news hounds?

[NODdist_Scholar(23:21)] Because the plan isn't to wreck it, it's to subvert it!

[S\/\/0pingE4gle (23:22)] I think I see where you're going with this, give me 15 BRB.

[NODdist_Scholar(23:23)] I'll call in Net and Bandit.

[S\/\/0pingE4gle has left the chat]

[NODdist_Scholar has left the chat]





[Private Chat Group [Neutral Zone] June 3rd​ 2029 23:39]

[NODdist_Scholar has entered the chat]

[N37R][der has entered the chat]

[The_Smiling_Bandit has entered the chat]

[S\/\/0pingE4gle has entered the chat]

[ScannerMannnn has entered the chat]

[News-Flash has entered the chat]

[InTheNos has entered the chat]


[S\/\/0pingE4gle (23:39)] Alright we're here what's the plan?

[NODdist_Scholar(23:40)] Well first I'm going to need some of your best footage for the Spanish/Portugal theatre stuff like the gas bombing of Porto, the Madrid terror attacks, the last stand at Valladolid, the flattening of Gibraltar, the slaughter of the Lisbon evacuation, etc.

[News-Flash(23:41)] Hmmm got some archived news footage from Madrid and Valladolid but as far as I know the Porto gasing was so early it got covered up, Nos you have anything from there?

[InTheNos(23:41)] Sorry I've only got some shaky phone cam vids from that but I think I've got some fog pod footage from bit further south a few months later, let me check.

[ScannerMannnn(23:41)] I've got hours of audio and guncam footage from recovered blackboxes from all over that theatre I'll send you some of the choicer ones.

[ScannerMannnn(23:42)] Oh and I've got coverage of all six hours of Valladolid.

[N37R][der(23:43)] Wait you can't be serious? I thought nothing got out of that shitshow

[ScannerMannnn(23:44)] Yep there was a news crew embedded with some troops who got cut off from the retreat and managed to make their way over there before the encirclement was closed where they filmed the whole thing then hid their camera in a basement that some scavengers found and traded to me last year.

[ScannerMannnn(23:45)] The camera was a write off but the footage was amazingly enough completely fine.

[The_Smiling_Bandit (Strikes Again! Ha ha ha!)] Whoa

[NODdist_Scholar(23:46)] huh

[N37R][der(23:46)] nice

[S\/\/0pingE4gle (23:47)] I think that's enough for now and if you need more Scholar you can shoot me a message later.

[S\/\/0pingE4gle (23:48)] But if you replace this game with your new improved version ADVENTs spiders will spot it in a heartbeat, how are you going to avoid that?

[NODdist_Scholar(23:49)] Through a trio of diversions and something Net cooked up, if you would please Net.

[N37R][der(23:50)] I planted a resident virus in the PubIn servers which contain the game and when we update it with our new version it'll active and create a shell program to make it look like it's still the same game.

[N37R][der(23:50)] Spiders won't notice a thing until it's too late.

[The_Smiling_Bandit (Strikes Again! Ha ha ha!)] Meanwhile we'll be causing some chaos in three different places to keep them looking elsewhere

[NODdist_Scholar(23:53)] For the first attack we will be using the personal server of this nice little quisling family to replace some of the days "live" news footage with some actual real uncensored footage, anyone want to offer up some for the cause?

[InTheNos(23:54)] I've got some nice footage of Isabella Lopez getting interrupted mid-sentence by some troopers executing unarmed civilians then her going off on them for doing so on camera.

[NODdist_Scholar(23:55)] Nice I'm always up for embarrassing miss "Voice of Truth" when I can.

[S\/\/0pingE4gle (23:55)] Bit cold to throw a family under the bus like this isn't it?

[NODdist_Scholar(23:56)] They've fingered three GDI agents, a NOD saboteur team, a Forgotten scout and two families with resistance sympathies.

[S\/\/0pingE4gle (23:57)] Ah well fuck em then.

[N37R][der(23:58)] meanwhile while our unknowing newest recruits are making the news a botnet will be making a DDOS attack on the local security centres servers, nothing to sophisticated but it will require an effort to stop.

