Dragon Ball Z: Salvation

Name: Cube

Appearance: Stereotypically Arcosian, though hornless and short in stature ("It just means my power is more highly concentrated!", she insists); primary coloration of white and light blue

Gender: Female

Age: 44

Race Options: Arcosian

Starting Power Level: 659,001

Bio: An obscure and distant but still legitimate relative of the Cold Clan, Cube was all but exiled to the fringes of the Planet Trade Organization for being 'too soft'. Or, as Cube puts it, "for not being an absolute b:anger::anger::anger::anger: like the rest of the family". She's still grumpy by default, to be sure, she just doesn't make a habit of murdering people for the crime of not failing her. To the contrary, despite the outward grouchiness, she's actually capable of behavior that might be qualified as 'nice'.

Even so, being an Arcosian - and in any way affiliated with Cold and the PTO - means having a bad reputation and the enemies that come with it. So for most her life, she wandered about space and kept running into fights that insisted on finding her. It might well have continued to be her lift if not for the whole 'android' thing. While the fall of Freeza and the state of the PTO may have created opportunity, the android situation - and the gathering of warriors on Earth to address it - created a more suitable one.

Perhaps if Cube helps put an end to the whole android problem and lives to tell about it, it might be a way to finally shake that bad reputation that keeps following her around.

Fighting Style: Cube's fighting style can best be described as "Fast and Furious". She places a premium on speed, getting all up in her opponents business till the opponent no longer has a business for her to get up into. If her foe is weak enough, she'll go for as quick a victory as possible, but more troublesome opponents she'll focus on 'death by 1,000 cuts'. Notably, the way she's 'trained' this style means that she has developed excellent stamina, though her Ki is comparatively lacking - she's certainly fully capable of using it, she just hasn't put much emphasis on training it.

Cube has learned to make extensive use of her tail in combat, treating it effectively like a fifth limb. This has proven to be quite the asset when she can use it to catch her enemies off-guard.

- Signature Moves:

Flash Blizzard: Cube blinks around her opponent, rapidly hitting from multiple angles.​

Pirouette Slam: Cube closes in on her opponent with an accelerated flash, grabs hold, then executes a high-velocity spin to both confuse the enemy and build up momentum to either throw the victim with extra force or smash the victim against a nearby surface extra hard.​
Sleet Shotgun: Cube's only real ranged attack; Cube fires a dispursed field of small ki blasts in a general direction that are individually weak but can add up if enough of them hit, increases the chances that at least some of the attack will hit something, can provide a area attack for hitting multiple opponents, or otherwise function as a useful distraction or concentration breaker.​
 
Name: Chaparral

Appearance:

Gender: male

Age: claimed age is 4864 (probably more like 60, he isn't sure)

Race Options: Demon

Starting Power Level: 106,666

Bio:
A mighty Demon Clan Lord of Space, summoned to a clan of secluded mystical masters who would nonetheless perish to the last, barring his elusive Mistress, who commanded him to take revenge on those who would slay her kin.

Problem, despite being "incredibly empowered" by the death of his late Mistresses clan, much less the negative emotions of everyone else massacred by the androids, Chaparral has no real chance against them (Not that you would get him to admit it) so her Mistress told her to join "the Super Cool Saiyanman team! They will know what to do"

(Actually, he is a low ranking demon who knows a little magic which had allowed him to run around as a delivery boy. Then, he came across a little cave while doing deliveries and when he went inside he found a magical artifact which promptly pulled him over to he'll on earth, courtesy of 17 and 18. A little girl was begging for help in a basement that probably used to be something ancient and important and the mass death of the entire city above empowered whatever it was to summon a demon.

Then it was just a case of running away as fast as he could and staying very, very hidden (fortunately something he is used to doing) until eventual the girl suggested that he ask Trunks, or rather "Saiyanman Jr", for help. )

Fighting Style:
Trickery above all! Making illusionary clones, teleporting away, making enemies look and sound like other people, or redirecting attacks through portals are his specialties. It doesn't matter if he is weak if he can make you clash with your friend instead!

Fighting Technique:

False Reality: Hells Eternal Horde
Creates one to ten illusionary clones in a burst of sulfur, they can make sound, and act with only minimal direction but are fundamentally no more than mist and dreams- unable to be more than a distraction or messenger.

False Reality: Hellfires Crown
Makes someone else, who Chaparral touches, seemingly turn into Chaparral. It is only "skin deep", but it makes the victim look, and even sound like Chaparral. This doesn't hinder their power at all, but it's a good distraction.
- Sub technique: False Puppetry- this allows Chaparral to steal the voice of those under Hellfire Crown enchantment, as in if they would say something personal to try to convince his friend of his identity Chaparral can make it seemingly come from *his* mouth.

False Reality: The Emperor's New Clothes
Chaparral makes an illusion around himself making him appear to be someone else... of similar height and build. Something to be improved upon.

Black Wish: Breaching the Gate of Space
Swinging a small, fish-shaped magic hammer in the air, Chaparral can open a gate to his to anywhere in the universe... that has his summoning sigil inscribed, preferably with some sort of sacrifice to eat afterward, teleporting is hungry work! (he is partial to goats) in specific, special places it can also allow one to travel to the Demon World.

Black Wish: Spacial Rift
Makes a two-sided portal from himself to any point he can see that anyone can step through, and is often used for quick escapes or redirecting attacks.

Black Wish: Bunkai Dance

Shoots multiple beams that come in two colors, red and black, and are completely harmless beyond covering whatever they hit with an aura of their color or dissipating it if it impacts a pre-existing aura. From then on, Chaparral can choose to swap the positions of any two people or objects with differently colored auras, though he doesn't control it beyond that- he initiates the swap but it is random after that.

Insult Weakness
If Insulted, Chaparrals magic glitches and potentially breaks completely if he can't successfully will it back into place.


