Tough question. We need someone well versed in the lore of the setting, Brettonnian lore and this story's take on both of the above. Fortunately, I know just the guy.
I think it'd take a truly dire situation for Yara to tolerate anyone riding her.
I think it'd take a truly dire situation for Yara to tolerate anyone riding her.
The Cathayan Royal Dragons would nod in approval of Yara Trueclaw rejecting the concept of individuals riding Dragons as if they're glorified steeds.Yara: That's nice. My teeth are swords, my claws are spears, and my breath is death. Plus I'm a wizard. I think I can handle this without you riding me like some beast of burden.
Time to share my very favorite post about dragonriders of all time yet again.Plus let's be honest as much as dragon rider fiction likes to present such partnerships as a union of equals a lot of the time they really aren't.
Yara: So mister Questing Knight why should I let you ride on my back?
Questing Knight: I have a really big sword that I can use really well.
Yara: That's nice. My teeth are swords, my claws are spears, and my breath is death. Plus I'm a wizard. I think I can handle this without you riding me like some beast of burden.
I always figured they'd be like marines on a ship- the dragon plucks them off and drops them where the dragon needs a thing done, while it keeps to the sky to deal with peer enemies. Going inside buildings or recovering fragile items, stuff dragons could use a runabout for.
Gofers and servants can just as well be carried in a basket below the dragon's chest.I always figured they'd be like marines on a ship- the dragon plucks them off and drops them where the dragon needs a thing done, while it keeps to the sky to deal with peer enemies. Going inside buildings or recovering fragile items, stuff dragons could use a runabout for.
Depends. In the combination of Seraphon and Malekith for example I'm pretty sure Malekith is the more dangerous of the pair. In the books Malekith even saves Seraphon's life after she gets her ass kicked by Imrik and Minaithnir and has to run away, with Malekith's spells being what stops their pursuers from catching them, but of course Malekith is something of an edge case.Plus let's be honest as much as dragon rider fiction likes to present such partnerships as a union of equals a lot of the time they really aren't.
Yara: So mister Questing Knight why should I let you ride on my back?
Questing Knight: I have a really big sword that I can use really well.
Yara: That's nice. My teeth are swords, my claws are spears, and my breath is death. Plus I'm a wizard. I think I can handle this without you riding me like some beast of burden.
If that ever happens, it's unlikely to be before decades have passed in-universe. This story seems to be about a dragon learning to fit in human society, not a draconic love story.And now I am kinda curious if Yara getting a brood of her own is in the plans for the future
An Amber Dragonflight huh? That does sound interesting and scary at the same time. The potential mate for Yara Trueclaw would be The Imperial Dragon or Karl as I nickname him.And now I am kinda curious if Yara getting a brood of her own is in the plans for the future
If you thought that the MC of the story being a giant, young flying lizard would stop shipping wars, then you thought wrongYara is an extremely young dragon.
Even if she'd ever be interested in that, it'd likely be decades off and probably outside the scope of the story.
Now I had the image of Yara one sidedly swooning over ancient dragons like some tween girl over popstars.Yara is an extremely young dragon.
Even if she'd ever be interested in that, it'd likely be decades off and probably outside the scope of the story.
Wait, produced? Closest I could find here is in WFRP 4e: Middenheim - City of the White Wolf, pages 10 and 46, where it just says Middenheim has a problem with dark magicians because the Wellspring of Ghur hid them from witchsight. I don't know that the guild itself was the source of some of those dark magicians.Middenheim's Grand Guild of Wizards? Much better than those Reikland ponces in Altdorf, with a history stretching back over two thousand years (Just ignore the fact that they produced some of the most infamous Necromancers/Vampires in the world and had constant problems with spawning Sorcerers/Witches).
Immune to physical mutations, but they mentally mutate more than any other species.That seems fair, the only source on elves being outright immune is WFRP 4th edition. I wouldn't treat elves as having a blank check against mutation, just highly resistant to it.
