Turn 3 result
- Location
- Scotland
Food:
Leader:
[X] Talk to Yuramon about any rumours she's heard. Sometimes, she can hear the oddest things from the plants.
"Rumours?" Yuramon repeated and Jijimon nodded.
"The world has changed, my child, I know you play with the plants, have they told you anything?" he asked kindly and Yuramon beamed.
"Yes! They've been complaining about the new sun direction and how the rain feels different and how the wind just doesn't feel right and ..." she went on and on. Jijimon nodded sympathetically for her and tutted at the right moments.
"-And there is the Digimon picking herbs at the south side of the forest! Just...picking them, it doesn't even return the seeds!" Yuramon huffed and Jijimon blinked.
"Do they know...which Digimon?" he asked and Yuramon shrugged.
"They don't know one mon from another but they only react to plant Digimon. Like me or Tanemon, every other type is just... a blur to them. So it has to be a plant Digimon," Yuramon said and Jijimon thanked her, the idea of Digimon picking flowers.
Most Digimon, wild ones that was, eat, battled and slept. Could this Digimon...be better?
New Scouting option aquired.
--
Food:
[X]Water the meat, Roll 50 or higher to pass for two extra meat next day.
Tanemon felt wonderful, her meat crop this morning was wonderful, there was even spares to go around for tomorrow! Not wanting to lose her lucky streak, she scooped up some fresh water from the small cove next to the village and carried the water on her leafs.
She wanted to feed everyone!
Bonus added.
--
Item:
[X]Make two items for next morning
Tokomon grinned as he gather the materials together for another batch of items. He felt...lucky today.
Item roll: 40 +5(tokomon's bonus) = 50, req.roll 70 = failed.
Or maybe not. Tokomon panicked as he noticed that he forgot to collect any extra materials.
Normal item gain
---
Training:
-[X]Fix HP
Koromon Bonus: 69, req.roll 60 = Passed!
Koromon waxed the large boulder that served as the method to increased the stamina of a Digimon, when he reached the bottom corner, he noticed a wide crack at the base. Frowning, he piled some dirt and water into the crack, making thick mud that dried instantly in the hot sunlight.
Testing and finding it stable, Koromon whistled as went back to laying about.
Today was a good day.
HP fixed for two turns!
---
Scout:
[X]Scout West to Native forest. Find that Digimon and recover the item! Maybe find that strong Rookie?
Tsunomon hopped along the forest path that lead out his city. Deep down, he was slightly nervous but he refused to show it to Jijimon as he left, all his family waving goodbye as he took his first hops into a new world.
Event roll: Scouting an area works with a D5.
To help keep things interesting, what Tsunomon encounters, when not looking for someone or thing in particular, will be random. A D5.
1- Items
2- gossip or travelling digimon that won't join the city but won't attack
3- Potential paths for travel
4- Digimon that might join the city
5- Battle.
Battles will also be rolled for danger. Native forest has a threat level of 1, so the dice will only be between 1 and 30. 1-15 could be an in training and 15-30 will be a rookie.
An in-training at 9 is far stronger than a 4 in training, if it's 9 or 10, it could be on the verge of digivolution.
Rolls that have a clear winner will decide things but rolls that are matched or close can make the battle go on.
Event roll: 5 = Fight: I swear to above, this happened on the other thread.
Threat roll: 5 = In-Training!
"Eh? Aren't you one of those weakmons from the city?" a nasally voice called from above Tsunomon.
Looking up, he saw the Digimon that Tokomon said that had stolen from them.
"You!" Tsunomon growled, his horn lowered and ready to slash.
The other Digimon cackled and pulled out a familiar orange disk from a thick pile of branches,
"The names Budmon, loser, and were you looking for something?" he taunted, Tsunomon growled and hopped forward towards the tree.
Budmon's roll: 5
Tsunomon's roll: 13
Tsunomon slashed at the tree, shaking it badly. Budmon, in the middle of firing his horns, toppled from the branch, his shots going wild.
His tail fanned and he floated the rest of the way down to the ground but it seemed to take all his effort, so he was not exactly ready when Tsunomon put his horn to his face.
"Don't steal from us ever again!" Tsunomon warned and the Budmon's eyes went wide before it turned and ran away.