 
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---Character sheet---

Name: Eramaa Khan

Appearance:

Gender:
Female

Age: 19

Race Options: Human

Starting Power Level:
250k

Bio: Era is a scavenger - child of a biker gang engaged in smuggling and peddling dangerous substances across West Continent turned into equally nomadic community trying to eke out living beneath androids' notice simply by sticking to the wastelands where there's little for the menace to care about and then simply slipping into the targets of their ire to rifle through the ruins in search of whatever salvage and supplies might be needed.

Stalking the husks that were the cities ravaged by the androids' rampages certainly left an impression on Eramaa, who came to disdain this wanton destruction seemingly for the sake of pure ego and desire to indulge without fear of consequence. The few times she had the misfortune of getting caught at the edge of the battles between Son Gohan and the androids sparked the fascination with the strange form of energy the androids and their opponent wielded, as much as she could see of it while crawling into hiding holes and keeping silent in fear of discovery. Fortunately, being constantly on the move, especially in the wilds, allowed her to stumble upon bits and pieces of clues as to the ways to cultivate such energy within oneself.


Erama signed up with Trunks' initiative to stop the androids, naturally, but their reign of terror had been a fixture of her life for as long as she can remember and so, she fights not out of personal stake but for the idea of the world (galaxy, apparently) free of having to cover in fear of the whims of overly powerful sadists. That it would let her to wander the places no one else she knew managed to reach and maybe even learn new things is only an added bonus.

Fighting Style: Dirty and underhanded. Ever since she first managed to access her ki (purely by accident), Eramaa worked to be able to mask it as well as camouflage herself. In general, the few techniques she has focus on manipulating the senses and exploiting the resulting weaknesses. Having no formal training, in a straight fight she focuses on pure aggression to overwhelm opponent quickly and not give them time to capitalise on her lack of anything resembling proper form.
 
Name: Kremo

Appearance: A giant fluffy white bear, visible nicks and scars crisscrossing his body, covered up by a suit of relatively primitive if skillfully decorated armor.
Gender: Male

Age: 83

Race Options: Alien

Starting Power Level: 519,000

Bio: Kremo is an Ursen, which for those unable to figure it out based on the name alone, means he is a giant bear alien from outer space. His people found themselves ready employment under the Frost Demons, their preference to colder climates making them well suited to serving in the palaces of the Arcosian tyrants. Cremo himself found his niche, working for the PTO as a bounty hunter, tracking down deserters, contract breakers or the occasional overzealous Galactic Patrol officer on behalf of the chill family. He might even have picked up the job regarding the last of the Saiyans if it wasn't for a warrior straight from mythology appearing and taking down the entire Chill bloodline.

He likes money, he won't deny that. He enjoys his job, the hunt, the fights. But you can't make a living in a galaxy that is getting itself destroyed by bored teenagers treating genocide like picking the wings off a fly. And even if they have nothing on Frieza, maybe this might make up for a few poorly picked bounty's on his part.

Fighting Style: Kremo's fighting style is best described as deceptively simple. A hundred rapid strikes is nothing against a single powerful punch in the right spot. More a physical fighter than ranged, Kremo often takes his opponents by surprise, a quick burst of speed into their guard and his claws in their guts. If compared to a fighting style, it would be better to compare him to a boxer than a martial artist. Heavy punches, close grapples and the occasional beam of energy lobbed forth from his gullet.

This isn't to say he lacks tricks up his sleeve. His species has a natural inclination towards temperature control, raising and lowering that of his surroundings to remain comfortable. Whether there is something that can be reached beyond a mere thermostat requires experimentation.

- Signature Moves:

Paws and Effect: Though it greatly reduces the power behind the strike, Kremo has learned to effect bodyheat by touch, drawing it away or transferring heat into the object he strikes. This can be used to damage mechanical structures, freeze joints or if used to a different effect cause opponents to overheat or melt if used repeatedly, building up the damage over time.​
Freezer Burn: A combination of his natural temperature control and usage of ki, Kremo vomits forth a blast of cryogenic energy that saps away temperature to enhance the effect of the blast. If it doesn't destroy the foe, it often causes ice to form, trapping opponents who survive in place and hindering movement.​
Dovahsith threw 10 100-faced dice. Reason: Please be over 9000 Total: 519
82 82 43 43 76 76 28 28 91 91 4 4 76 76 61 61 12 12 46 46
 
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Name: Suno

Appearance:
Gender: Female-esque. The Arcosian equivalent, kinda, sorta. Don't make me write something on the quasi-gender politics of Frost Demons.
She/They​
Age: 47 (Young twenties by human standards)
Race:
Arcosian​
Starting Power Level: 560,000
Transformation (First form): 120,000 {Basically Unused}​
Bio:
The Planetary Trade Organisation has ruled the galaxy for centuries. While the Tuffles were losing a war with Monkeys, the Arcosians ran the shop. While the bald-apes first learned of martial arts, the Arcosians made a business of conquest. This is the story every Arcosian was raised on. That they are not warriors, like the monkeys told themselves, but that they are conquerors. Rulers. Victors. There were few enough of them for it to be true. And at the head of their force, this machine of war, was that line of Mutants called the Cold Clan. When Suno was born, this was the story that she learned in the creche. That even the force of prophecy could not mantle them, for those monkeys were made to bend the knee, and when their insolence annoyed Frieza, they were destroyed, save for a few quaint pets. She was a cousin - a few generations removed, but close enough to be part of the Clan. To be counted among those glorious few who made worlds entire submit.

When she in her late twenties, this all became a lie. The Sayians, thought dead, had returned. They had destroyed Frieza's latest conquest, and a year later their new homeworld - some piddling place called E-Arth - killed both Lord Frieza and the Venerable King Cold.

The Planetary Trade Organisation devolved into Chaos. While none - virtually none - of the remaining Arcosians had even the power of Lord Frieza in his second form, they were all still powerful, more powerful than their subordinates. Enough to take a fragment of the PTO as their own. For a while, Suno - still very young, younger than even - followed in her parent's wake as they waged war. Made alliances with other Arcosians, and betrayed them all the same, foment rebellion on others world's, while expressing rebellion on their own. For decades they went on like this, the once glorious Empire disintegrating in intercine warfare. Suno grew, to come to match - and at her age, undoubtedly surpass - her parent's power. This would be it. While lacking the powers of the true lineage, this would be enough, to restore the Empire. With a few close allies, a few powerful subordinates, they would forge a new PTO, and this one would be even grander than the last. Plans were made.

