Doină (A Vampire in Supernatural Europe Quest)

"I don't understand, please, I don't know what you are trying to show me-Aaa!" Translated from the poor girl we're generously teaching.

Hmm normally I'd have been wary of another sorcerer or some such that's with the raiders.. but we're in the middle of bum*%#¥ nowhere. Whatever their deal is I don't think their with this particular party.
 
@Karugus As long as we find a way to get blood during the rest of the year because our actions do cost blood sometimes. I just prefer we have more wiggle room.

Maybe we should try experimenting on animal blood or go raiding ourselves?
 
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Animal blood, sadly, does not function. It has been tried many times by aspiring vampires. The baser creatures of earth seemingly have no spirit that can be drawn upon as humans can.
 
@Karugus As long as we find a way to get blood during the rest of the year because our actions do cost blood sometimes. I just prefer we have more wiggle room.

Maybe we should try experimenting on animal blood or go raiding ourselves?
I think the biggest innovation we can make is restraint. 100 pints of blood sounds like a lot, but the average blood donation is about 1 pint. Of our roughly ~150 people village, let's assume half of them are healthy enough to give blood semi-safely. Today, 6 blood donations a year is about the most that is recommended- let's say half of that because these people have a worse diet and health.
3*75 is 225 pints a year.

That's not bad in terms of sustaining ourselves, but in order to do that we need the discipline to not kill the people we're feeding on. And that requires us to get gud.
 
We could always capture some raiders for emergency rations. Although we should probably save that for later when the village prospers and have more fit people to manage them.
 
10 men to be a net neutral, 20 men to be a positive? I'm willing to bet a raiding band in this harsh of an environment is going to be well over 20 people. Not when this village probably has 35+ stout and able bodied men in it given it's population.


If there's only 20, or even just slightly more than that- we don't need the weather is the thing. Big brain tho, Karug.

I would like to take slaves. For various uses.

I think at least an edit to base action is in order.

Thoughts tho?

Weather is safer, but maybe too safe? Tho no sunlight with magic.
 
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Okay, but taking slaves? Or like... enforced villager conscripts???

What's the plan there. I'm sure our vampire can figure out how to keep them, villagers don't need to do anything physical just watch them on occasion. If they're prisoners.

Maybe we can make a show of our might and be worshipped as gods 🤔
 
Possibly. maybe kill and drain.......half? three quarters? and give the remainder to the village, sufficiently cowed and mentally traumatized by watching a hellbeast of a woman tear their companions to ribbons and drink them like they do their equivalent to beer.
 
It's in the cards but the villagers have also been ravaged by supercharged general winter and the food stock took a hit (I think? They've certainly seen better days.) We've only just begun supplementing better sources of food for them after the storm.

I'd imagine the raiders are overall tougher that the villagers with the frequency they've been hitting so far. It's not ideal but it's still doable if we're focusing on it by making an iron and chain with a possible prison shack to contain them.
 
Hey, we have sand right? When we were showing the blacksmith it mentions it. Maybe we can make low quality glass? Enabling a rough green house. Though i need to do more research. Oh my, first one was in 30 AD in Rome.

Small carts and the roof used was an oiled cloth or a sheet of selenite, the crystal form of mineral gypsum. Would allow sunlight to get through. Preventing heat from excaping. This was for the winter time....

There are others but this might be a good cheap one. Should be around our time before the fall of vampires. Worth a shot.
 
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I think it's best if we use the weather to take care of these men.

[X] Assault them now, call upon storms and shadow to conceal you fully from the Daystar and ravage them. Their blood calls to you. (+1 Hunger)
 
Hey, we have sand right? When we were showing the blacksmith it mentions it. Maybe we can make low quality glass? Enabling a rough green house. Though i need to do more research. Oh my, first one was in 30 AD in Rome.

Small carts and the roof used was an oiled cloth or a sheet of selenite, the crystal form of mineral gypsum. Would allow sunlight to get through. Preventing heat from excaping. This was for the winter time....

There are others but this might be a good cheap one. Should be around our time before the fall of vampires. Worth a shot.

Edit:
Also it looks like carrots can grow in the winter too. Down to -10 C there are a lot of others we can grow too. Just look this stuff up.
problem is carrots haven't spread to this part of the world yet, won't be cultivated in Siberia until after the 1600's push by Russian settlers. Literally the only carb veggies we have are rough grains like spelt. We don't even have cattails here. Potatoes and corn are still in the new world, beets are further west into european russia, and legumes aren't available either yet.
 
