Dragon Caught in Amber (Warhammer Fantasy)

The most amusing/infuriating thing is that even without my conspiracy brain reasons for it the tragic decline of Bretonnia is just the most Wut thing possible.

Poor, poor Perry Brothers.
 
Speaking of which @Blackout , if Yara ever enters Bretonnia at one point, can the Damsels and Grail Knights see through her disguise as a human pretending to be Dragon or think she's just one of the typical Imperial Wizards?
 
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It'll depend on how the story progresses and whether Bretonnia ever comes up. If the story is going to go in the direction where her secret will eventually come out, but she's so integrated and has enough friends and contacts that it won't ruin her life, It would be irrelevant.
 
Honestly running into a questing knight and teaming up instead of killing eachother would be cool. Especially if he's punchy enough to push Yara, but prefers riding dragons to killing them.
 
I think it'd take a truly dire situation for Yara to tolerate anyone riding her.

Plus let's be honest as much as dragon rider fiction likes to present such partnerships as a union of equals a lot of the time they really aren't.

Yara: So mister Questing Knight why should I let you ride on my back?

Questing Knight: I have a really big sword that I can use really well.

Yara: That's nice. My teeth are swords, my claws are spears, and my breath is death. Plus I'm a wizard. I think I can handle this without you riding me like some beast of burden.
 
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Plus let's be honest as much as dragon rider fiction likes to present such partnerships as a union of equals a lot of the time they really aren't.

Yara: So mister Questing Knight why should I let you ride on my back?

Questing Knight: I have a really big sword that I can use really well.

Yara: That's nice. My teeth are swords, my claws are spears, and my breath is death. Plus I'm a wizard. I think I can handle this without you riding me like some beast of burden.
Time to share my very favorite post about dragonriders of all time yet again.

 
I always figured they'd be like marines on a ship- the dragon plucks them off and drops them where the dragon needs a thing done, while it keeps to the sky to deal with peer enemies. Going inside buildings or recovering fragile items, stuff dragons could use a runabout for.
 
I always figured they'd be like marines on a ship- the dragon plucks them off and drops them where the dragon needs a thing done, while it keeps to the sky to deal with peer enemies. Going inside buildings or recovering fragile items, stuff dragons could use a runabout for.

But Yara can do such things herself. Prefers doing such things herself, even.
 
I always figured they'd be like marines on a ship- the dragon plucks them off and drops them where the dragon needs a thing done, while it keeps to the sky to deal with peer enemies. Going inside buildings or recovering fragile items, stuff dragons could use a runabout for.
Gofers and servants can just as well be carried in a basket below the dragon's chest.
 
Plus let's be honest as much as dragon rider fiction likes to present such partnerships as a union of equals a lot of the time they really aren't.

Yara: So mister Questing Knight why should I let you ride on my back?

Questing Knight: I have a really big sword that I can use really well.

Yara: That's nice. My teeth are swords, my claws are spears, and my breath is death. Plus I'm a wizard. I think I can handle this without you riding me like some beast of burden.
Depends. In the combination of Seraphon and Malekith for example I'm pretty sure Malekith is the more dangerous of the pair. In the books Malekith even saves Seraphon's life after she gets her ass kicked by Imrik and Minaithnir and has to run away, with Malekith's spells being what stops their pursuers from catching them, but of course Malekith is something of an edge case.

That said Bretonnian knights are fairly tough dudes who sometimes have magical power. I could see one of the better questing knights with something like, say, the Virtue of Heroism, being able to hold his own in a fight Yara might struggle with. But I also don't see Yara ever allowing one to ride her.

Remember, Bretonnian Knights peak at feats such as one managing to kill three wyverns by himself while armed with nothing but an arrow (Gilles) or charging by themselves into an entire undead army and not being seen for days until the army crumbles and they're found with its vampire lord's head in their hand (Landuin) and in general humanoids like elves and humans have a much higher peak to their abilities then real life humans.
 
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Yara is an extremely young dragon.

Even if she'd ever be interested in that, it'd likely be decades off and probably outside the scope of the story.
 
Just caught up. Before reading this story, I'd never imagined I'd tear up from someone paying a bar tab. This is a very good story.

Middenheim's Grand Guild of Wizards? Much better than those Reikland ponces in Altdorf, with a history stretching back over two thousand years (Just ignore the fact that they produced some of the most infamous Necromancers/Vampires in the world and had constant problems with spawning Sorcerers/Witches).
Wait, produced? Closest I could find here is in WFRP 4e: Middenheim - City of the White Wolf, pages 10 and 46, where it just says Middenheim has a problem with dark magicians because the Wellspring of Ghur hid them from witchsight. I don't know that the guild itself was the source of some of those dark magicians.