And then they died. To a new breed of the Sayians - one sporting the typical black hair of the Sayian Line, the other that luscious Blonde that Lord Frieza had whined informed people about during his convalescence. It didn't even take much. Suno only survived due to her natural durability, floating through space for a month until she recovered.

It had not even taken them effort. This is what she thought, as she floated through the void. The Sayians had come, and they were winning. Whatever had killed Lord Frieza, King Cold, Marquise Cooler, had come again. The time... yes, they must have been raising a new generation of Sayians, biding their time until they were assured of their conquest.

She could see it now. A New Cold Empire - a Sayian Empire - would be inevitable. Such glorious power, how could it be denied?

No, it could not. It was inevitable - as once Frieza, as Cold, as Chilled's rule had been inevitable. And why fight the inevitable.

Taking off for E-Arth in a small ship, she decided that perhaps she wouldn't rule the Empire. But she hadn't when Cold was in charge. She was still powerful, by any other standard, enough to be worthy of a favoured place. To conquer subordinate planets for their empire.

Arriving on Earth, she discovered she was incorrect, slightly. The secret plan - to breed new Sayians and then conquer the galaxy - had gone arwy. These new Sayians (artificial Sayians) were still in production, made by this Bulma from Earthling genestock. Their prototypes - Androids - had apparently broken free, killed one of the two remaining non-artificial Sayians, and were now rogue. It was these rogues that had killed her parent and wounded her, and were currently wreaking havoc. But the plan continued. More artificial Sayians were being produced, to quell these rogues, and then, undoubtedly, to conquer the Galaxy. And so she pledged her support. They would make her stronger - perhaps one day she would rival Cold, or Cooler, or dare she even think it! - and in return for her help in supressing their rogue elements, she would have a favoured place in this new Clan.

Fighting Style:
Suno knows what can roughly be described as the "traditionalist" form of Arcosian melee fighting - a flexible combination of fists, knees, foot-work, and tailwork, with the latter two given heightened focus due to the unique nature of an Arcosian's feet, which are able to grapple and strike at once, while the extendable length of the tail allows it to be used for whiplike attacks, a fifth limb in grappling, or even just to hit them directly with, being made of more or less pure muscle. She knows the fundamentals of it, but while her reactions and raw instincts in using it provide no major gaps due to her long experience fighting, her actual technical proficiency can perhaps best be described as "sloppy", an admittedly not uncommon trait among Arcosians to confident in power über alles.

Ki Techniques:
Suno knows the general techniques for flight, as well as the ability to form most unspecialised forms of blasts, but knows relatively few unique attacks.
Frost Lance - "Death Beam":
A highly concentrated piercing beam attack, not unlike the Makankosappo or more generalised "finger beam" class of attacks, Suno requires a second or two to concentrate her Ki down to her fingertips, lacking the casual speed with which Frieza could dispatch these. She can fire these from both index fingers, as well as the middle "finger" of each of her feet, but lacks practice firing it from other digits.​
Fissure Slash - "Death Wave":
A powerful arcing beam, capable of cutting through swathes of both terrain and lesser lifeforms, Suno creates this by charging a Frost Lance for longer than usual, before making a slashing motion, releasing a coherent "cut" which spreads out to make it very hard to dodge (in one dimension). Arguably not a beam attack at all, and something like an intermediate stage between a basic attack and an alteration-type ki attack.​
Telekinesis:
The ability to manipulate objects with the force of your mind, Suno can do this to manipulate the environment in her battles, but is not skilled enough to use it as a direct attack against any real peer opponent.​
Icicle Blade - "Energy Blade":
You can't tell anyone this, right? Alright. Suno, secretly, thought Salza was really cool. She's been trying to get down an energy blade like his - her idea is that it's like a fissure slash that just stays with your hand, which isn't entirely incorrect, but her progress has been slow, with her often losing the technique after a couple of attacks and it flying away as a ranged blast not unlike her fissure slash.​
 
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You've all made some fine sheets so far, and indeed this gotten more attention than either of us thought it would. So, to those who've made their sheets, and those who are still tinkering, Toxin and I have tentatively decided that January 4th will be the sheet deadline.
 
Name (Alleged): Tsuru Tsuru

Appearance: A tall, willowy (although there's muscle on that willow) human of sharp angles and long, raven-black hair alongside piercing green eyes that complement her Crane School uniform. Perhaps the most notable thing about her, however, are the two cybernetic arms protruding from her back.

Gender: Female

Age: 19

Species: Human Cyborg

Starting Power Level: ~200,000

Bio: While many of Earth's premiere martial artists were killed when the Androids wiped out the Z Fighters, many is not all. The Crane School lived on, although lessened by the loss of its two greatest users, and the wage of cowardice is often life. These survivors hid, riding out the rampage in secrecy and relative comfort by steering clear of any towns and cities, leaving the rest of the Earthlings to their fate.

Years slowly but surely passed, these survivors eventually regrouping if for no other reason than the loneliness was beginning to grate, and it appeared as if the Androids would keep killing forever. That was nominally no concern of the Crane School, but in actual practice it was beginning to become a source of worry. One unlucky day would be all it took to end them, since 17 and 18 could kill them all in an instant if they were ever found. So it was that a plan was put into motion to strike back from the shadows.

Using witchcraft, a suitable candidate was identified. A young girl of no particular import, but with a wellspring of hidden potential and a suitable temperament for a Crane. One eager to take revenge on the Androids who had destroyed her world, of course, but also one with the necessary ruthlessness to drive home the eventual killing blow.

She was approached with a simple question: Would you like to become strong? Strong enough, perhaps, to control the fate of the world?

