Devils on the Throne

With your singular orb, you are able to boost one of the Prince's rolls, or lower that of your opponents.
I would assume I can also choose to keep it? I think I saw it before? Or does that make no difference?

Either way, I will not use the singular orb this turn. Jury is out for the black one. Rolling 3d10...
Nevill threw 3 10-faced dice. Reason: Hero Combat 3d10 Total: 24
7 7 7 7 10 10
 
Yes you can save it if you want
How does that work? Do I put a single orb in reserve so I can use 2 modifiers next turn? Do I get to store orbs indefinitely? Do I have to use the reserve next turn (i.e. does the bonus expire)?

What happens if a hero is defeated? Do they die? Do we get another one?
 
Spirit of Arthur Intro Post
Alright time for Arthur to get out of his tomb/from under his tree and pick up Excalibur again...and dammit where's Lancelot!?!
(might be a little nutty, but he means well!)

as well as get news from Merlin on WHATS GOING ON HERE?!?

Camelot spreads out before you. You take it in. You have been busy of late, and have had little time to visit the city. But now. Now is the time for plans, and possibly war.

"There you are," A voice says.

You turn and spot Arthur, God King of Avalon. His form is almost as immaterial as yours, though for different reasons. You bow in greeting.

"I am sorry to call upon you," Arthur says, drawing his cloak to him. "But there is trouble in Creation. Three factions are forming. I wish to be the fourth, and final. Can I depend on your aid?"

You have one hero. You haven't interacted with them much, but they served arthur, and will serve you as well.



His name is Lancelot.

You also have soldiers. They are known as <Yomen>



Avalon is the planet on the bottom left of the Creation Map in the Original Post.

You have one (1) orb with which you may send your soldiers, or hero to another linked world.

[] Send soldiers to the world Selster
[] Send Hero to the world Selster

Soldiers and Heroes will fight to capture worlds, which earn you Soul Auras (SA) which you may use to purchase more soldiers, upgrade your hero, or upgrade your own abilities, which allow you to move more servants and assist them. You may also send your hero on a quest, which upgrades them and gives them the opportunity to uncover more quests.

[] Send Lancelot to the Lady's Lake (Quest)
 
How does that work? Do I put a single orb in reserve so I can use 2 modifiers next turn? Do I get to store orbs indefinitely? Do I have to use the reserve next turn (i.e. does the bonus expire)?

What happens if a hero is defeated? Do they die? Do we get another one?

The orbs you don't use stay indefinitely in storage, to be used at any time (For Battle Only, which as you can tell is different then transporting actions). Which is why it's important for you to remember the spheres you don't use, because I won't be able to keep track.

And yes, if your hero dies, you get a new one. You get to keep all the items you collected however, and you can transfer to to your new hero. But natural upgrades will not transfer.

Is this quest still open for new players?

Yes, absolutely. We have gods in the Pantheons of Ramesh and Technacan if you're interesting
 
[X] Send Lancelot to the Lady's Lake (Quest)

Go forth my old knight, and seek the lady of the lake...

as for my Yeomen, prepare for Selster...

(I have work in about a hour, and wont have much time to post until about 5 hours, maybe I can post during my lunch break and such, but hey this sounds pretty fun!)
 
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Alright then. I see other people saving u their orbs... But after how close the last combat was, I don't thing that is wise for me to do. Spending my orb to boost my first attack again.
Albany threw 1 10-faced dice. Reason: Boost! Total: 4
4 4
Albany threw 3 10-faced dice. Reason: Fight! Total: 21
10 10 3 3 8 8
 
[X] Send Lancelot to the Lady's Lake (Quest)

Go forth my old knight, and seek the lady of the lake...

as for my Yeomen, prepare for Selster...

(I have work in about a hour, and wont have much time to post until about 5 hours, maybe I can post during my lunch break and such, but hey this sounds pretty fun!)

You rise up from Camelot. The city grows smaller underneath you. Higher and higher you climb, leaving Avalon and Creation behind. You break through the mists and enter into the upper reaches of the universe.

Below you, the planets ringing the mortal realm twinkle through the mists. Your sphere comes up beside you, holding Lancelot within.

You know there are other Greater Spirits at work. One even serves the God Merlin, and you have a passing familiarity with them. But it is no matter. You have all chosen this new world, and you will all fight to see your dreams realized.

You rocket back down into the mists, shooting past cloud covers until you reach Avalon again. You spin under the planet, coming up the other side and dipping down into the atmosphere.

The clouds break away to reveal a lake stretching out in all directions. A singular island rests upon it in the middle. The sphere deposits Lancelot on the island as you touch down.

"You are the Spirit?" Lancelot says, gazing around. You nod. "What would you ask of me?" Lancelot says.

The Lake begins to bubble. You have passed over it before during your idle moments. You know what comes next.

You point a single, inky finger at the waters. Lancelot nods.