While proofreading WFRP 4e: Lustria, I saw it said that dragons got sleepy because of the warmer weather and pointed out this contradiction the High Elves army book lore about them getting sleepy because of cooling mountains. It was confirmed to me that it was a discrepancy and that the 4e game line would stick with the Lizardmen army book's warm weather explanation to keep from adding further confusion.According to some sources it's because Old Ones moved the planet closer to the sun and warmed up the climate too much for them, (But then why the fuck do they sleep in volcanoes if they hate the warmth?)
I don't think that fits too well with the latest cutting edge lore of The Old World. There it says that in the time before the Old Ones, the world was home to a bunch of warring leviathans, and the dragons were the ones on top. The great onslaught of the daemonic incursions was too much for them, but an age filled with normal warfare is an age in which they should be thriving.but the most credible explanation seems to be that they simply reproduce too slowly.
Nagash isn't Nagash if he isn't insanely petty.Nagash being a Reddit tier fedora-man is… I am uncertain how I feel about it. It's very petty, but there's something to be said for the great evil being a petty bastard at the core.
My own personal opinion is that that's less an abstraction and more a mistake.But it's still pretty abstracted, like dwarfs having the same starting strength as humans despite novels pretty clearly showing they are much stronger.
Ok but Theodore is simply built different so for him it makes sense.*whistles nonchalantly while hiding Theodore Bruckner and his native S5 under the chair*
Man should've charged for healing the horse. Makes sense he didn't though, given he can't be used to needing money."Proper weapons cost money, and all of my discretionary funds went to keeping you fed and housed. The Amber Order is not exactly overflowing with money."
That's the name of Theodore Bruckner's demigryph. From voice lines in Warhammer 3, I think the Carmine Dragon's name is "Encarmine".Carmine Dragon would need a name. Perhaps, Reaper is fitting as he is born saturated with the Wind of Death.
WFRP 4e, page 21, letter written by a Magister:By the letter of the imperial law Teclis and any other Elven Mage that enters the territory of the Empire is a rogue wizard that must be brought to justice.
Not the most intuitive place to find that bit of lore, and it's not present at all in Winds of Magic, but there it is.To practice any magic you must have a licence, and the only way to secure one is to be a graduated Wizard of the Colleges of Magic in Altdorf, or be an Elf - they receive special dispensation for their part in founding the Colleges - assuming they register with the Colleges, of course.
I think that's just another way of saying 'Carmine'.That's the name of Theodore Bruckner's demigryph. From voice lines in Warhammer 3, I think the Carmine Dragon's name is "Encarmine".
Thank you, I had a lot of fun writing that scene.Just caught up. Before reading this story, I'd never imagine I'd tear up from someone paying a bar tab. This is a very good story.
Dieter Helsnicht, also known as the Doom-Lord of Middenheim, was a member of the Wizard's Guild before becoming a Necromancer.Wait, produced? Closest I could find here is in WFRP 4e: Middenheim - City of the White Wolf, pages 10 and 46, where it just says Middenheim has a problem with dark magicians because the Wellspring of Ghur hid them from witchsight. I don't know that the guild itself was the source of some of those dark magicians.
I am not hugely impressed with the Old World lore. I consider it mostly a lore pinata to be looted for cool new additions, but I am not going to go out of my way to align my writing with it.I don't think that fits too well with the latest cutting edge lore of The Old World. There it says that in the time before the Old Ones, the world was home to a bunch of warring leviathans, and the dragons were the ones on top. The great onslaught of the daemonic incursions was too much for them, but an age filled with normal warfare is an age in which they should be thriving.
It is also a point of pride for the Amber Order that they never work for money.Man should've charged for healing the horse. Makes sense he didn't though, given he can't be used to needing money.
Fair enough.Not the most intuitive place to find that bit of lore, and it's not present at all in Winds of Magic, but there it is.
Sorry to come back to this but it was bugging me. Is there any reason that you think Dragon Ogres avoid the more southern parts of the Worlds Edge Mountains and Mountains of Mourn?Of those, only dragon ogres may be threats to an adult dragon, and they only live in Norsca and above.