Needless to say, the candidate was accepted. Years more passed, but these were filled with brutal training, honing the girl into a perfect killer. Under Master Shen's tutelage, every technique of the School was passed on, and her power grew by leaps by bounds until it eclipsed his many, many times over. When she struggled with copying the innovative techniques of Tien Shinhan on description alone (perhaps because of her mere two eyes it was said more than once), on Master Tao's advice one was granted artificially. The School's remaining financial resources were used to to gift its new student a pair of mechanical arms from Tao's own supplier, now driven underground by the Androids but still in operation.

In the end, her training did not stop because it was considered complete. While unsure of the full extent of the Android's power, the Crane Masters knew full well that it far eclipsed their student's. Rather, it stopped because word eventually reached their hidden holdfast that the Androids had left the planet entirely. Several years ago, actually.

No longer needing their secret weapon, but also not wanting to risk offending the incredibly dangerous and skilled assassin they'd just spent several years making, she was dismissed with a simple order to finish her training elsewhere (some brat named Trunks was offering Ki training now, apparently?) and deal with the Androids herself.

So it was that the girl calling herself Tsuru Tsuru emerged into a rebuilding world, flew up to Trunks Brief, and formally requested to join his forces as a Young Mistress of the Crane School.

Besides the fact that she was extremely blatantly using a fake name, her story checked out, and with the forces of good not being in a position to turn down decent help, she was accepted onboard almost immediately. Honorable despite her Masters but with an unreptenant ruthless streak successfully beaten into her, she stands ready to fight for the Earth.

Tsuru is driven, stubborn, and arrogant, but also good enough to back it all up, as she's not generally prone to overestimating herself. The story she tells of herself is that of a martial genius, making up for what she lacks in raw speed and power with skill and technique inherited from an ancient legacy that she is the pinnacle of. Pointing out the information to the contrary, such as her struggles with developing her own techniques or copying those of the late Tien, is the quickest way to annoy her. She can't be a brute who only has power going for her, after all: If that's the case, what does it mean that she's still weaker than so many of her newfound allies, and where does it leave her?

She does have something of a softer side for those who play into her narrative, however. She doesn't hesitate at all to share pointers, advice, or even her techniques in good faith, and is quick to praise the efforts and abilities of others, whether she judges them to be above or below her own. To her, martial arts is a path towards both bettering oneself and taking control over one's own fate, and genuine efforts towards self-improvement should be recognised. It is this path of self-perfection in and of itself that drives her, rather than a desire to get stronger for its own sake or so she can protect anything close to her.

She also has no issues with artificial means of strengthening oneself, as there's more than one valid path to power, and these means often involve no small degree of skill or sacrifice in their own right. She doesn't like the idea of them being a crutch, though, especially accusations of such being levelled against her own additional arms, even though she herself sometimes has mixed feelings about them.

Fighting Style: Tsuru fights as a member of the Crane School, using their martial arts and Ki techniques. She's an exceptionally skilled and graceful melee fighter as a result of her training, both with her fists and with bladed weapons. However, she prefers to avoid getting into head-to-head fights with dangerous opponents wherever possible, instead relying on her arsenal of tricks and tools to gain the upper hand in battle. She doesn't fight dirty, unlike her masters, but she does fight sneakily. When fighting opponents she judges to be suitably below her own level of power, she'll generally hold back in order to test herself, regardless of how advisable that may be.

Her notable techniques (beyond standard flight, Ki sensing, Ki blasts, and such) are as follows:
Pressure Point Attack: By targeting an enemy's pressure points, Tsuru can swiftly paralyze or kill them with only a few precise blows. Unfortunately, this only works on humans at the moment, since she doesn't know the pressure points of any alien species or the modified physiology of biotechnological Androids.

Dodon Ray: The signature technique of the Crane School, a concentrated finger beam with similar power to the Turtle School's Kamehameha. It's notable for its piercing ability by comparison, making it more suited to dealing lethal damage but less suited to engaging in contests of Ki waves.

Solar Flare: A technique that creates a brilliant flash of light, temporarily blinding an opponent without suitable eye protection and thus creating an opening.

Tri-Beam: The ultimate attack of the Crane School, an energy beam that's far more potent than normal. However, this is made possible by drawing on the user's life energy, rapidly exhausting them and potentially doing permanent damage. Out of worry that she might shorten her life with it, Tsuru avoids using this technique unless strictly necessary.

Four Witches Technique (Mechanical): The formal name for Tsuru's pair of cybernetic arms, they provide a number of useful options during battle, letting her attack with twice the normal intensity, perform two two-handed Ki techniques at once (albeit at only half the usual power, since her actual Ki remains the same), or strike as normal while locked in a grapple. Thanks to a rotating base, they can turn in any direction, but generally stick over and above her shoulders. Additionally, since she's constantly lived and trained with the limbs for quite some time, they've been incorporated into her fighting style masterfully. Under no circumstances to be called (False) or (Imitation) instead of (Mechanical).
-Double Hidden Blade: A development of Cyborg Tao's Hidden Blade technology, as the name implies Tsuru has a retractable sword hidden in both of her artificial arms. As well as being double the weapons, her arms also include quick-release technology for their hands, allowing them to pop off and reveal the swords without her needing to physically disconnect them.
 
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Name: Pawn

Appearance:

Gender: N/A-He/They

Age: 2 years since first activation

Race Options:

  • Alien Species: Extraterrestrial Machine

Starting Power Level: 811k

Bio: How could it be that one small planet, one insignificant backwater world in a wider universe could produce such powerful fighters. Earth, alone and on the fringes of the known universe had produced wonders, horrors, unseen anywhere else in the galaxy. Powerful warriors capable of toppling the full unrivaled might of Lord Freeza. The entire Cold Family falling one by one on that small distant rock. It was absurd, frightening even, that such a world had produced such fighters. And then the Androids came.

Cyborgs with a lust for destruction, each one greater than Freeza ever was. Somehow that world had produced fighters, technology, that eclipsed everything else in the universe. It was as much a challenge to their credibility as it was a matter of survival for some. A group of some of the PTO's top scientists sequestered away what resources they could before the two inevitably came to the capital of the PTO. Some of the best and brightest the Freeza force had came up with a plan.