That seems fair, the only source on elves being outright immune is WFRP 4th edition. I wouldn't treat elves as having a blank check against mutation, just highly resistant to it.
Immune to physical mutations, but they mentally mutate more than any other species.

According to some sources it's because Old Ones moved the planet closer to the sun and warmed up the climate too much for them, (But then why the fuck do they sleep in volcanoes if they hate the warmth?)
While proofreading WFRP 4e: Lustria, I saw it said that dragons got sleepy because of the warmer weather and pointed out this contradiction the High Elves army book lore about them getting sleepy because of cooling mountains. It was confirmed to me that it was a discrepancy and that the 4e game line would stick with the Lizardmen army book's warm weather explanation to keep from adding further confusion.

For what it's worth, Ulthuan and Athel Loren seem to be the exceptions when it comes to draconic abodes. Everywhere else, dragons seem to like lairing in cold places like caves, mountains, and Norsca.

but the most credible explanation seems to be that they simply reproduce too slowly.
I don't think that fits too well with the latest cutting edge lore of The Old World. There it says that in the time before the Old Ones, the world was home to a bunch of warring leviathans, and the dragons were the ones on top. The great onslaught of the daemonic incursions was too much for them, but an age filled with normal warfare is an age in which they should be thriving.

Nagash being a Reddit tier fedora-man is… I am uncertain how I feel about it. It's very petty, but there's something to be said for the great evil being a petty bastard at the core.
Nagash isn't Nagash if he isn't insanely petty.

But it's still pretty abstracted, like dwarfs having the same starting strength as humans despite novels pretty clearly showing they are much stronger.
My own personal opinion is that that's less an abstraction and more a mistake.

*whistles nonchalantly while hiding Theodore Bruckner and his native S5 under the chair* :whistle:
Ok but Theodore is simply built different so for him it makes sense.

"Proper weapons cost money, and all of my discretionary funds went to keeping you fed and housed. The Amber Order is not exactly overflowing with money."
Man should've charged for healing the horse. Makes sense he didn't though, given he can't be used to needing money.

Carmine Dragon would need a name. Perhaps, Reaper is fitting as he is born saturated with the Wind of Death.
That's the name of Theodore Bruckner's demigryph. From voice lines in Warhammer 3, I think the Carmine Dragon's name is "Encarmine".

By the letter of the imperial law Teclis and any other Elven Mage that enters the territory of the Empire is a rogue wizard that must be brought to justice.
WFRP 4e, page 21, letter written by a Magister:
To practice any magic you must have a licence, and the only way to secure one is to be a graduated Wizard of the Colleges of Magic in Altdorf, or be an Elf - they receive special dispensation for their part in founding the Colleges - assuming they register with the Colleges, of course.
Not the most intuitive place to find that bit of lore, and it's not present at all in Winds of Magic, but there it is.
 
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Just caught up. Before reading this story, I'd never imagine I'd tear up from someone paying a bar tab. This is a very good story.
Thank you, I had a lot of fun writing that scene.

Wait, produced? Closest I could find here is in WFRP 4e: Middenheim - City of the White Wolf, pages 10 and 46, where it just says Middenheim has a problem with dark magicians because the Wellspring of Ghur hid them from witchsight. I don't know that the guild itself was the source of some of those dark magicians.
Dieter Helsnicht, also known as the Doom-Lord of Middenheim, was a member of the Wizard's Guild before becoming a Necromancer.

While I don't think it's explicitly stated anywhere, he was according to his own backstory, "once a great and respected wizard who lived in the Empire city of Middenheim in the Age of Three Emperors". Within the context of 4th edition lore introducing the Wizard's Guild, it feels obvious to me that he must have been a member and product of the Guild.

I don't think that fits too well with the latest cutting edge lore of The Old World. There it says that in the time before the Old Ones, the world was home to a bunch of warring leviathans, and the dragons were the ones on top. The great onslaught of the daemonic incursions was too much for them, but an age filled with normal warfare is an age in which they should be thriving.
I am not hugely impressed with the Old World lore. I consider it mostly a lore pinata to be looted for cool new additions, but I am not going to go out of my way to align my writing with it.

Man should've charged for healing the horse. Makes sense he didn't though, given he can't be used to needing money.
It is also a point of pride for the Amber Order that they never work for money.

Not the most intuitive place to find that bit of lore, and it's not present at all in Winds of Magic, but there it is.
Fair enough.
 
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