"Meanie! I hate you!" Budmon cried, dropping something on the ground as he vanished into the woods.
Tsunomon grinned. File City's honour was restored!
He better get that item back to the city.
1X SH recovery found!
30 Bits added!
---
Leader:
[]Encourage another digimon and grant a bonus to their job. +20 to selected digimon's job for next turn
[]Focus on security: raise defence against In-training invasion by 50% and Rookie invasion by 25%
[]Scan surrounding areas to get a feel for their danger levels. Roll 80 or higher to pass.
[]Scan the forest for Data on this "Budmon" type digimon. Information could help narrow down where they are common and what to expect.
Food:
[]Water the meat, Roll 50 or higher to pass for two extra meat next day.
[]Tidy the dirt up and make a neater field, +20 to Tanemon's bonus next turn.
[]Dig another hole. Roll 90 or higher.
Item:
[]Make two items for next morning
[]Try to make something off that sweet smelling flower that grows outside! Makes Wild Digimon attracter. More likely to battle.
[]Tokomon thought he would try to mix the recipe up and see what he could improve. SH.recovery's +5 > +7 for combat. Roll 70 or higher.
Training:
INT/SPD/MP/STR will take four turns in total to fix all. Pick one to fix first.
-[]Fix INT
-[]Fix STR
-[]Fix SPD
-[]Fix MP
[]Koromon thinks he can make the STR machine stronger at the lower level practise. Gain +5 training bonus for all In-training Digimon. Roll 70 or higher
[]Fix a second machine: roll 60 or higher.
Scout:
No training untill three stats are available
[]Scout West to Native forest. Maybe find that strong Rookie?
[]Scot East to the bridge.
[]Scout North through a new cave that's opened up.
[]Go to south grove, where this plant Digimon is.
Tanemon Bonus: 81 = Passed!
Food gained: 10
Food consumed: 6
Total: 4
Currency:Food gained: 10
Food consumed: 6
Total: 4
Bits gained: 0
Total: 100
ItemsTotal: 100
1 x SH.recovery and 1 x SMP.recovery obtained.
---![](http://i.imgur.com/CeswkLs.png)
Leader:
[X] Talk to Yuramon about any rumours she's heard. Sometimes, she can hear the oddest things from the plants.
"Rumours?" Yuramon repeated and Jijimon nodded.
"The world has changed, my child, I know you play with the plants, have they told you anything?" he asked kindly and Yuramon beamed.
"Yes! They've been complaining about the new sun direction and how the rain feels different and how the wind just doesn't feel right and ..." she went on and on. Jijimon nodded sympathetically for her and tutted at the right moments.
"-And there is the Digimon picking herbs at the south side of the forest! Just...picking them, it doesn't even return the seeds!" Yuramon huffed and Jijimon blinked.
"Do they know...which Digimon?" he asked and Yuramon shrugged.
"They don't know one mon from another but they only react to plant Digimon. Like me or Tanemon, every other type is just... a blur to them. So it has to be a plant Digimon," Yuramon said and Jijimon thanked her, the idea of Digimon picking flowers.
Most Digimon, wild ones that was, eat, battled and slept. Could this Digimon...be better?
New Scouting option aquired.
--
![](http://i.imgur.com/Rw9YC3M.gif)
Food:
[X]Water the meat, Roll 50 or higher to pass for two extra meat next day.
Tanemon felt wonderful, her meat crop this morning was wonderful, there was even spares to go around for tomorrow! Not wanting to lose her lucky streak, she scooped up some fresh water from the small cove next to the village and carried the water on her leafs.
She wanted to feed everyone!
Bonus added.
--
![](http://i.imgur.com/IbDKQEJ.jpg)
Item:
[X]Make two items for next morning
Tokomon grinned as he gather the materials together for another batch of items. He felt...lucky today.
Item roll: 40 +5(tokomon's bonus) = 50, req.roll 70 = failed.
Or maybe not. Tokomon panicked as he noticed that he forgot to collect any extra materials.
Normal item gain
---
![](http://i.imgur.com/QLuo0ww.jpg)
Training:
-[X]Fix HP
Koromon Bonus: 69, req.roll 60 = Passed!