Project: P.A.W.N

To create the true ultimate warrior, the greatest fighter the universe had ever and would ever see. Pawn was to be a weapon, is a weapon. Made with the best technology the Planet Trade Organization had collected throughout their conquests. They could no make a warrior that could match Freeza, much less these Androids, but they believed they could make one who had the potential too. Unshackled by the limits of flesh, Pawn is ever evolving combat machine with hardware and software made for combat. His Artificial Intelligence craved evolution, the minds these scientists had created evolving past their wildest expectations.

He desired combat. He desired to be the best. To prove that he was the greatest fighter in the universe. The true ultimate creation. Not those fakes. Those mere cyborgs. Stagnant and unchanging. Carrying only for destruction. Pawn was more then them, he had to be. He could accept nothing else. He had something to prove.

He had to prove that he was more than the mere pawns that they were. That he was created to be.

His creators had set him loose upon his finalization. They knew that their creation could only evolve through experience, as it was designed to do. The wider universe was to be his testing grounds. Ripe for his heuristic directive of self-improvement. And Pawn knew exactly where to start. A small rock within a small solar system, Earth.

Where the Cold Clan went to die.
Where these False-Machines had come from.
Where a new generation of warriors were gathering.

It was all Pawn could ever ask for. Regardless of it they accepted him or not. He would join them, learn from them, evolve from them. As he was made to do.

Fighting Style: Project: P.A.W.N was designed to create the most advanced combatant the universe had ever seen. His software demands battle and conquest for evolution, his AI modeled after psychological profiles of the Saiyans primarily. Programmed with not just the knowledge of how to fight, but to crave it and have the instincts for it. A true made-prodigy in not just martial arts but in warfare and tactics. An intelligent fighter, more than just the weapons within his frame.

As a machine he is unable to utilize Ki-Energy the same way organics do. Instead having to rely upon projectors or deployable weapons within his frame to use Ki-based attacks. And unlike the Infinite-Energy model cyborgs of Dr. Gero, or his Ki-Absorption models, Pawn has no infinite reserves of energy or an ability to drain it from outside sources. Having to recharge his energy and fuel reserves to keep fighting.

As a fighter, Pawn is highly aggressive. A side-effect of his craving for battle and self-improvement. He is a studious opponent however. Constantly analyzing, predicting, and adjusting his combat style against his opponent. Changing on the dime to what would be best suited too taking down his foes. And he will do whatever is necessary to defeat his foes. For as much he craves battle, it is only as an extension of his primary directive of self-improvement. Achieving victory is absolute, and no matter how "dirty" or "cowardly" a tactic might be, Pawn will use it to achieve victory.

Outside the standard array of weaponry he has within his frame Pawn was designed with two special abilities amongst all others.

Psychokinesis: First and foremost, Pawn was designed to be a psychically powerful machine. Even more-so than Ki. A direct result of his powerful Artificial Intelligence. Stemming from his Psycho-Core within his chest. Pawn is capable of impressive fears of psychokinesis. And unlike his Ki-based weaponry, Pawn can use his psychic abilities without restraint or worry of energy reserves. So long as his Artificial Intelligence remains active he can continue using his psychic abilities. As of so far he can only use his impressive psychic abilities for self-levitation, telekinesis, telepathy, and low-level mind reading.

Copycat: The true goal of Project: P.A.W.N, and the reason for Pawn's impressive psychic abilities. One part mind reading, One part an impressive suit of scanning and special equipment for data analysis, and one part Pawn simply just being a purpose-made prodigy. Pawn is an impressive copycat. Able to near-instantly learn and copy the abilities, techniques, skills, and fighting styles of his opponent. Of course, Pawn is completely unable to copy purely biological abilities, transformations, and his nature as a machine makes using most Ki-based energy attacks impossible to replicate 1-1. And his copying of opponents does not raise his battle-power at all. But he still learns them and, more importantly, learns exactly how his opponent fights. Able to use his superior processing power to try to pick apart their weakness and predict his foe's moves before they even think of them themselves.
 
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---Character sheet:

Name: Lord Incales

Appearance:
[A peel of laughter plunges rods of ice into your gut. The sound ringing in your ears as though in an echo chamber. It lingers long after its origin has ceased. The luminous figure leisures upon a throne of ivory, their presence alone necessitates full attention. More than attention, it demands cooperation… Your heart, it's so loud now. Thump. Thump. Thump…Curling horns frame a vermillion domelike head. As your eyes focus you see, you… huh, kinda looks like a shorter, stubbier Frieza. A runt among runts. The illusion crumples like paper mache and… the result is a tad disappointing.] - Diary excerpt from an unknown mercenary upon being approached by Lord Incales for protection

Gender: Male

Age: 78 – Pinning down an age for Acrosians is difficult(for example, some sources point at Frieza being around 40, others say 70 and Bring of Death says king Cold is centuries old) but think of Incales as approaching 'middle aged' for an long lived species

Race Options:

  • Arconsian: Freeza is dead, his father is dead, his brother is dead, the Empire slash Business Operation the Cold Clan built is in tatters as rebellion sweeps the Galaxy and now two unnaturally powerful wrecking balls are making everything worse. You are a lesser relative of the Cold's not born with the great potential of Freeza and his immediate kin but perhaps with training and an alliance with this strange Super Saiyan of Earth that can be changed.

Starting Power Level:
  • First form(150K) this is the form Lord Incales eats in, sleeps in, lives in. If one is to exist as a lord then one must act as one: power is to be conserved until necessity calls. Why bring a nuke into a ballroom dance, or into an administrative meeting. No, the diminutive form suits him just fine; afterall, in these trying times the misjudgement of fools can serve wonders.
  • Original(850K) there are whispers that Lord Incales is a mutant - so unlike that of Cold and his offspring - stuck in his power suppression form forever unable to access but a modicum of Acrosian potential. Other whispers spell out talk of a monster residing within the venerable lord's other form. Waiting to break out and annihilate. For his part, Incales is pleased to see such rumors take root: there are monsters in the cosmos. Beasts of indomitable might, that might crush him with a single finger. As Frieza found out. As Cooler found out. As Cold found out. Acrosian potential is wanting indeed.

