Spin the wheel!
Blackangel
Preacher of the dice gods
We got a tie! Time to spin the wheel! Or coin flip… nah wheels better.
Spin… cover alter!
Anyway I'm gonna start writing the next post.
Spin… cover alter!
Anyway I'm gonna start writing the next post.
Scheduled vote count started by Blackangel on Dec 9, 2022 at 3:44 PM, finished with 23 posts and 6 votes.
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[X] Plan Cover Alter
-[X]X8 Primitive skeleton clubber(Costs 5 points)(F- rank)
-[X]X4 Primitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[X]X1 Primitive skeleton tiki crafter(Costs 10 points)(F rank)
-[X]Living Fossil(Costs 15 points)(F+ rank)
--[X]Room 1: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 2: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 3: A breather before things get real bad.
--[X]Room 4: X4 Primitive skeleton clubber, X2 Primitive skeleton rock-slinger. Thing get real bad. Same tactics as before, but double the trouble!
--[X]Room 5: Living Fossil, Primitive skeleton tiki crafter. Crafter concentrates on buffing Fossil (don't stack unless Fossil is way in over it's head, make them count) and does not otherwise engage in combat, I loved it when Fossil went "It's tramplin' time!" and trampled over everyone (except the crafter, they've got buffs).
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[X] Plan: Endless Barrage
-[X] 5x Primitive Skeletal Rockslinger 40 points
-[X] 6x Primitive Zombie Brute 30 points
-[X] 3x Primitive Skeletal Clubber 15 points
-[X] Gatha the strong 15 points
-[X] Room 1: 2x Skeletal clubber, 3x Zombie Brute. Brutes attempt to restrain adventurers and tank for their allies.
-[X] Room 2: 5x Primitive Skeletal Rockslinger, 2x Primitive zombie Brute, Gatha the strong. Brutes defend the rockslingers and Gatha at all costs. Rock slingers all target the closest enemy, if all enemies are the same distance they target the one with the frailest appearance. Gatha attempts to hide behind the slingers and brutes. If noticed or if a slinger is attacked from within room 2 Gatha will charge. If a slinger is killed with no adventurers in the room, all monsters in room 2 will charge into room 1.
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[X] Plan Cover
-[X]X8 Primitive skeleton clubber(Costs 5 points)(F- rank)
-[X]X4 Primitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[X]X1 Primitive skeleton tiki crafter(Costs 10 points)(F rank)
-[X]Gatha The Strong(Costs 15 points)(F+ rank)
--[X]Room 1: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 2: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 3: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 4: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 5: Gatha The Strong, Primitive skeleton tiki crafter. Crafter concentrates on buffing Gatha (don't stack unless Gatha is way in over her head, make them count) and does not otherwise engage in combat, Gatha desn't let the crafter die untill he's out of dolls.
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