Second Raid, An unlucky miner
(5 days later)
(+5 SE) (6 total)
You did it! After endless days of toil, you reached your goal! What you manage to do is… change the room. The Heated Room, in particular. Yes, you had to spend some energy for it, but in the end, all is well!
(-1 SE) (5 Total)
Now the walls are covered in glowing ridges, that somehow release minuscule quantities of energy in the air. By your estimate it would take a single room centuries to need to be recharged once more. And now the two rowdy minions can actually fight. Already they are squaring off, both prepared to jump the moment the third occupant of the room tries anything funny.
And while they are at it, sizing one another up (or trying to slick off to behind one of them), something unexpected happens. The room's wall starts to crumble. You were already aware of what was going to happen, as you had felt the vibrations in the stone. Someone was crushing it while singing, possibly launching some kind of instrument at it. At an honestly slow rate. Your own methods were so much faster it wasn't even funny.
What comes from beyond is at first, a glimmering, pointy piece of metal. As soon as it is retracted, and apparently the light shines through, an eye looks into the room. By now your minions have already hidden, and seeing an empty, lit room the newcomer seems to start screaming. "Hey! Whose house is this?! And why didn't you sorry lot notify the mining guild you were so deep down?!" Well, he seems to be rather angry.
"I swear on the Ancestors, if one 'o ya lads isn't at least four centuries old, I'll personally scrape off all yer beards!" The pick's pace increases considerably, as apparently the anger fuels the man's body. "And stop ignoring your elder, you tossers! Oy! I swear this time I'll make sure the fine is all on your sorry ass!" Well, his screaming once more jumped up in volume.
He finally manages to dig a door for the room, still screaming all the way. "And what kind of idiot doesn't have doors between rooms, huh?! That's literally another fine right there! The Hold's law! Which clan are you?! I bet it's the Stonebreads again!" Well, now he's going off on a tangent. "In times like these making trouble! Shame on you lot! If yer ancestors had a speck of it, they'd have tugged your bears and gave you an ounce of good… sense?" Still screaming, he rushes into the room, pick high in the air.
Dolgi Dolgisson, Level 1 Dwarven Milita
Dwarf:
This is a proud member of this staunch race. They are compact balls of anger, always ready to tank any hits and slay any enemy. Unfortunately, this comes with a steep price.
(+3 Con, +3 Str, -6 Dex-2 Char)
Items:
Miner's Gauntlets:
These hardy gauntlets have seen a long time of use. Possibly centuries. Their hardy leather, reinforced and sewed over many times, make for a good defensive measure, protecting the hands of the wearer. And reminding them of happier times, now long gone.
(+2 Con, +1 AP)
Dolgi's Roll against Heated Room (DC 11 CON)
[Dolgi Dolgisson rolls a 3 against DC 11 CON challenge. He adds his +6 CON to his result.]
[Dolgi Dolgisson loses.]
(You guys are so lucky)
[Dolgi Dolgisson loses -1 Adventure Point]
[Dolgi Dolgisson has 1 AP left.]
Dolgi's Roll against Rowdy Hatchling 1 (DC 7 STR)
[Dolgi Dolgisson rolls a 18 against DC 7 STR challenge. She adds her +5 STR to her result.]
[Dolgi Dolgisson passes the challenge.]
Dolgi's Roll against Rowdy Hatchling 2 (DC 7 STR)
[Dolgi Dolgisson rolls a 2 against DC 7 STR challenge. He adds his +5 STR to his result.]
[Dolgi Dolgisson passes the challenge.]
Adventuring party enters empty Prison.
Adventuring party enters Core Room.
Dolgi's Roll against Depressed Hatchling (DC 7 CHA)
[Dolgi Dolgisson rolls a 8 against DC 7 CHA challenge. He subtracts his -4 CHA to his result.]
[Dolgi Dolgisson loses.]
[Dolgi Dolgisson loses -1 Adventure Point]
[Dolgi Dolgisson has 0 AP left.]
[Dolgi Dolgisson has been defeated!]
[Defeating Dolgi Dolgisson has awarded you +2 Dungeon Points.]
[Defeating Dolgi Dolgisson has awarded you +2 Soul Energy.]
After weeks of extreme cold, surrounded by nothing but naked stone, deep in the heart of his mountain home, the sudden change in temperature hit hard, and fast. It hit deep in his bones, under his ehavy coat that all of a sudden felt really, really oppressive, and his now sweaty body that is now facing three Drakes. Three young drakes. Meaning somewhere deep beneath his family's home there is a giant lizard, waiting for their vaults to fill up, just to devour them all and keep the bling.
This is what is going on in the dwarven miner's mind. This, and a slew of curses and prayers for the Ancestors' mercy, as he rushes to exit the room. You only see his diminutive figure slowly move on its little legs towards the door he made just seconds ago. And then he slams on an invisible barrier, barring him the exit. He turns around, and cornered beast that he is, readies his pick.