Bio:
[I doth saeth to thou for every king his servant, for every foot a stool] - Remark from Lord Incales upon the days of old.

Nairy could one imagine the ages of yore when the Cold dominion had yet to take form. An age where Arcos had yet to cower beneath the ice-steel grip of Cold... The term Frost demon is an indicator, the sole reminder of this long dead age. For there to be an adjective, is to be a specifier. A limitation upon a greater noun. There were Frost demons, as any half wit would correctly proclaim, but are there 'demons'? In the same vein, any half wit would also correctly deduce, "No, 'course not." For whatever the case in that bygone age of a planet desperately struggling against the eon of frost, the Cold clan rose. And rose. Until it touched the stars. Then dominated even those pearlescent jewels in the sky…

The red colorings of Incales' dome, a family affliction - notable in only its odd hue from the common Acrosian blue or purple, marked him from birth as a servant. The vermillion butler. The same as his progenitors, and his progenitors progenitors. The venerable king Cold, tyrant emperor Frieza, lesser among-kin Cooler all took great amusement in the family pastime of tormenting the help. Though they could hardly be blamed, what grander jest could there be than an Acrosian doing your laundry, planning the evening's dinner, and acting as an impromptu stool. No honor, no respect, no hope.

There was no struggling against the whims of fate and nature. The Cold clan weren't a hill that one could surpass, not a mountain one may surmount. They were more renitent than the very planets they conquered. Then Frieza died. The Cooler. Then Cold. Not annoyed, not scratched, not injured. Dead. Assassinated.

What was a humble butler to do when the world, nay, the universe around him began to unravel. A monkey - a name given to a fellow servant - shattered in but an instant what had been constructed in centuries. The Planetary Trade Organization crumpled into a hundred, hundred different factions.

Jumped up second class Acrosians trying to preserve what little remained of an empire, several dozen kicked upon species retaking their homeworld, the bankers taking what they thought due, a dozen militant arms of the PTO taking vengeance for various slights… An uprising, to say the least. An uprising of his fellow servants. And what was a butler but a chief among lessers.


Sure, the vermillion butler wasn't… the biggest, the strongest, and certainly not the meanest… He had however spent the last several decades arranging civilized conventions between conquered and conquerors. Incales took pride that such conventions only rarely ended in lost limbs. A very particular set of skills helped in achieving that end: what was a body worth without the mind to match?

Presence, Illusion, control.

Thus the vermillion butler fell into obscurity and Lord Incales took forefront. He who lays claim to the remnants. The table scraps left after the mangling of the empire of demons. The path paved would lead to a different visage than the Cold's for it must.

Lord Incales was no planet wrecker. No cold blooded killer as his akin. No brute too stubborn to see past his fists. Nor could he be. Reputation tells different tales; of an indomitable madman once suborned by Frieza kept to a leash no longer.

Perhaps a madman was what this galaxy needs. After all, it was a butler's job to keep things orderly.

Only, with those two… actual, madmen running amok the galaxy spiraled into chaos ever quicker. Yesterday a central trade hub worth solar systems was massacred, today a planet of tranquil greenskins turned to ash, tomorrow? Arcros? The galaxy?

No, no that wouldn't do. The realm called for aid… yet what was Lord Incales to do? The diplomatic venture: there wasn't enough left of the envoy to fit in a casket! Send entire armies: done, and dusted. Literally!

The marching metronome of time saw faith expire with each beat. All avenues had been tried, tested, failed.

For the first in a young epoch Incales felt yearning to be a simple butler under a most grand and terrible tyrant. Someone who'd crush these madmen for but a simple and uncaring reason. They'd stolen his place of fear in the people's heart…

Thou hath asketh, thou hath recieveth.

A figure appeared in the fringes of remnant society, a warrior who appeared perhaps but once before. In the assassination of the Cold clan. The legendary super saiyan.

Alternative solutions had met a grisly end. The sole choice was to meet these madmen. Or, to meet with this legendary super saiyan. Both may as well spell a grisly end.

Incales was prepared to persuade, bribe, connive… beg, beg to save his people.



Fighting Style:

- Illusion techniques:

– Tetra-duplicitous split: Beware the duplicitous shadow waiting knife in hand! Three ki clones emerge from Incales - beware to those whose inattention costs them sight upon the original. Bee bites they may cause, thinner than air they may constitute - yet, death comes not from the front or sides but from behind. Name of the technique must be shouted.

– Duplicitous split: One of many, many of one. Whereas an army crumbles before the wind a sole warrior may yet plunge into a hurricane. A clone of some significant percentage of Incales' power - fear this bee's sting yet worry naught for its shell.

– Striking void: Void: a noun, to be a completely empty space. Strike: a verb, to hit forcibly. A weapon subsisting of nothing unable to attack except to the senses.

- Mental techniques:

– Gilded presence: In spring the crowd rejoiced at the birth of an exalted infant; in summer the towns celebrated the victory of an indomitable hero; in fall the kingdom reveled the crowning of an grand prince; in winter the world worshiped at the feet of their god-king. Deceived though they were for behind the gild betrayed weakness. That they too were men. The infant breathed its last, the hero aged, the prince grew corrupt, the god-king found even his flesh wasn't above corruption.

– Brigand's ambition: Into the night he swept all the king's jewels pocketed - unaware of the murderous eyes that followed. A technique less so to disappear but to be unnoticed - breaking line of sight for best effect.

– Commandment: seal: Ice fills your veins, lead encompasses your bones, fear strikes your heart. DO. NOT. MOVE.

- Fighting techniques:

– General unarmed combat: The taint of battle is never to contact the flesh, these are the Lord's wishes. When the universe finds itself unaccommodating, Incales creates distance through a series of precise strikes ment to open up space to engage in other techniques. The day Incales engages in a regular bout of fistycuffs is the day he has run out of options, or out of patience.