[The_Smiling_Bandit (Strikes Again! Ha ha ha!)] And for the final move we're going to make a run at the Bright Smiles gene clinic with something a bit more serious then the other two to make it look like our primary target.

[NODdist_Scholar(24:00)] Which it actually is, but all together it still makes for a nice cover for this.

[InTheNos(00:02)] Are you going after Bright Smiles because it's seems to be linked to about a dozen disappearances in the last half-decade or because it's such a hard target?

[The_Smiling_Bandit (Strikes Again! Ha ha ha!)] A little from column A, a little from column B people have been entering clinics around the world and then leaving for parts unknown and I can't find a pattern to it.

[NODdist_Scholar(00:04)] We don't expect the whole story but we may get a lead or at least something useful.

[S\/\/0pingE4gle (00:5)] Alright I think we're set now let's go to bed don't you lot realise how late it is?

[N37R][der(00:06)] Sleep is for the weak!

[NODdist_Scholar(00:07)] And the tired and those who have a lot of work ahead of them like us.

[The_Smiling_Bandit (Strikes Again! Ha ha ha!)] Night all.

[ScannerMannnn(00:7)] See ya

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[InTheNos(00:09)] You can expect that Isabella footage in the next hour Scholar but the fog stuff will take a bit longer.

[InTheNos has left the chat]

[N37R][der(00:10)] Talk later when you wake up old man.

[N37R][der has left the chat]

[NODdist_Scholar(00:11)] And yet I can still out do you with one hand tied behind my back.

[News-Flash(00:13)] I'll trawl my archives and see if I find any useful footage for you Scholar.

[News-Flash has left the chat]

[S\/\/0pingE4gle (00:14)] Gene clinics have some nasty IC are you lot sure you can do this?

[NODdist_Scholar(00:15)] Their up to something in those things and we're not going to find out by sitting around with our thumbs up our collective rears.

[S\/\/0pingE4gle (00:16)] Alright as long as you're sure.

[NODdist_Scholar(00:17)] I'm still around aren't I.

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EDIT: I have replaced
[InTheNos(00:02)] Are you going after Bright Smiles because of the dozen people who have vanished from there in the last half-decade?

[The_Smiling_Bandit (Strikes Again! Ha ha ha!)] There and gene clinics around the world and I can't find a pattern to it.

with

[InTheNos(00:02)] Are you going after Bright Smiles because it's seems to be linked to about a dozen disappearances in the last half-decade or because it's such a hard target?

[The_Smiling_Bandit (Strikes Again! Ha ha ha!)] A little from column A, a little from column B people have been entering clinics around the world and then leaving for parts unknown and I can't find a pattern to it.
 
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(Cannon) Apathy Inc.
1. Collaboration. You are one of the lucky few who lives in the core of an ADVENT city. Far from Tiberium, poverty, or the violence outside the city. You work for ADVENT in some small capacity, nothing major, but it puts food on the table for you and your family. You have time for leisure, and money to spend frivolously. You live a happy, stable life. (The intended focus of this prompt is to detail why at least one person on the planet would earnestly collaborate and work for ADVENT.)
Apathy Incorporated

Tom looked at the file on his desk. Materials shipment, steel, high carbon. To be used on some project, someplace. Where didn't matter, all he cared about was whether the right parts were filled out. Time and Date, non-expired request, wanted two weeks from now, check. Location, over in Asia, big construction firm, check. Amount needed, some 15-ish tons, check. Payment, already paid for by credit, check. All clear. Signed and Stamped. Next.

Materials shipment, concrete this time, industrial grade. Time and Date, non-expired request, wanted tomorrow afternoon, check. Location, next city over, family run construction company, check. Amount needed, enough to pave a foundation, check. Payment, payment to be made on delivery, check. All clear. Signed and Stamped. Next.

Food shipment, grain, wheat specifically. Time and Date, non-expired request, wanted before next week, check. Location, local cereal maker, check. Amount needed, a lot, check. Payment, payment sent, pending confirmation, check. All clear. Signed and Stamped. Next.