Once the pick rises, and once it comes down on the kitty's head. It is knocked unconscious immediately. The two more combative stop and look at one another, suddenly in a very good mood. What they don't expect is for the dwarf, standing just a hair taller than the both of them, to rush them. He manages to throw the closest one in the air in a show of herculean strength that impressed even you.
While one of them is falling, the other has had time to begin pouncing on the diminutive form of the transgressor. As he glides in the air, fangs showing and claws at the ready, aimed to strike at vital points, his foe merely juts out his own gloved finger.
His sharp talons slide off of his protected hands, and he ends up hitting his nogging on the stone-like hand. Then, still not finished, he swings his tool wildly, hitting the descending creature square in the chest. The pick's head goes right through, knocking off some scales, and impales the little reptile on its iron.
The dwarf lets it go so quickly it might have been hot. Unaware to you, he now fears having sent a much scarier creature in a frenzy. Slaying a Dragon's kin in their den is, after all, a painful way to commit suicide. He looks around, and focuses on the walls. What he believed to have been the runes of his people turn out to be naught but crude imitations, more or less crude and meaningless doodles.
Yet, the darkness hides other creatures, and his now paranoid mind reminds him of his duty to his home. So he once more picks up his tool, and attempt to break whatever barrier stopped his retreat. You watch him once more swing wildly on empty space, and find it hilarious when he lets go of the weapon, as his hand is stopped by the barrier while the tool is let trough, and once more goes back to cursing.
Unfortunately now he has little choice but to forge on. And yet, his mind is now foggy. The Room's effects have finally broken through his stony constitution, and the immense heath has now clouded his mind. So he wobbles forward, already halfway to falling every step, until he manages to arrive to your core.
If you had eyes in your crystal body you'd be able to see him, and observe as his face is once more colored by surprise. "A D-dungeon! Oh, thank the Ancestors!" He falls to his knees, and passes out as your last defenders jumps in the air, flying trough the space he occupied but moments ago.
It doesn't stick the landing.
…
Well. At least it tried.
What to vote on
[] Spend Energy? Research something?
[] How to deal with the defeated adventurer?
-[] Kidnap
-[] Brand and get him out
[] What do you want to see in the Raids' Interim?
(+5 SE) (6 total)
You did it! After endless days of toil, you reached your goal! What you manage to do is… change the room. The Heated Room, in particular. Yes, you had to spend some energy for it, but in the end, all is well!
(-1 SE) (5 Total)
Now the walls are covered in glowing ridges, that somehow release minuscule quantities of energy in the air. By your estimate it would take a single room centuries to need to be recharged once more. And now the two rowdy minions can actually fight. Already they are squaring off, both prepared to jump the moment the third occupant of the room tries anything funny.
And while they are at it, sizing one another up (or trying to slick off to behind one of them), something unexpected happens. The room's wall starts to crumble. You were already aware of what was going to happen, as you had felt the vibrations in the stone. Someone was crushing it while singing, possibly launching some kind of instrument at it. At an honestly slow rate. Your own methods were so much faster it wasn't even funny.
What comes from beyond is at first, a glimmering, pointy piece of metal. As soon as it is retracted, and apparently the light shines through, an eye looks into the room. By now your minions have already hidden, and seeing an empty, lit room the newcomer seems to start screaming. "Hey! Whose house is this?! And why didn't you sorry lot notify the mining guild you were so deep down?!" Well, he seems to be rather angry.
"I swear on the Ancestors, if one 'o ya lads isn't at least four centuries old, I'll personally scrape off all yer beards!" The pick's pace increases considerably, as apparently the anger fuels the man's body. "And stop ignoring your elder, you tossers! Oy! I swear this time I'll make sure the fine is all on your sorry ass!" Well, his screaming once more jumped up in volume.
He finally manages to dig a door for the room, still screaming all the way. "And what kind of idiot doesn't have doors between rooms, huh?! That's literally another fine right there! The Hold's law! Which clan are you?! I bet it's the Stonebreads again!" Well, now he's going off on a tangent. "In times like these making trouble! Shame on you lot! If yer ancestors had a speck of it, they'd have tugged your bears and gave you an ounce of good… sense?" Still screaming, he rushes into the room, pick high in the air.
Dolgi Dolgisson, Level 1 Dwarven Milita
- STR: 2 (5)
- DEX: 1 (-5)
- CON: 3 (6)
- WIS: -2
- INT: -2
- CHA: -2 (-4)
Dwarf:
This is a proud member of this staunch race. They are compact balls of anger, always ready to tank any hits and slay any enemy. Unfortunately, this comes with a steep price.