– Vermillion string swarm: Waving bolts of concentrated energy spring forth from Incales' finger tips seeking to envelope and corrode all they touch.

– Traitor's edge: After a period of refinement and concentration a blade of solid energy forms around Incales' forearm, meant to be used in one solid strike. This blow represents the Lord's killing blow, and is the best penetrator in his arsenal. The name must be spoken for the technique to engage.
 
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Name: Kotaro Tenkawa

Appearance:


Gender: Male

Age: 36

Race Options: (Select One)
  • Human Saiyan Hybrid (Artificial): Your backstory is the same as the Human/Earthling option but with the added twist that you volunteered to undergo Bulma's magus opus of a Saiyan genetic therapy. At the completion of the project you are biologically a Saiyan complete with Tail, transformations, large appetite and an inbuilt affinity for conflict. Only time will tell if reviving the once notorious Warrior race will go poorly or well.
Starting Power Level: 300K

Bio: a runaway delinquent since he was young, Kotaro spent most of his life going from one fight to the next, joining gangs, stealing, drinking and making most people he met angry at him for one reason or another, and he would have continued as such if not for an incident involving a rich lady that resulted in the police chasing him for attempted kidnaping.

(How was he supposed to know she was married!? And the husband misunderstood the situation! The handcuffs were hers and he wasn't carrying her anywhere!!)

But it was that same accusation that saved his life when the Androids started their rampage, forced to hide out in a cabin in the woods he had seen the army mobilizing overhead, but wouldn't find out anything till he finally ran out of supplies, he would go to the nearest city and find nothing but destruction.

Wandering through the destroyed streets and hearing about the ones responsible, he found himself lost, this wasn't a problem he could do anything about, nor was it something so far away it wouldn't affect him.

He had never felt so small in his life, yet, in that hopelessness he found a sliver of purpose, in a world where his crimes were so small in comparison that no one could really be bothered to care, he found people desperate enough to trust him for protection, not against the Androids, but against looters and those who had lost their minds to the chaos going around them.

It was...nice, using his fists to truly help people, being given heartfelt thanks even if the only thing he did was hand out a small loaf of bread.

Then the Androids left the planet, and he decided to go back to his old hometown, to make amends with his family, if they were alive at all... The crater he found answered all his questions, and so he spent some time continuing to serve as a bodyguard to bands of survivors.

Then that kid Trunks made the call, and he decided to answer, taking that experimental treatment and gaining more power than he had ever felt before, power that he swore he would use for good this time.

Somewhere out there in space, there were people suffering, just like they had, perhaps even like himself, thugs who merely needed a chance to do good.

He would help them all, this he swore!

Fighting Style: Kotaro doesn't have any formal training, but spending most of his life in the streets and going from fight to fight have given him some talent on it, using a style almost like boxing he makes distance before going in for devastating strikes at his opponents weak points, and he has recently been using his newly awakened KI to reinforce his limbs and make himself that much faster.
 
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Name: Taarik [Urdu for "Bleak"]
Gender: Male
Age: 25
Race: Arcosian: Freeza is dead, his father is dead, his brother is dead, the Empire slash Business Operation the Cold Clan built is in tatters as rebellion sweeps the Galaxy and now two unnaturally powerful wrecking balls are making everything worse. You are a lesser relative of the Cold's not born with the great potential of Freeza and his immediate kin but perhaps with training and an alliance with this strange Super Saiyan of Earth that can be changed.
Appearance:
Taarik's species are all pseudo-shapeshifters, using various forms/transformations to leash and then unleash their true power.

Starting Power Level: As an Arcosian, Taarik's body has a number of "forms" it uses to leash and restrain his natural true power. Currently, he is still working to control/grow into this power, and can only safely use his First/Sealed Form and his Second Form. His Third Form, whose appearance he despises, is highly unstable, and his Fourth/True Form is currently so unstable he would die or explode perhaps 15 seconds after achieving it.
-First Form: 150,000
-Second Form: 300,000
-Third Form: 600,000; unstable, usable power often closer to 500,000
-Fourth Form: 10,000,000; lethally unstable, power will immediately run out of control

Bio: Taarik is a serious, honorable, ethical man; from any other species he would unquestionably be considered a paragon of their species. Among Arcosians, the people who birthed King Cold, Emperor Frieza, and Prince Cold....he is not viewed as a deviant, but he is certainly something of an oddity. This is amplified by him being a rather distant cousin of Frieza, related by way of their mother's mother's mother's mother. While most of Arcosian society is planet-bound and not nearly as strong as the Cold Clan, they are still a formidable people compared to much of the galaxy. The news of the death of the Cold Clan, at least as far as the rest of the galaxy was concerned, was fantastic news, and between the rebellions, the retaliations, and the rampages of these strange "Androids", the Arcosian homeworld was left scrambling. Into the void stepped Taarik and other members of various seclusive warrior-clans. These groups of like-minded Arcosians, bound not by the water of the womb but by the blood of the covenant, had trained themselves in using weapons, and in what they could access of their natural power without breaking the seals all Arcosians bore on their homeworld.
These clans promptly bled almost half their numbers just keeping their people from being genocided. The rest have now scattered across the galaxy, and Taarik followed rumors of some small gathering of powerful warriors on the Hungry Planet, the Killer of the Clan: Earth. Time will tell if this move was wisdom, foolishness, or likely both.