Materials shipment, wood, oak timbers. Time and Date, request expired, invalid. Denied. Shredded and Scrapped. Next.

Electronics shipment, computer parts. Time and Date, non-expired request, wanted in a month or two, check. Location, factory, check. Amount needed, 1000 units, check. Payment, will be made closer to delivery, check. All clear. Signed and Stamped. Next.

Goods shipment, toys, stuffed animals. Time and Date, non-expired request, to be sent tomorrow, check. Location, various storefronts, check. Amount needed, 4,000 units, check. Payment, paid for by the company, check. All clear. Signed and Stamped. Next.

Food shipment, chips, barbeque flavour. Time and Date, non-expired request, wanted soon, check. Location, vending machine company, check. Amount needed, 20,000 units, check. Payment, paid for by the company, check. All clear. Signed and Stamped. Next.

Electronics shipment, drone parts. Time and Date, non-expired request, wanted in a month or two, check. Location, ink smudged, invalid. Denied. Shredded and Scrapped. Next.

Food shipment, corn syrup. Time and Date, non-expired request, wanted by the end of the month, check. Location, candy manufacturer, check. Amount needed, 500 units, check. Payment, made in advance, check. All clear. Signed and Stamped. Next.

Materials shipment, plastic. Time and Date, non-expired request, wanted as soon as possible, check. Location, factory, check. Amount needed, 1,630 units, check. Payment, made in advance, check. All clear. Signed and Stamped. Next.

Materials shipment, rock. Time and Date, non-expired request, wanted later, check. Location, construction site, check. Amount needed, 28 units, check. Payment, bounced, invalid. Denied. Shredded and Scrapped. Next.

Goods shipment, furniture. Time and Date, non-expired request, wanted soon, check. Location, wholesaler, check. Amount needed, 100 units, check. Payment, on delivery, check. All clear. Signed and Stamped. Next.

Goods shipment. Time and Date, non-expired request, wanted soon, check. Location, store, check. Amount needed, 75 units, check. Payment, on delivery, check. All clear. Signed and Stamped. Next.

Electronics shipment. Time and Date, non-expired request, wanted later, check. Location, check. Amount needed, 920 units, check. Payment, on delivery, check. All clear. Signed and Stamped. Next.

Electronics shipment. Time and Date, non-expired request, wanted later, check. Location, check. Amount needed, negative number, invalid. Denied. Shredded and Scrapped. Next.

Food shipment. Time and Date, non-expired request, wanted soon, check. Location, check. Amount needed, check. Payment, made in advance, check. All clear. Signed and Stamped. Next.

Food shipment. Time and Date, non-expired, wanted soon, check. Location, check. Amount needed, check. Payment, check. All clear. Signed and Stamped. Next.

Materials shipment. Time and Date, non-expired, check. Location, check. Amount needed, check. Payment, check. All clear. Signed and Stamped. Next.

Goods shipment. Time and Date, non-expired, check. Location, check. Amount needed, check. Payment, check. All clear. Signed and Stamped. Next.

Goods shipment. Time and Date, non-expired, check. Location, invalid. Denied. Shredded and Scrapped. Next.

Electronics shipment. Time and Date, check. Location, check. Amount needed, check. Payment, check. All clear. Signed and Stamped. Next.

'God I'm bored'

Shipment. Time and Date, check. Location, check. Amount needed, check. Payment, check. All clear. Signed and Stamped. Next.

'At least I'm better off than some of the suckers out there.'

Time and Date, check. Location, check. Amount needed, check. Payment, check. All clear. Signed and Stamped. Next.

'Warm food, nice home, a stable 9 to 5 job'

Check. Check. Check. Check. All clear. Signed and Stamped. Next.

'There is nothing more in the world that I want'

Check, Check, Check, Check. All clear. Signed and Stamped. Next.

'Except maybe a less boring job'

Four checks. All clear. Signed and Stamped. Next.