Koromon waxed the large boulder that served as the method to increased the stamina of a Digimon, when he reached the bottom corner, he noticed a wide crack at the base. Frowning, he piled some dirt and water into the crack, making thick mud that dried instantly in the hot sunlight.
Testing and finding it stable, Koromon whistled as went back to laying about.
Today was a good day.
HP fixed for two turns!
---
![](http://i.imgur.com/xdS5omr.png)
Scout:
[X]Scout West to Native forest. Find that Digimon and recover the item! Maybe find that strong Rookie?
Tsunomon hopped along the forest path that lead out his city. Deep down, he was slightly nervous but he refused to show it to Jijimon as he left, all his family waving goodbye as he took his first hops into a new world.
Event roll: Scouting an area works with a D5.
To help keep things interesting, what Tsunomon encounters, when not looking for someone or thing in particular, will be random. A D5.
1- Items
2- gossip or travelling digimon that won't join the city but won't attack
3- Potential paths for travel
4- Digimon that might join the city
5- Battle.
Battles will also be rolled for danger. Native forest has a threat level of 1, so the dice will only be between 1 and 30. 1-15 could be an in training and 15-30 will be a rookie.
An in-training at 9 is far stronger than a 4 in training, if it's 9 or 10, it could be on the verge of digivolution.
Rolls that have a clear winner will decide things but rolls that are matched or close can make the battle go on.
Event roll: 5 = Fight: I swear to above, this happened on the other thread.
Threat roll: 5 = In-Training!
"Eh? Aren't you one of those weakmons from the city?" a nasally voice called from above Tsunomon.
Looking up, he saw the Digimon that Tokomon said that had stolen from them.
"You!" Tsunomon growled, his horn lowered and ready to slash.
The other Digimon cackled and pulled out a familiar orange disk from a thick pile of branches,
"The names Budmon, loser, and were you looking for something?" he taunted, Tsunomon growled and hopped forward towards the tree.
Budmon's roll: 5
Tsunomon's roll: 13
Tsunomon slashed at the tree, shaking it badly. Budmon, in the middle of firing his horns, toppled from the branch, his shots going wild.
His tail fanned and he floated the rest of the way down to the ground but it seemed to take all his effort, so he was not exactly ready when Tsunomon put his horn to his face.
"Don't steal from us ever again!" Tsunomon warned and the Budmon's eyes went wide before it turned and ran away.
"Meanie! I hate you!" Budmon cried, dropping something on the ground as he vanished into the woods.
Tsunomon grinned. File City's honour was restored!
He better get that item back to the city.
1X SH recovery found!
30 Bits added!
---
Leader:
[]Encourage another digimon and grant a bonus to their job. +20 to selected digimon's job for next turn
[]Focus on security: raise defence against In-training invasion by 50% and Rookie invasion by 25%
[]Scan surrounding areas to get a feel for their danger levels. Roll 80 or higher to pass.
[]Scan the forest for Data on this "Budmon" type digimon. Information could help narrow down where they are common and what to expect.
Food:
[]Water the meat, Roll 50 or higher to pass for two extra meat next day.
[]Tidy the dirt up and make a neater field, +20 to Tanemon's bonus next turn.
[]Dig another hole. Roll 90 or higher.
Item:
[]Make two items for next morning
[]Try to make something off that sweet smelling flower that grows outside! Makes Wild Digimon attracter. More likely to battle.
[]Tokomon thought he would try to mix the recipe up and see what he could improve. SH.recovery's +5 > +7 for combat. Roll 70 or higher.
Training:
INT/SPD/MP/STR will take four turns in total to fix all. Pick one to fix first.
-[]Fix INT
-[]Fix STR
-[]Fix SPD
-[]Fix MP
[]Koromon thinks he can make the STR machine stronger at the lower level practise. Gain +5 training bonus for all In-training Digimon. Roll 70 or higher
[]Fix a second machine: roll 60 or higher.
Scout:
No training untill three stats are available
[]Scout West to Native forest. Maybe find that strong Rookie?
[]Scot East to the bridge.
[]Scout North through a new cave that's opened up.
[]Go to south grove, where this plant Digimon is.
Last edited: