Dungeon deity

Temp post: Current dungeon stuff
This is only important for knowing what you have. If you wanna strategize for the placements and boss, here's the info for what you have.

A war camp whose leader fell before any of his warriors did. The rooms will be sections of the war camp with 3 main parts. The entrance, the camps tents, and the headquarters, each with their own effects.
Effect 1: 20 rooms.
Effect 2: The entrance is room 1-5, which consists of a field and on room 5 an open gate. Monsters here will gain +20 to defense rolls.
Effect 3: The camp's tents are room 6-14. Monsters here will gain +20 to attack and defense rolls, samurai will gain +15 to attack rolls, and a barricade that is 5 feet tall will appear at room 14
Effect 4: The headquarters are room 15-20. If only samurai exist in room 15-20 all samurai gain +40 to attack and defense rolls, if not than reduce gain by half. The boss monster of room 20 will have 2 of their stats ranked up by 1.

Skeleton pistoleer(F+ rank): Skeleton peasantry that has taken up a matchlock pistol. Somehow the skeleton has become proficient enough to reload the pistol.
Rating:
Strength:
F rank
Agility: F+ rank
Health: F rank(6/6 wounds)
Equipment:
Worn matchlock pistol(F rank):
A matchlock pistol that has seen better days. Effect: Gain +35 to attack roll, on hit deal 3 wounds, and takes 2 rounds to reload.
Skills/Abilities:
Mob mentality: Samurai(F rank):
When 4 or more skeletons are being led by a samurai, gain temporary +2 wounds, +10 to attack and defense rolls.

Skeleton peasant(F rank): A skeleton peasant from feudal Japan, wearing cloth and holding a small knife. These skeletons often appear in large numbers being led by a samurai of sorts.
Rating:
Strength:
F rank
Agility: F rank
Health: F+ rank(8/8 wounds)
Skills/Abilities:
Mob mentality: Samurai(F rank):
When 4 or more skeletons are being led by a samurai, gain temporary +2 wounds, +10 to attack and defense rolls.


Dishonored skeleton samurai(F+ rank): A samurai who's lord died before them. This type of skeleton excels in leading the peasantry rabble into battle. These once samurai are cursed by the spirits of the land, for when they enter battle they take damage with the longer they are in battle the more damage they take.
Rating:
Strength:
E- rank
Agility: F+ rank
Health: F+ rank(10/10 wounds)
Equipment:
Worn samurai sword(F- rank):
A samurai sword that is worn by battle. Attack rolls gain +10 and on first attack this bonus is doubled.
Broken chest piece(F- rank): A chest piece that used to hold an emblem of their lord. Defense rolls gain +10 and Durability is F- rank.
Skills/Abilities:
Dishonored: Samurai(E- rank):
The spirits have cursed this skeleton for their dishonorable act. Effect: When entering battle take 1 wound, every round double the wound damage taken(1,2,4,8, etc.).
Samurai leadership: The dishonorable(F rank): When leading peasants gain +10 to attack and defense rolls, those being lead gain +5 to attack and defense rolls, and +1 wound. When fighting alongside other dishonored creatures ignore any dishonored debuff for 1 round.


Lone samurai ghoul(E- rank): A lone samurai who served no lord, never dishonored, always willing to help. A ghoul is a being made of both flesh and bone, normally a hideous abomination of some necromancer's experiments, this ghoul was instead crafted by the spirits themselves. Due to this, the samurai is distinctly human-like and is capable of speech.
Rating:
Strength:
E- rank
Agility: F+ rank
Health: E(18/18 wounds)
Equipment:
Loving katana(E- rank):
A katana that has accompanied this warrior throughout his journey, a warrior's true love. Effect: Attack rolls gain +30, on first attack this bonus is doubled, katana deals double durability damage that it inflicts, and katanas durability is E rank.
Freedom chest piece(E- rank): A chest piece that still has the emblem that the samurai put onto it all those years ago, a bird's wings. Effect: Defense rolls gain +20, the first defense roll will add +5 to roll for every rank in agility(Currently +15), and will negate the first debuff applied to user.
Skills/Abilities:
Lone warrior: Samurai(E- rank):
When fighting alone double the base roll and regen 1 wound every round.
The spirits protect(F rank): Once per battle, infuse your sword with a spirits blessing. The next attack roll gains +20.

Skeleton ninja (F+ rank): a ninja who just like thier master failed to protect their lord and for their failure to lay down their lives to protect their lord have become cursed. These ninjas excel at reconnaissance deception and ambush.

Rating:
Strength:
F rank
Agility: E-rank
Health: F rank (6/6 wounds)
Equipment:
Tarnished Ninjatō (F rank): this short single edge sword has seen better days but it's still just as sharp as the day it was made. Attack rolls gain +10 on first attack sneak attacks gain +20.
Battered Kusari (F- rank): this chain armor has seen better days the only thing hiding the holes in it is the ninjas Gappa (travel cape). Defense rolls gain +5 durability F-.
Smoke bombs (E- rank): this piece of equipment when used completely blinds the enemy allowing this monster to escape while below half health.
Skills/Abilities:
Be one with the shadows: they get the drop on you you don't get the drop on them.
Discretion is the better part of valor: when this monster gets to less then half health it will use a smoke bomb and then retreat to lick its wounds.

All traps below unless specified have 5 uses. Will put in stats of write in later.

Gunpowder flash: If a hunter doesn't see this trap and steps on it, the gunpowder will light up with a bang disorienting those nearby and alerting monsters within 1 room range of the trigger to than charge into said room. Effect: Once triggered those nearby take -20 to attack and defense rolls for one round, monsters 1 room away will be alerted and charge into the room where the trap was triggered.

Note: Only one available. Spirit pedestal: If a spirit pedestal is messed with, a spirit of the land will be summoned to fight the invaders. Effect: If pedestal is damaged, a spirit made out of earth will be summoned to fight intruders. Spirit is a F+ rank monster that after being killed, will regenerate at the pedestal two more times before ending the cycle. The spirit is capable of retreating and waiting for opportune moments to strike.

Punji pit: a camouflage pit filled with bamboo spikes which can quite Gravely injure if not outright kill an unwary or not cautious traveler or adventurer.

Ainu string-bow trap: the string-bow trap has been used by the Ainu people for a long time to kill deer and bears travelers be wary for if you disturb it's string trigger it's Arrow will be sure to cut you're adventure short.

Tennenbishi: a handful of Makibishi made from the dried seed pod of the water chestnut usually called Tennenbishi there's no need to be wary of them unless you're shoes have thin soles.

Tetsubishi: a handful of six or eight pointed Makibishi made of iron and called Tetsubishi be wary for these will puncture all but the thickest of leather soles.
 
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