'Though that might involve the cancer rocks'

Checks. All clear. Signed and Stamped. Next.

'So on second thought, nah, I'm fine here thanks.'

All clear. Signed and Stamped. Next.

'The girl over in HR looks cute though'

Clear. Signed, Stamped. Next.

'If I ask her out, I wonder if she would accept?'

Signed, Stamped. Next.

'Might as well practice pick up lines while I'm stuck here though.'

Signed, Stamped. Next.

'It's not like anything important happens here anyway.'

Signed, Stamped. Next.

Signed, Stamped. Next.
 
Turn 1 - January 2029
Winning Vote: Iberia.

Waking up in your quarters aboard the Ant Queen, you were thankful that she was finally deployed. Beyond seeing the pleasant rolling hills of Andalucia, it meant you and the rest of your crew had access to showers and just more space. Between the stress of infiltrating into the region receding and the uptick in amenities, you expected the animosity from yesterday was not going to be repeated any time soon.

The most immediate and simple benefit though was having more than enough space to roll out your prayer rug. A simple red background with white and black imagery of the Al-Masjid an-Nabawi, it has been with you since the last year of the Invasion after its predecessor was vaporized.

Finishing up washing and taking down the rug from the wall above your bed, you settled into prayer. After finishing the first chapter's recitation, you started those verses that had always felt right or reminded you of what you had learned. The first was always close to your thoughts in these times.

"Remember when you had been vastly outnumbered and oppressed in the land, constantly in fear of attacks by your enemy, then He sheltered you, strengthened you with His help, and provided you with good things so perhaps you would be thankful."

Today it conjured the image of the hills of Northern Mexico as you and your forces abandoned that base. But what you focused on was the second half. You were sheltered. You were strengthened. You were thankful for the good things delivered by Him. And these things would not be wasted. This shelter and strength would be brought to those of Iberia who still feared ADVENT. In the name of God, Mohammed, and Kane.



The rest of your day was made up of handling the neverending onslaught of paperwork and basic planning, punctuated by meetings with each of your staff. First was Chief Engineer Shen who seemed to be continually unable to form a salute or follow a schedule. Though she arrived early this time, which was something of an improvement.

"Commander, here are some options for tasking engineering. Nothing revolutionary, setting up the equipment for tactical networks for all our forces or sending out a team to pick over the ruins in the region to see if there is anything we or ADVENT missed. That one will take some manpower to make sure my engineers make it in and out. "

"What are you expecting to find Shen?"

"Not entirely sure. Most likely is just a bit of old supplies that we could repurpose, or left behind alien scrap to work with. There could be abandoned equipment from either side, or if we are very lucky functioning facilities in some of the old bases. GDI or Brotherhood make."

"Understood."

Engineering (2 Points):
[]Engineering (x EP): Basic Tac-Net
XCOM has inherited a diverse selection of weapons, armor, and importantly, communications equipment. GDI, Nod, and Forgotten equipment can interface on a basic level with one another but cannot do much more than ensure radio communications. By building dedicated coms systems that can provide a more complete tactical picture for our field commanders we can improve our capabilities. The new system will also ensure improved compatibility with the existing standards. (Cost: 4 EP, 10 supplies on completion. Affects all forces.)

[]Engineering (x EP): Scavenge Invasion-era ruins
Provided by GDI and Nod with the location of old bases in the region, we may be able to find some useful materials or supplies. (Cost: 1 EP, 1 Infantry Squad for 1 turn)



"Commander, my team and I are ready to begin work. We currently lack any ADVENT technical or biological specimens to learn from but there are two projects at present that may be of use. The first is to work on a greater ability to decipher ADVENT encryption used in their communication networks. Our equipment is capable of the task but lacks more sophisticated approaches and software. The second project concerns itself with a data package on the aliens from the former XCOM. It contains an analysis a decade out of date, but it does cover a variety of the basics that current ADVENT. My team will need time to go over and familiarize themselves with it, however."

"Thank you, Doctor. And what is the state of the Tiberium fields nearby?"