Lancelot is about to engage in combat, represented by 3d10. The hero will be rolling against his foes, who will also roll 3d10. For heros, 5 and above is successful combat. Heros must outroll their opponents at least once, but there plenty of exceptions to the rule. This will be gone over as they come up.

With your singular orb, you are able to boost one of Lancelot's rolls, or lower that of your opponents. You do this by indicating the 1st, 2nd, or 3rd roll of your Hero or opponents' dice, then rolling 1d10. The order then is 1d10, then 3d10.
 
I had hoped to serve King Arthur but beggars can't be choosers. I wish to serve the rightful heir to heaven, Shiva!
 
well I guess I win?

send Lancelot forward when he has rested, and prepared for the next confrontation.
 
well I guess I win?

send Lancelot forward when he has rested, and prepared for the next confrontation.

Sorry, let me catch up Shiva's new Greater Spirit, then I'll update yours.

Also I think we're just waiting on one player to respond to turn 3's prompt, and then I'll update for the rest of you guys
 
With your singular orb, you are able to boost one of the Heroes rolls, or lower that of your opponents. You do this by indicating the 1st, 2nd, or 3rd roll of your Hero or opponents' dice, then rolling 1d10. So to clarify, first pick a number 1-3, then roll 1d10, then roll 3d10.
Didn't I have an additional orb that I preserved from the last fight?
 
okay, but I do have to leave for in about 20 min or so, I wont be online much until a few more hours later.
 
Spirit of Kali Intro Post

Ramesh is a city of lights and wonder. It has been several years since you, <Greater Spirit> visited. In the old days, the halls of King Rama would tremble as the hymns of the faithful filled them. Now, there is no singing of exaltation. Only war.

"There you are Spirit," A voice says.

You turn and spot Kali, Goddess of Destruction. The title is not always hers. Lately though, her terrible form is the one she wears the most. You bow in greeting.

"My lord Shiva has already sent one of your race out into Creation," Shiva says, her long tongue snaking out of her mouth. "I too must add my strength to our lords. I must send you, if you are up for the task."

You nod.

"Good," Kali says. "Allow me to introduce one who has served me, and will now serve you."



"Her name is Sati, daughter of the Black Wolf. Do not be deceived by her looks. The wolf lies within. I trust you have warriors?"

You do. They have served you for many years now. They are called the <Untouchables>



Ramesh is the planet on the top right of the Creation Map in the Original Post.

You have one (1) orb with which you may send your soldiers, or hero to another linked world.

[] Send soldiers to the world Loka
[] Send Hero to the world Loka

Soldiers and Heroes will fight to capture worlds, which earn you Soul Auras (SA) which you may use to purchase more soldiers, upgrade your hero, or upgrade your own abilities, which allow you to move more servants and assist them. You may also send your hero on a quest, which upgrades them and gives them the opportunity to uncover more quests.

[] Send Sati to the Monkey Kingdom (Quest)
 
Didn't I have an additional orb that I preserved from the last fight?

Yes you do. I won't be able to keep track of them, so if you could remember for me, just let me know when you want to use them.

Edit: Just in case I forgot to specify, orbs used for movement and orbs used for battle are tracked separately. An orb saved from battle can't be used for movement, in other words. Only a future battle
 
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Ok I'm rolling. I'm the last player that didn't vote for the last turn yet.
May Artemis give me her blessing!
Note: I only used one orb so I have one left for later.
Terran Imperium threw 1 10-faced dice. Reason: Boost 2nd roll of my Hero Unit Total: 7
7 7
Terran Imperium threw 3 10-faced dice. Reason: Combat Rolls for my Hero Unit Total: 20
5 5 9 9 6 6
 
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well I guess I win?

send Lancelot forward when he has rested, and prepared for the next confrontation.

Two shapes rise forth from the water, looming over the ripples spreading out from their metallic forms. Both of their shoulder pads open, revealing a beehive of holes. The holes unleash rockets, which spiral through the air and obliterate the ground Lancelot is standing on.

You watch dust and debris fly through your imatertial form. Lancelot has been thrown back into the water, and sinks down. The robots stalk towards where he sank, intent on drowning him.

A large sword flies out of the water like an arrow, sailing through the air and embedding into the head of one of the robots. Lancelot shoots out of the water after it, ripping the sword from the robot's head and using it to decapitate the other one. He lands in shin-high water as both robots topple over.

The waters tremble, absorbing the robot carcasses. The lake stops its movement, the ripples fading. A singular sword rises up from the depths, stopping above the waters.

Lancelot has acquired the sword Galatine, which grants him +2 on his last roll.

You have one Sphere with which to do one of the following.

[] Send the Yomen to the world Selster
[] Send Lancelot to the world Selster
[] Send Lancelot to Green Castle
 
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The road to the throne is long and dangerous thus your servant must be strong to handle it.

[x] Send Sati to the Monkey Kingdom (Quest)

Does sending Sati on the quest take up the Orb is it separate
 
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