So I made room on my schedule and really want to make something like this. It won't leave me...
User | Total |
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Stewart92 | 6 |
Gonna hint that growing a champ won't be possible XD*Looks like Digimon world*
*Squees internally*
Now where to find a vegiemon for my sirloin farm.
The chosen digimon gives up his job, Jijimon takes over for them until someone better comes along.[x]Tsunomon: Security.
I mean, yeah, we have some sort of problem cropping up for whichever one we send out, but making that guy the scout seems most directly correlated to making him better at his job. Presumably, some experience out in the wilds would lead him to have a better idea of which evil digimon are nearby, what their sneaking habits are, and what items they feel they need the most and therefore are most likely to steal.
Jijimon will give base 6 meat as well but tanemon does grant bonuses.[X]Koromon: Training.
Hmm, going to go with Koromon then if the digimon gives up their job. We definitely need tanemon for the meat farm since without food. We can't hire more digimon and stuff. Tsunamon stays since we need a guard better than ole jijimon. Which leaves Tokomon and Koromon. I think Items are more important than training for start. And agumon does have some impressive evolutions. Not as strong as toko but not bad.
I still think he's the easiest to replace, though. No in-training chump is really going to scare off more than the most pathetic of enemies, the first rookie we convince to our side should honestly be able to take his scarecrow job and do it better than him. They may not want to or be most suited for it, admittedly, but it's easier to come across an intimidating guard digimon than a constructive one.The chosen digimon gives up his job, Jijimon takes over for them until someone better comes along.
Jijimon is basically gonna make them a hero unit. Able to digivovle much faster.
So the other digimon remain fixed at their jobs.
Now I have the image of a Tsunomon looking like big boss and fighting against the wild digimon and building outer file city.I still think he's the easiest to replace, though. No in-training chump is really going to scare off more than the most pathetic of enemies, the first rookie we convince to our side should honestly be able to take his scarecrow job and do it better than him. They may not want to or be most suited for it, admittedly, but it's easier to come across an intimidating guard digimon than a constructive one.
That, and if we train him up to someone that can start taking out jerks we can try and use him as a bludgeon of justice against criminal digimon and discourage theft that way.
I think this is supposed to be east?
Fixed! I'm actually running this same quest over on SB and things are looking good. random elements keep it from being too similar!I think this is supposed to be east?
[X]Focus on patrolling: Chance for invasion decreased from -25% >-50%
Anyway since evasions apparently happen every second turn. Ima go patrol until we catch the first invasion.
[X]Tidy the dirt up and make a neater field, +20 to Tanemon's bonus
If stardew valley has taught me anything. Cleaning up the field is nice.
[X]Look for bits: Roll 50 or higher to find 50 bits
I don't think we need more items? SO more bits are nice.
[X]Scout west to Native forest.
Native forest should be relatively low level so Tsunomon should be ok looking around.
The good news is that depending on what stats reign surpreme, dictates how your digimon scouts, fights.[X]Scan surrounding areas to get a feel for their danger levels. Roll 60 or higher to pass.
[X]Tidy the dirt up and make a neater field, +20 to Tanemon's bonus
[X]Fcous on making more items: Roll 70 or higher to make two of each item next turn
[X]Head to the gym stats: Pick three stats to train. 20 or more roll to pass training on those stats.
-[X] DEF, INT, MP
Now, to explain my votes. For the first one, I think it's most necessary to have a better idea of what's different in this world. Stewart92 has confirmed that some expected things will be a little different, I would hate to assume that the forest is the one of the cakewalkiest places around as in the game and end up getting Tsunomon wrecked by some powerful jerk. That scan could also give us insight as to where most of our troubles will be coming from, which could help out the patrols in the future to be set in accordance with the danger that we face. If we end up getting robbed of some items, so be it, but I think this will help us to minimize that moving forward.
For the second option, we want to establish good and organized habits and I think that moving forward this will be more beneficial than immediately having more meat, as I don't intend to start trying to recruit folks just yet. I mean, which is greater: a 50% chance of having two extra meat tomorrow, or going from a 20%/day chance of getting three extra meat per day to 40%/day for as long as that organization can be maintained? You'd expect to get one extra meat tomorrow for taking the watering option, and 0.6 extra meat every day that the organization effect is in place. So if we organize the field and then water them the next day, the expected yield is 2.2 extra meat vs. two extra meat for just having watered on both days, and every day longer than that where the effect is in place you can expect that that gives about 0.6 extra meat.
For items, I don't particularly care at the moment. We haven't pressed in that Coelamon or whatever other shopkeeper types there are to have a shop to spend things at, so bits are presently rather worthless. Items at least have a practical use in the form of reducing the likelihood of a terrible demise for our urbanites, so for now I'll promote item production.
For the last option, I'd prefer not to send our scout into totally unknown territory with regards to danger when he is this pathetic. We can substantially increase his strength through training at the gym with low probabilities of favor, if we do that and hopefully the scan works out then we can have him both be a bit tougher and have a better idea of what he's up against.
The stat distribution I suggested corresponds to some stuff that admittedly may not apply presently. Digimon in Digimon World were basically as dump as a sack of rocks to start with, and so if you wanted them to operate better when given some autonomy rather than mindlessly following your orders the brains stat was a good one to boost. Plus, you'd have a much higher chance of learning techniques from getting hit, sometimes randomly while training, good stuff. Without the corresponding human to tell him that he's not having bright ideas on the battlefield, I really want him to have a better sense of that for himself and that here will mean boosting the intelligence stat.
In the Digimon World game, having a Tsunomon with most focus to developing the brains and/or defense stat rather than offense or speed will lead to developing into a Penguinmon, a precious little fellow that I like the looks of far more than the alternative evolution Elecmon anyway. (I'm ignoring the secret Kunemon digivolution business from sleeping in that nest since we don't know if it's around or how tough that guy is if he is there, I don't want to try evicting him without being at least at the Rookie stage if he's around and that kind of defeats the purpose of using that trick to get to a Rookie form quickly...)
Penguinmon has a few interesting evolutions, the two that build the most off of the stats we'd have already developed would be Frigimon and Whamon, the getting of which for both would rely on you having buffed that brains stat. The difference between the two is that you're more liable to get Frigimon if you pump up MP and Whamon if you pump up HP. Whamon would be a really monstrous tank, admittedly, but with the description of MP as a means of allowing our scout to spend longer times scouting before needing to return to the city to recuperate, I think that focusing on that may be more important. He ought to be fairly smart and durable if the training in the other categories works out, so I'd trust him in that case to think on his feet and stay out to explore for longer if he thinks the situation merits it.
Of course, this may easily all just be a bunch of bunk if that's been updated for this.