"We are able to expand harvesting operations without drawing ADVENT's attention due to the number and size of the fields. Otherwise, nothing to report Commander."

Science (4 Points):
[]Science (x SP): ADVENT Decryption Methods
Current methods available to XCOM to decrypt ADVENT communications are functional yet take time, in addition to more heavily encrypted systems likely to be much more resistant to current methods. By developing the tools to access our enemy's communications better, opportunities and dangers will be more easily identified to be acted upon. (Cost: 4 SP.)

[]Science (x SP): Invasion-era Familiarization
The science team of XCOM has come from GDI, Nod, and the Forgotten and as such does not have a uniform base of experience, especially with alien technology. Using the Data package obtained from the former iteration of XCOM, the team will undergo a crash course to familiarize themselves and prepare for the analysis of capture ADVENT technology in the future. (Cost: 2 SP)



"Most immediately, what forces can we raise or bring into the region, Bradford?"

"Infantry predominantly, which we can augment with light 4x4s or Nod designs for Attack Bikes and Buggies. To expand options we are going to have to develop it in-house or prove to the council that we are a winning bet and not a waste of their time." Shaking his head as he finished.

"With those forces, we can prove that. It's going to have to be light work for now, but we have the tools we need." Sharing a look with the ex-commando you noted "But we do need to replace the tools from the last two wars."

Bradford raised an eyebrow "Which kind of tools are you considering, Commander."

"More than just what I'm used to, Bradford. You and yours won't be left by the wayside, I promise you that."

"That's good to hear Commander."



Recruitment:
Available Resources: 100 Supplies, 25 Tiberium

Light Infantry Squads (Cost: 5 Supplies | Maintenance: 1 Per 2 Squads)
-Equipped with the venerable M16 MK2, fragmentation grenades, and light body armor, Light infantry have been integral parts of all human factions' infantry. While not a standout and lacking in heavy weapons, they are cost-effective.

Missile Infantry Squads (Cost: 7 Supplies | Maintenance: 1)
-Equipped to a similar standard as light infantry but augmented with shoulder-fired, fire and forget missiles effective against vehicles, aircraft, and structures. Slower than pure Light Infantry and less effective against other infantry units.

Attack Bike (Cost: 8 Supplies | Maintenance: 1)
-The venerable Nod attack bike. Mounting a twin missile launcher designed for engaging vehicles and having minimal armor, it is a fast scout and raider that has seen widespread use across the world for approaching 3 decades.

Attack Buggy (Cost: 9 Supplies | Maintenance: 1)
-The twin to the Attack Bike, the Attack Buggy instead mounts a turret with twin HMGs. More armored and slightly slower than the Attack Bike, it also has a slightly longer range and cross-country performance. With a crew of two, it excels in the same situations (scouting and raiding) as the Attack Bike.

(Vote format will be established at the bottom of this post)



With you and your forces now in Iberia, it was time to commit yourself to XCOM's first month of action.

General Mission Information: Most missions must be targeted at a specific Zone (multiple zones can be selected at a time as distinct missions however). This affects both the mechanics and narrative of the mission results.

Blue Zones (BZ) are where Tiberium has been beaten back and where ADVENT is generally strongest. They are predominantly Urban in makeup, either the shining white of model ADVENT cities or the slums surrounding it. Missions here may take longer due to difficulty in infiltrating/exfiltrating or face stiffer opposition, due to high ADVENT presence. There is also a greater chance for civilian casualties. There are characteristics that make activity here desirable to XCOM though. Firstly, any event here is a major public event that will be spread by word of mouth and digital distribution. Furthermore, an urban environment is a strong position to begin an ambush from. Finally, there is no shortage of valuable ADVENT targets in the cities.

Yellow Zones (YZ) are the most common zone type on planet Earth. Tiberium contamination is a possibility, but with environmental protection equipment, it is not a major threat during operations. It is where those unwilling to live under the boot of ADVENT reside and is a mixture of small towns and individual settlements or compounds. Missions here have reduced risk relative to Blue or Red Zones. It is also easier to lose ADVENT attention in this area while still containing worthwhile targets.