(+3 Con, +3 Str, -6 Dex-2 Char)
Items:
Miner's Gauntlets:
These hardy gauntlets have seen a long time of use. Possibly centuries. Their hardy leather, reinforced and sewed over many times, make for a good defensive measure, protecting the hands of the wearer. And reminding them of happier times, now long gone.
(+2 Con, +1 AP)
Dolgi's Roll against Heated Room (DC 11 CON)
[Dolgi Dolgisson rolls a 3 against DC 11 CON challenge. He adds his +6 CON to his result.]
[Dolgi Dolgisson loses.]
(You guys are so lucky)
[Dolgi Dolgisson loses -1 Adventure Point]
[Dolgi Dolgisson has 1 AP left.]
Dolgi's Roll against Rowdy Hatchling 1 (DC 7 STR)
[Dolgi Dolgisson rolls a 18 against DC 7 STR challenge. She adds her +5 STR to her result.]
[Dolgi Dolgisson passes the challenge.]
Dolgi's Roll against Rowdy Hatchling 2 (DC 7 STR)
[Dolgi Dolgisson rolls a 2 against DC 7 STR challenge. He adds his +5 STR to his result.]
[Dolgi Dolgisson passes the challenge.]
Adventuring party enters empty Prison.
Adventuring party enters Core Room.
Dolgi's Roll against Depressed Hatchling (DC 7 CHA)
[Dolgi Dolgisson rolls a 8 against DC 7 CHA challenge. He subtracts his -4 CHA to his result.]
[Dolgi Dolgisson loses.]
[Dolgi Dolgisson loses -1 Adventure Point]
[Dolgi Dolgisson has 0 AP left.]
[Dolgi Dolgisson has been defeated!]
[Defeating Dolgi Dolgisson has awarded you +2 Dungeon Points.]
[Defeating Dolgi Dolgisson has awarded you +2 Soul Energy.]
After weeks of extreme cold, surrounded by nothing but naked stone, deep in the heart of his mountain home, the sudden change in temperature hit hard, and fast. It hit deep in his bones, under his ehavy coat that all of a sudden felt really, really oppressive, and his now sweaty body that is now facing three Drakes. Three young drakes. Meaning somewhere deep beneath his family's home there is a giant lizard, waiting for their vaults to fill up, just to devour them all and keep the bling.
This is what is going on in the dwarven miner's mind. This, and a slew of curses and prayers for the Ancestors' mercy, as he rushes to exit the room. You only see his diminutive figure slowly move on its little legs towards the door he made just seconds ago. And then he slams on an invisible barrier, barring him the exit. He turns around, and cornered beast that he is, readies his pick.
Once the pick rises, and once it comes down on the kitty's head. It is knocked unconscious immediately. The two more combative stop and look at one another, suddenly in a very good mood. What they don't expect is for the dwarf, standing just a hair taller than the both of them, to rush them. He manages to throw the closest one in the air in a show of herculean strength that impressed even you.
While one of them is falling, the other has had time to begin pouncing on the diminutive form of the transgressor. As he glides in the air, fangs showing and claws at the ready, aimed to strike at vital points, his foe merely juts out his own gloved finger.
His sharp talons slide off of his protected hands, and he ends up hitting his nogging on the stone-like hand. Then, still not finished, he swings his tool wildly, hitting the descending creature square in the chest. The pick's head goes right through, knocking off some scales, and impales the little reptile on its iron.
The dwarf lets it go so quickly it might have been hot. Unaware to you, he now fears having sent a much scarier creature in a frenzy. Slaying a Dragon's kin in their den is, after all, a painful way to commit suicide. He looks around, and focuses on the walls. What he believed to have been the runes of his people turn out to be naught but crude imitations, more or less crude and meaningless doodles.
Yet, the darkness hides other creatures, and his now paranoid mind reminds him of his duty to his home. So he once more picks up his tool, and attempt to break whatever barrier stopped his retreat. You watch him once more swing wildly on empty space, and find it hilarious when he lets go of the weapon, as his hand is stopped by the barrier while the tool is let trough, and once more goes back to cursing.
Unfortunately now he has little choice but to forge on. And yet, his mind is now foggy. The Room's effects have finally broken through his stony constitution, and the immense heath has now clouded his mind. So he wobbles forward, already halfway to falling every step, until he manages to arrive to your core.
If you had eyes in your crystal body you'd be able to see him, and observe as his face is once more colored by surprise. "A D-dungeon! Oh, thank the Ancestors!" He falls to his knees, and passes out as your last defenders jumps in the air, flying trough the space he occupied but moments ago.
It doesn't stick the landing.
…
Well. At least it tried.
What to vote on
[] Spend Energy? Research something?
[] How to deal with the defeated adventurer?
-[] Kidnap
-[] Brand and get him out
[] What do you want to see in the Raids' Interim?
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