Please
please
please?
Slogging through battles is okay if it means we can actually clear them without (as SoaringHawk218's post shows) completely frivolous blocks of "well, um, now what" when something goes not per plan.
Other quests I've seen that do things like this instead put a "if that doesn't happen, interrupt for replan" because it's honestly easier on both sides to manage.
Five days, I was doing heavy mmo playing with friends.
My internet was dead today.
That said, people may have just been frustrated with trying to plan. I know I got fed up trying earlier.
That's fine, then. Everyone, just plan for one turn at a time.
Here's my thoughts on why I like conditionals versus re-plans:
The issue is that if I have to keep interrupting for a re-plan every time, that means that updates are so small it isn't worth posting, especially if it happens the first or second line down. As an example, consider the very first turn of the last update where Ephraim didn't kill the Knight. If I were to have followed that line of thinking, I would have ended the update there and provided a new voting opportunity again.
I really don't like that idea, as it breaks up updates from being every turn at that point to being random; in Ephraim's case, it would literally have been about 100 words or so. Unless you meant that, instead of posting the update, I should instead tell you guys that X went wrong, and that you have to change plans (cue another day or two to vote). That works until the next issue crops up, at which point we spend another day or two fixing that, etc. Suddenly, a turn takes about a half week to a week.
Another alternative is to basically have your QM modify plans if stuff goes wrong, but the problem with that is that plans usually go awry pretty quickly, and thus it would sometimes become Fuuya playing
Dimensiva Fines instead of you guys doing it. That's not what anyone wants.
If re-planning is a thing, I'm honor bound to give you guys a re-plan opportunity immediately after something doesn't go right (with the exception of the last person to move, of course). After all, if you're counting on someone to kill X enemy, but they don't, then I can't really just move everyone into his kill range as planned, can I? This is why I favor conditionals, if only for important attacks, as while it can be a bit difficult, it accomplishes the same thing as re-planning except without the need for me to either update early or stop the update and ask for another vote. It's much easier to say something like 'If Ephraim doesn't kill the Knight, have Seth and Roland move south and finish the job' instead of going through the hassle of pausing everything to re-vote. *Note, the example was for example's sakes only, it may not have been the best option at the time.*
I'm still very much interested in running this Quest, but only if people are still around to run it with me. I'm not sure how people feel about re-plans versus conditionals, but unless I see a ton of support for re-plans, I'm firmly on the side of conditionals for the simple reason of keeping updates semi-regular. Of course, if you guys seem to really want it, I'll go with re-planning.
At any rate, I'm still here, still excited about writing, and still have quite a few fun things in store. I'm hoping you guys are still excited about the Quest as well. After all, I need
you in order to write.