Red Zones (RZ) are hell on Earth. Tiberium is omnipresent, and even with environmental protection gear, most are guaranteed to be heavily contaminated in a matter of hours. The terrain is rough and changing as Tiberium erupts from the Earth. Tibnados and Ion Storms are frequent and powerful, capable of destroying vehicles and killing those unprotected. ADVENT forces in these zones come predominantly in the form of small groups protecting harvesters. Furthermore, the borders of these regions are patrolled heavily. The population of a Red Zone is a majority Forgotten, with small numbers of those that are not. Missions here will almost guarantee some level of losses for units assigned unless they are specifically adapted to the conditions. Operations in the Red Zones are still necessary to disrupt ADVENT harvesting operations, as well as obtain Tiberium for your own purposes.



Hearts and Minds
[]Mission: Make contact with local resistance cells.
While we have some scattered resistance contacts, we lack anything resembling a real intelligence gathering network or a connection to the populace in Iberia. Starting on making those contacts will allow us to learn where ADVENT is vulnerable as well as gain a source of recruitment.
-[] in BZ [UNAVAILABLE] It is currently inadvisable to attempt to contact Resistance cells in the BZs, we simply lack the intel to do so without burning them.
-[] in YZ. Efforts here will improve intelligence available on activities in Yellow Zones. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Benefits scale with assigned units.]
-[] in RZ. Efforts here will improve intelligence available on activities in Red Zones. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Benefits scale with assigned units.]
[]Mission: Discreetly supply aid
To help the people living under ADVENT control and make contacts, we need to supply people with what they lack. Food, medicine, and amenities that you can't get unless the invaders favor you. By distributing these items we can help the people and establish our credentials.
-[] in BZ. Minor boost to reputation, possible intelligence gain. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]
-[] in YZ. Minor boost to reputation, possible intelligence gain. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]
-[] in RZ. Minor boost to reputation, possible intelligence gain. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]
[]Mission: Openly supply aid
To hell with discretion. Fly the flag of XCOM and give freely. Combat is not guaranteed, but it is possible that ADVENT will have forces on hand to attempt to put a stop to this.
-[] in BZ [UNAVAILABLE] ADVENT presence is simply too high at this time to accomplish this. To do so, we will need either a major distraction or a collapse of ADVENT patrols.
-[] in YZ. Boosts reputation, and possible intelligence gain. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]
-[] in RZ. Boosts reputation, and possible intelligence gain. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type. Cost: Minimum of 5 Supplies]

Intelligence
[]Mission: Locate ADVENT Tiberium Refineries
Tiberium harvesting efforts by ADVENT in the Yellow and Red zones supply the occupiers with a steady stream of resources. This stream of raw Tiberium is taken to refineries almost entirely in Yellow Zones before being transported across ADVENTs holding. By locating specific facilities in the region, we can prepare for targeting them directly or the shipments to and from them.
[Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]

[]Mission: Locate ADVENT Bases
Identifying the exact location of ADVENT Bases in the region is critical for two reasons. Firstly is the ability to estimate and anticipate responses to activities across the region. The second is to determine if any are vulnerable to an attack or other action against them. And with the Council's request to obtain ADVENT data on the spread of Tiberium, they are the most direct means to obtain it via the ADVENT network.
-[] in BZ [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]
-[] in RZ [UNAVAILABLE] Lack of sufficient protection.

[]Mission: Establish dedicated signals monitoring outposts
Setting up monitoring stations in the countryside and abandoned buildings will help us keep tabs on ADVENTs communications. Being able to better detect ADVENT patrols is the most immediate benefit but it may also reveal longer-term plans of our enemy.
-[] in BZ. Gains intelligence. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type Costs: 10 Supplies]
-[] in YZ. Gains intelligence. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type Costs: 10 Supplies]
-[] in RZ [UNAVAILABLE] Lack of sufficient protection.