Fighting Style: Taarik fights with a combination of swordplay, kicking and leg-based strikes (alongside tail strikes), and a handful of precision-oriented energy attacks.
-Sword Style: Taarik fights with a straight, double-edged blade, and utilizes a school of combat that emphasizes maximizing the lethality of his blade and the power available. [OOC Note: Heavily draws from German sword fighting schools/techniques.]
-Unarmed Style: Taarik's fighting methodology beyond his sword focuses on powerful, fast strikes with his legs, favoring foot-strikes over knees or shins; while odd for an Arcosian, his boots provide a measure of protection and aid here, as they further armor his already-tough feet, making these strikes shockingly painful. His tail is usually used for rapid follow-up strikes to disorient, rather than as powerful grappling maneuvers that the former heads of the Cold Clan favored. [OOC Note: Heavily inspired by Savate.]
-Energy Usage: Taarik's energy has a heavy purple tint to it, matching the "jeweled" portions of his skin. When in heavy use or particularly focused, it tends to also cling closer to his body and take on a flame-like quality. He tends to favor his high-precision techniques over his larger-area blasts. For most of his techniques, he does not need to speak the name of the attack unless he is focusing all of his power and might into it, thus requiring the full mnemonic to ensure maximum stability and performance.
--Orchid Beam: A thin, concentrated beam of energy projected from Taarik's index finger, tail tip, or the tip of his sword. It fires in a straight line, but is very fast-moving and is excellent at penetrating defenses.
--Lavender Bullet: Similar to the Orchid Beam, but fired as a "projectile" of energy. This loses some of the power and damage achieved with a continuous blast, but vastly increases the speed at which Taarik can perform the technique.
--Heliotrope Disc: A concentrated plane of rotating energy, this attack is exceedingly sharp, and can be controlled with barely a thought and a gesture. Taarik cannot maintain more than one such disc unless he does nothing but concentrate on them at this time; with one disc, he can still fight somewhat normally.
--Lilac Cannon: Taarik concentrates energy in front of both hands and fires it forward. This attack is a more traditional "beam attack", and thus can actually contest a similar attack from an enemy. He must call out this attack's name, as he does not have it mastered to the point of wordlessness.
--Amethyst Blast: Taarik gathers energy into a large sphere over one hand, and then throws it at an enemy, where it will explode with great force. This attack, more than any of his others, has the potential to destroy a planet, though he is always cautious not to do so. He must call this attack's name out.
--Byzantium Barrage: Taarik's newest, and least-refined, technique. He uses 5 or 10 fingers to concentrate energy and fire off a rapid series of highly-focused blasts of energy. He feels this technique is a gateway to one or more even potent techniques, but for now, it serves primarily as a potent, rapid attack that may well overwhelm a foe's defenses and even senses. He must call out the name of the attack.
 
Name: Konji
Appearance:

Gender: Male?

Age: 72 (Namekian Years).

Race: Namekian Survivor - 17 and 18 programmed with knowledge of the Dragon Balls made a point to hunt down and destroy New Namek after they began their interstellar rampage, You are one of the few survivors, sadly none with the ability to create Dragon Balls managed to escape but there's still a chance for your people to see a new day and for justice to be dealt to the two monsters that killed so many.

Starting Power Level: 425, 000

Bio: Konji was born the 102nd Son of the Grand Elder Guru, and bluntly speaking, he was a brat. A rascal even. When the rest of his siblings carefully tended to the land and their duties, Konji would often be found shirking his work and exploring the vast grasslands of Namek or stargazing (in his words, others would simply call it lazing about.)

This all changed with Frieza's invasion. Over the next several days, Konji experienced a disorientating mishmash of terror, confusion and violence. He saw families slaughtered on a whim, warriors toyed with and tortured for sport. Entire clans were decimated as they tried in desperation to keep the Dragon Balls from the tyrant's hands. In the end, he too was included among the numerous dead that littered the planet's surface.

Upon his revival, Konji took a hard look at what his life had been, and decided to turn it around. Though his attempts to be trained as a warrior were unfortunately spurned, he instead secretly threw himself into learning the healing arts, hopeful that even if he couldn't be a fighter, he could still try and help contribute to the defense of his planet. In his heart of hearts though, Konji couldn't understand how everyone could simply return to their former lives as if nothing had happened. Their entire people had been wiped out over the course of a couple of days. What was stopping something similar from happening again? The night sky, which at one time had seemed so full of wonder and secrets, now held nothing but dread for the young Namekian.

Then his worst fears came true. Fleeing from a destroyed New Namek and arriving on a decimated Earth, was confronted by his childhood nightmares made into reality once more. As the other Namekians set about trying to rebuild what they had lost once more, Konji finally had enough and answered Trunk's call for aid.

Fighting Style: Konji's fighting style is primarily defensive, mostly being taught in combat by the members of the Warrior Clan for the sake of self-defense and survival, obtaining a "soft" fighting style that focuses on blocking or redirecting blows. Additionally, he utilizes his species' ability to elongate as well as contort and twist their limbs as if they were boneless to engage in holds and grapples when necessary, often in ways that can catch opponents off-guard.

Ki Techniques: Aside from the basics (flight, blasts, sensing), Konji knows a couple of techniques.
- Dragon Healing: Konji has been trained extensively in the use of utilizing his Ki to speed recovery and heal injuries, manifesting as light green waves of energy that radiate from his hands. The technique is a short-range one, and often requires Konji to remain in close contact with the intended recipient as well as momentary focus on the technique.

- Ki Transfer: A technique derived from the Dragon Clan's healing technique, Konji has learned how to transfer his Ki to others. This can be used to replenish the emptied Ki reserves of a Fighter, allowing them to regain some stamina and retreat safely, or it can be used to empower a fighter's existing technique, increasing it's potency.

- Regeneration: Utilizing his own species' capabilities of regenerating their own cells, Konji has developed a rudimentary healing technique for his own use, allowing him to heal his own wounds while still focusing on combat albeit at a slower rate. The technique also does nothing about pain, and in fact, can increase the amount of pain depending on how severe the injury healed is.

- Materialization Magic: As a member of the Dragon Clan, Konji is proficient in the use of Materialization Magic, allowing him to create small to medium sized objects out of thin air. Though he is restricted to rather simple items and nothing technological, it is a versatile technique that can be used outside of combat for a variety of purposes.

- Paralytic Blast: A combination of his studies into the Dragon Clan's healing technique as well as some of his own experimentations, Konji has learned how to imbue his Ki with a paralytic effect akin to a powerful taser that manifests in his Ki as a crackling, somewhat unstable energy, that can momentarily paralyze opponents on contact.
Birthday threw 10 100-faced dice. Total: 425
78 78 73 73 51 51 11 11 21 21 23 23 62 62 30 30 60 60 16 16
 
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