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[X] Assault them now under cover of weather working (+1 Hunger), taking one man off to interrogate while they hunker down. If they are not friendly break them (after getting some feeding in) and take what you can as prisoners or slaves IF they cannot lead us to even more food. Set up pikes to spike fear from further raiders using their heads. We'll get to their villages later.
If there's only 20 eat all of them and proceed with fear plan. IF an alarming amount whip them with enough blizzard to slip in and tear them apart whilst their senses are obscured, knocked about, etc.

IF they lead us to more food than they're worth, that is reasonable to take, still eat them and figure out how to make new group your people as well- though we may need to feed off some of them. If the fighting men/raiders/whatever they are are healthier than the new group still take some as prisoners or slaves.

IF they are friendly or neutral, help or demand knowledge of more people to let them pass. Striking fear so they worship us would be useful. We have to eat regardless, and it not being our village would be helpful. If they can give us nothing and they are not attached to anyone/thing/group too powerful, proceed with previous plan.


I am fully aware she may just eat all of them on accident. This is okay. Tho healthy men means healthy works for a time, and materials after.
 
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I think I need to reread this like 4 times due to lack of sleep, but these men might not be hostiles? Like we know that bad men might come in the future and we smell new blood on them, but that's not a absolute certainty they are the aforementioned raid? Few reasons to go all this way at the onset of winter for anyone which makes it even more likely... Maybe snag a single scout first back to camp for a quick interrogation/identification by the locals before we decide to murderize them all?

I'm just paranoid from having way too many GMs try and find ways to punish you if you don't mention every little detail beforehand, otherwise we could probably forewarn the villagers to hide somewhere so we can have free reign to mush the raiders?
 
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[X] Assault them now, call upon storms and shadow to conceal you fully from the Daystar and ravage them. Their blood calls to you. (+1 Hunger)

Raiders or not, it's time to worry about getting that hunger down.
 
[X] Assault them now, call upon storms and shadow to conceal you fully from the Daystar and ravage them. Their blood calls to you. (+1 Hunger)

Weather is the safest solution. It would be good, however, to take some as prisoners/slaves. They are strong, and their blood is better than the other people's, the locals I think you called them. As long as that works, of course
Get them caught in a storm and then kidnap them, maybe?
 
I think I need to reread this like 4 times due to lack of sleep, but these men might not be hostiles? Like we know that bad men might come in the future and we smell new blood on them, but that's not a absolute certainty they are the aforementioned raid? Few reasons to go all this way at the onset of winter for anyone which makes it even more likely... Maybe snag a single scout first back to camp for a quick interrogation/identification by the locals before we decide to murderize them all?

I'm just paranoid from having way too many GMs try and find ways to punish you if you don't mention every little detail beforehand, otherwise we could probably forewarn the villagers to hide somewhere so we can have free reign to mush the raiders?


Stally man has a fucking point.

Also, I made a custom plan nerds that's basically the popular option but better.

We should maybe consider snagging a scout, because it wouldn't stop us from doing literally everything else. However, we are going to eat men regardless because like... dat hunger be trippin'. MAYBE they can lead us to more....


OOOO, spare them if they lead us to more food?

-edited plan to try and include stuff. give feedback pls o.o
 
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[X] Assault them now under cover of weather working (+1 Hunger), but break them (after getting some feeding in) and take what you can as prisoners or slaves. Set up pikes to spike fear from further raiders using their heads.
If there's only 20 eat all of them and proceed with fear plan. IF an alarming amount whip them with enough blizzard to slip in and tear them apart whilst their senses are obscured, knocked about, etc.
 
[X] Assault them now, call upon storms and shadow to conceal you fully from the Daystar and ravage them. Their blood calls to you. (+1 Hunger)
 
[X] Assault them now under cover of weather working (+1 Hunger), but break them (after getting some feeding in) and take what you can as prisoners or slaves. Set up pikes to spike fear from further raiders using their heads.
If there's only 20 eat all of them and proceed with fear plan. IF an alarming amount whip them with enough blizzard to slip in and tear them apart whilst their senses are obscured, knocked about, etc.
 
[X] Assault them now under cover of weather working (+1 Hunger), but break them (after getting some feeding in) and take what you can as prisoners or slaves. Set up pikes to spike fear from further raiders using their heads.
If there's only 20 eat all of them and proceed with fear plan. IF an alarming amount whip them with enough blizzard to slip in and tear them apart whilst their senses are obscured, knocked about, etc.
 
[X] Assault them now under cover of weather working (+1 Hunger), but break them (after getting some feeding in) and take what you can as prisoners or slaves. Set up pikes to spike fear from further raiders using their heads.
If there's only 20 eat all of them and proceed with fear plan. IF an alarming amount whip them with enough blizzard to slip in and tear them apart whilst their senses are obscured, knocked about, etc.
 