Sabotage
[]Mission: Sabotage ADVENT Rail lines
ADVENT rail lines are a core component of the invader's supply network. Exactly what they transport at any given time is unknown to us at this time, but destroying or delaying the trains is still likely to hinder the enemy. Simply derailing them will not let us obtain their cargo, but it will also minimize the risk of actually engaging the enemy.
-[] in BZ.Minor reputation and Alert boost. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ. Minor reputation and Alert boost. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]

[]Mission: Sabotage bridges
The destruction of bridges is simple and unlikely to accomplish anything beyond minor disruptions to ADVENT patrols and supply convoys, but it will make the news. And spreading the word of XCOMs presence in the region could be beneficial.
-[] in BZ Minor reputation and Alert boost. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ Minor reputation and Alert boost. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]

Raid
[]Mission: Strike ADVENT Checkpoints
Hitting an ADVENT checkpoint is the simplest and most direct mission we can accomplish at this time. Entirely stationary and lightly defended, strikes against them are likely to be a low risk while freeing those entrapped by them. It will certainly make the news as well.
-[] in BZ. Boost reputation and alert. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ. Boost reputation and alert. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]

[]Mission: Ambush ADVENT Patrols
Randomly hitting ADVENT patrols where they can be found does not serve any of our immediate objectives, but it will help establish XCOM in the mind of humanity. It will also let us assess the strengths and weakness of our own forces versus ADVENTs, and possibly draw patrols into specific regions.
-[] in BZ. Boost reputation and alert. [Duration: 2 Turn. Assigned: Minimum of 1 unit of any type]
-[] in YZ. Boost reputation and alert. [Duration: 1 Turn. Assigned: Minimum of 1 unit of any type]
-[] in RZ [UNAVAILABLE] Lack of sufficient protection.

[]Mission: Seize ADVENT Train
We lack the intel to pick out a target for maximum effect, but seizing a train will have at least some value regardless by seizing the cargo and denying it to ADVENT. It is a major risk, however, as it is entirely possible to strike a train carrying troops ready for combat. Committing to this action should only be done with a strong force and the knowledge that it is a risk.
-[] in BZ [UNAVAILABLE] ADVENT strength and presence are too high.
-[] in YZ. Variable gain of unknown resources. Boost reputation and alert. Possible major engagement. [Duration: 1 Turn. Assigned: Minimum of 4 units of any type]



6 hour voting moratorium while people discuss and ask me questions.

Vote Format:

[X] Plan Nam
-[X]Science (# of points spent + other cost/assignment): Name of Thing)
-[X]Engineering (# of points spent + other cost/assignment): Name of thing
-[X]Recruitment: X of UNIT NAME (Cost: #)
-[X]Recruitment: X of UNIT NAME (Cost: #)
-[X]Recruitment: X of UNIT NAME (Cost: #)
-[X]Mission: NAME
--[X] In [Zone] (Duration: # Assigned: # Unit1, #Unit2, #Unit3 Cost: #thing)
-[X]Mission: NAME
--[X] In [Zone1] (Duration: # Assigned: # Unit1, #Unit2, #Unit3 Cost: #thing)
--[X] In [Zone2] (Duration: # Assigned: # Unit1, #Unit2, #Unit3 Cost: #thing)

AN: Okay, now to the real meat and potatoes. But first, a series of rambling comments.

Firstly, id like to restate that I am always open to constructive critique or general writing tips. Also, please shout at me if the formating for all this is kind of bad, I think its passable but if yall have better ideas I am happy to consider them.

Secondly, I am probably not the most competent person when it comes to writing about someone who follows Islam, especially when it's syncretized with a fictional religion. So if I write something that just does not make sense or is just Yikes, please reach out in thread or in PM and ill do my utmost to address it.

Finally, Im running for councilwomanfox on SV, so if yall wanna vote for me id greatly appreciate it but its is not at all required.
Link here: Community Council 2022-2023 Election Voting (NOW OPEN!) Announcement

Oh and also I actually be throwing up a status / unit roster in the reserved posts soonTM.
Link to Status Post: Earth Glowing Green: A Tiberium Wars - XCOM Crossover Crossover

And that's all for now.
 
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