4.6 Pity Party, Part 4
Horologer
Incertae sedis
- Location
- a risen sea
Rolling for other factions:
Are you noticed? Rolling... - 10 (Time) - 20 (Misidentified) = No sign of anyone noticing you.
Are you identified? Rolling... 10 (Time) - 20 (Costume) - 20 (Misidentified) = No sign of anyone identifying who you are.
Rolling for Ariadne...
Overhear anything? Rolling... + 20 (Guile) - 20 (Location) = No.
Carnival roll 1: 45 - The Big Tent
Carnival roll 2: 7 - The Freak Show
Random event...
From who? 1d12 = 1 - the Inquisition
Magnitude: Rolling...
Are you noticed? Rolling... - 10 (Time) - 20 (Misidentified) = No sign of anyone noticing you.
Are you identified? Rolling... 10 (Time) - 20 (Costume) - 20 (Misidentified) = No sign of anyone identifying who you are.
Rolling for Ariadne...
Overhear anything? Rolling... + 20 (Guile) - 20 (Location) = No.
Carnival roll 1: 45 - The Big Tent
Carnival roll 2: 7 - The Freak Show
Random event...
From who? 1d12 = 1 - the Inquisition
Magnitude: Rolling...
The carnival's atrium is less a room and more of a plaza that happens to have a roof and walls. Tents and prefab structures fill the room with a riot of color. Diversions of all sorts abound. Test Your Strength, one sign challenges. Amusing Caricatures, proclaims another. Buffoonery, a third sign announces. None of them hold your interest for very long.
Instead, you walk into the largest tent, which is simply labeled "Performances". Seating slopes down into stage, on which acrobats are performing– jumping though hoops, standing atop each other, carwheeling across impossible narrow beams, and more. As you find a corner to stand in, the act comes to an end, and the acrobats bow and depart to loud applause. As they do, someone else walks onto the stage. They wheel about smartly to face the audience, and you notice that they have a metal grille covering– or perhaps replacing– their lower face. Wiring connects it to large bullhorns mounted above their shoulders.
"And now, Beast Tamer Atka, with the ravenous Fiend-Eater of Camazotz!" they announce. A grizzled man steps onto the stage from the right, dressed in a strange, tasseled outfit. A moment later, an enormous beast bounds in from the left, growling and snapping. It's roughly in the shape of a cat, but it's the height of a man and covered in a grayish chitin. The only visible feature on its face is a huge, fanged maw. It sizes up the man on the stage, and without warning pounces at him.
Gasps and little shrieks break out in the audience, but at the last second, the tamer steps aside. The beast– Fiend-Eater, the announcer called it– whirls about in an instant, and swipes at him with a viciously clawed paw. And again, the tamer dodges, with inches to spare. Again and again, the Fiend-Eater tries to grab, bite, or maul the tamer. Each time, the tamer narrowly escapes. Eventually, it backs off a little. The tamer bows deeply to the Fiend-Eater. For a tense moment, it looks like it's going to lunge at the tamer again– but then it dips its head in response. Cheers and applause break out as the tamer leads it off the stage.
"Presenting Lady Kirku, of the Cult of Deadly Conviction!" the announcer proclaims.
A tall, muscular woman steps up, dressed in form-fitting clothing. A variety of knives strapped to her. She pulls out two and begins flipping them from hand to hand. Then she pulls out another and begins juggling them. Then another. Then she reverses the direction she's throwing the knives. Then she begins striking poses as she juggles: right leg forward and left leg back, then left leg forward and right leg back, then one arm behind her back, then standing on one leg, with her arms tucked in, then with them stretched out– no matter how contorted her poses become, she never fails to catch a knife.
She moves quickly, but calmly, with the total certainty of someone who knows exactly what she's doing. She handles the knives so elegantly that they seem to be dancing in midair. The knives rise and fall steadily, flashing and gleaming in a hypnotic pattern. Suddenly, the woman throws out her arms to the side and lets the knives fall. With audible thuds, they embed themselves point-first in the stage in front of her, all in a row.
After a moment of stunned silence, the audience breaks out into wild applause. She gives a small bow and then walks off the stage. The announcer begins to walk up, and you decide you've had enough for now. You walk out and head off down another row of tents. Again, nothing catches your eye... until you reach the last tent, a large one with a single sign. Freak Show, it reads. It doesn't take a genius to guess what must be inside.
You waver outside the entrance. Most of you wants to get as far away as possible. What if you fit in? What if someone inside sees you, and compares you to an... exhibit, then realizes what you are? Come see the incredible soulless mutant– fifteen credits a peek! The thought makes you feel like your guts are tying themselves in knots.
It couldn't happen to you, of course. You know the Inquisitor values your abilities too much to send you away like that. But you can't chase the thought out of your head. If your mutation had been more obvious, or less useful, you might have wound up in a place like this. And even that much would have been a stroke of luck. More likely you would have just been fertilizer: reported as a stilborn and fed to the recycler, lest your parents' genetics come under scrutiny.
You definitely don't want to go in... but maybe you should? You can't really do anything for them, but at least you can bear witness to whatever indignity they're suffering. Or maybe that would just make it worse...
"Don't worry, miss," a man says to you, breaking you out of your reverie. "They're all dead."
"Pardon?" you say, turning to look at him.
"Oh yes," he says blithely. "We did have a live show several years ago, but one day the local Ecclesiarchy objected to bringing mutants planetside. We had a stroke of luck, though: they didn't mind us showing off dead ones, so we just..." he flicks a hand. "Thankfully, the bodies preserved well." he adds quickly. "All of the deformities are all-unnatural and labeled for easier identification! In fact, speaking of the Ecclesiarchy, all our exhibits have got placards about the importance of prayer in ensuring genetically acceptable offspring, if you're interested in that?"
You can't think of anything you are less interested in than that. It must show, because the man's smile wobbles and he begins to sweat. "W- well, I'll, be, uh, let m-me know if you need anything," he gabbles, and then hurries back into the tent. Problem solved. Time to go literally anywhere else. You spin on your heel and walk away. The hustle and bustle of the crowds is grating. As is the color and bombast of the carnival, now that you know what might be hiding behind it...
You try to head for the atrium's exit, but a gaggle of people is blocking your way. You squeeze into a gap between two tents to try and skirt around around the crowd. As you exit the alleyway, you nearly plow straight into a man wearing a fruit bowl on his head. "Oh. Hello–" you manage to catch yourself before you say his name.
"Hello," says Navigator Darwin.
"Hi," says Aurum, coming up behind Darwin.
The time is 7:30 PM.
Tell them about the strange person you met at the beginning of the party?
[X] Yes.
[X] Not right now.