The Raid/Turn 2
The storm answers your call, the clouds darken to black in moments as your hunger deepens to utter uncontrollability, Their flesh is demanding to be torn, their veins crying out to be dragged out. As the sun is swallowed, you emerge.

Hunters have already seen the raiders, or at least noticed them as they rush back, screaming various things in their tongues and bringing about panic as women and children go hiding whilst men arm themselves.

In your case, you simply walk, trying desperately to control the deep, unshakeable hunger as it screams over and over to kill, kill, kill. The smell is intoxicating, it's been so long since you've just drunk. Men rush past you, going to acquire more weapons and form some sort of fighting formation and as soon as they leave your front, the time comes.

Snow kicks away in a tidal wave as you accelerate at immense speed, clawing, tearing and roaring as the mortals near. They are many, perhaps fifty, it matters not, their weapons gleam with blood coverings, symbols carves into their wooden hafts that send out light waves of heat, it matters not.

To Feed
Roll=90-135 (Still A Vampire)=-45

Vs

Vengeance Raid
Roll=93-15 (Spirits Appeased)=78


The first man to die is one at the front. He raises an ax in an impressive display of reflexes before you sink fangs into his throat and drain the blood from his body in mere seconds. Tossing him away with a crunch of bone and cartilage, the world blurs away as you speed to the next man.

They die in this fashion, all of them. In the beginning, they try and swing axes at you. The blades bite somewhat deep and certainly draw blood but it matters not, cuts and stabs are nothing, not when you can feast. Perhaps ten die before they begin running, and then another ten die trying a last-ditch effort to slay you.

The last fighting man, at least, makes a true effort of it, swinging his axe towards your neck and, on a whim, you allow him to do it. The axe slices clear past your neck and sends your head tumbling to the snow-covered ground.

His expression of elation is truly precious, especially when from the stump of a neck, with noises of wrenching flesh and tearing bone sprouts a new, blood-covered and grinning head. Surging forth, you rip him open to get at his heart's blood, drinking deep and satisfying yourself.

The hunt for the rest of the men is truly joyous, their deaths violent, their screams music and their blood filling. Painting the snow with them is the most fun you've had in months, joyous until finally, the last one is killed, his life dragged into you, settling the hunger and easing your mind significantly.

Falling to your knees in the snow, you stare at the darkened sky with relief, your mind cleared and your body no longer aching.

To Notice It
Roll=8-90(Peerless Analysis)=-82

Vs

The Hunter
Roll=97-120 (The Lurker In Snow)=-23


A breath catches your ears, near-silent and whispered. In the scream of the blizzard, it is barely noted, but indeed it is. Eyes drag towards the source, staring at the snowy drift which hides a heartbeat, you smile at the prospect of another meal, rushing forth only to dart back as a creature slams out of the snow drift.

Nine feet at the shoulder, it is obscenely muscled and covered in stripes of orange and black, teeth thicker and longer than some blades just forth from its body-swallowing maw whilst scything claws push free from crushing paws, like a cat but writ-large. From the snow rises a man in a hunter's garb, white fur with light fur.

Yet you cannot see his face, no matter how hard you try, the opening of his hood is utter blackness, holding no light, no image, no being. The being tilts its head before patting its beast on the flank, easing its growl. It kneels and draws a symbol on the blood-soaked snow, and as your eyes dart down to observe it for a moment, his heartbeat disappears.

Eyes searching, you find nothing but death in the area around you and eventually, as the cold seep in to chill you to the bone, must rush back.
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Returning to the village, you are a sight, you imagine. Coated in blood and showing the gifts of hell clearly with every motion. You pay little heed to the villagers or the nerve-stricken warriors, pushing the doors of your cabin open.

Slamming into the nearest pile of furs in the vague image of a seat, you stare at the ceiling, considering the future.
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The first thing you attend to as matter of course is cleaning yourself and your clothing, preferring not to smell of blood for the next year and drive yourself mad in the process.

The second order of business is collecting the corpses, a task which you are beginning to find annoyance in, especially with the bone-chilling cold apparent in every damned step, more than once has a limb completely locked itself due to the ice and you've needed to spend hours perilously close to a flame for it to thaw.

The physical labours are grating and the hunger, whilst controlled is still roiling. Some of the villagers have taken to leaving offerings of milk and honey at your doorway, enjoyable enough to snack on as you spend your time pursuing other courses of action.

Perhaps an investigation into that strange being you encountered is one such course? But where to even start?

Hunger 3/10
Only 70% of Focus available.
Regeneration=15HP/Turn, STR rating enhanced by +4
Will increase by +2 every turn.

Corpses-70

Sacrifices-150 Humans. (Can be exchanged for Hunger at a rate of 10 humans per Hunger point.)

Materials-10 (Gold and salt scavenged from the home and nearby river.)

Focus-84
 
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